Getting Data from Presenter No reflecting in View Controller Tableview Cell - ios

getting data from presenter in protocol not reflecting in tableview cell
class ViewController: UIViewController {
#IBOutlet weak var tableView: UITableView!
var presenter : Presenter?
var products = [Products]()
override func viewDidLoad() {
super.viewDidLoad()
presenter?.getDataFromInteractor()
}
func reloadTable(){
DispatchQueue.main.async {
self.tableView.reloadData()
}
}
}
extension ViewController:UITableViewDataSource,UITableViewDelegate,PresenterProtocol{
func didFinishGettingDataFromPresenter(data: [Products]) {
print(data)
products = data
reloadTable()
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 100
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return products.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell",for: indexPath) as! TableViewCell
cell.productName.text = products[indexPath.row].name
cell.productProducer.text = products[indexPath.row].producer
cell.productCost.text = "RS \(products[indexPath.row].cost)"
return cell
}
}
protocol PresenterProtocol {
func didFinishGettingDataFromPresenter(data:[Products])
}
class Presenter:InteractorProtocol {
var interactor : Interactor?
var presenter : PresenterProtocol?
// need data from interactor
func getDataFromInteractor() {
interactor?.fetch()
}
func didFinishGettingData(data: [Products]) {
presenter?.didFinishGettingDataFromPresenter(data: data)
}
}

Related

How to change tableView numberOfRows and Cells based on which button is clicked in Swift iOS

I have two buttons in my user's profile page, one for the saved shop items and one for his reviews.
I want when the user clicks the saved button it would load his saved shop's items in the table view and when he clicks the reviews button it would load his reviews.
I'm struggling on how to figure out how to do this
Any help, please?
here is my code:
#IBOutlet weak var reviewsBtn: UIButton!
#IBOutlet weak var saveBtntab: UIButton!
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if(reviewsBtn.isSelected == true){
print("review selected")
return reviews.count
}
if(saveBtntab.isSelected == true){
print("saved selected")
return shops.count
}
return shops.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cellFave", for: indexPath) as! FaveTableViewCell
let shops = self.shops[indexPath.row]
let reviews = self.reviews[indexPath.row]
// i want to do the same idea for the number of rows here.
}
#IBAction func reviewsTapped(_ sender: Any) {
reviewsBtn.isSelected = true
reviewsBtn.isEnabled = true
faveBtntab.isEnabled = false
faveBtntab.isSelected = false
}
#IBAction func savedTapped(_ sender: Any) {
faveBtntab.isSelected = true
faveBtntab.isEnabled = true
reviewsBtn.isEnabled = false
reviewsBtn.isSelected = false
}
First of all if there are only two states you can simplify numberOfRows
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return reviewsBtn.isSelected ? reviews.count : shops.count
}
In cellForRow do the same thing, display the items depending on reviewsBtn.isSelected
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cellFave", for: indexPath) as! FaveTableViewCell
if reviewsBtn.isSelected {
let reviews = self.reviews[indexPath.row]
// assign review values to the UI
} else {
let shops = self.shops[indexPath.row]
// assign shop values to the UI
}
}
And don't forget to call reloadData when the state has changed.
You can create two different dataSource instances for clarity and separation like following -
class ShopsDataSource: NSObject, UITableViewDataSource, UITableViewDelegate {
var shops: [Shop] = []
var onShopSelected: ((_ shop: Shop) -> Void)?
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return shops.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "ShopTableViewCell", for: indexPath) as! ShopTableViewCell
let shop = self.shops[indexPath.row]
cell.populateDetails(shop: shop)
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
self.onShopSelected?(shops[indexPath.row])
}
}
class ReviewsDataSource: NSObject, UITableViewDataSource, UITableViewDelegate {
var reviews: [Review] = []
var onReviewSelected: ((_ review: Review) -> Void)?
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return reviews.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "ReviewTableViewCell", for: indexPath) as! ReviewTableViewCell
let review = self.reviews[indexPath.row]
cell.populateDetails(review: review)
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
self.onReviewSelected?(reviews[indexPath.row])
}
}
class ViewController: UIViewController {
let shopsDataSource = ShopsDataSource()
let reviewsDataSource = ReviewsDataSource()
override func viewDidLoad() {
super.viewDidLoad()
tableView.register(ShopTableViewCell.self, forCellReuseIdentifier: "ShopTableViewCell")
tableView.register(ReviewTableViewCell.self, forCellReuseIdentifier: "ReviewTableViewCell")
shopsDataSource.onShopSelected = { [weak self] (shop) in
self?.showDetailsScreen(shop: shop)
}
reviewsDataSource.onReviewSelected = { [weak self] (review) in
self?.showDetailsScreen(review: review)
}
}
#IBAction func shopsTapped(_ sender: Any) {
tableView.dataSource = shopsDataSource
tableView.delegate = shopsDataSource
tableView.reloadData()
}
#IBAction func addNewShop(_ sender: Any) {
/// ask user about shop details and add them here
shopsDataSource.shops.append(Shop())
tableView.reloadData()
}
func showDetailsScreen(shop: Shop) {
/// Go to shop details screen
}
#IBAction func reviewsTapped(_ sender: Any) {
tableView.dataSource = reviewsDataSource
tableView.delegate = reviewsDataSource
tableView.reloadData()
}
#IBAction func addNewReview(_ sender: Any) {
/// ask user about review details and add them here
reviewsDataSource.reviews.append(Review())
tableView.reloadData()
}
func showDetailsScreen(review: Review) {
/// Go to review details screen
}
}

Using a completion handler in another class/extension

I have a class, LocationViewController, which needs to implement a TableView. I have a function getParsedTestingLocation() which uses a completion handler from another function to get some data.
class LocationViewController: UIViewController {
#IBOutlet weak var tableView: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
}
func getParsedTestingLocations(completion: #escaping ([TestingLocation]?, Error?) -> (Void)) {
getTestingLocationsJSON(completion: { testLocationsJSON, error in
if let testLocationsJSON = testLocationsJSON {
let testLocationsData = Data(testLocationsJSON.utf8)
let decoder = JSONDecoder()
do {
let testLocations = try decoder.decode([TestingLocation].self, from: testLocationsData)
completion(testLocations, nil)
} catch {
print(error)
}
}
})
}
}
I want to use the value testLocations within getParsedTestingLocations() in an external extension in this file. Here are the extensions I have:
extension LocationViewController: UITableViewDelegate {
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
print("you tapped me!")
}
}
extension LocationViewController: UITableViewDataSource {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 0
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
cell.textLabel?.text = "empty cell"
return cell
}
}
Within all 3 tableView() functions I want to get the values stored in testLocations in the completion handler in these functions. How could I do this?
Actually you don't need a completion handler. Reload the table view inside the completion closure of the API call
class LocationViewController: UIViewController {
#IBOutlet weak var tableView: UITableView!
var locationData = [TestingLocation]()
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
getParsedTestingLocations()
}
func getParsedTestingLocations() {
getTestingLocationsJSON(completion: { testLocationsJSON, error in
if let testLocationsJSON = testLocationsJSON {
let testLocationsData = Data(testLocationsJSON.utf8)
let decoder = JSONDecoder()
do {
self.locationData = try decoder.decode([TestingLocation].self, from: testLocationsData)
DispatchQueue.main.async {
self.tableView.reloadData()
}
} catch {
print(error)
}
}
})
}
}
extension LocationViewController: UITableViewDataSource {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return locationData.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
let location = locationData[indexPath.row]
cell.textLabel?.text = location.whatEverStringYouWantToDisplay
return cell
}
}
Replace whatEverStringYouWantToDisplay with the real struct member name.
You don't need a completionHandler in getParsedTestingLocations in this case as the function already calls a function which has completionHandler. Just use a variable
class LocationViewController: UIViewController {
private lazy var locationArr = [TestingLocation]()
#IBOutlet weak var tableView: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
getParsedTestingLocations()
}
func getParsedTestingLocations() {
getTestingLocationsJSON(completion: { testLocationsJSON, error in
if let testLocationsJSON = testLocationsJSON {
let testLocationsData = Data(testLocationsJSON.utf8)
let decoder = JSONDecoder()
do {
let testLocations = try decoder.decode([TestingLocation].self, from: testLocationsData)
self.locationArr = testLocations
DispatchQueue.main.async {
self.tableView.reloadData()
}
} catch let error {
//Show Alert
}
}
})
}
}
extension LocationViewController: UITableViewDelegate, UITableViewDataSource {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return locationArr.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
cell.textLabel?.text = locationArr[indexPath.row].variable
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
print("you tapped me! \(locationArr[indexPath.row])")
}
}

Issues displaying a table view cell from one view controller to another

Right now I am trying to move information from my goal cell into a new table view cell, and am having difficulty getting the cell to display.
Here is the code for my goal cell.
import UIKit
class GoalsViewController: UIViewController {
#IBOutlet weak var tableView: UITableView!
var Goals: [String] = ["goal 1", "goal 2", "goal 3"]
let theEmptyModel: [String] = ["No data in this section."]
var valueToPass = ""
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
}
func showGoalSelected() {
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now()) {
let popUp = GoalSelectedPopUp()
self.view.addSubview(popUp)
}
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if (segue.identifier == "GoalConversationsCell_1") {
let viewController = segue.destination as! ActiveGoalsViewController
viewController.Goals.append([valueToPass])
}
}
}
extension GoalsViewController: UITableViewDataSource, UITableViewDelegate {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return Goals.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "GoalCell_1", for: indexPath)
cell.textLabel?.text = Goals[indexPath.row]
cell.textLabel?.lineBreakMode = NSLineBreakMode.byWordWrapping
cell.textLabel?.numberOfLines = 3
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
if indexPath.section == 0 {
valueToPass = Goals[indexPath.row]
performSegue(withIdentifier: "activeGoalsSegue", sender: self)
Goals.remove(at: indexPath.row)
if Goals.count != 0 {
showGoalSelected()
} else {
Goals.append(contentsOf: theEmptyModel)
}
tableView.reloadData()
}
}
Here is the goal cells storyboard with the push segue connecting it to the other table view.
That other table view is shown below.
Here is the code for this new tableview.
import UIKit
class ActiveGoalsViewController: UIViewController {
#IBOutlet weak var goalTableView: UITableView!
let sections: [String] = ["Mark as Complete:", "History:"]
var goals: [[String]] = [[], []]
let theEmptyModel: [String] = ["No data in this section."]
extension ActiveGoalsViewController: UITableViewDataSource, UITableViewDelegate {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return Goals[section].count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "TodayGoalViewCell_1", for: indexPath) as? GoalTableViewCell
cell?.goalLabel.text = Goals[indexPath.section][indexPath.row]
cell?.cellDelegate = self
cell?.index = indexPath
return cell!
}
func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
return sections[section]
}
func numberOfSections(in tableView: UITableView) -> Int {
return Goals.count
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
if indexPath.section == 0 {
if Goals[0] != theEmptyModel {
Goals[1].append(Goals[0][indexPath.row])
if Goals[1].first!.contains("No data in this section.") {
Goals[1].removeFirst()
}
Goals[0].remove(at: indexPath.row)
if Goals[0].count == 0 {
Goals[0].append(contentsOf: theEmptyModel)
}
tableView.reloadData()
}
}
}
Once the goal is selected, it sends me to the new storyboard, but this new view does not display the goal that was just added. Can someone help me figure out why this isn't working? Thanks.
I think in the second view controller you need to access the "goals" variable with a lower case g rather then the "Goals" variable with an upper case G.

swift: tableview does not work after reloadData

i have a tableview in a viewcontroller and because i need to reuse most of the code for another table i created an extra class:
class StatisticsViewDelegate: NSObject, UITableViewDelegate, UITableViewDataSource {
var defaultList:[String]
var infolist:[String] = []
var tableView:UITableView
var controller:UIViewController?
init(defaultList:[String], view:UITableView, controller:UIViewController?) {
self.defaultList = defaultList
self.controller = controller
tableView = view
super.init()
tableView.delegate = self
tableView.dataSource = self
loadTable()
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return infolist.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "infocell", for: indexPath) as! TableViewCell
// [fill cell]
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
// [...]
}
func loadTable() {
DispatchQueue.global(qos: .userInitiated).async {
//[...]
// in this case:
self.infolist = self.defaultList
DispatchQueue.main.async {
self.tableView.reloadData()
}
}
}
}
and in my UITViewController in the viewDidLoad():
delegate = StatisticsViewDelegate(defaultList: defaultList, view: tableView, controller:self)
delegate is a member of the ViewController
now when i run it, the function func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) never gets called. The func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) gets called however(before and after the reload) and returns the correct number(in my case 4). The TableView isn't visible at all. Where is my error?
Maybe you can use the subclassing strategy to resolve your problem. There are many reference passed to your class and if you forgot to clean that up you will be have memory leaks in your hand. So I'll suggest the simple example as below. You can modify as you like and let me know if that was what you are after. If not please pardon me.
//This will be parent class that will handle all table methods, so you need to write only once the delegates and stuffs
class MyCommonTableController: UITableViewController {
var infoList = [String]()
// MARK: - TableView Delegate and Datsource Impl
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return infoList.count
}
override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 55.0
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath)
cell.textLabel?.text = infoList[indexPath.row]
return cell
}
}
The first class that is directly subclassing the from above MyCommonTableController
//In here we just have to know the data and set the infoList from parent
class TheTableViewController: MyCommonTableController {
let defaultList = ["Data1","Data2","Data3"] //....etc
override func viewDidLoad() {
super.viewDidLoad()
//this is were I will set those
infoList = defaultList
//reload the table
tableView.reloadData()
}
}
The second class that is directly subclassing the from above MyCommonTableController. Same process goes here
class TheSecondTableViewController: MyCommonTableController {
let defaultList = ["List1","List2","List3"] //....etc
override func viewDidLoad() {
super.viewDidLoad()
//this is were I will set those
infoList = defaultList
//reload the table
tableView.reloadData()
}
}
And now you are not repeating and table methods. You can also get the reference of table and use in your norma table view
#IBOutlet weak var theTable: UITableView!
let defaultList = ["List1","List2","List3"] //....etc
let commonTable = MyCommonTableController()
// MARK: - LifeCycle
override func viewDidLoad() {
super.viewDidLoad()
commonTable.infoList = defaultList
commonTable.tableView = theTable
}

How to use protocol and delegate in my class?

I am using two view Controllers i.e. StateListVC and PlayVC. In StateListVC, I am using container view with 3 VCs. After tapping on 3rd View Controller, I am going to PlayVC with delegate method. I don't know how to do that. Please help me to resolve this issue.
StateListVC
class StateListVC: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewWillAppear(_ animated: Bool) {
if isMoveToAnotherVC
{
let vc = self.storyboard?.instantiateViewController(withIdentifier: "PlaceVC") as! PlaceVC
vc.delegate = self
}
}
}
extension StateListVC: MoveToAnotherVC {
func moving(string: String) {
print(string)
}
}
ThirdVC
protocol MoveToAnotherVC {
func moving(string: String)
}
class PlaceVC: UIViewController {
#IBOutlet weak var tableViewPlace: UITableView!
var delegate: MoveToAnotherVC? = nil
var arrPlace = ["Place1", "Place2"]
override func viewDidLoad() {
super.viewDidLoad()
}
extension PlaceVC: UITableViewDataSource {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return arrPlace.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath)
cell.textLabel?.text = arrPlace[indexPath.row]
return cell
}
}
extension PlaceVC: UITableViewDelegate {
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath)
{
isMoveToAnotherVC = true
print(delegate)
guard let delegate = self.delegate else{
print("Delegate not set")
return
}
delegate.moving(string: "test")
}
}
This is hooked up fine:
protocol MoveToAnotherVC: AnyObject {
func moving(string: String)
}
class StateListVC: UIViewController, MoveToAnotherVC {
override func viewDidLoad() {
super.viewDidLoad()
let vc = self.storyboard?.instantiateViewController(withIdentifier: "PlaceVC") as! PlaceVC
vc.delegate = self
}
func moving(string: String) {
print(string)
}
}
class PlaceVC: UIViewController, UITableViewDataSource, UITableViewDelegate {
#IBOutlet weak var tableViewPlace: UITableView!
weak var delegate: MoveToAnotherVC?
var arrPlace = ["Place1", "Place2"]
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return arrPlace.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
cell.textLabel?.text = arrPlace[indexPath.row]
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
delegate?.moving(string: "test")
}
}
I made the protocol a class protocol, moved the view controller instantiation into viewDidLoad, removed some (what I consider) extraneous unwrapping, and stripped your protocol/delegate pattern down to the basics. This works. I would plug this into your project and add what you need piece by piece until it breaks because your problem is outside of this. I suspect it may have to do with something you didn't include in your question but this answers your question about how to set up a protocol/delegate pattern.

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