ray-x/go.nvim attempt to index a boolean value - lua

I'm trying to add ray-x/go.nvim plugin to my neovim setup.
I added the plugin in my plugins.lua
Then I'm trying to setup the plugin using require('go').setup().
Error detected while processing /home/rajkumar/.config/nvim/init.lua:
E5113: Error while calling lua chunk: /home/rajkumar/.config/nvim/lua/lsp/language_servers.lua:176: attempt to index a boolean value
stack traceback:
/home/rajkumar/.config/nvim/lua/lsp/language_servers.lua:176: in main chunk
[C]: in function 'require'
/home/rajkumar/.config/nvim/lua/lsp/init.lua:3: in main chunk
[C]: in function 'require'
/home/rajkumar/.config/nvim/init.lua:12: in main chunk
How can I fix this issue?

Related

Requiring luasnip to neovim causes errors

I am trying to use luasnip.
The configuration I am using is AstroNvim.
The modifications I made to this configuration are :
require("luasnip.loaders.from_snipmate").lazy_load() at the end of init.lua
Made a directory snippets in the same directory of init.lua, and added some basic snipmate styled snippets inside.
Commands Like :LuaSnipListAvailable works well, and snippets from friendly-snippets works well too.
However the following error message pops up when opening neovim.
Error detected while processing /Users/myusername/.config/nvim/init.lua:
E5113: Error while calling lua chunk: ...m/site/pack/packer/start/packer.nvim/lua/packer/load.lua:171: Vim(echomsg):E121: Undefined variable: Error
stack traceback:
[C]: in function 'cmd'
...m/site/pack/packer/start/packer.nvim/lua/packer/load.lua:171: in function <...m/site/pack/packer/start/packer.nvim/lua/packer/load.lua:16
7>
/Users/myusername/.local/share/nvim/packer_compiled.lua:496: in function </Users/myusername/.local/share/nvim/packer_compiled.lua:485>
[C]: in function 'require'
/Users/myusername/.config/nvim/init.lua:23: in main chunk
I tried other methods of adding snippets, but any sort of require("luasnip") seems to break all.

About Simple Tiled Implementation (sti)

so I'm trying to import a tiled map into my game and gives me this error:
libraries/sti/utils.lua:195: Could not open file ../path/to/my/gamesheet/file. Does not exist.
so if you know the answer, let me know
Additional Errors:
stack traceback:
[love "boot.lua"]:345: in function <[love "boot.lua"]:341>
[C]: in function 'newImageData'
libraries/sti/utils.lua:195: in function 'fix_transparent_color'
libraries/sti/init.lua:106: in function 'init'
libraries/sti/init.lua:48: in function 'sti'
main.lua:7: in function 'load'
[love "callbacks.lua"]:136: in function <[love "callbacks.lua"]:135>
[C]: in function 'xpcall'
[love "boot.lua"]:361: in function <[love "boot.lua"]:348>
[C]: in function 'xpcall'
[Finished in 77.8s]
(I found out hot fix it) Answer:
In the lua file where you exported your tiled project, where it says "image" and it has a directory to the image, replace it with the name of your sprite sheet, but your gonna have to put the sprite sheet in the same directory as the tiled map

How to add a Lua library on VS

So I am a beginner in programming and I decided to learn Lua. I am adding a library to Lua (push: require 'push') but I am getting this error when I am running it on LOVE2D. What should I do?
Error
main.lua:1: module 'push' not found:
no field package.preload['push']
no 'push' in LOVE game directories.
no file 'push' in LOVE paths.
no file './push.lua'
no file '/usr/local/share/luajit-2.1.0-beta3/push.lua'
no file '/usr/local/share/lua/5.1/push.lua'
no file '/usr/local/share/lua/5.1/push/init.lua'
no file './push.so'
no file '/usr/local/lib/lua/5.1/push.so'
no file '/usr/local/lib/lua/5.1/loadall.so'
Traceback
[love "callbacks.lua"]:228: in function 'handler'
[C]: in function 'require'
main.lua:1: in main chunk
[C]: in function 'require'
[C]: in function 'xpcall'
[C]: in function 'xpcall'

lua traceback without message but with level

Here is something fun:
-- file1.lua
require('./file2')
-- file2.lua
print("default:")
print(debug.traceback())
print("\n")
print("with both options:")
print(debug.traceback("prefix", 2))
print("\n")
print("nil message:")
print(debug.traceback(nil, 2))
This is what I get
default:
stack traceback:
./file2.lua:3: in main chunk
[C]: in function 'require'
file1.lua:2: in main chunk
[C]: ?
with both options:
prefix
stack traceback:
[C]: in function 'require'
file1.lua:2: in main chunk
[C]: ?
nil message:
nil
So if I want to have a level, I MUST also include a message? How do I get this to work without providing a message?

Got `internal error in __sub: no metatable` error in Lua and Torch

I tried to create a image-to-image model by pix2pix (https://github.com/phillipi/pix2pix) and followed Getting Started instruction.
Then, downloaded facades dataset by bash ./datasets/download_dataset.sh facades
and run DATA_ROOT=./datasets/facades name=facades_generation which_direction=BtoA th train.lua
but I got the following error.
~/torch-cl/install/bin/luajit: ./models.lua:69: internal error in
__sub: no metatable stack traceback: [C]: in function '__sub' ./models.lua:69: in function 'defineG_unet' train.lua:110: in
function 'defineG' train.lua:146: in main chunk [C]: in function
'dofile'
...i/torch-cl/install/lib/luarocks/rocks/trepl/scm-1/bin/th:145: in
main chunk [C]: at 0x010ec81ce0
Does anyone know how I can fix this?
I'm new to Lua and Torch, so have no idea how to fix this.
Thank you
this is run on Mac OSX
python2.7

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