Xcode build succeeded but Unable to install "com.App" try again later - ios

I updated my Mac and Xcode recently to Monterey 12.4 and 13.4.1 respectively, and now every time that I try to build an application on Xcode, even if I have the message build succeed, the simulator stays on the dark screen with the apple and the loading bar and this window opens in Xcode:
I tried on apps with absolutely nothing such as the one created when starting an app from scratch, I also tried to erase all content and settings from my devices. Please help :)

Related

How to fix Xcode "DTAssetProviderService could not start.." error?

I have upgraded macOS Sierra Developer Preview, but my Xcode 7.3.1 gives below error while try to run my project on simulator. In addition Generic to archieve gives another error like:
In addition for archive: a cryptographic verification failure has occured.
How can I fix this?
I have tried before Xcode 8.0 Beta, uninstall it deleting derivedData and reset content simulator but still occurs this error.
Update:
I want to share an information who want to use Sierra now. If you decide to do below changes you need to know "Uploading App Store with beta software" not allowed by Apple. Continue with El Capitan and Xcode 7.3.1 for production.
If you want the slow solution, you can reinstall Xcode 7.3.1 by downloading it from https://developer.apple.com/download/more/.
It worked for me and now my Simulator is able to start again without getting the error.
The issue is discussed in depth here:
How to fix Xcode "DTAssetProviderService could not start.." error?
This seems to be a major bug. Until Apple fixes it, you can work around it:
Build app
The app will still install on the simulator, even with the error
Launch the app manually on the simulator
Go to Xcode
Click Debug > Attach to Process > Your App Name
That will enable Xcode debugging features and allow your app to run in simulator. Definitely not ideal, but hopefully you can use this until a real solution comes out.
This is a regression in macOS Sierra that multiple developers have reported in the forums and in the lab sessions at WWDC. Xcode 7.3 is not supported on Sierra. If you want to use macOS Sierra, please use Xcode 8.0 beta or later.
If you must use Xcode 7.3 on Sierra, you can partially workaround this bug by using Xcode.app to install the app through Build & Run, launch the app suspended from the command line (xcrun simctl launch -w booted <app identifier>) and then attach with the debugger and resume the suspended process.
Note that this issue only impact Xcode 7.3.1 downloaded from the Mac App Store. You will not hit this issue if you use Xcode downloaded from http://developer.apple.com (ie, the "drag & drop installer"). Note that you might hit another issue with the same symptoms when using the drag & drop installer. That is discussed in DTAssetProviderService could not start DTXConnection with Simulator
You can still run the debugger, but you have to attach it manually.
You can run your app tapping the icon in the simulator, than switch back to Xcode and select Debug, Attach to Process and pick your app process.
The following steps fixed the issue for me:
Remove both Xcode 7.3.1 and 8 Beta
Remove /Library/Developer and ~/Library/Developer (before removing check the contents and back up whatever you need)
Download the Xcode 7.3.1 DMG file and the Xcode 8 Beta xip file (unless you already have them)
Install 7.3.1 and test the Simulator (should work fine now)
Install 8 Beta and test the Simulator in 7.3.1 again (should work as before)
Restore what you backed up on step 2

Instrument with iOS 9.3.1 [duplicate]

I have been trying unsuccessfully to profile my device (via Instruments) using the latest version of Xcode 7.0.1 (7A1001 released 9/28), as well as the previous version of Xcode 7 (7A218), as well as Xcode 7.1 Beta 2 (7B75).
My device is an iPhone 6+ with iOS 9.0.1 installed - the latest GM release of iOS9. I am able to run / debug applications on this device without issues.
In the screenshots below you can see that my device is disabled (greyed out) in all screenshots in all versions. I am able to profile other devices running iOS 8.4.1 without any issues.
Does the current version of Xcode not support profiling against iOS 9.0.1 or is there some kind of configuration setting or known work around for this?
Xcode 7.0.1:
Xcode 7.0:
Xcode 7.1 beta 2:
TL;DR - Perform a complete reboot of your device; restart Xcode & instruments; select "Open Xcode" if prompted to enable the device for development.
Update 3/31/2016: I haven't encountered any issues with the latest version(s) of Xcode (7.2.x, 7.3), so it seems that the stability here has been improved.
I believe I may have finally gotten this to work properly. Detailed steps:
Unplug the device from your Mac & power down the device completely (hold the power button for several seconds; slide to power off).
Close Xcode and Instruments.
Restart the device & once it has booted completely re-connect it to your Mac.
Re-launch Xcode. Here, my device showed as disabled and Xcode indicated that the device was not available for use.
Open your project; clean (Shift+Command+K), Build (Command+B), Profile (Command+I).
After Instruments launched I noticed that the device was enabled. Upon selecting it, a message was displayed with the title "Enable this device for development?" and message "This will open Xcode and enable this device for development." (Note that this only happened to me the first time I went through this process even though I had already been using the device for development - whereas some users have also reported that they are not presented with this dialogue.)
Click "Open Xcode". Here Xcode did not prompt me for anything nor was anything displayed - no additional messages indicating anything had been done or that the device was or was not available for development. Opening the Devices window, the device appeared to be available. (I have not been presented with this option for subsequent occurrences.)
Now I was able to select the device in Instruments and profile it.
As a side note, I was also again able to delete installed apps from the Devices window (I realized that this was not possible to do previously).
I'm unsure how my device ended up in this state however I will be on the lookout to see if this continues to occur.
Please note that this was done using Xcode 7.0.1.
Update: My device seems to lapse back into not being able to be used for profiling some time after performing these steps - I've had to reboot my device again in order for it to be available for profiling. Not sure what is triggering this behavior but I will file a Radar for this.
Close instruments -> reset your device by long pressing home and power button -> restart instruments. Works for Xcode 7.3.
According to Apple staff on the developer forums the behaviour of this issue is greatly improved in the Xcode 7.3 betas, so one easy solution is to try upgrading Xcode. I've upgraded and it seems to be behaving so far.
This issue still occurred with XCode 10.3 and iOS 12.4.2
I restarted the device only, and it worked.

Unable to profile app on device with iOS 9.0.1 using Xcode 7, 7.0.1 or 7.1 beta

I have been trying unsuccessfully to profile my device (via Instruments) using the latest version of Xcode 7.0.1 (7A1001 released 9/28), as well as the previous version of Xcode 7 (7A218), as well as Xcode 7.1 Beta 2 (7B75).
My device is an iPhone 6+ with iOS 9.0.1 installed - the latest GM release of iOS9. I am able to run / debug applications on this device without issues.
In the screenshots below you can see that my device is disabled (greyed out) in all screenshots in all versions. I am able to profile other devices running iOS 8.4.1 without any issues.
Does the current version of Xcode not support profiling against iOS 9.0.1 or is there some kind of configuration setting or known work around for this?
Xcode 7.0.1:
Xcode 7.0:
Xcode 7.1 beta 2:
TL;DR - Perform a complete reboot of your device; restart Xcode & instruments; select "Open Xcode" if prompted to enable the device for development.
Update 3/31/2016: I haven't encountered any issues with the latest version(s) of Xcode (7.2.x, 7.3), so it seems that the stability here has been improved.
I believe I may have finally gotten this to work properly. Detailed steps:
Unplug the device from your Mac & power down the device completely (hold the power button for several seconds; slide to power off).
Close Xcode and Instruments.
Restart the device & once it has booted completely re-connect it to your Mac.
Re-launch Xcode. Here, my device showed as disabled and Xcode indicated that the device was not available for use.
Open your project; clean (Shift+Command+K), Build (Command+B), Profile (Command+I).
After Instruments launched I noticed that the device was enabled. Upon selecting it, a message was displayed with the title "Enable this device for development?" and message "This will open Xcode and enable this device for development." (Note that this only happened to me the first time I went through this process even though I had already been using the device for development - whereas some users have also reported that they are not presented with this dialogue.)
Click "Open Xcode". Here Xcode did not prompt me for anything nor was anything displayed - no additional messages indicating anything had been done or that the device was or was not available for development. Opening the Devices window, the device appeared to be available. (I have not been presented with this option for subsequent occurrences.)
Now I was able to select the device in Instruments and profile it.
As a side note, I was also again able to delete installed apps from the Devices window (I realized that this was not possible to do previously).
I'm unsure how my device ended up in this state however I will be on the lookout to see if this continues to occur.
Please note that this was done using Xcode 7.0.1.
Update: My device seems to lapse back into not being able to be used for profiling some time after performing these steps - I've had to reboot my device again in order for it to be available for profiling. Not sure what is triggering this behavior but I will file a Radar for this.
Close instruments -> reset your device by long pressing home and power button -> restart instruments. Works for Xcode 7.3.
According to Apple staff on the developer forums the behaviour of this issue is greatly improved in the Xcode 7.3 betas, so one easy solution is to try upgrading Xcode. I've upgraded and it seems to be behaving so far.
This issue still occurred with XCode 10.3 and iOS 12.4.2
I restarted the device only, and it worked.

Invalid Device State - Xcode/iOS Simulator error

Problem: I cannot simulate an Apple watch interface. Whenever I try and test my Apple watch app on the iPhone 6 simulator, Xcode successfully finishes and builds the app, attempts at opening simulator and fails with an error message which reads 'Invalid Device State'.
I believe simulator has a watch simulator that opens along with the compatible iPhone simulator models that can communicate with Apple watch (example: iPhone 6) Although I have yet to see it work. I have built a universal interface for iPad and iPhone and another for the watch, so it's not a matter of the app being for the wrong device. Whenever I test on my actual iPhone I can test the universal interface successfully.
I'm using Xcode 6.2 on iMac OS X 10.10.3
I have tried restarting Xcode/Computer. I can't seem to find any other mention of 'Invalid Device State' anywhere, hopefully due to it being an obvious thing to avoid/fix that I've overlooked. Any help would be appreciated.
Force Quit xCode and restart will resolve problem.
I had come across this issue after updating Xcode 6.4 to 7.1.
Below are fixes for this :
Clean project (cmd+shift+k) as well as clean build folder
(cmd+shift+k+option)
Quit simulator and run again
Quit Xcode and Simulator and run again
Restart your Mac.
Solution 3 worked for me!
I had the same issue. Generally it is because you just update Xcode or change its name in the Applications folder.
If you just restart your computer it will work correctly.
Hope it helps !
I observed this happening when more than one Xcode app installed.
To fix this,
Launch Xcode and click preference..,
Go to "Location" Tab, Select correct options from "Command Line Tools" dropdown
Quit Xcode and relaunch it.
Run your app.
First of all, just clean the project.
Quit your project.
Quit your Xcode.
Restart Xcode.
This happens to me when I have two different Xcode versions running at the same time. Hopefully this helps you.
No need to quit, restart or even re-install. Switch to another iOS Simulator device (6s if you were using 6s plus) and voila!
Nothing worked for me on XCode 7.3.1.
Had to reinstall it to make the simulator work.
Go to applications folder. Drag drop XCode to Dustbin.
Empty dustbin contents.
Go to App Store and install XCode.
Run XCode. The simulator should work now.
I have Xcode 7.3 and Xcode 8.0 Installed.
If a am working with Xcode7.3 and opens Xcode8.0 to get some code from Xcode8.0 project.
When i run my application on Xcode7.3 So it will give me same error.
Solution is simple ForceQuit or Quit all Xcode's and open the required one.
In my case, the simulator would show an indefinite black screen whether attempting to run a project, or running the simulator directly (which should bring you to the simulated home screen). This would happen even on a newly created simulated device.
After the existing suggestions failed, the following worked for me:
Delete the Simulator
Delete XCode
Delete the Developer folder
Reinstall XCode from the app store. This requires attempting to run XCode again so that Mac OS will realize it's no longer installed.
Jus clean the project and restart Xcode. This happens to me when I have two diffent xcode versions running at the same time.
Robust fix is Just Quit your xcode and run again, hope so it will help you. This heck work for me.
On M1 Mac I've found more than 3 open simulators can cause this error. Quit the simulator app to fix this error.
I am pretty sure that in my case the simulator was corrupt after a failed language change.
Following this answer to reset the simulator worked.

ios 7.1 simulator doesn't download in xcode 6.1.1

I have Xcode 6.1.1 and I want to run my app in deployment target : iOS 7.0 , so I tried to download the iOS 7.1 Simulator, but the progress bar is still white (no progress)
How do I fix this problem? and is there an another way to download this simulator? When I put deployment target : ios 7.0 the default simulator doesn't run , it is run only in deployment target : ios 8.0. Note : I am using Swift if it has any affect and my Mac OS version is : OS X Yosemite 10.10.1
Are you using a laptop? I was having this issue while trying to download anything from Xcode. The actual culprit turned out to be my laptop not being plugged in. Apple products seem to halt all downloads on battery power. For some reason Xcode doesn't show any message whereas the App Store immediately complains. I plugged in my laptop and it immediately started downloading.
Potential Solution:
I started the download on 6.0.1, had the same kind of problem. The download progress bar never showed any progress, but I noticed in system activity that data was coming in. I waited until I could see over 900 Mbytes was received (the download is only 850 or so).
I double clicked the entry (near the progress bar) and got a message that an error had occurred - try again later. I closed and re-opened XCode, and the install HAD completed.
6.1.1 on Mavericks did the same thing, but 6.1.1 on Yosemite worked as expected.
I was able to resolve this by reinstalling Xcode 6.1.1. I trashed the existing app in /Applications and redownloaded it from the App Store. I then went to reinstall the 7.1 simulator and it worked (though it was slow).
I should also say that the iOS 7.0 Simulator is not available on Yosemite. Only 7.1 and 8.1.
More than 1 Xcode?
I was able to replicate this by having both an Xcode and Xcode-beta installed concurrently.
Downloading legacy simulator did not work on Xcode, but did succeed on the Xcode-beta. Restarting (or rebooting) Xcode surprisingly worked, and the legacy simulator is available from both Xcode versions.
Had the same issue, progress did not move but data was .
To see progress I contracted and then expanded "components" tab. And after expanding I saw real progress

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