SwiftUI Disclosure Group Text Alignment - ios

Is there a way to prevent wrapped text in a DisclouseGroup title from being center aligned?
I have tried to add the following, but neither approach has been effective:
DisclosureGroup("A really long disclosure group title that is being center aligned.", isExpanded: false) {
...
}
.multilineTextAlignment(.leading)
DisclosureGroup("A really long disclosure group title that is being center aligned.", isExpanded: false) {
...
}
.frame(maxWidth: .infinity, alignment: .leading)

You can use the Label initialiser for DisclosureGroup. You can read more about it here
Here is a working example.
struct ContentView: View {
#State private var isExpanded = false
var body: some View {
VStack {
DisclosureGroup(isExpanded: $isExpanded) {
Text("This is some text")
} label: {
Text("A really long disclosure group title that is being center aligned.")
.multilineTextAlignment(.leading)
}
}
}
}
This gives the following output
Tested Xcode 14 beta 4 iOS 16 Simulator

You can wrap it in a Form or a List:
struct DisclosureAligning: View {
#State var isExpanded = false
var body: some View {
Form {
DisclosureGroup("A really long disclosure group title that is being center aligned.", isExpanded: $isExpanded) {
Text("text")
}
}
}
}

Related

How to move text and change it's value at the same time in SwiftUI?

For example, this is what happening right now
struct ContentView: View {
#State var titleLable = "This is basic text"
#State var isTextAnimated: Bool = false
var body: some View {
VStack {
Text(titleLable)
.offset(y: isTextAnimated ? 300 : 0)
.animation(.linear)
Button {
isTextAnimated.toggle()
if isTextAnimated {
titleLable = "New text appeared"
} else {
titleLable = "This is basic text"
}
} label: {
Text("Press")
}
}
.padding()
}
The code above leads to this in Live Preview:
click there
This happens if text doesn't change its value ( I need this behaviour with changing ):
click there
One of the simplest way to achieve this animation is to embed two Text inside a ZStackand modify their opacity, and modify the ZStack's offset rather than the individual Texts. in this way both the offset and the change between two texts will get animated. here is my code:
struct HomeScreen: View {
#State var isTextAnimated: Bool = false
var body: some View {
ZStack{
Text("Hello")
.opacity(isTextAnimated ? 1 : 0)
Text("World")
.opacity(isTextAnimated ? 0 : 1)
}
.offset(y: isTextAnimated ? 150 : 0)
Button(action: {withAnimation{isTextAnimated.toggle()}}){
Text("Press")
}
}
}
To animate the position and the content of the Text label, you can use matchedGeometryEffect, as follows:
struct ContentView: View {
#State var isTextAnimated: Bool = false
#Namespace var namespace
var body: some View {
VStack {
if isTextAnimated {
Text("New text appeared")
.matchedGeometryEffect(id: "title", in: namespace)
.offset(y: 300)
} else {
Text("This is basic text")
.matchedGeometryEffect(id: "title", in: namespace)
}
Button {
withAnimation {
isTextAnimated.toggle()
}
} label: {
Text("Press")
}
}
.padding()
}
}
edit: I forgot to animate the text change
struct AnimationsView: View {
#State private var buttonWasToggled = false
#Namespace private var titleAnimationNamespace
var body: some View {
VStack {
if !buttonWasToggled {
Text("This is some text")
.matchedGeometryEffect(id: "text", in: titleAnimationNamespace)
.transition(.opacity)
} else {
Text("Another text")
.matchedGeometryEffect(id: "text", in: titleAnimationNamespace)
.transition(.opacity)
.offset(y: 300)
}
Button("Press me") {
withAnimation {
buttonWasToggled.toggle()
}
}
}
}
}
A good way to animate such change is to animate the offset value rather than toggle a boolean:
struct AnimationsView: View {
#State private var title = "This is basic text"
#State private var offset: CGFloat = 0
var body: some View {
VStack {
Text("Some text")
.offset(y: offset)
Button("Press me") {
withAnimation {
// If we already have an offset, jump back to the previous position
offset = offset == 0 ? 300 : 0
}
}
}
}
}
or by using a boolean value:
struct AnimationsView: View {
#State private var title = "This is basic text"
#State private var animated = false
var body: some View {
VStack {
Text("Some text")
.offset(y: animated ? 300 : 0)
Button("Press me") {
withAnimation {
animated.toggle()
}
}
}
}
}
Note the important withAnimation that indicates to SwiftUI that you want to animate the changes made in the block. You can find the documentation here
The .animation(...) is optional and used if you want to change the behavior of the animation, such as using a spring, changing the speed, adding a delay etc... If you don't specify one, SwiftUI will use a default value. In a similar fashion, if you don't want a view to animate, you can use add the .animation(nil) modifier to prevent SwiftUI from animating said view.
Both solutions provided result in the following behavior : https://imgur.com/sOOsFJ0
As an alternative to .matchedGeometryEffect to animate moving and changing value of Text view you can "rasterize" text using .drawingGroup() modifier for Text. This makes text behave like shape, therefore animating smoothly. Additionally it's not necessary to define separate with linked with .machtedGeometryEffect modifier which can be impossible in certain situation. For example when new string value and position is not known beforehand.
Example
struct TextAnimation: View {
var titleLabel: String {
if self.isTextAnimated {
return "New text appeared"
} else {
return "This is basic text"
}
}
#State var isTextAnimated: Bool = false
var body: some View {
VStack {
Text(titleLabel)
.drawingGroup() // ⬅️ It makes text behave like shape.
.offset(y: isTextAnimated ? 100 : 0)
.animation(.easeInOut, value: self.isTextAnimated)
Button {
isTextAnimated.toggle()
} label: {
Text("Press")
}
}
.padding()
}
}
More informations
Apple's documentation about .drawingGroup modifier

How do I vertically center my content on my swiftui app?

I'm a beginner here, and just trying to put together a simple form and button (right now they don't do anything). For some reason I can't seem to move the form -- which is just going to be one text input by the way, so open to using a different method other than form -- to be centered vertically. Can anyone help me diagnose the problem? Here is my code:
import SwiftUI
struct CreateTopic: View {
var body: some View {
VStack {
Text("Create Topic")
.font(.largeTitle)
Spacer() // <-- Add a Spacer view above the Form view
Form {
TextField("Name", text: $name)
// TextField("Email", text: $email)
// TextField("Phone", text: $phone)
}
.frame(height: 100)
Spacer() // <-- Add a Spacer view below the Form view
NavigationView {
StandardButton(text: "Test", action: {})
}
}
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: .infinity)
}
#State private var name = ""
// #State private var email = ""
// #State private var phone = ""
}
struct CreateTopic_Previews: PreviewProvider {
static var previews: some View {
CreateTopic()
}
}
I tried adding that Spacer() above the Form, which didn't really do anything. It did however move the button.
Should I not be using a Form if I am only looking to use one simple text input?
There are multiple misunderstandings here. We can quickly solve them.
Form is a scrollable form. It is typically meant to encompass the entire screen. And if you use a form, you will not be able to center its content. Forms always lay out their subviews top-to-bottom. You could center a form within a larger view, but I wouldn't. I ran your code and you can scroll the form within the 100pt-tall rectangle. It's just weird.
NavigationView is meant to wrap the entire screen, not just a single button. It does things like add a navigation bar, display a title, and support buttons in the corners of the screen. It also supports the standard in-and-out screen transitions across all of iOS. Think of the Messages app and what happens when you tap into a conversation. NavigationView does that stuff.
With these two clarifications in mind, I would rewrite your view one of two ways.
Option 1, using a Form
struct CreateTopic: View {
var body: some View {
NavigationView {
Form {
Section {
TextField("Name", text: $name)
.textContentType(.name)
TextField("Email", text: $email)
.textContentType(.emailAddress)
TextField("Phone", text: $phone)
.textContentType(.telephoneNumber)
.keyboardType(.phonePad)
}
Section {
Button("Create") {
// Create the topic
}
}
}
.navigationTitle("Create Topic")
}
}
#State private var name = ""
#State private var email = ""
#State private var phone = ""
}
Option 2, without a Form, centering your text fields like you wanted
struct CreateTopic: View {
var body: some View {
NavigationView {
VStack {
TextField("Name", text: $name)
.textContentType(.name)
TextField("Email", text: $email)
.textContentType(.emailAddress)
TextField("Phone", text: $phone)
.textContentType(.telephoneNumber)
.keyboardType(.phonePad)
Button("Create") {
// Create the topic
}
}
.textFieldStyle(.roundedBorder)
.padding()
.frame(maxHeight: .infinity)
.background(Color(.systemGroupedBackground))
.navigationTitle("Create Topic")
}
}
#State private var name = ""
#State private var email = ""
#State private var phone = ""
}
Form fits the style of iOS more, but the second option looks fine and could be what you wanted.

How to identify tapped button id in SwiftUI to make that button animated? [duplicate]

This question already has answers here:
How to add a modifier to any specific buttons inside a ForEach loop for an array of buttons in SwiftUI?
(2 answers)
Closed 9 months ago.
I would like to animate a particular tapped button from the stack of buttons. Unfortunately withAnimation{} is applied to all the buttons created by FOREACH loop with no difference what button was actually tapped. Could you please recommend the right way to solve the issue? Here is my code:
import SwiftUI
struct ContentView: View {
#State private var buttonBackgroundColorRed = false
var body: some View {
VStack {
ForEach(1..<4) {num in
Button {
withAnimation {
buttonBackgroundColorRed.toggle()
}
} label: {
Text("Button \(num)")
}
.padding(10)
.background(buttonBackgroundColorRed ? .red : .blue)
.foregroundColor(.white)
.padding()
}
}
}
}
That is also possible, but it is simpler to extract ForEach row into standalone view with own state
struct ContentView: View {
struct Row: View {
let num: Int
#State private var buttonBackgroundColorRed = false
var body: some View {
Button {
withAnimation {
buttonBackgroundColorRed.toggle()
}
} label: {
Text("Button \(num)")
}
.padding(10)
.background(buttonBackgroundColorRed ? .red : .blue)
.foregroundColor(.white)
.padding()
}
}
var body: some View {
VStack {
ForEach(1..<4) {num in
Row(num: num)
}
}
}
}

How to add placeholder text to TextEditor in SwiftUI?

When using SwiftUI's new TextEditor, you can modify its content directly using a #State. However, I haven't see a way to add a placeholder text to it. Is it doable right now?
I added an example that Apple used in their own translator app. Which appears to be a multiple lines text editor view that supports a placeholder text.
It is not possible out of the box but you can achieve this effect with ZStack or the .overlay property.
What you should do is check the property holding your state. If it is empty display your placeholder text. If it's not then display the inputted text instead.
And here is a code example:
ZStack(alignment: .leading) {
if email.isEmpty {
Text(Translation.email)
.font(.custom("Helvetica", size: 24))
.padding(.all)
}
TextEditor(text: $email)
.font(.custom("Helvetica", size: 24))
.padding(.all)
}
Note: I have purposely left the .font and .padding styling for you to see that it should match on both the TextEditor and the Text.
EDIT: Having in mind the two problems mentioned in Legolas Wang's comment here is how the alignment and opacity issues could be handled:
In order to make the Text start at the left of the view simply wrap it in HStack and append Spacer immediately after it like this:
HStack {
Text("Some placeholder text")
Spacer()
}
In order to solve the opaque problem you could play with conditional opacity - the simplest way would be using the ternary operator like this:
TextEditor(text: stringProperty)
.opacity(stringProperty.isEmpty ? 0.25 : 1)
Of course this solution is just a silly workaround until support gets added for TextEditors.
You can use a ZStack with a disabled TextEditor containing your placeholder text behind. For example:
ZStack {
if self.content.isEmpty {
TextEditor(text:$placeholderText)
.font(.body)
.foregroundColor(.gray)
.disabled(true)
.padding()
}
TextEditor(text: $content)
.font(.body)
.opacity(self.content.isEmpty ? 0.25 : 1)
.padding()
}
Until we have some API support, an option would be to use the binding string as placeholder and onTapGesture to remove it
TextEditor(text: self.$note)
.padding(.top, 20)
.foregroundColor(self.note == placeholderString ? .gray : .primary)
.onTapGesture {
if self.note == placeholderString {
self.note = ""
}
}
I built a custom view that can be used like this (until TextEditor officially supports it - maybe next year)
TextArea("This is my placeholder", text: $text)
Full solution below:
struct TextArea: View {
private let placeholder: String
#Binding var text: String
init(_ placeholder: String, text: Binding<String>) {
self.placeholder = placeholder
self._text = text
}
var body: some View {
TextEditor(text: $text)
.background(
HStack(alignment: .top) {
text.isBlank ? Text(placeholder) : Text("")
Spacer()
}
.foregroundColor(Color.primary.opacity(0.25))
.padding(EdgeInsets(top: 0, leading: 4, bottom: 7, trailing: 0))
)
}
}
extension String {
var isBlank: Bool {
return allSatisfy({ $0.isWhitespace })
}
}
I'm using the default padding of the TextEditor here, but feel free to adjust to your preference.
I modified #bde.dev solution and here is the code sample and a screenshot..
struct TextEditorWithPlaceholder: View {
#Binding var text: String
var body: some View {
ZStack(alignment: .leading) {
if text.isEmpty {
VStack {
Text("Write something...")
.padding(.top, 10)
.padding(.leading, 6)
.opacity(0.6)
Spacer()
}
}
VStack {
TextEditor(text: $text)
.frame(minHeight: 150, maxHeight: 300)
.opacity(text.isEmpty ? 0.85 : 1)
Spacer()
}
}
}
}
And I used it in my view like:
struct UplodePostView: View {
#State private var text: String = ""
var body: some View {
NavigationView {
Form {
Section {
TextEditorWithPlaceholder(text: $text)
}
}
}
}
}
There are some good answers here, but I wanted to bring up a special case. When a TextEditor is placed in a Form, there are a few issues, primarily with spacing.
TextEditor does not horizontally align with other form elements (e.g. TextField)
The placeholder text does not horizontally align with the TextEditor cursor.
When there is whitespace or carriage return/newline are added, the placeholder re-positions to the vertical-middle (optional).
Adding leading spaces causes the placeholder to disappear (optional).
One way to fix these issues:
Form {
TextField("Text Field", text: $text)
ZStack(alignment: .topLeading) {
if comments.trimmingCharacters(in: .whitespacesAndNewlines).isEmpty {
Text("Long Text Field").foregroundColor(Color(UIColor.placeholderText)).padding(.top, 8)
}
TextEditor(text: $comments).padding(.leading, -3)
}
}
With an overlay, you won't be able to allow touch on the placeholder text for the user to write in the textEditor.
You better work on the background, which is a view.
So, create it, while deactivating the default background:
struct PlaceholderBg: View {
let text: String?
init(text:String? = nil) {
UITextView.appearance().backgroundColor = .clear // necessary to remove the default bg
self.text = text
}
var body: some View {
VStack {
HStack{
Text(text!)
Spacer()
}
Spacer()
}
}
}
then, in your textEditor:
TextEditor(text: $yourVariable)
.frame(width: x, y)
.background(yourVariable.isEmpty ? PlaceholderBg(texte: "my placeholder text") : PlaceholderBG(texte:""))
Combined with the answer of #grey, but with white background coverage, you need to remove the background to have an effect
struct TextArea: View {
private let placeholder: String
#Binding var text: String
init(_ placeholder: String, text: Binding<String>) {
self.placeholder = placeholder
self._text = text
// Remove the background color here
UITextView.appearance().backgroundColor = .clear
}
var body: some View {
TextEditor(text: $text)
.background(
HStack(alignment: .top) {
text.isBlank ? Text(placeholder) : Text("")
Spacer()
}
.foregroundColor(Color.primary.opacity(0.25))
.padding(EdgeInsets(top: 0, leading: 4, bottom: 7, trailing: 0))
)
}
}
extension String {
var isBlank: Bool {
return allSatisfy({ $0.isWhitespace })
}
}
With iOS 15, you can use FocusState in order to manage the focus state of a TextEditor.
The following code shows how to use FocusState in order to show or hide the placeholder of a TextEditor:
struct ContentView: View {
#State private var note = ""
#FocusState private var isNoteFocused: Bool
var body: some View {
Form {
ZStack(alignment: .topLeading) {
TextEditor(text: $note)
.focused($isNoteFocused)
if !isNoteFocused && note.isEmpty {
Text("Note")
.foregroundColor(Color(uiColor: .placeholderText))
.padding(.top, 10)
.allowsHitTesting(false)
}
}
}
.toolbar {
ToolbarItemGroup(placement: .keyboard) {
Spacer()
Button("Done") {
isNoteFocused = false
}
}
}
}
}
As I know, this is the best way to add a placeholder text to TextEditor in SwiftUI
struct ContentView: View {
#State var text = "Type here"
var body: some View {
TextEditor(text: self.$text)
// make the color of the placeholder gray
.foregroundColor(self.text == "Type here" ? .gray : .primary)
.onAppear {
// remove the placeholder text when keyboard appears
NotificationCenter.default.addObserver(forName: UIResponder.keyboardWillShowNotification, object: nil, queue: .main) { (noti) in
withAnimation {
if self.text == "Type here" {
self.text = ""
}
}
}
// put back the placeholder text if the user dismisses the keyboard without adding any text
NotificationCenter.default.addObserver(forName: UIResponder.keyboardWillHideNotification, object: nil, queue: .main) { (noti) in
withAnimation {
if self.text == "" {
self.text = "Type here"
}
}
}
}
}
}
I like Umayanga's approach but his code wasn't reusable.
Here's the code as a reusable view:
struct TextEditorPH: View {
private var placeholder: String
#Binding var text: String
init(placeholder: String, text: Binding<String>) {
self.placeholder = placeholder
self._text = text
}
var body: some View {
TextEditor(text: self.$text)
// make the color of the placeholder gray
.foregroundColor(self.text == placeholder ? .gray : .primary)
.onAppear {
// create placeholder
self.text = placeholder
// remove the placeholder text when keyboard appears
NotificationCenter.default.addObserver(forName: UIResponder.keyboardWillShowNotification, object: nil, queue: .main) { (noti) in
withAnimation {
if self.text == placeholder {
self.text = ""
}
}
}
// put back the placeholder text if the user dismisses the keyboard without adding any text
NotificationCenter.default.addObserver(forName: UIResponder.keyboardWillHideNotification, object: nil, queue: .main) { (noti) in
withAnimation {
if self.text == "" {
self.text = placeholder
}
}
}
}
}
}
Here is how I solved it.
I used a Text for the placeholder together with the TextEditor in a ZStack.
The first problem was that since the Text is opaque, it would prevent the TextEditor from becoming focused if you tapped on the area covered by the Text. Tapping on any other area would make the TextEditor focused.
So I solved it by adding a tap gesture with the new iOS 15 #FocusState property wrapper.
The second problem was that the TextEditor was not properly aligned to the left of the placeholder so I added a negative .leading padding to solve that.
struct InputView: View {
#State var text: String = ""
#FocusState var isFocused: Bool
var body: some View {
ZStack(alignment: .leading) {
TextEditor(text: $text)
.font(.body)
.padding(.leading, -4)
.focused($isFocused, equals: true)
if text.isEmpty {
Text("Placeholder text...")
.font(.body)
.foregroundColor(Color(uiColor: .placeholderText))
.onTapGesture {
self.isFocused = true
}
}
}
}
}
Hopefully it is natively supported in the future.
SwiftUI TextEditor does not yet have support for a placeholder. As a result, we have to "fake" it.
Other solutions had problems like bad alignment or color issues. This is the closest I got to simulating a real placeholder. This solution "overlays" a TextField over the TextEditor. The TextField contains the placeholder. The TextField gets hidden as soon as a character is inputted into the TextEditor.
import SwiftUI
struct Testing: View {
#State private var textEditorText = ""
#State private var textFieldText = ""
var body: some View {
VStack {
Text("Testing Placeholder Example")
ZStack(alignment: Alignment(horizontal: .center, vertical: .top)) {
TextEditor(text: $textEditorText)
.padding(EdgeInsets(top: -7, leading: -4, bottom: -7, trailing: -4)) // fix padding not aligning with TextField
if textEditorText.isEmpty {
TextField("Placeholder text here", text: $textFieldText)
.disabled(true) // don't allow for it to be tapped
}
}
}
}
}
struct Testing_Previews: PreviewProvider {
static var previews: some View {
Testing()
}
}
I've read all the comments above (and in the Internet at all), combined some of them and decided to come to this solution:
Create custom Binding wrapper
Create TextEditor and Text with this binding
Add some modifications to make all this pixel-perfect.
Let's start with creating wrapper:
extension Binding where Value: Equatable {
init(_ source: Binding<Value?>, replacingNilWith nilProxy: Value) {
self.init(
get: { source.wrappedValue ?? nilProxy },
set: { newValue in
if newValue == nilProxy {
source.wrappedValue = nil
} else {
source.wrappedValue = newValue
}
})
}
}
Next step is to initialize our binding as usual:
#State private var yourTextVariable: String?
After that put TextEditor and Text in the ZStack:
ZStack(alignment: .topLeading) {
Text(YOUR_HINT_TEXT)
.padding(EdgeInsets(top: 6, leading: 4, bottom: 0, trailing: 0))
.foregroundColor(.black)
.opacity(yourTextVariable == nil ? 1 : 0)
TextEditor(text: Binding($yourTextVariable, replacingNilWith: ""))
.padding(.all, 0)
.opacity(yourTextVariable != nil ? 1 : 0.8)
}
And this will give us pixel-perfect UI with needed functionality:
https://youtu.be/T1TcSWo-Mtc
We can create a custom view to add placeholder text in the TextEditor.
Here is my solution:
AppTextEditor.swift
import SwiftUI
// MARK: - AppTextEditor
struct AppTextEditor: View {
#Binding var message: String
let placeholder: LocalizedStringKey
var body: some View {
ZStack(alignment: .topLeading) {
if message.isEmpty {
Text(placeholder)
.padding(8)
.font(.body)
.foregroundColor(Color.placeholderColor)
}
TextEditor(text: $message)
.frame(height: 100)
.opacity(message.isEmpty ? 0.25 : 1)
}
.overlay(
RoundedRectangle(cornerRadius: 8)
.stroke(Color.placeholderColor, lineWidth: 0.5))
}
}
// MARK: - AppTextEditor_Previews
struct AppTextEditor_Previews: PreviewProvider {
static var previews: some View {
AppTextEditor(message: .constant(""), placeholder: "Your Message")
.padding()
}
}
Color+Extensions.swift
extension Color {
static let placeholderColor = Color(UIColor.placeholderText)
}
Usage:
struct YourView: View {
#State var message = ""
var body: some View {
AppTextEditor(message: $message, placeholder: "Your message")
.padding()
}
}
I did it this way:
TextEditor(text: $bindingVar)
.font(.title2)
.onTapGesture{
placeholderText = true
}
.frame(height: 150)
.overlay(
VStack(alignment: .leading){
HStack {
if !placeholderText {
Text("Your placeholdergoeshere")
.font(.title2)
.foregroundColor(.gray)
}
Spacer()
}
Spacer()
})
None of the suggested answers was helpful for me, When the user taps the TextEditor, it should hide the placeholder. Also there's a nasty bug from Apple that doesn't allow you to properly change the TextEditor's background color (iOS 15.5 time of writing this) I provided my refined code here.
Make sure add this code at the app initialization point:
#main
struct MyApplication1: App {
let persistenceController = PersistenceController.shared
init(){
UITextView.appearance().backgroundColor = .clear // <-- Make sure to add this line
}
var body: some Scene {
WindowGroup {
ContentView()
.environment(\.managedObjectContext, persistenceController.container.viewContext)
}
}
}
struct PlaceHolderTextEditor: View {
let cornerRadius:CGFloat = 8
let backgroundColor:Color = .gray
let placeholder: String
#Binding var text: String
#FocusState private var isFocused: Bool
var body: some View {
ZStack(alignment: Alignment(horizontal: .leading, vertical: .top)) {
TextEditor(text: $text)
.focused($isFocused)
.onChange(of: isFocused) { isFocused in
self.isFocused = isFocused
}
.opacity((text.isEmpty && !isFocused) ? 0.02 : 1)
.foregroundColor(.white)
.frame(height:150)
.background(backgroundColor)
if text.isEmpty && !isFocused {
Text(placeholder)
.padding(.top, 8)
.padding(.leading,8)
}
}.cornerRadius(cornerRadius)
}
}
textEditor{...}.onTapGesture {
if text == placeholder {
self.text = ""
}
}.onAppear {
text = placeholder
}
Button {
text = placeholder
isFocused = false
}....
Fighting TextEditor recently I use this as an approximate and simple solution
TextEditor(text: dvbEventText)
.overlay(alignment:.topLeading)
{
Text(dvbEventText.wrappedValue.count == 0 ? "Enter Event Text":"")
.foregroundColor(Color.lightGray)
.disabled(true)
}
As soon as you start typing the hint goes away and the prompt text is where you type.
FWIW

How to change the size and position of popover's page in swiftUI?

I want to set the position and size of Popover page.
I tried all parameters of func popover, I think it may be related with attachmentAnchor and arrowEdge.
Here is my code:
import SwiftUI
struct ContentView : View {
#State var isPop = false
var body: some View {
VStack{
Button("Pop", action: {self.isPop = true})
.popover(isPresented: $isPop, attachmentAnchor: .point(UnitPoint(x: 20, y: 20)), arrowEdge: .top, content: {return Rectangle().frame(height: 100).foregroundColor(Color.blue)})
}
}
}
The effect I want:
Here is kind of correct configuration
struct ContentView: View {
#State private var isPop = false
#State private var text = ""
var body: some View {
VStack{
Button("Pop") { self.isPop.toggle() }
.popover(isPresented: $isPop,
attachmentAnchor: .point(.bottom), // here !
arrowEdge: .bottom) { // here !!
VStack { // just example
Text("Test").padding(.top)
TextField("Placeholder", text: self.$text)
.padding(.horizontal)
.padding(.bottom)
.frame(width: 200)
}
}
}
}
}
The attachmentAnchor is in UnitPoint, ie in 0..1 range with predefined constants, and arrowEdge is just Edge, to which popover arrow is directed. And size of popover is defined by internal content, by default it tights to minimal, but using standard .padding/.frame modifiers it can be extended to whatever needed.
One solution that I found that worked is putting padding around the button and then offset. I needed the offset to reposition the button correctly after the padding was put in. So depending on your design just a padding should work. ArrowEdge parameter and attactmentAnchor are also important but default work well for me with the popover below the button.
For example:
VStack {
Button("Pop", action: {self.isPop = true})
.padding(.bottom, 6) // add in padding to position the popover
.popover(isPresented: $isPop, attachmentAnchor: .point(UnitPoint(x: 20, y: 20)), arrowEdge: .top, content: {return Rectangle().frame(height: 100).foregroundColor(Color.blue)})
}

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