How to use `build_runner` at runtime? - dart

I want to generate code from dart files especially from dart packages at runtime.
I have been using build_runner as a dev_dependency to parse and generate code, which is really awesome! But the problem that I don't know how to use it as a normal dependency so I can use in my application.
Also I found that build_runner uses analyzer as a core, but didn't find good documentation about them.
So, how can I use build_runner as a normal dependency to parse and generate code at runtime?
Thanks in advance.

You can perform actions that the build_runner run CLI command does with the run function exposed programatically.
For lower-level access to build logic that may be more suited to programatic usage, the APIs provided by package:build may be more useful. Alternatively, the actual code generation packages may expose their own APIs for code generation.

Related

Can Dart generate code at compile time?

In Java we can use annotations to generate code automatically at compile time, this feature is amazing for reducing bioler plate code. Many great libraries such as Retrofit, Room and AutoValue use it.
Does Dart have similar features?
Dart indeed allows for code-generation using the same principles.
An examples would be json_serializable, which generates fromJSON constructor and toJSON methods for classes inside yourfile.g.dart
In general, dart team provided an awesome tooling for code generation. If you want to create your own code generator, feel free to take a look at source_gen or simply build

FunScript: How to access TypeScript.Api<...>

I'm getting started with FunScript with a working example. Using Nuget to add the needed libraries, it works well.
In watching a 2013 video on channel9, they are making use of TypeScript.Api<...> to load types from typescript definition files.
I'm however unable to find this type provider anywhere.
Where is it located?
I realized that a good number of the type definitions have been compiled into libraries and available on nuget but I can't really use this since some of the code will be local typescript definition files.
The questions therefore are
Where is the TypeScript.Api<...> type provider?
If it is not available or the best way to use typescript definition, what other options exists.
As Thomas said, the type provider was removed mainly because it couldn't generate generic types, but the idea is to bring it back at some point.
For the moment, though not ideal, you can generate your own bindings following these steps.
Download or clone Funscript repository
git clone https://github.com/ZachBray/FunScript
Build the project
cd FunScript
build.cmd
This needs to be improved but for now you need to zip the .d.ts files you want to convert and then:
cd build\TypeScript
bin\FunScript.TypeScript.exe C:\Path\to\typedefinitions.zip
cd Output
Please note the first time you build the definitions it may take several minutes. Once it's done in the output folder you'll find the compiled .dll libraries with the bindings.
Also, while you're at it. It's better if you use the FunScript version you just build into build\main\bin, as it will probably be more updated than the nuget package.
Good luck and have fun(script)!
There were a bunch of changes in FunScript, so the TypeScript.Api<...> type provider is no longer the recommended way of calling JavaScript libraries from FunScript.
Instead, the bindings for JavaScript libraries are pre-generated and you can find them as packages on NuGet, if you search for the FunScript tag (NuGet search is not very good, so you may need to go through a number of pages to find the one you need...).
If you want to use a local TypeScript definition, then you'll need to run the command line tool to generate the bindings. The F# Atom plugin does this in the build script, so looking there is a good place to start. It has a local copy of various TypeScript bindings in the typings folder (together with the FunScript binaries needed to process them).
I liked the type provider approach much better, but sadly, type providers are somewhat restricted in what kind of types they can provide, so it wasn't all that powerful...

Automate JavaScript Interop in Dart

When using a third-party JavaScript library in my Dart project, I manually go through the library's documentation and iterate through its properties and methods to build the Dart code through a series of tedious context and callMethod calls. Has anyone figured out a way to automate this?
I tried to first find a command-line interface that introspects the JavaScript library so that I can auto-generate the Dart source code. I've been unsuccessful in my search.
I've tried to make my implementation of .d.ts -> dart2js annotations converter.
This is possible way to automate the process.
Please, see https://github.com/denis-aes/DefinitelyTyped.dart
Introspecting JS lib can be really hard due to the dynamic face of the JS language.
In the Typescript world there are *.d.ts files used to provide types to existing libraries. As far as I can tell most of those files are manually writen.
For now such a tool isn't yet available.

Dart in a stand-alone app that does NOT require Chrome to be installed

electron, node-webkit, brackets-shell and atom-shell are frameworks that allow a user to create stand alone executables that use HTML, CSS, and JavaScript (Node) for all code in the app. They don't require any prior installation of any software, as I understand it. I want to use Dart instead of JavaScript. I don't want a chrome app because that requires the installation of Chrome, if I understand correctly. Is it possible to make a stand-alone application using Dart? Will DartToJs be able to do this for me?
You need to have a Dart-VM (Dart-Runtime) installed in order to be able to execute Dart applications on the command line/server.
As far as I know there is no way to create a standalone executable, at least no easy one.
It is technically possible to create an executable that contains the Dart-VM but there are no tools available yet that generate that for you.
I don't think the path using Dart2JS will help much. Dart2JS aims primarily at browsers but I have heard that some try to use Dart2JS to run Dart code with Node.js but I don't know if that really works.
This similar question contains some links that may be of interest to you: Embedding Dart into application
dart2js + node-webkit will definitely do this for you. Just compile your webapp to js, make a proper package.json file and follow the standard directions on the node-webkit github page.
There's even a pub package that let's you use the node-webkit API from dart (filesystem access, window controls, and whatnot).
Search pub for node_webkit and you'll find it.
Good luck.

Dart: Possible to exchange source code on the fly in a running system?

In this article it says: "The Dart VM reads and executes source code, which means there is no compile step between edit and run.". Does that mean that you can exchange source-code on the fly in a running Dart system like in Erlang? Maybe the compiler is removed from the runtime system and then this is no longer possible. So that's why I'm asking.
Dart is run "natively" only in Dartium, which is a flavour of Chrome with DartVM. When you develop an application you still need to compile it it to JavaScript. This way you get fast development lifecycle and in the end you can compile code to JS. Because it's compiled code there is lots more room for compiler to run optimisations on the code. So from my perspective, the compiler is still there and I don't think you would be able to replace code at runtime.
You can send around source code and run it, but it would need to be in a separate isolate. Isolates do have some relationship to Erlang concepts.
The Dart VM doesn't support hot swapping (Called live edit in V8). However, based on mailing list discussions, it sounds like this is something that the authors do want to support in the future.
However, as the others have mentioned, it is possible to dynamically load code into another isolate.

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