I have a couple of UIViewcontrollers with buttons on each one that change you from one view controller to another. But whenever I click those buttons, the ViewControllers pop up as a Pop Over, and I need them to switch to a different screen.
You need to change the Presentation attribute of your ViewController from Automatic to Current Context.
In this context, you do not need a custom segue; those are defined programmatically anyway.
See this, and this for more clarification.
Related
Sorry for the long and possibly confusing question. In this I have 2 main problems with my code, those being: 1- When I embed my viewControllers in a UINavigationController and add a bar button item, nothing appears, yet it appears when I add it to the pageViewController. Secondly, I am wondering if there is a way to do this differently and use one button on the pageView (which appears on all viewcontrollers in it) and just determine what the user was looking at when they pressed the button and are taken to another viewcontroller.
I am trying to build a page-based application, and I have set up the application with 7 view controllers (One for each day of the week). I then have an AddViewController, where users can add data to a certain day. I was wondering if there is a way to only use 1 addView linked to the NavBar on the PageViewController, as when I embed all other viewControllers and add a bar button, it does not show up.
With the pageViewController being embedded, this is what it looks like with a bar button on it.
This then leads to:
Which works well, however I am wanting to pass data to various arrays (one for each viewController), and I want to know which ViewController the user wishes to add to (based off what day they were on). Is there a way to determine this and then unwind to the viewController and append the right data to the right array or should I have one addView per dayViewController? If that is the case, I am coming across the issue whereby the bar button items do not appear on the viewControllers when they are embedded in a navigationController. It looks like this:
StoryBoard: (Example: MondayViewController)
The outcome is a missing barButton: (Keep in mind I changed the tint Colour to white so it would be visible)
I was wondering if anyone has the answer to either of my problems, and once again, thanks for taking the time to look at this array of questions in one problem.
Any suggestions are welcome !
Rowan,
You can do this:
Create an UINavigationViewController and then embed an UIPageViewController in it.
In the data source for the UIPageViewController implement these two methods:
- pageViewController:viewControllerBeforeViewController:
- pageViewController:viewControllerAfterViewController:
Here you will return the correct instance of your DayViewController for each position (or nil if you are on the first/last page). Your data model would also be set here.
Add your "Add" bar button to the navigation bar of the UIPageViewController and let it push your AddViewController. When pushing the AddViewController provide to it the info on which day is currently visible. You will probably need to keep track of this your self. Use the - pageViewController:didFinishAnimating:previousViewControllers:transitionCompleted: method of the UIPageViewController delegate.
I need to navigate inside folders and files in directory (from server). The problem is that I don't know the number of folders so it's not possible to use performSegueWithIdentifier statically. How can I use navigation controller with dynamically number of view controllers in swift? I want to "push" a new view controller every time a user tap on a folder in order to list files/folders inside it and I want to do it with UINavigationController so the user have the possibility to go back with "previous" button.
Both storyboard and programmatically approaches are ok.
Thanks you
Storyboards and segues are just a crutch. Think about how you would do this without them. At each level, to go down a level, you would just instantiate a new view controller and push it onto the navigation controller stack with pushViewController:animated:.
https://developer.apple.com/library/ios/documentation/UIKit/Reference/UINavigationController_Class/#//apple_ref/occ/instm/UINavigationController/pushViewController:animated:
And in fact it takes only one view controller class to do this, since any instance can create and push another instance of its own class. The display of one folder is exactly like the display of any other.
So if you wanted to configure this notion in a storyboard, you would have a circular segue, that is, the view controller would have a push / show segue leading to itself.
I agree with #matt's answer, just create the controller and push it. For sake of completeness, you can do this in a Storyboard with a segue.
Here's how:
So that you can call the segue programmatically, add an additional prototype cell to your tableView. (You do this because you don't want the segue to be automatically triggered when the tableViewCell is selected. By using an additional prototype cell, the segue can be wired up, but it will never be triggered automatically since this prototype cell will never actually be instantiated.)
Control-drag from this prototype cell to the viewController icon at the top of the tableViewController. Select "Show" from the pop-up.
Find this segue in the Document Outline View and give it an identifier such as "showFolderSegue" in the Attributes Inspector.
Now, when you want to trigger the segue, call: self.performSegueWithIdentifier("showFolderSegue", sender: self)
You can use prepareForSegue to set up the new tableViewController as you normally would.
This method too works with a single tableViewController.
I'm writing an app that uses storyboarding and I want to update the labels in one view by clicking a button in a previous view.
_label.text = variable1;
is the line I would use to change the value of label, which is in the next view, when I click the button. Using this method I can easily change labels in the same view as the button but it does nothing when I go to the next view and see empty labels.
I've tried looking everywhere and found similar issues but couldn't find anything that worked for me so any solution would be very appreciated!
Unfortunately, it is not possible to connect IBOutlets between different scenes in storyboard.
It is difficult to suggest some precise solution because you have to provide more details about the setup which you have. Still, it is possible to outline some possible solutions:
Using prepareForSegue
If the view controller which you want to modify appears after the segue is performed you can customise its appearance in prepareForSegue function.
Using delegation
You can assign the view controller which wants to modify another view controller as its delegate. For example, if ViewController1 wants to modify ViewController2:
#interface ViewController1: UIViewController {}
#property (nonatomic,weak) ViewController2 *controllerThatIWantToModify;
with such setup you can call:
self.controllerThatIWantToModify.label.text = variable1;
You use storyboards, so there must be a segue from your first viewController (with the button) to your second (with labels in it).
If it is the case, you can set up the labels of the second view controller from the prepareForSegue method of your first view controller.
This method is called with a segue object which has a destinationViewController property which is your second view controller.
If you have several segue from this viewController, you should check if it is the right segue and then set it up.
To do that you need to set up outlets that gives you access to the labels from the viewController.
Then you can either write a setUpLabelsWith:(NSString)text1 ... method in your view controller, or directly access the outlets from the first view controller (supposing their are not private).
Yes this supposes your second view controller has a custom class.
I need to create two Segue's from the same button, and then I want to programatically choice which one to use based on device orientation. The problem I'm having is that you can only seem to create one segue from a button to another view so when I add the second one it just changes the first.
How do you add a segue that either isn't linked to a button etc so I can do programatically or how are you supposed to do this. I want to have two views that get dynamically picked based on orientation rather than moving the objects based via code when rotated as there is alot of objects and custom stuff that would make it much simplier just to have two views.
You'd have to trigger the segue manually. Hook up the button to a method, then make two segues, one from each view controller to the other in your storyboard, then give it an identifier in IB, then in your method you can call "performSegueWithIdentifier:".
Additional Info
To make a manual segue, control-click from the view controller object in IB to another view controller and the box will pop up as "Manual Segue". Just make sure it has an identifier.
I would think you could have the button trigger an IBAction wherein you could make a choice based on orientation and then trigger the appropriate segue programmatically.
Is it possible to create a storyboard segue from a view controller to itself? I have a bunch of Entities that have Related Entities. I'd like to be able to display a Related Entity using the same view controller that's displaying the Entity. But I can't seem to create a segue that will display a new instance of the origin view controller.
Is it just not allowed? Thanks!
Well here's a solution that isn't quite the same but gets me what I want. I found it as an answer to this question.
The reason I thought I had to use a segue rather than the good old programmatic push of a view controller onto the navigation controller's stack is that I had set up the view controller's IBOutlets in the storyboard. I didn't realize that you could create a copy of the view controller as laid out in the storyboard without using a storyboard segue. You can! To see how to do it, check out that other question and up vote the answerer!
You can ctrl-click-drag (or right-click-drag) from an element (UIButton, etc.) to the containing view controller.
(Did you try this? I'm doing it right now; I have one stock UIViewController that just keeps adding itself indefinitely to the containing UINavigationController stack via a normal push segue.)
Yeah, it's annoying I can't do a 'manual' segue to itself.
What I did was added a UIButton to my view and gave it an action of push to the same view controller, and then made this button hidden. Then I can name the segue and reference it in the code.
Hacky, but works.