How to make each item clickable to show detailed view in LazyVGrid? - ios

//
// ContentView.swift
// DemoProject
import SwiftUI
import CoreData
struct ContentView: View {
#Environment(\.managedObjectContext) private var viewContext
#FetchRequest(
sortDescriptors: [NSSortDescriptor(keyPath: \Item.timestamp, ascending: true)],
animation: .default)
private var items: FetchedResults<Item>
private var gridItemLayout = [GridItem(.adaptive(minimum: 100))]
#StateObject private var viewModel = HomeViewModel()
var body: some View {
GeometryReader { geometry in
NavigationView {
ScrollView {
LazyVGrid(columns: gridItemLayout, spacing: 20) {
ForEach(viewModel.results, id: \.self) {
let viewModel = ResultVM(model: $0)
NavigationLink(destination: {
DetailView()
}, label: {
SearchResultRow(resultVM: viewModel)
})
}
}
}
}
.onAppear(perform: {
viewModel.performSearch()
})
}
}
}
struct SearchResultRow: View {
let resultVM: ResultVM
var body: some View {
HStack {
RoundedRectangle(cornerRadius: 16).fill(.yellow)
.frame(maxWidth: .infinity).aspectRatio(1, contentMode: .fit)
.overlay(Text(resultVM.trackName))
.onTapGesture {
}
}.padding()
.background(Color.red)
}
}
I want to navigate to detailed view on click on each Cell, I tried navigation but its not clicking.
DetailView
import SwiftUI
struct DetailView: View {
var body: some View {
Text("Hello World")
}
}

To make your sub grid clickable and leads to another view try this:
ForEach(viewModel.results, id: \.self) {
let viewModel = ResultVM(model: $0)
NavigationLink {
//your DetailView()
} label: {
//this is the design for your navigation button
SearchResultRow(resultVM: viewModel)
}
}

The tap gesture blocks NavigationLink (which is actually a button, so also works onTap), so the fix is just remove
var body: some View {
HStack {
RoundedRectangle(cornerRadius: 16).fill(.yellow)
.frame(maxWidth: .infinity).aspectRatio(1, contentMode: .fit)
.overlay(Text(resultVM.trackName))
// .onTapGesture { // << this conflict !!
// }
Tested with Xcode 13.4 / iOS 15.5
*Note: if you need both, then use .simultaneousGesture(TapGesture().onEnded {})

Related

When i am Switching the Tab in Swiftui Every Time new View is showing and my previous View was Vanished can anyone fix this?

When i am Switching the Tab in Swiftui Every Time new View is showing and my previous View was Vanished.I have Tried Userdefaults also but not working.
import SwiftUI
struct HomeView: View {
#State var selectedTabs = "house"
var body: some View {
ZStack(alignment: .bottom) {
Color("LightTabColor")
.edgesIgnoringSafeArea(.all)
VStack{
CardView(selectedTab: selectedTabs)
CustomTabBar(selectedTab: $selectedTabs)
.padding(.bottom)
}
}.onAppear {
let selectedTab = UserDefaults.standard.string(forKey: "selectedTabs")
if let selectedTab = selectedTab {
self.selectedTabs = selectedTab
}
}.onDisappear {
UserDefaults.standard.set(self.selectedTabs, forKey: "selectedTabs")
}
}
}
struct CardView: View {
var selectedTab: String
var body: some View {
ZStack{
Color("LightTabColor")
.cornerRadius(25)
.frame(maxWidth: .infinity,maxHeight: .infinity)
.padding(10)
.shadow(radius: 30)
VStack {
// Show the appropriate view based on the selected tab
switch selectedTab {
case "gear.circle":
NewAI()
case "house":
ImageAI()
case "message":
ChatAI()
default:
ImageAI()
}
Spacer()
}
.padding(.leading,10)
.padding(.bottom,10)
}
}
}
struct HomeView_Previews: PreviewProvider {
static var previews: some View {
HomeView()
}
}

Odd animation with .matchedGeometryEffect and NavigationView

I'm working on creating a view which uses matchedGeometryEffect, embedded within a NavigationView, and when presenting the second view another NavigationView.
The animation "works" and it matches correctly, however when it toggles from view to view it happens to swing as if unwinding from the navigation stack.
However, if I comment out the NavigationView on the secondary view the matched geometry works correctly.
I am working on iOS 14.0 and above.
Sample code
Model / Mock Data
struct Model: Identifiable {
let id = UUID().uuidString
let icon: String
let title: String
let account: String
let colour: Color
}
let mockItems: [Model] = [
Model(title: "Test title 1", colour: .gray),
Model(title: "Test title 2", colour: .blue),
Model(title: "Test title 3", colour: .purple)
...
]
Card View
struct CardView: View {
let item: Model
var body: some View {
VStack {
Text(item.title)
.font(.title3)
.fontWeight(.heavy)
}
.padding()
.frame(maxWidth: .infinity, minHeight: 100, alignment: .leading)
.background(item.colour)
.foregroundColor(.white)
.clipShape(RoundedRectangle(cornerRadius: 12))
}
}
Secondary / Detail View
struct DetailView: View {
#Binding var isShowingDetail: Bool
let item: Model
let animation: Namespace.ID
var body: some View {
NavigationView { // <--- comment out here and it works
VStack {
CardView(item: item)
.matchedGeometryEffect(id: item.id, in: animation)
.onTapGesture {
withAnimation { isShowingDetail = false }
}
ScrollView(.vertical, showsIndicators: false) {
Text("Lorem ipsum dolor...")
}
}
.padding(.horizontal)
.navigationBarTitleDisplayMode(.inline)
}
.navigationViewStyle(.stack)
}
}
Primary View
struct ListView: View {
#State private var selectedCard: Model?
#State private var isShowingCard: Bool = false
#Namespace var animation
var body: some View {
ZStack {
NavigationView {
ScrollView(.vertical, showsIndicators: false) {
ForEach(mockItems) { item in
CardView(item: item)
.matchedGeometryEffect(id: item.id, in: animation)
.onTapGesture {
withAnimation {
selectedCard = item
isShowingCard = true
}
}
}
}
.navigationTitle("Test title")
}
.padding(.horizontal)
.navigationViewStyle(.stack)
// show detail view
if let selectedCard = selectedCard, isShowingCard {
DetailView(
isShowingDetail: $isShowingCard,
item: selectedCard,
animation: animation
)
}
}
}
}
Video examples
With NavigationView in DetailView
Without NavigationView in DetailView
Ignore the list view still visible
You don't need second NavigationView (actually I don't see links at all, so necessity of the first one is also under question). Anyway we can just change the layout order and put everything into one NavigationView, like below.
Tested with Xcode 13.4 / iOS 15.5
struct ListView: View {
#State private var selectedCard: Model?
#State private var isShowingCard: Bool = false
#Namespace var animation
var body: some View {
NavigationView {
ZStack { // container !!
if let selectedCard = selectedCard, isShowingCard {
DetailView(
isShowingDetail: $isShowingCard,
item: selectedCard,
animation: animation
)
} else {
ScrollView(.vertical, showsIndicators: false) {
ForEach(mockItems) { item in
CardView(item: item)
.matchedGeometryEffect(id: item.id, in: animation)
.onTapGesture {
selectedCard = item
isShowingCard = true
}
}
}
.navigationTitle("Test title")
}
}
.padding(.horizontal)
.navigationViewStyle(.stack)
.animation(.default, value: isShowingCard) // << animated here !!
}
}
}
struct DetailView: View {
#Binding var isShowingDetail: Bool
let item: Model
let animation: Namespace.ID
var body: some View {
VStack {
CardView(item: item)
.matchedGeometryEffect(id: item.id, in: animation)
.onTapGesture {
isShowingDetail = false
}
ScrollView(.vertical, showsIndicators: false) {
Text("Lorem ipsum dolor...")
}
}
.padding(.horizontal)
.navigationBarTitleDisplayMode(.inline)
.navigationViewStyle(.stack)
}
}
Test module is here

SwiftUI setting individual backgrounds for list Elements that fill the element

So I'm trying to make a list where the background of each element is an image that completely fills the element and I'm struggling to get it to completely fill the area.
here's some simple example code showing what I have so far.
struct Event {
var description:String = "description"
var title:String = "Title"
var view:Image
}
struct RowView: View {
#State var event:Event
var body: some View {
VStack {
Text(event.title)
.font(.headline)
Text(event.description)
.font(.subheadline)
}
}
}
struct ContentView: View {
#State var events:[Event] = [Event(view: Image("blue")),Event( view: Image("red")),Event( view: Image("green"))]
#State private var editMode = EditMode.inactive
var body: some View {
NavigationView {
List() {
ForEach(events.indices, id: \.self) { elementID in
NavigationLink(
destination: RowView(event: events[elementID])) {
RowView(event: events[elementID])
}
.background(events[elementID].view)
.clipped()
}
}
.listRowInsets(.init(top: 0, leading: 0, bottom: 0, trailing: 0))
.navigationTitle("Events")
.navigationBarItems(leading: EditButton())
.environment(\.editMode, $editMode)
}
}
}
This is what's produced by the code as you can see there is a border around the background image still.
I don't know what your images are, but seems that should not be important. Here is a demo on replicated code using colors.
Tested with Xcode 12.1 / iOS 14.1
Modified parts (important highlighted in comments)
struct Event {
var description:String = "description"
var title:String = "Title"
var view:Color
}
struct ContentView: View {
#State var events:[Event] = [Event(view: .blue),Event( view: .red),Event( view: .green)]
#State private var editMode = EditMode.inactive
var body: some View {
NavigationView {
List() {
ForEach(events.indices, id: \.self) { elementID in
events[elementID].view.overlay( // << this !!
NavigationLink(
destination: RowView(event: events[elementID])) {
RowView(event: events[elementID])
})
}
.listRowInsets(EdgeInsets()) // << this !!
}
.listStyle(PlainListStyle()) // << and this !!
.navigationTitle("Events")
.navigationBarItems(leading: EditButton())
.environment(\.editMode, $editMode)
}
}
}
This works:
struct RowView: View {
#State var event:Event
var body: some View {
VStack(alignment: .leading) {
Text(event.title)
.font(.headline)
Text(event.description)
.font(.subheadline)
}
.padding(10)
.foregroundColor(.yellow)
}
}
struct ContentView: View {
#State var events:[Event] = [Event(view: Image("blue")),Event( view: Image("red")),Event( view: Image("green"))]
#State private var editMode = EditMode.inactive
var body: some View {
NavigationView {
List() {
ForEach(events.indices, id: \.self) { elementID in
NavigationLink(
destination: RowView(event: events[elementID])) {
RowView(event: events[elementID])
}
.background(events[elementID].view
.resizable()
.aspectRatio(contentMode: .fill)
)
.clipped()
}
.listRowInsets(EdgeInsets())
}
.listStyle(PlainListStyle())
.navigationTitle("Events")
.navigationBarItems(leading: EditButton())
.environment(\.editMode, $editMode)
}
}
}
This is a derivative of Asperi's answer, so you can accept his answer, but this works with images, and no overlay. Tested on Xcode 12.1, IOS 14.1.
Here is an image where I grabbed arbitrary sized images for "red", "green", and "blue" from Goggle. I took the liberty of changing the row text to yellow so it would show up better.

NavigationLink inside LazyVGrid cycles all entries on back, SwiftUI

I have an image grid. Each image on tap should push a view on the NavigationView with the image details.
The navigation link works as intended, but when I press the back button it opens the next image and so on until it has cycled all the images. What is going on?
This is the View:
struct ImageGrid: View {
#ObservedObject var part: Part
#State private var showingImagePicker = false
#State private var inputImage: UIImage?
var body: some View {
Button("add images"){
self.showingImagePicker = true
}
LazyVGrid(columns: [GridItem(.adaptive(minimum:100))]){
ForEach(part.images){ image in
ZStack {
Image(uiImage: image.thumb)
.resizable()
.scaledToFit()
NavigationLink (
destination: ImageDetail(image:image),
label: {
EmptyView()
}
).buttonStyle(PlainButtonStyle())
}
}
}
.sheet(isPresented: $showingImagePicker, onDismiss: loadImage) {
ImagePicker(image: self.$inputImage)
}
}
// other functions ...
...
}
and this is the detail View
struct ImageDetail: View {
#ObservedObject var image: TrainingImage
var body: some View {
VStack {
Image(uiImage: image.content)
.resizable()
.scaledToFit()
}
}
}
EDIT:
This is a self-contained example isolating the behaviour. It seems to stop working correctly when the grid is inside a form section. Eliminating the form and the section the navigation link works correctly
import SwiftUI
extension String: Identifiable {
public var id:Int {
self.hashValue
}
}
struct ImageDetail: View {
var image: String
var body: some View {
VStack {
Image(uiImage: UIImage(systemName: image)!)
.resizable()
.scaledToFit()
}
}
}
struct ContentView: View {
#State var images:[String] = ["plus", "minus"]
var body: some View {
NavigationView {
Form {
Section {
LazyVGrid(columns: [GridItem(.adaptive(minimum:100))]){
ForEach(images){ image in
NavigationLink (
destination: ImageDetail(image: image),
label: {
Image(uiImage: UIImage(systemName: image)!)
.resizable()
.scaledToFit()
}
).buttonStyle(PlainButtonStyle())
}
}
}
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
It is Form/List feature to auto-detect links in rows, but you have several in row, so the effect. The solution would be to separate cell view and hide link from auto-detection.
Tested with Xcode 12.0 / iOS 14
struct ContentView: View {
#State var images:[String] = ["plus", "minus"]
var body: some View {
NavigationView {
Form {
Section {
LazyVGrid(columns: [GridItem(.adaptive(minimum:100))]){
ForEach(images){
ImageCellView(image: $0)
}
}
}
}
}
}
}
struct ImageCellView: View {
var image: String
#State private var isActive = false
var body: some View {
Image(uiImage: UIImage(systemName: image)!)
.resizable()
.scaledToFit()
.onTapGesture {
self.isActive = true
}
.background(
NavigationLink (
destination: ImageDetail(image: image), isActive: $isActive,
label: {
EmptyView()
}
))
}
}

SwiftUI How to push to next screen when tapping on Button

I can navigate to next screen by using NavigationButton (push) or present with PresentationButton (present) but i want to push when i tap on Buttton()
Button(action: {
// move to next screen
}) {
Text("See More")
}
is there a way to do it?
You can do using NavigationLink
Note: Please try in real device. in simulator sometimes not work properly.
struct MasterView: View {
#State var selection: Int? = nil
var body: some View {
NavigationView {
VStack {
NavigationLink(destination: DetailsView(), tag: 1, selection: $selection) {
Button("Press me") {
self.selection = 1
}
}
}
}
}
}
struct DetailsView: View {
#Environment(\.presentationMode) var presentation
var body: some View {
Group {
Button("Go Back") {
self.presentation.wrappedValue.dismiss()
}
}
}
}
As you can see to display the new view, add the NavigationLink with isActive: $pushView using <.hidden()> to hide the navigation "arrow".
Next add Text("See More") with tapGesture to make the text respond to taps. The variable pushView will change (false => true) when you click "See More" text.
import SwiftUI
struct ContentView: View {
#State var pushView = false
var body: some View {
NavigationView {
List {
HStack{
Text("test")
Spacer()
NavigationLink(destination: NewView(), isActive: $pushView) {
Text("")
}.hidden()
.navigationBarTitle(self.pushView ? "New view" : "default view")
Text("See More")
.padding(.trailing)
.foregroundColor(Color.blue)
.onTapGesture {
self.pushView.toggle()
}
}
}
}
}
}
struct NewView: View {
var body: some View {
Text("New View")
}
}
ContentView picture
NewView picture
To tap on button and navigate to next screen,You can use NavigationLink like below
NavigationView{
NavigationLink(destination: SecondView()) {
Text("Login")
.padding(.all, 5)
.frame(minWidth: 0, maxWidth: .infinity,maxHeight: 45, alignment: .center)
.foregroundColor(Color.white)
}
}
You can use NavigationLink to implement this:
struct DetailsView: View {
var body: some View {
VStack {
Text("Hello world")
}
}
}
struct ContentView: View {
#State var selection: Int? = nil
var body: some View {
NavigationView {
VStack {
NavigationLink(destination: DetailsView(), tag: 1, selection: $selection) {
Button("Press me") {
self.selection = 1
}
}
}
}
}
}

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