Make NavigationView searchable but only for one page in the TabView - ios

I have a NaviagtionView with a TabView and 4 TabItems inside. One of the TabItems should display a searchbar. I can make the NavigationView .searchable but I only want that inside the on TabItem where I want to do the search. How can i do that?
Here is my code:
var body: some View {
NavigationView {
TabView{
HomeScreen()
.background(Color("BackgroundColor"))
.tabItem{
Image(systemName: "house")
}
PostScreen()
.background(Color("BackgroundColor"))
.tabItem{
Image(systemName: "plus")
}
SearchScreen()
.background(Color("BackgroundColor"))
.tabItem{
Image(systemName: "magnifyingglass")
}
ProfileScreen()
.background(Color("BackgroundColor"))
.tabItem{
Image(systemName: "person")
}
}
.navigationTitle("MyApp")
.navigationBarTitleDisplayMode(.inline)
.searchable(text: $text)
}
}

searchable work with single child view after NavigationView. So my modification is to remove the parent NavigationView and add NavigationView in the individual View.
Check this answer too
https://stackoverflow.com/a/73180190/4549220

Found a way, add an extension:
extension View {
#ViewBuilder func `if`<Content: View>(_ condition: Bool, transform: (Self) -> Content)
-> some View
{
if condition {
transform(self)
} else {
self
}
}
}
and then use it like this:
.if(selectedTab == "search") { view in
view.searchable(text: $search)
}

Related

add an exit button to .navigationBarItems

I'm a beginner at swiftui. I need to add an exit button to .navigationBarItems. How can I add this button in the parent NavigationView to show this button on all children's views?
// a simple example on my question
struct FirstView: View {
var body: some View {
NavigationView {
ZStack{
TabView{
SubExampleViewOne()
.tabItem {
Image(systemName: "house.fill")
Text("Home")
}
SubExampleViewTwo()
.tabItem {
Image(systemName: "bookmark.circle.fill")
Text("Bookmark")
}
}
}
//here I have added a toolbar and it is perfectly visible in tabitem
//this is what I am trying to achieve, the visibility of the button on all pages
.toolbar {
ToolbarItem(placement: .navigationBarTrailing) {
ButtonExitView()
}
}
}
}
}
something strange - if I add NavigationLink in this way, Image and Text("Home") are visible twice
and the ToolbarItem is no longer on the new page
struct SubExampleViewOne: View {
var body: some View {
Text("This is hime page!")
.padding()
NavigationLink(destination: SubExampleViewThree()){
Text("Navigation link")
}
}
}
struct SubExampleViewTwo: View {
var body: some View {
Text("Hello, world!")
.padding()
}
}
struct SubExampleViewThree: View {
var body: some View {
Text("This is Navigation link")
.padding()
}
}
struct ButtonExitView: View {
var body: some View {
Button(action: {}, label: {Image(systemName: "arrowshape.turn.up.right.circle")})
}
}
after learning about TabView, I thought that there should be a similar solution for the top of the page
You have to add the button to each child view separately.
And you should use .toolbar and .toolBarItem because .navigationBarItems is deprecated.

TabView does not work correctly on iOS13 SwiftUI

I created a TabView with 4 items but with iOS 13.x only the first view is displayed correctly.
When I click on another item's icon, the view is not shown correctly but the app only shows a white view. If I run the app on iOS > 14 I can correctly view all the views.
TabView implementation:
struct ContentView: View {
private enum Tab: Hashable {
case discovery
case qrcode
case devices
case settings
}
#State private var selectedTab: Tab = .discovery
var body: some View {
NavigationView {
TabView(selection: $selectedTab) {
DiscoveryView()
.tabItem {
VStack {
Image(systemName: "lock.rotation.open")
Text("Discovery")
}
}
.tag(0)
QrCodeView()
.tabItem {
VStack {
Image(systemName: "qrcode.viewfinder")
Text("QrCode")
}
}
.tag(1)
DevicesView()
.tabItem {
VStack {
Image(systemName: "qrcode.viewfinder")
Text("My devices")
}
}
.tag(2)
SettingsView()
.tabItem {
VStack {
Image(systemName: "gear")
Text("Settings")
}
}
.tag(3)
}
}
}
Implementation of one of the views:
struct QrCodeView: View {
var body: some View {
Text("QrCode")
}
}
Where am I doing wrong?
It might be a reason of selection... selection and tag types should be the same, so try
#State private var selectedTab: Tab = .discovery
var body: some View {
NavigationView {
TabView(selection: $selectedTab) {
DiscoveryView()
.tabItem {
VStack {
Image(systemName: "lock.rotation.open")
Text("Discovery")
}
}
.tag(.discovery) // << here !!
QrCodeView()
.tabItem {
VStack {
Image(systemName: "qrcode.viewfinder")
Text("QrCode")
}
}
.tag(.qrcode) // << here !!
// ... others the same

replace Tabbar with toolbar in SwiiftUI 2.0

I'm trying replicate the behavior of iOS Photos app.
Till now the thing I can't figure how could be done is the select mode, where when I press the button select how I can change the bottom bar?
Graphically, what I intend is, in this view:
When I pressed the button, the bottom bar changes to:
In the real project the views are embed inside a NavigationView
The code of the main view is similar to
struct ContentView: View {
var body: some View {
NavigationView{
TabView{
data()
.tabItem {
Text("Data")
}
data2()
.tabItem {
Text("Data")
}
}
}
}
I'm using Xcode 12 and swiftUI 2.0
First we need Conditional modifier like that https://stackoverflow.com/a/61253769/2715636
struct conditionalModifier: ViewModifier {
var isShowing: Bool
func body(content: Content) -> some View {
Group {
if self.isShowing {
content
.toolbar {
ToolbarItem(placement: .bottomBar, content: {
Button(action: {
}){
Image(systemName: "square.and.arrow.up")
}
})
}
.toolbar {
ToolbarItem(placement: .status, content: {
Text("Toolbar")
.fontWeight(.bold)
})
}
}
}
}}
I don't need else statement cause I only want to see Toolbar
else { content }
And here is my Tabbar inside ZStack. We're gonna overlay it with Text using Conditional modifier applied to Text
struct ContentView: View {
#State private var showToolbar: Bool = false
var body: some View {
Button(action: {
showToolbar.toggle()
}, label: {
Text(showToolbar ? "Show Tabbar" : "Show Toolbar")
}).padding()
ZStack {
TabView {
someView()
.tabItem {
Image(systemName: "placeholdertext.fill")
Text("Tab 1")
}
someView()
.tabItem {
Image(systemName: "placeholdertext.fill")
Text("Tab ")
}
someView()
.tabItem {
Image(systemName: "placeholdertext.fill")
Text("Tab 3")
}
}
Text("")
.modifier(conditionalModifier(isShowing: showToolbar))
}
}}
Final result
tabbar to toolbar
There's a new view modifier in iOS 16 that let you switch the tab bar and the bottom bar.
https://developer.apple.com/documentation/swiftui/view/toolbar(_:for:)
For example,
ContentView()
.toolbar(isSelecting ? .visible : .hidden, for: .bottomBar)
.toolbar(isSelecting ? .hidden : .visible, for: .tabBar)

Is there a way to create BottomBar using SwiftUI?

I want to create a bottom bar which should be common for all my page. Here I am posting the image:
I know how to do it using storyboard. But how can I do it in SwiftUI?
This kind of view is called tab bar in iOS and in SwiftUI it is called TabView. It is declared like this:
var body: some View {
TabView {
Text("Favourites Screen")
.tabItem {
Image(systemName: "heart.fill")
Text("Favourites")
}
Text("Friends Screen")
.tabItem {
Image(systemName: "person.fill")
Text("Friends")
}
Text("Nearby Screen")
.tabItem {
Image(systemName: "mappin.circle.fill")
Text("Nearby")
}
}
}
Alternatively, you can use Label view for giving name & icon of the tab:
struct BottomTabBar: View {
var body: some View {
TabView{
Text("Profile Contents")
.tabItem{
Label("Profile",systemImage: "person.fill")
}
Text("Tv Contents")
.tabItem{
Label("Tv",systemImage: "tv.fill")
}
}
}
}

TabView in SwiftUI not responding

I am trying to make an app using the TabView. The app renders and runs nicely, except for the fact that tapping on the tabs does nothing.
Here is my code, am I missing something?
TabView {
HomeView()
.tabItem {
VStack {
Image(systemName: "1.circle")
Text("Home")
}
}.tag(1)
SecondView()
.tabItem {
VStack {
Image(systemName: "2.circle")
Text("SecondView")
}
}.tag(2)
}
I had the same issue, in the end it turned out I had the accessibility option "Full keyboard access" turned on. Switching this off fixed it.
Here is a minimal example which works fine for me:
struct HomeView: View {
var body: some View {
Text("Home")
}
}
struct SecondView: View {
var body: some View {
Text("SecondView")
}
}
struct ContentView: View {
var body: some View {
TabView {
HomeView()
.tabItem {
VStack {
Image(systemName: "1.circle")
Text("Home")
}
}.tag(1)
SecondView()
.tabItem {
VStack {
Image(systemName: "2.circle")
Text("SecondView")
}
}.tag(2)
}
}
}
I hope this helps!

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