Resolve all already created service instances from .NET service provider - dependency-injection

I would like to request all created instances from a transient service via the IServiceProvdier. My problem is that requesting them seems to create additional instances instead of retrieving only the already existing instances.
I have a service interface and implementation
public interface ISomeService {}
public class SomeService : ISomeService
{
public SomeService()
{
}
}
It is registered transient
public void ConfigureServices(IServiceCollection services)
{
services.AddTransient<ISomeService, SomeService>();
}
Another service where I try to get all already created services
public class AnotherService
{
// calls the constructor of SomeService
//public AnotherService(IEnumerable<ISomeService> instances) {}
public AnotherService(IServiceProvider serviceProvider)
{
// calls the constructor of SomeService
//IEnumerable<ISomeService> instances = serviceProvider.GetServices<ISomeService>();
// calls the constructor of SomeService
//IEnumerable<ISomeService> instances = serviceProvider.GetRequiredServices<ISomeService>();
}
}
I don't know why the constructor of SomeService is called but it definitly seems to do it due to the calls of Get...
Anyone managed to get the list of instances without creating one?

By definition a transient service will always be created each time you request the service provider or the DI system to resolve it.
If you want to reuse the same instances you can register services with a different lifetime
services.AddSingleton<ISomeService, SomeService>();
or
services.AddScoped<ISomeService, SomeService>();
if you register the dependency as a singleton than there will be a single instance of there service for the entire application lifetime.
if you register the dependency with the scoped lifetime than a new instance will be created for each scope. In Asp.Net a scope consists of a request.
If you want your dependency to be transient and want to have track of all the instances that have been created you can do a little trick using static references:
public static class SomeServiceReferences {
public static readonly IList<ISomeService> References { get; } = new List<ISomeService>();
}
public class SomeService: ISomeService {
public SomeService() {
SsomeServiceReferences.References.Add(this);
}
}
but I don't reccomend this approach cause holding the reference of those dependencies might cause performance problems and if you need to do such a thing there might be some problems with the design of your application.

Related

Register services with multiple lifetimes in unity

I use Unity in an MVC5 project (.net461) for DI and I want to register a service with multiple lifetimes.
With the classic core DI I would use RegisterScoped and that's it. Whenever the service is resolved within an Http Request I would reuse the same instance for the duration of the request. If I want to fire a background task, that background task should open a service scope, and I would resolve a new instance for the service for the duration of that scope. No need to have different registrations for the service. In the first case, the scope is created by the runtime, and in the second it is manually created by the developer. In both cases, the service provider only knows that the service is scoped, it doesn't care about where and how the scope has opened.
With Unity the first case is solved with PerRequestLifetimeManager. The second case is solved with a HierarchicalLifetimeManager.
But how should I have a combination of the two?
Whenever a service is resolved within an HttpRequest (in a controller constructor for instace) it should use the PerRequestLifetimeManager and wherever it is resolved in a child container (within the constructor of another service that is instantiated in the child container) it should use HierarchicalLifetimeManager.
How can I register the service with both managers?
At the end of the day, I had to implement my own solution which is based on (but not using) Unity.Mvc, Unity.WebApi packages, and the HierarchicalLifetimeManager.
None of the solutions I found online worked for my case. Most of them covered only the per request part, but not the per custom user scope part.
The key of the solution is not the lifetime manager but the dependency resolver. The lifetime manager for my requirements should always be HierarchicalLifetimeManager because that is what I truly need. A new container for each scope, which is covered by child containers and HierarchicalLifetimeManager.
Using Integrating ASP.NET Core Dependency Injection in MVC 4 as an example on how to implement your own dependency resolver, I came up with the solution below.
What I had to do, is to make sure a new scope is created on the beginning of the Http Request, and Disposed at the end of the Http Request. This part is covered by implementing a simple HttpModule. This part is similar to the HttpModule used by the official Unity Per Request Lifetime implementation.
Per Http Request Module
This is the module implementation
internal class UnityPerHttpRequestModule : IHttpModule
{
private static IUnityContainer _rootContainer;
public void Init(HttpApplication context)
{
context.BeginRequest += (s, e) =>
((HttpApplication)s).Context.Items[typeof(UnityPerHttpRequestModule)]
= _rootContainer.CreateChildContainer();
context.EndRequest += (s, e) =>
(((HttpApplication)s).Context.Items[typeof(UnityPerHttpRequestModule)]
as IUnityContainer)?.Dispose();
}
public static void SetRootContainer(IUnityContainer rootContainer)
{
_rootContainer = rootContainer ?? throw new ArgumentNullException(nameof(rootContainer));
}
public void Dispose() { }
}
On Beginning the request we create a new child container and place it in the HttpRequest Items dictionary.
On Ending the request we retrieve the child container from the Items dictionary and dispose it.
The static method SetRootContainer should be called once at the startup of the application to pass in the initial root Unity container, the one that services are registered on.
public class Global : HttpApplication
{
void Application_Start(object sender, EventArgs e)
{
UnityPerHttpRequestModule.SetRootContainer(UnityConfig.Container); // pass here the root container instance
...
}
}
We also need to register the module with owin.
using Microsoft.Owin;
using Microsoft.Web.Infrastructure.DynamicModuleHelper;
using Owin;
[assembly: OwinStartup(typeof(MyApp.Startup))]
[assembly: WebActivatorEx.PreApplicationStartMethod(typeof(MyApp.Startup), nameof(MyApp.Startup.InitScopedServicesModule))]
namespace MyApp
{
public partial class Startup
{
public static void InitScopedServicesModule()
{
DynamicModuleUtility.RegisterModule(typeof(UnityPerHttpRequestModule));
}
public void Configuration(IAppBuilder app)
{
}
}
}
MVC Dependency Resolver
Now the http module is registered and we have a new scope created on each request. Now we need to instruct MVC and WebApi to use that scope. For this, we need to create the appropriate dependency resolvers. I created one dependency resolver for MVC and one for WebApi since they need to implement different interfaces (I could have implemented both in the same class though).
The dependency resolver for MVC is this:
internal class UnityMvcPerHttpRequestDependencyResolver : IDependencyResolver
{
private readonly IUnityContainer rootContainer;
internal UnityMvcPerHttpRequestDependencyResolver(IUnityContainer rootContainer)
{
this.rootContainer = rootContainer;
}
internal IUnityContainer Current => (HttpContext.Current?.Items[typeof(UnityPerHttpRequestModule)] as IUnityContainer) ?? this.rootContainer;
public void Dispose() { }
public object GetService(Type serviceType)
{
try
{
return Current.Resolve(serviceType);
}
catch (ResolutionFailedException)
{
return null;
}
}
public IEnumerable<object> GetServices(Type serviceType)
{
try
{
return Current.ResolveAll(serviceType);
}
catch (ResolutionFailedException)
{
return null;
}
}
}
What the resolver does is that it checks for an HTTP Context and gets the unity container in the Context's item dictionary and uses this container to resolve the services. So effectively, if the service requested is registered with a Hierarchical Lifetime, a new instance of that service will be created within the child container (aka within the context of the request). Since the child container is disposed at the end of the request by the http module, any services instantiated in the child container are also disposed.
Things to notice here:
The IDependencyResolver interface here is the System.Web.Mvc.IDependencyResolver. This is the interface expected by the MVC. The WebApi expects a difference IDependencyResolver (same name, different namespaces)
Catching ResolutionFailedException. If you don't catch those exceptions, the application will crash.
Now that we have the MVC dependecy resolver, we need to instruct MVC to use this resolver.
public static class UnityMvcActivator
{
public static void Start()
{
FilterProviders.Providers.Remove(FilterProviders.Providers.OfType<FilterAttributeFilterProvider>().First());
FilterProviders.Providers.Add(new UnityFilterAttributeFilterProvider(UnityConfig.Container));
//DependencyResolver.SetResolver(new UnityDependencyResolver(UnityConfig.Container));
DependencyResolver.SetResolver(new UnityMvcPerHttpRequestDependencyResolver(UnityConfig.Container));
// TODO: Uncomment if you want to use PerRequestLifetimeManager
//Microsoft.Web.Infrastructure.DynamicModuleHelper.DynamicModuleUtility.RegisterModule(typeof(UnityPerRequestHttpModule));
}
}
Things to notice here:
Do not register the official UnityPerRequestHttpModule since we implement our own. ( I could probably use that module but my implementation would depend on the inner implementation of the official module and I don't want that, since it may change later)
Web Api Dependency Resolver
Simlilar to MVC dependency resolver, we need to implement one for the Web Api
internal class UnityWebApiPerHttpRequestDependencyResolver : IDependencyResolver
{
private readonly IUnityContainer rootContainer;
internal UnityWebApiPerHttpRequestDependencyResolver(IUnityContainer rootContainer)
{
this.rootContainer = rootContainer;
}
internal IUnityContainer Current => (HttpContext.Current?.Items[typeof(UnityPerHttpRequestModule)] as IUnityContainer) ?? this.rootContainer;
public IDependencyScope BeginScope() => this;
// Dispose, GetService and GetServices are the same as MVC dependency resolver
}
Things to notice here:
IDependencyResolver here is of type System.Web.Http.Dependencies.IDependencyResolver. It is not the same as MVC's IDependencyResolver.
This Dependency resolver interface implements one more method: BeginScope. This is important here. WebApi pipeline is different that MVC pipeline. WebApi engine, by default, calls BeginScope to open a new scope for each web api request, and uses that scope to resolve controllers and services. So, Web api has already a scoped mechanism. BUT we have already created a scope ourselves with our per request module and we want to use that scope. So what we have to do here is to not create a new scope again. It already exists. So calling BeginScope on our resolver should return the same resolver scope, thus we return this.
Now that we have created the WebApi resolver, we have to also register it to web api.
using System.Web.Http;
[assembly: WebActivatorEx.PreApplicationStartMethod(typeof(MyApp.UnityWebApiActivator), nameof(MyApp.UnityWebApiActivator.Start))]
namespace MyApp
{
/// <summary>
/// Provides the bootstrapping for integrating Unity with WebApi when it is hosted in ASP.NET.
/// </summary>
public static class UnityWebApiActivator
{
/// <summary>
/// Integrates Unity when the application starts.
/// </summary>
public static void Start()
{
// Use UnityHierarchicalDependencyResolver if you want to use
// a new child container for each IHttpController resolution.
// var resolver = new UnityHierarchicalDependencyResolver(UnityConfig.Container);
var resolver = new UnityWebApiPerHttpRequestDependencyResolver(UnityConfig.Container);
GlobalConfiguration.Configuration.DependencyResolver = resolver;
}
}
}
Registering services
Now that we have set up and registered all our Resolvers and modules, the last thing to do is to remember to register each scoped service with HierarchicalLifetimeManager. Since our scoped solution depends on child containers, registering our scoped services that way will suffice.
Conclusion
And with that, I managed to implement a working scoped DI solution with Unity. The example below did not work with the official Per Request Lifetime solution, but worked with my custom implementation.
class TestController{
private readonly IMyScopedService service;
private readonly IUnityContainer container;
public TestController(IUnityContainer container, IMyScopedService service){
this.service = service;
this.container = container;
}
public ActionResult Post( ... ){
var childContainer = this.container.CreateChildContainer();
var scopedService = childContainer.GetService<IMyScopedService>()
HostingEnviroment.QueueBackgroundWorkItem(() => {
using(childContainer){
scopedService.DoWork();
}
});
}
}
With the official PerRequestLifetimeManager solution, this.service and scopedService were the same instance. The scoped service was instantiated in the http context, then the same instance was fetched again from the child container (since it was registerd with PerRequestLifetimeManager and not HierarchicalLifetimeManager) and passed to the background Job. The background job outlives the http request. The instance is disposed when the Http requests ends, but it is still being used in the background job which probably runs in another thread. Concurrency issues (and more) arise. For instance you can't use the same instance of an EF DbContext in multiple threads.
With the custom implementation above, the example works. scopedService is a different instance since it is registered with a HierarchicalLifetimeManager. this.services is disposed when the http request ends but scopedService lives during the whole execution of the background Job.
What we effectively do is control the lifetime of the services by controlling the lifetime of child containers. And I have the impression that this is the solution for every scoped service scenario.
Register all scoped services with HierarchicalLifetimeManager
Control the lifetime of services by controlling the lifetime of the child containers.

DI parameters to class library without controller

So I'm not sure if I'm just missing something, but basically every example of DI I see with asp.net core shows passing of parameters from the appSettings.json file through a constructor in the controller and then to anything else.
Can I bypass the Controller and just inject directly a Class Library?
For an example of what I'm trying to do, let's say I have appSettings.json with
"EmailSettings":{"smtpServer":"mail.example.com", "port":123, "sendErrorsTo":"errors#example.com"}
Then a Class Library for EmailServices
EmailSettings.cs
public class EmailSettings{
public string smtpServer {get;set;}
public int port {get;set;}
public string sendErrorsTo {get;set;}
}
IEmailService.cs
public interface IEmailService
{
void SendErrorEmail(string method, Exception ex);
}
and EmailService.cs
public class EmailService :IEmailService
{
private readonly EmailSettings _emailSettings;
public EmailService(EmailSettings emailSettings)
{
_emailSettings = emailSettings;
}
public void SendErrorEmail(string method, Exception ex)
{
....
}
}
Startup.cs in the main asp.net core application
public void ConfigureServices(IServiceCollection services)
{
...
services.Configure<EmailSettings>(Configuration.GetSection("EmailSettings"));
services.AddScoped<IEmailService, EmailService>(p => {
return new EmailService(p.GetService<EmailSettings>());
});
...
}
Without loading the EmailServices or the appsetting.json parameters through the controller and then into the BusinessLayer class library, I want to be able to call the SendErrorEmail from BusinessLayer (or any other place).
DoWork.cs
public MakeItWork()
{
try
{...}
catch (exception ex)
{
IEmailService.SendErrorEmail("BAL - MakeItWork",ex)
}
}
But it just fails with a null exception. The DI in the startup doesn't create the EmailService in place of the IEmailService, and I'm going to guess the parameters are not there either.
Thanks for any help you can give.
----EDIT----
I ended up just switching to using AutoFac for DI. It's able to accomplish what I was looking for. Accepted the answer below to give Phantom the points for trying to assist.
A couple of things:
In your MakeItWork() method, you have code that "calls" a method using the interface name - not even sure how that will compile. You need to use an object of a class that implements that interface to actually make method calls at runtime. For example, in your DoWork class, you could have a constructor requesting for an instance of a class that implements the IEmailService interface and store it for future use in other methods.
Second, in the Services collection, you are adding a "Scoped" dependency (in the ConfigureServices method). A "scoped" dependency is only created upon a (http)Request, typically via calls to controllers. From your code and your explanation, it looks like you are wanting to add a Singleton object for your IEmailService interface. So, instead of adding a Scoped dependency use AddSingleton - as you have done, you can also create the specific object in the call to AddSingleton - that means this object will be provided every time you request it (through class constructors, for example). If you are using it as a singleton, you should also make sure that it is thread safe. Alternatively, you can also add the dependency using AddTransient - if you use this, a new object will be created every time you request it.
Update:
Sample Code
Modify your ConfigureServices to make the EmailService as Transient (this means a new object every time this service is requested):
public void ConfigureServices(IServiceCollection services)
{
...
services.Configure<EmailSettings>(Configuration.GetSection("EmailSettings"));
services.AddTransient<IEmailService, EmailService>();
...
}
Your "DoWork" class should request the EMail Service in the constructor:
public class DoWork()
{
private IEmailService _emailService;
//Dependency should be injected here
public DoWork(IEmailService emailService)
{
_emailService = emailService;
}
public MakeItWork()
{
try
{...}
catch (exception ex)
{
//Use the saved email service object to do your work
_emailService.SendErrorEmail("BAL - MakeItWork", ex)
}
}
}
It doesn't end here. The question remains as to how you are going to create an Object of the DoWork class. For this, one idea is to create an interface for the DoWork class itself and then setup the container for that interface as well. Then wherever you would want to use the DoWork implementation you can "request" the interface for DoWork. Or use the container directly to create an instance.

No default Instance is registered and cannot be automatically determined for type

The definition of my interface is as follows:
public interface IApplicationSettings
{
string LoggerName { get; }
string NumberOfResultsPerPage { get; }
string EmailAddress { get; }
string Credential { get; }
}
The implementation of this interface is given below:
public class WebConfigApplicationSettings : IApplicationSettings
{
public string LoggerName
{
get { return ConfigurationManager.AppSettings["LoggerName"]; }
}
public string NumberOfResultsPerPage
{
get { return ConfigurationManager.AppSettings["NumberOfResultsPerPage"]; }
}
public string EmailAddress
{
get { return ConfigurationManager.AppSettings["EmailAddress"]; }
}
public string Credential
{
get { return ConfigurationManager.AppSettings["Credential"]; }
}
}
I also created a factory class to obtain the instance of the concrete implementation of WebConfigSettings as follows:
public class ApplicationSettingsFactory
{
private static IApplicationSettings _applicationSettings;
public static void InitializeApplicationSettingsFactory(
IApplicationSettings applicationSettings)
{
_applicationSettings = applicationSettings;
}
public static IApplicationSettings GetApplicationSettings()
{
return _applicationSettings;
}
}
Then I resolved dependency as follows:
public class DefaultRegistry : Registry {
public DefaultRegistry() {
Scan(
scan => {
scan.TheCallingAssembly();
scan.WithDefaultConventions();
scan.With(new ControllerConvention());
});
For<IApplicationSettings>().Use<WebConfigApplicationSettings>();
ApplicationSettingsFactory.InitializeApplicationSettingsFactory
(ObjectFactory.GetInstance<IApplicationSettings>());
}
}
Now when i running my application it throw me following exception:
Exception has been thrown by the target of an invocation.
and the Inner Exception is
No default Instance is registered and cannot be automatically determined for type 'Shoppingcart.Infrastructure.Configuration.IApplicationSettings'\r\n\r\nThere is no configuration specified for Shoppingcart.Infrastructure.Configuration.IApplicationSettings\r\n\r\n1.) Container.GetInstance(Shoppingcart.Infrastructure.Configuration.IApplicationSettings)\r\n
I am using StructureMap for MVC5
The reason your code isn't working is because when you call ObjectFactory.GetInstance<IApplicationSettings>(), your registry hasn't been registered and thus, StructureMap's configuration is incomplete.
I believe what you're trying to do is the following (tested and works):
public class ApplicationSettingsFactory
{
public ApplicationSettingsFactory(WebConfigApplicationSettings applicationSettings)
{
_applicationSettings = applicationSettings;
}
private static IApplicationSettings _applicationSettings;
public IApplicationSettings GetApplicationSettings()
{
return _applicationSettings;
}
}
With your registry configured like this:
public DefaultRegistry() {
Scan(scan => {
scan.TheCallingAssembly();
scan.WithDefaultConventions();
scan.With(new ControllerConvention());
});
this.For<IApplicationSettings>().Use(ctx => ctx.GetInstance<ApplicationSettingsFactory>().GetApplicationSettings());
}
I can't really tell you why your registration fails in StructureMap, but if you allow me, I would like to feedback on your design.
Your design and code violates a few basic principles:
You are violating the Interface Segregation Princple (ISP).
The ISP describes that interfaces should be narrow (role interfaces) and should not contain more members than a consumer uses. You however defined an application wide IApplicationSettings interface and your intention is to inject into any consumer that needs some configuration settings. Changes are really slim however that there is a consumer that actually needs all settings. This forces the consumer to depend on all members, it makes the API more complex, while it just needs one.
You are violating the Open/Closed Principle (OCP).
The OCP describes that it should be possible to add new features without making changes to existing classes in the code base. You will however find yourself updating the IApplicationSettings interface and its implementations (you will probably have a fake/mock implementation as well) every time a new setting is added.
Configuration values aren't read at startup, which makes it harder to verify the application's configuration.
When a consumer makes a call to a property of your IApplicationSettings abstraction, you are forwarding the call to the ConfigurationManager.AppSettings. This means that if the value isn't available or incorrectly formatted, the application will fail at runtime. Since some of your configuration values will only be used in certain cases, this forces you to test every such case after you deployed the application to find out whether the system is configured correctly.
Solution
The solution to these problems is actually quite simple:
Load configuration values at start-up.
Inject configuration values directly into a component that needs that exact value.
Loading the configuration values directly at start-up, allows the application to fail fast in case of a configuration error, and prevents the configuration from being read over and over again needlessly.
Injecting configuration values directly into a component, prevents that component from having to depend on an ever-changing interface. It makes it really clear what a component is depending upon, and bakes this information in during application start-up.
This doesn't mean though that you can't use some sort of ApplicationSettings DTO. Such DTO is exactly what I use in my applications. This basically looks as follows:
public static Container Bootstrap() {
return Bootstrap(new ApplicationSettings
{
LoggerName = ConfigurationManager.AppSettings["LoggerName"],
NumberOfResultsPerPage = int.Parse(
ConfigurationManager.AppSettings["NumberOfResultsPerPage"]),
EmailAddress = new MailAddres(
ConfigurationManager.AppSettings["EmailAddress"]),
Credential = ConfigurationManager.AppSettings["Credential"],
});
}
public static Container Bootstrap(ApplicationSettings settings) {
var container = new Container();
container.RegisterSingle<ILogger>(
new SmtpLogger(settings.LoggerName, settings.EmailAddress));
container.RegisterSingle<IPagingProvider>(
new PagingProvider(settings.NumberOfResultsPerPage));
// Etc
return container;
}
In the code above you'll see that the creation of the ApplicationSettings DTO is split from the configuration of the container. This way I can test my DI configuration inside an integration test, where the start-up projects configuration file is not available.
Also note that I supply the configuration values directly to the constructors of components that require it.
You might be skeptic, because it might seem to pollute your DI configuration, because you have dozens of objects that require to be set with the same configuration value. For instance, your application might have dozens of repositories and each repository needs a connection string.
But my experience is that is you have many components that need the same configuration value; you are missing an abstraction. But don't create an IConnectionStringSettings class, because that would recreate the same problem again and in this case you aren't really making an abstraction. Instead, abstract the behavior that uses this configuration value! In the case of the connection string, create an IConnectionFactory or IDbContextFactory abstraction that allows creation of SqlConnection's or DbContext classes. This completely hides the fact that there is a connection string from any consumer, and allows them to call connectionFactory.CreateConnection() instead of having to fiddle around with the connection and the connection string.
My experience is that makes the application code much cleaner, and improves the verifiability of the application.
Thanks every one for responses. I found my solution. The solution is instead of using Default Registry I created another class for resolve the dependencies. Inside the class I used
ObjectFactory.Initialize(x =>
{
x.AddRegistry<ControllerRegistry>();
});
instead of
IContainer Initialize() {
return new Container(c => c.AddRegistry<ControllerRegistry>());
}
Then inside ControllerRegistry I resolved dependencies as follows:
// Application Settings
For<IApplicationSettings>().Use<WebConfigApplicationSettings>();
Then I called that class inside Global.asax as follows:
Bootstrap.ConfigureDependencies();
Finally inside Global.asax I resolved dependency for Factory class as follows:
ApplicationSettingsFactory.InitializeApplicationSettingsFactory
(ObjectFactory.GetInstance<IApplicationSettings>());
My entire code is given below:
Bootstrap class (newly created)
public class Bootstrap
{
public static void ConfigureDependencies()
{
ObjectFactory.Initialize(x =>
{
x.AddRegistry<ControllerRegistry>();
});
}
public class ControllerRegistry : Registry
{
public ControllerRegistry()
{
// Application Settings
For<IApplicationSettings>().Use<WebConfigApplicationSettings>();
}
}
}
Global.asax
Bootstrap.ConfigureDependencies();
ApplicationSettingsFactory.InitializeApplicationSettingsFactory
(ObjectFactory.GetInstance<IApplicationSettings>());

Dropwizard and Guice: injecting Environment

I am currently building a Dropwizard + Guice + Jersey-based application where the database access is being handled by JDBI for the time being.
What I am trying to achieve is to have your typical enterprise architecture, where Resources access Service classes accessing a DAO class that in turn accesses the database. It would be nice to get all this wired up in a proper DI way, although I guess I can build my object graph in the run() method of the application if all else fails.
So, I'm running into this problem that has been mentioned here before: Getting a DBIFactory requires both the Environment and the Configuration, which somehow need to be available at the time when Guice does its injection magic and not at run()-time.
Being a Dropwizard and Guice noob, what I've managed to put together so far is that I need a Provider for my DAO objects, something to the tune of
public class UserDAOProvider implements Provider<UserDAO> {
#Inject
Environment environment;
#Inject
Configuration configuration;
#Override
public UserDAO get() {
final DBIFactory factory = new DBIFactory();
final (MyConfiguration) config = (MyConfiguration) configuration;
DBI jdbi = null;
try {
jdbi = factory.build(environment, config.getDataSourceFactory(),
"mysql");
} catch (ClassNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
return jdbi.onDemand(UserDAO.class);
}
}
Registering this as a singleton provider should let me then inject the UserDAO into my Services.
Now, how do we actually get the environment injected into the Provider? Currently I am stuck at Guice complaining about not finding a suitable constructor for the Environment, so it is trying to instantiate it and not grab it from Dropwizard itself.
It seems like this is doable; there is the dropwizard-guice package whose DropWizardEnvironmentModule is, I think, what I need. But I feel like I'm just missing some piece of the puzzle here for an understanding of how to put things together. I've not managed to find a complete working example so far...
I had the same issue as OP but using Hibernate rather than JDBI. My simple solution is applicable to JDBI, though - just switch DBIFactory for SessionFactory.
First add an injection provider for a singleton SessionFactory in your Guice module:
public class MyModule extends AbstractModule {
private SessionFactory sessionFactory;
#Override
protected void configure() {
}
#Provides
SessionFactory providesSessionFactory() {
if (sessionFactory == null) {
throw new ProvisionException("The Hibernate session factory has not yet been set. This is likely caused by forgetting to call setSessionFactory during Application.run()");
}
return sessionFactory;
}
public void setSessionFactory(SessionFactory sessionFactory) {
this.sessionFactory = sessionFactory;
}
}
You need to set the singleton SessionFactory from your application's run() method. In your case, using JDBI, this is where you would create and configure your DBIFactory before handing it over to the Guice module:
public void run(MyConfiguration configuration, Environment environment) {
myModule.setSessionFactory(hibernateBundle.getSessionFactory());
...
}
Now SessionFactory can be injected wherever it is needed. I now use implicit binding for my DAO classes by just annotating the constructor with #Inject and injecting the SessionFactory singleton. I don't explicitly create providers for DAO classes:
#Singleton
public class WidgetDAO extends AbstractDAO<App> {
#Inject
public WidgetDAO(SessionFactory factory) {
super(factory);
}
public Optional<Widget> findById(Long id) {
return Optional.fromNullable(get(id));
}
...
}
Now I can inject my DAO singleton instances into resources:
#Path("/widgets")
#Produces(MediaType.APPLICATION_JSON)
public class WidgetsResource {
private final WidgetDAO widgetDAO;
#Inject
public WidgetsResource(WidgetDAO widgetDAO) {
this.widgetDAO = widgetDAO;
}
...
}
Note that this approach follows the Guice recommendation of injecting direct dependencies only. Don't try to inject Envrionment and Configuration just so that you can create a DBI factory - inject the prebuilt DBI factory itself.
This is how I use Guice with Dropwizard. Inside your run() method add the line
Guice.createInjector(new ConsoleModule());
You cannot inject Environ
Create the class ConsoleModule
public class ConsoleModule extends AbstractModule {
//configuration and env variable declaration
public ConsoleModule(ConsoleConfiguration consoleConfig, Environment env)
{
this.consoleConfig = consoleConfig;
this.env= env;
}
protected void configure()
{
//You should not inject Configuration and Environment in your provider since you are mixing
//dropwizard framework stuff with Guice.Neverthless you will have to bind them in the below order
bind(Configuration.class).toInstance(consoleConfig.class);
bind(Environment.class).toInstance(env.class);
bind(UserDAO.class).toProvider(UserDAOProvider.class).in(Singleton.class);
}
}
We have the same configuration (dw-jdbi-guice) and also an abstract 'base' Application class which complicates things even more.
Since a lot of things happen during run method, and many things depend on the configuration objects we ended up creating the injector in the run method. But since we need objects from bootsrap also (e.g. ObjectMapper), we ended up having a List<Module> field in the Application class. Not the prettiest solution but can handle variety of scenarios.

Multiple IUnitOfWork implementations in single ASP.NET MVC project

We have a site using Unity and IUnitOfWork for our EF context. Until now we've only been using a single EF Context so this is the one mapped in Unity config. This has all been handled through constructor injection and this is something we'd like to maintain for consistency.
We've now introduced another EF Context for our PaymentController that is used within the site but Unity config currently only allows us to create one type for IUnitOfWork.
I know that I can create a new <register/> element for the new context with a distinct name attribute but how do I implement this within the controller constructor to use the one named payments?
<register type="IUnitOfWork" mapTo="FirstContext" />
<register type="IUnitOfWork" mapTo="PaymentsContext" name="payments"/>
public class PaymentController()
{
public PaymentController(IUnitOfWork unitOfWork)
{
//How to I tell unity that this needs to be a payments
_unitOfWork = unitOfWork;
}
}
Many Thanks
When the FirstContext and PaymentsContext have each an unique set of entities (for instance, each connect to a different database) it is worth wild to explicitly define this in code. One way of doing this is by specifying a factory for each unit of work:
public interface IFirstContextFactory
{
IUnitOfWork CreateNew();
}
public interface IPaymentContextFactory
{
IUnitOfWork CreateNew();
}
public class PaymentController()
{
public PaymentController(PaymentContextFactory paymentContextFactory)
{
//How to I tell unity that this needs to be a payments
this.paymentContextFactory = paymentContextFactory;
}
public void DoSomething()
{
using (var context = this.paymentContextFactory.CreateNew())
{
// Do something useful
context.Commit();
}
}
}
Not only makes this your dependencies very clear (because you know what type of context the code is dealing with), but it also simplifies the DI configuration, because you won't need any named registrations.

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