I want do debug my xamarin app on my iPhone SE (real device).
For this I signed up for apple dev club and already paid it.
I have my mac with xcode 13 running in the network and I am able to connect VS with the mac.
Now when I try to launch the app with Hot Restart I am asked to give my apple credentials and have to select my team, no problem..
But after selecting team it gets an error telling me I should check protocols but I don't know what to do here... (Please have a look at the image)
I already imported the Provisioning and the certs to xcode.
Using VS 17.2.3 on Win11, macOS 12.4 and it is a xamarin forms app
Unfortunately,there are a few issues with provisioning (both automatic and manual) for Hot Restart.
The issue is being track in this thread in developer community,please follow up the issue in that thread.
Related
am trying to add an iOS certificate in Visual Studio 2019 but am getting this error
Error image
What might be the issue? NB: I don't have a MacBook, I only have an Apple developer account and iPhone
You need a mac to make a releasable build (for testflight or app store submission). See Xamarin Hot Restart - Limitations. This includes doing any "signing".
You should be able to develop and debug on your iPhone - but you can't make it available to anyone else, without a Mac. If you haven't yet succeeded in running it on your attached iPhone, check whether you followed all the Hot Restart instructions. Or for another discussion of steps, try these non-official instructions.
So I just got my Apple Developer account.
I got myself a MacBook Pro.
Those two were the only requirements I heard of to start developing iOS apps using Xamarin Visual Studio 2017.
I started off by connecting to my mac, it did connect successfully.
That's what it said at least.
Then I added a button to the form and here is where it all starts going downhill.
I can't find my device in the device log
When I try to build to my device it keeps saying
Could not find any available provisioning profiles for iOS.
I looked into this issue and got told that I need to add my developer account in Tools > Options > Xamarin > Apple Accounts
So that's what I did. And it still says the exact same thing.
What step did I miss here? Do I need to have Visual Studio running on the mac or what's going on here?
Here is a picture of the bundle singing
After having developed an app for a friend using Visual Studio 2013 Pro with the Apache Cordova Extension, I hoped to also get it runnning on an iPad 3 as fast as with Android. However, things proved to be more complicated than originally thought: The 99$ for an Apple developer account would be far too high for a single device development (the app is intended to only work on one device, no commercial intentions).
At least I now have the ability to use Mac OSX and XCode, which is connected to Visual Studio via network. Installing the app in the iOS simulator works as expected, but I'm struggling with deploying it on the iPad. I already considered jailbraking the device, as the warranty is yet expired and it wouldn't be a problem for my friend. According to the Information I found it would be possible; however, I could not find much about how to do that.
Thanks in advance.
After several months I finally found a working solution:
The latest XCode version (7 Beta 2) is able to sign iOS applications using an ordinary AppleID instead of a $100 developer license.
First, you will need to prepare the vs-mda-remote node plugin on your Mac and be able to build applications [See here how]. Using an appropriate deployment target in Visual Studio, the app can be tested within a virtualized iOS environment.
However, the deployment options Remote Device and Local Device will both fail when you haven't subscribed to the Apple Developer Program. Other methods (described here or here) requiring jailbreaking the device haven't worked for me either.
Interestingly, Apple seems to have changed their strategy not much time ago , finally allowing to sign and deploy apps on non-rooted iOS devices.
Whenever an app is built for the iOS simulator, vs-mda-remote will create a whole new build folder (named using a 3 - 5 digit random number) located in ~/remote-builds/builds. Inside that build folder, you will need to find and open the XCode project file with XCode 7 (example path: ~/remote-builds/builds/654/cordovaApp/platforms/ios/YOUR_PROJECT_NAME.codeproj).
After having connected and detected your iOS device, you should be able to select it as deployment target. Then you should follow these instructions, basically just adding an AppleID which should be used to sign the app. This wasn't possible with earlier XCode versions and is certainly much easier than using one of the "hack"-like techniques involving jailbreaking your device and practically voiding it's warranty.
Finally, you will only need to set the Code Signing Identity to the registered AppleID (for both the Project and the Target) and you're ready to deploy your app.
This method worked for me using iOS 8.3 and Mac OSX Yosemite 10.10.4.
If there are any other questions, please feel free to ask.
in Visual Studio 2015 Community RC, there is an option to debug the app developed by cordova in 'remote device' (iPhone or ipad) connected to the Mac osx. Pls. try it.
I have hosted my IOS App on company's server using Apple's enterprise development profile.
I was successfully able to download the App on my iPhone but not on my iPad.
It asks for Install nothing happens.
What am I missing?
Thanks.
The problem is with the iOS 8 loader for Enterprise installs. Unfortunately, the only way to circumvent this issue is to dynamically rename the bundle identifier in the plist for each request.
This will effectively install two instances of the application on your device but the legacy version will be deleted once installation has complete.
See the following link for further details:
iOS 8 Enterprise Apps issue
The following link will also provide more details on how to implement such solutions:
Enterprise catalog
Check for iOS version of Deployment Target in Xcode, maybe it's newer than the version on the iPad.
I've been searching all over and cannot seem to find an answer to this. I'm hoping someone here can help. I'm somewhat new to iOS app development so please bear with me if my terminology is off.
I'm working on an in-house Enterprise iPad app for the company I work for. We have an Enterprise Developer account and we've created all the necessary Certificates and Provisioning Profiles for Distribution (Distribution Certificate, Distribution Provisioning Profile). We are aiming to use the Wireless Distribution Method on one of our websites. I've created the necessary files (.ipa & manifest .plist) and uploaded and linked to the manifest file according to Apple's instructions.
When I test the wireless distribution method using iPads running iOS 6 it works flawlessly. When I try testing on an iPad running iOS 5.1.1 I get "Unable to Download Application" with options "Done" or "Retry". Clicking "Retry" doesn't seem to help.
The app's build settings in xCode are set to
Base SDK: Latest iOS (iOS 6.0)
iOS Deployment Target: 4.3
I've tried Apple's troubleshooting suggestions for Wireless Distribution. I am able to successfully install the app on the 5.1.1 device using Apple Configurator so I know the app actually works on the device.
From what I've seen, many other people have had issues with iOS 5.1.1 but I couldn't locate a clear answer on how to fix this wireless distribution issue. We still have some of the original iPads being used in our company that are unable to upgrade to 6.0 and we want to be able to support them if possible.
Is this just an issue with iOS 5.1.1 that was never resolved?
Is there another setting in xCode that I might be missing?
Do I need to change something else on our server (we've already added the appropriate MIME types as per Apple instructions)?
Any help/suggestions are greatly appreciated!
I had a rather obvious issue - I had named my icon file Icon.png but had listed it in the manifest as icon.png. This worked fine in iOS 6, but not in 5.1.1. Sometimes it's the easiest solutions.
The documentation requests an icon that is 57x57, but I upped it to 72x72, since it is an iPad only app. That may help as well.
I encounter the same problem for distribute InHouse app to iPhone iOS 5.1.
It is solved after adding Large Image Url to the .plist.
I had this issue as well. If you shut down the iOS device and restart it, the app will be there ... just a workaround that helped us here. But I´ll try to fix it withe the icon issues in the other posts