why does it gets push error? navigator.of(context).push - dart

import 'package:firebase_auth/firebase_auth.dart';
import 'package:firebase_core/firebase_core.dart';
import 'package:flutter/material.dart';
import 'package:get/get.dart';
import 'package:loginpagecheck/firebase_options.dart';
import 'package:loginpagecheck/login_page.dart';
class HomePage extends StatelessWidget {
const HomePage({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(
body: FutureBuilder(
future: Firebase.initializeApp(
options: DefaultFirebaseOptions.currentPlatform,
),
builder: (context, snapshot) {
switch (snapshot.connectionState) {
case ConnectionState.done:
final user = FirebaseAuth.instance.currentUser;
if
(user?.emailVerified ?? false){
print("you're verified");
}
else{
Navigator.of(context).push(
MaterialPageRoute(
builder: (context) => const VerifyEmailView(),
),
);
};
return const loginpge();
default:
return const Text("Loading.....");
}
}
),
);
}
}
class VerifyEmailView extends StatefulWidget {
const VerifyEmailView({Key? key}) : super(key: key);
#override
State<VerifyEmailView> createState() => _VerifyEmailViewState();
}
class _VerifyEmailViewState extends State<VerifyEmailView> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text("verify user"),
),
);
}
}
I get the error at Navigator.of(context).push(MaterialPageRoute(builder: (context) => const VerifyEmailView(),),);
Which makes my debugging screen complete black
The error is FlutterError (setState() or markNeedsBuild() called during build.
This Overlay widget cannot be marked as needing to build because the framework is already in the process of building widgets. A widget can be marked as needing to be built during the build phase only if one of its ancestors is currently building. This exception is allowed because the framework builds parent widgets before children, which means a dirty descendant will always be built. Otherwise, the framework might not visit this widget during this build phase.
The widget on which setState() or markNeedsBuild() was called was:
Overlay-[LabeledGlobalKey#9a62b]
The widget which was currently being built when the offending call was made was:
FutureBuilder)
This is the error it occured

Related

bloc does not get initialized when using generic bloc provider

Here is the bloc (simplified):
import 'package:autobleidas_flutter/bloc/bloc_base.dart';
import 'package:firebase_auth/firebase_auth.dart';
import 'package:rxdart/rxdart.dart';
class LoginBloc extends BlocBase {
final FirebaseAuth _firebaseAuth = FirebaseAuth.instance;
final PublishSubject<bool> loggedIn = PublishSubject<bool>();
final PublishSubject<bool> loading = PublishSubject<bool>();
}
Here is the bloc provider:
class BlocProvider<T> extends InheritedWidget {
final T bloc;
BlocProvider({Key key, Widget child, this.bloc})
: super(key: key, child: child);
static T of<T extends BlocBase>(BuildContext context) {
final type = _typeOf<BlocProvider<T>>();
return (context.inheritFromWidgetOfExactType(type) as BlocProvider).bloc;
}
static Type _typeOf<T>() => T;
#override
bool updateShouldNotify(InheritedWidget oldWidget) {
return true;
}
}
However, in the LoginScreen I cannot access the loggedIn Subject of the bloc. Here is how LoginScreen is opened from main and the bloc is passed to it:
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData(
primarySwatch: Colors.blue,
),
localizationsDelegates: GlobalMaterialLocalizations.delegates,
supportedLocales: allTranslations.supportedLocales(),
home: BlocProvider<LoginBloc>(child: LoginScreen()), // <-------- HERE
);
}
}
Here is how I try to access it in the LoginScreen:
class _LoginScreenState extends State<LoginScreen> {
bool _isLoading = false;
#override
void didChangeDependencies() {
LoginBloc bloc = BlocProvider.of<LoginBloc>(context);
bloc.loggedIn.listen((isLoggedIn) => Navigator.of(context).push(
MaterialPageRoute(
builder: (BuildContext context) => RegistrationScreen())));
bloc.loading.listen((state) => setState(() => _isLoading = state));
super.didChangeDependencies();
}
#override
Widget build(BuildContext context) {
return Container();
}
the error:
The getter 'loggedIn' was called on null.
So why is the bloc null? How do I fix this?
In this line, BlocProvder expect a bloc.
home: BlocProvider<LoginBloc>(child: LoginScreen()),
You are not passing your bloc here.
Pass it like below:
home: BlocProvider<LoginBloc>(child: LoginScreen(),bloc: LoginBloc()),
BlocProvider<LoginBloc> means your defining a type of the bloc you are going to pass.

How to open a specific screen with quick_actions official plugin in flutter?

I implemented the Quick_actions plugin in my project and i want to open a specific screen but in the quickaction handler function the navigator doesnt work. whit a Try-Catch, the exception shows that the context showld be from a navigator, but im using the context of the navigatorKey of my MaterialApp.
if i put any other function like a print('some text') it works, the problem only happend when I try to use the navigator
Create the quick actions and add the handler function
createQuickActions() {
quickActions.initialize(
(String shortcutId) {
switch (shortcutId) {
case 'settings':
try {
Navigator.push(
MyApp.navigatorKey.currentContext,
MaterialPageRoute(
builder: (context) => SettingsScreen(sistemas),
),
);
} catch (e) {
print(e);
}
print('selected: $shortcutId');
break;
}
}
);
}
Initialice the quick actions
quickActions.setShortcutItems(
<ShortcutItem>[
const ShortcutItem(
type: 'settings',
localizedTitle: 'settings',
icon: 'settings',
),
],
);
All this code its in my SplashScreen because the plugin's documentation says that should be in an early state of the app
I expect that the app open the settings screen and print 'settings' but it opens the main screen and print 'settings' if the app its already open, but if its not it tries to open something and then close itself (not force close message)
In the following example,
Use MainView in quick action will open Login widget and directly click app will open Home widget
You can reference https://www.filledstacks.com/snippet/managing-quick-actions-in-flutter/ for detail
full code
import 'package:flutter/material.dart';
import 'package:quick_actions/quick_actions.dart';
import 'dart:io';
class QuickActionsManager extends StatefulWidget {
final Widget child;
QuickActionsManager({Key key, this.child}) : super(key: key);
_QuickActionsManagerState createState() => _QuickActionsManagerState();
}
class _QuickActionsManagerState extends State<QuickActionsManager> {
final QuickActions quickActions = QuickActions();
#override
void initState() {
super.initState();
_setupQuickActions();
_handleQuickActions();
}
#override
Widget build(BuildContext context) {
return widget.child;
}
void _setupQuickActions() {
quickActions.setShortcutItems(<ShortcutItem>[
ShortcutItem(
type: 'action_main',
localizedTitle: 'Main view',
icon: Platform.isAndroid ? 'quick_box' : 'QuickBox'),
ShortcutItem(
type: 'action_help',
localizedTitle: 'Help',
icon: Platform.isAndroid ? 'quick_heart' : 'QuickHeart')
]);
}
void _handleQuickActions() {
quickActions.initialize((shortcutType) {
if (shortcutType == 'action_main') {
Navigator.push(
context, MaterialPageRoute(builder: (context) => Login()));
} else if(shortcutType == 'action_help') {
print('Show the help dialog!');
}
});
}
}
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'QuickActions Demo', home: QuickActionsManager(child: Home()));
}
}
class Home extends StatelessWidget {
const Home({Key key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(body: Center(child: Text('Home')));
}
}
class Login extends StatelessWidget {
const Login({Key key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(body: Center(child: Text('Login')));
}
}

How to prevent passing down BuildContext?

Currently I get the BuildContext from the build method in HomeScreen, and then I have to pass it down to _gridSliver then down to _storeCard.
How can I write the code so that I don't need to pass the context down?
Maybe I can create a new private StatelessWidget called _StoreCard that will have its own build method and thus its own BuildContext?
class HomeScreen extends StatelessWidget {
HomeScreen({Key key}) : super(key: key);
#override
Widget build(BuildContext context) {
return StoreConnector<AppState, List<MyStore.Store>>(
converter: (Store<AppState> store) => store.state.home.stores,
builder: (BuildContext context, List<MyStore.Store> stores) =>
CustomScrollView(slivers: <Widget>[_gridSliver(stores, context)]));
}
Widget _gridSliver(stores, context) {
return SliverGrid(
delegate: SliverChildListDelegate(List<Widget>.from(stores.map(_storeCard, context))));
}
Widget _storeCard(MyStore.Store store, BuildContext context) {
return InkWell(
onTap: () {
Navigator.push(
context,
MaterialPageRoute(builder: (_) => StoreScreen(storeId: store.id)),
);
},
child: Container(child: Text(store.name))
);
}
}
Another instance of this problem is I navigate on a child function.
#override
Widget build(BuildContext context) {
return Column(
children: [
WhiteButton(text: "Login with Facebook", onPressed: _loginWithFacebook),
WhiteButton(text: "Login with Google", onPressed: _loginWithGoogle),
])
)
}
_loginWithFacebook(context) async {
...
var user = User.fromFacebook(result.accessToken.token, json.decode(graphResponse.body));
await _login(user, context);
}
}
_loginWithGoogle(context) async {
...
GoogleSignInAccount googleUser = await _googleSignIn.signIn();
await _login(User.fromGoogle(googleUser), context);
}
_login(user, context) async {
var fetchedUser = await MeService.getUser(user);
if (fetchedUser != null) {
loginSuccess(fetchedUser);
Navigator.popUntil(context, ModalRoute.withName(MainRoutes.root));
} else {
Navigator.push(
context,
MaterialPageRoute(builder: (_) => RegisterScreen(user: user)),
);
}
}
To get a new BuildContext, you have two main solutions:
Extract part of the subtree into a new widget, typically StatelessWidget. And then use it's BuildContext from the build method
Use Builder widget, which is basically a reusable widget made to obtain a BuildContext:
Example:
#override
Widget build(BuildContext context) {
return Builder(
builder: (context) {
// do something with this new context
},
);
}
You have to use a Bloc pattern that uses an Inherited Widget, but still you'll have to pass context, but in a more straight forward way. I recommend using this app by Stephen Grider, to figure out how the whole thing works. He explains in his tutorial how to put the whole thing together but I can't link you to that because that would be advertising.
The idea is, you first create a file Bloc.dart that is going to contain your logic, then you create what is called a Provider, in a Provider.dart.
Provider.dart:
class Provider extends InheritedWidget {
final bloc = Bloc();
Provider({Key key, Widget child}) : super(key: key, child: child);
bool updateShouldNotify(_) => true;
static Bloc of(BuildContext context) {
return (context.inheritFromWidgetOfExactType(Provider) as Provider).bloc;
}
}
In your file that contains the Material App, you wrap the material App with the provider:
Widget build(BuildContext context) {
return Provider(
child: MaterialApp(
And then you use the provider in every other class down the three of widgets.
class HomeScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
final bloc = Provider.of(context); // this is where you insert the provider
return StoreConnector<AppState, List<MyStore.Store>>(
converter: (Store<AppState> store) => store.state.home.stores,
builder: (BuildContext context, List<MyStore.Store> stores) =>
CustomScrollView(slivers: <Widget>[_gridSliver(stores, context)]));
}
Widget _gridSliver(stores) {
final bloc = Provider.of(context);
return SliverGrid(
delegate: SliverChildListDelegate(List<Widget>.from(stores.map(_storeCard, context))));
}
Widget _storeCard(MyStore.Store store) {
final bloc = Provider.of(context);
return InkWell(
onTap: () {
Navigator.push(
context,
MaterialPageRoute(builder: (_) => StoreScreen(storeId: store.id)),
);
},
child: Container(child: Text(store.name))
);
}
}
I'm a total noob with flutter and take everything with grain of salt, but this is what I would use. Hope it helps.

How to load theme at beginning in Flutter

I want to users can change and save the theme color in my app. However, I have no ideas how to load the saved theme color when the app starts running. For example, I want to load the saved theme color directly in the comment place below. I tried SharedPreference. However, the SharedPreference instance needs to run with await. It seems can't be used here. Is there any way I can load the saved theme here directly instead of using setState or something like it?
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: // how to load saved theme here?
),
home: new MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
This answer goes a bit further. It shows how to load and save theme preferences, how to build a ThemeData, and how to change the theme from a page of your app.
Save the user preferences (which theme is selected) using the shared_preferences plugin.
Use the "controller pattern" that is used throughout the Flutter framework to provide the currently selected theme (and changes to it) to your app.
Use an InheritedWidget to use the controller in any part of your app.
Here is how the controller looks like:
import 'package:flutter/material.dart';
import 'package:shared_preferences/shared_preferences.dart';
/// provides the currently selected theme, saves changed theme preferences to disk
class ThemeController extends ChangeNotifier {
static const themePrefKey = 'theme';
ThemeController(this._prefs) {
// load theme from preferences on initialization
_currentTheme = _prefs.getString(themePrefKey) ?? 'light';
}
final SharedPreferences _prefs;
String _currentTheme;
/// get the current theme
String get currentTheme => _currentTheme;
void setTheme(String theme) {
_currentTheme = theme;
// notify the app that the theme was changed
notifyListeners();
// store updated theme on disk
_prefs.setString(themePrefKey, theme);
}
/// get the controller from any page of your app
static ThemeController of(BuildContext context) {
final provider = context.inheritFromWidgetOfExactType(ThemeControllerProvider) as ThemeControllerProvider;
return provider.controller;
}
}
/// provides the theme controller to any page of your app
class ThemeControllerProvider extends InheritedWidget {
const ThemeControllerProvider({Key key, this.controller, Widget child}) : super(key: key, child: child);
final ThemeController controller;
#override
bool updateShouldNotify(ThemeControllerProvider old) => controller != old.controller;
}
Here is how you would use the controller and InheritedWidget in your app:
void main() async {
// load the shared preferences from disk before the app is started
final prefs = await SharedPreferences.getInstance();
// create new theme controller, which will get the currently selected from shared preferences
final themeController = ThemeController(prefs);
runApp(MyApp(themeController: themeController));
}
class MyApp extends StatelessWidget {
final ThemeController themeController;
const MyApp({Key key, this.themeController}) : super(key: key);
#override
Widget build(BuildContext context) {
// use AnimatedBuilder to listen to theme changes (listen to ChangeNotifier)
// the app will be rebuilt when the theme changes
return AnimatedBuilder(
animation: themeController,
builder: (context, _) {
// wrap app in inherited widget to provide the ThemeController to all pages
return ThemeControllerProvider(
controller: themeController,
child: MaterialApp(
title: 'Flutter Demo',
theme: _buildCurrentTheme(),
home: MyHomePage(),
),
);
},
);
}
// build the flutter theme from the saved theme string
ThemeData _buildCurrentTheme() {
switch (themeController.currentTheme) {
case "dark":
return ThemeData(
brightness: Brightness.dark,
primarySwatch: Colors.orange,
);
case "light":
default:
return ThemeData(
brightness: Brightness.light,
primarySwatch: Colors.blue,
);
}
}
}
class MyHomePage extends StatefulWidget {
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: new AppBar(),
body: Center(
child: Column(
children: <Widget>[
RaisedButton(
onPressed: () {
// thanks to the inherited widget, we can access the theme controller from any page
ThemeController.of(context).setTheme('light');
},
child: Text('Light Theme'),
),
RaisedButton(
onPressed: () {
ThemeController.of(context).setTheme('dark');
},
child: Text('Dark Theme'),
)
],
),
),
);
}
}
You have a few options as to how you'd load it. The first is as Gunter said in a comment - you make MyApp into a stateful widget and load it with initState(), then setState it.
That would look something like this:
class MyApp extends StatefulWidget {
#override
MyAppState createState() => MyAppState();
}
class MyAppState extends State<MyApp> {
ThemeData theme = ThemeData.dark(); // whatever your default is
#override
void initState() {
super.initState();
SharedProperties.getInstance().then((prefs) {
ThemeData theme = ThemeData.light(); // load from prefs here
setState(() => this.theme = theme);
});
}
...
}
The second option is to use a FutureBuilder.
class MyApp extends StatelessWidget {
final Future<ThemeData> loadThemeData = SharedPreferences.getInstance().then((prefs) {
... get theme from prefs
return ThemeData.light();
});
#override
Widget build(BuildContext context) {
return FutureBuilder(
future: loadThemeData,
builder: (context, snapshot) {
return MaterialApp(
theme: snapshot.data,
);
},
initialData: ThemeData.dark(), // whatever you want your default theme to be
);
}
}
The third option is to do the loading before you actually start your app - in your main method. I don't know if this is really recommended as if sharedpreferences takes a while it could delay the start of your app, but realistically it should be very quick and you probably want to avoid a flash different theme showing anyways.
main() async {
SharedPreferences prefs = await SharedPreferences.getInstance();
ThemeData theme = ThemeData.dark(); // get theme from prefs
runApp(MyApp(
theme: theme,
));
}
class MyApp extends StatelessWidget {
final ThemeData theme;
const MyApp({Key key, #required this.theme}) : super(key: key);
#override
Widget build(BuildContext context) {
return MaterialApp(
theme: theme,
....
);
}
}
Load theme data from local storage in main function as await

Flutter: Textfield in overlay triggering rebuilds

I can't seem to figure out why the code below prints built three times (calls State.build) after you hit the button to show the Overlay and focus the Textfield.
Now, I know that a MaterialApp inside another MaterialApp is not a good idea and that's the second part of the problem: Why won't the Keyboard (testing on a physical device with Android 8.1.0) appear when I remove the MaterialApp wrapped around the Scaffold and try to focus the Textfield? There is a MaterialApp at the root whose Overlay Overlay.of(context) should find.
import "package:flutter/material.dart";
import "package:flutter/services.dart";
void main() {
SystemChrome.setEnabledSystemUIOverlays([]);
runApp(
MaterialApp(
home: Scaffold(
body: MyOtherApp()
)
)
);
}
class MyAppState extends State<MyApp> {
TextEditingController controller = TextEditingController();
#override
Widget build(BuildContext context) {
controller.text = "placeholder";
return MaterialApp(
home: Scaffold(
body: (){
print("built");
return TextField(
controller: controller,
);
}()
)
);
}
}
class MyApp extends StatefulWidget {
#override
State<StatefulWidget> createState() {
return MyAppState();
}
}
class MyOtherApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Center(
child: FlatButton(
child: Text(
"show overlay",
),
onPressed: () {
Overlay.of(context).insert(
OverlayEntry(
builder: (context) {
return MyApp();
}
)
);
}
)
);
}
}
In my case I put SystemChrome.setEnabledSystemUIOverlays([]); under the build instead in the main.

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