How to change navigationBar height & use custom view - ios

I have a custom navigationBar view like this.
And I use sizeThatFits seems not work.
How to achieve this?
class ListVC: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
let height: CGFloat = 140
let bounds = self.navigationController?.navigationBar.bounds
self.navigationController?.navigationBar.frame = CGRect(x: 0, y: 0, width: bounds?.width ?? UIScreen.main.bounds.width, height: height)
}
}
class CustomNavi: UINavigationBar {
override init(frame: CGRect) {
super.init(frame: frame)
self.commonInit()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
self.commonInit()
}
override func sizeThatFits(_ size: CGSize) -> CGSize {
return CGSize(width: UIScreen.main.bounds.width, height: 140)
}
private func commonInit() {
let bundle = Bundle.init(for: CustomNavi.self)
if let viewToAdd = bundle.loadNibNamed("CustomNavi", owner: self, options: nil), let contentView = viewToAdd.first as? UIView {
addSubview(contentView)
contentView.frame = self.bounds
contentView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
}
}
}

Related

How to make a button work on a custom view from .xib instantiated programmatically

The button works if I add the view via the Interface Builder but it doesn't work when I add the view programmatically.
.xib design:
My custom view class:
class customView: UIView {
static let singleton1 = customView()
#IBOutlet weak var newView: UIView!
#IBAction func changeColor(_ sender: Any) {
newView.backgroundColor = UIColor.systemBlue // this is what the button should do
}
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
window?.windowLevel = UIWindow.Level(rawValue: CGFloat.greatestFiniteMagnitude)
}
required init?(coder: NSCoder) {
super.init(coder: coder)
commonInit()
window?.windowLevel = UIWindow.Level(rawValue: CGFloat.greatestFiniteMagnitude)
}
func commonInit() {
let viewFromXib = Bundle.main.loadNibNamed("customView", owner: self, options: nil)![0] as! UIView
viewFromXib.bounds = self.bounds
addSubview(viewFromXib)
}
This is the way I instantiate it:
#IBAction func showView(_ sender: Any) {
let playerview = customView.singleton1
view.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(playerview)
playerview.tag = 100
UIApplication.shared.keyWindow?.addSubview(playerview)// yes it needs to be in the window
Not sure if my initializer is wrong or something else.
You are trying to load "customView" xib into its own init method. Try below.
Replace commonInit() method with getView(frame:CGRect)->UIView
class customView: UIView {
static let singleton1 = customView()
#IBOutlet weak var newView: UIView!
#IBAction func changeColor(_ sender: Any) {
newView.backgroundColor = UIColor.systemBlue // this is what the button should do
}
override init(frame: CGRect) {
super.init(frame: frame)
window?.windowLevel = UIWindow.Level(rawValue: CGFloat.greatestFiniteMagnitude)
}
required init?(coder: NSCoder) {
super.init(coder: coder)
window?.windowLevel = UIWindow.Level(rawValue: CGFloat.greatestFiniteMagnitude)
}
func getView(frame:CGRect)->UIView{
let viewFromXib = Bundle.main.loadNibNamed("customView", owner: nil, options: nil)![0] as! UIView
viewFromXib.frame = frame
return viewFromXib
}
}
Replace showView() method
#IBAction func showView(_ sender: Any) {
let playerview = customView.singleton1.getView(frame: CGRect(x: 0, y: 0, width: self.view.frame.size.width, height: 200))
self.view.addSubview(playerview)
playerview.tag = 100
UIApplication.shared.keyWindow?.addSubview(playerview)
}

How to change color only a fraction of the total in swift?

I'm doing a QR code scan. I use UIView to change the background color of the screen to translucent color. However, I want to make the background color of the place that scans the QR code transparent. What should I do?
class QRcodeScannerViewController : UIViewController, AVCaptureMetadataOutputObjectsDelegate {
#IBOutlet weak var qrcodeView: UIView!
#IBOutlet weak var header: UINavigationBar!
#IBOutlet weak var flash: UIButton!
#IBOutlet weak var qrcodeScanArea: UIImageView!
var previewLayer: AVCaptureVideoPreviewLayer!
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = UIColor.black
self.qrcodeView.backgroundColor = UIColor.black.withAlphaComponent(0.5)
view.layer.insertSublayer(previewLayer, at: 0)
view.bringSubviewToFront(flash)
view.bringSubviewToFront(header)
header.setBackgroundImage(UIImage(), for: UIBarMetrics.default)
header.isTranslucent = true
header.backgroundColor = UIColor.clear
header.shadowImage = UIImage()
Current My QRcode ScanView
Here's the view I want:
I don't know which part I reverse, but only the color I want is black and the rest is transparent.
view.addSubview(qrcodeView)
let shape = CGRect(x: 0, y: 0, width: 200, height: 200)
let maskLayer = CAShapeLayer()
maskLayer.path = UIBezierPath(roundedRect: shape, cornerRadius: 0).cgPath
maskLayer.backgroundColor = UIColor.clear.cgColor
maskLayer.fillRule = CAShapeLayerFillRule.evenOdd
qrcodeView.layer.mask = maskLayer
I made and applied the class by referring to the answers below. But it doesn't work for me.
let focusview = FocusView.init(frame: qrcodeView.frame)
focusview.areaBackground = UIColor.black
view.addSubview(focusview)
I did something similar ... actually pretty much the same thing, some time ago.
I've dug out the code I used and have posted it here for your reference
fileprivate let focusSize: CGSize = CGSize(width: 218, height: 150)
fileprivate let focusCornerRadius: CGFloat = 10.0
class FocusView: UIView {
var areaBackground: UIColor? {
set {
maskedFocusView.backgroundColor = newValue
}
get {
return maskedFocusView.backgroundColor
}
}
fileprivate let maskedFocusView: MaskedFocusView = {
return MaskedFocusView()
}()
let focusView: UIView = {
let view = UIView()
view.layer.borderColor = UIColor.white.cgColor
view.layer.borderWidth = 2
view.layer.cornerRadius = focusCornerRadius
// view.layer.shadowColor = UIColor.white.cgColor
// view.layer.shadowRadius = 5.0
// view.layer.shadowOpacity = 0.9
// view.layer.shadowOffset = CGSize.zero
view.layer.masksToBounds = true
return view
}()
override func awakeFromNib() {
super.awakeFromNib()
commonInit()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
commonInit()
}
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
func commonInit() {
backgroundColor = UIColor.darkGray.withAlphaComponent(0.5)
translatesAutoresizingMaskIntoConstraints = false
addSubview(maskedFocusView)
addSubview(focusView)
setupFocusViewConstraints()
setupMaskedFocusViewConstraints()
}
func setupFocusViewConstraints() {
NSLayoutConstraint.activate(
focusView.centerXAnchor.constraint(equalTo: centerXAnchor),
focusView.centerYAnchor.constraint(equalTo: centerYAnchor)
)
let regularFocusViewConstraints = [
focusView.widthAnchor.constraint(equalToConstant: focusSize.width),
focusView.heightAnchor.constraint(equalToConstant: focusSize.height)
]
NSLayoutConstraint.activate(regularFocusViewConstraints)
}
func setupMaskedFocusViewConstraints() {
NSLayoutConstraint.activate(
maskedFocusView.centerXAnchor.constraint(equalTo: centerXAnchor),
maskedFocusView.centerYAnchor.constraint(equalTo: centerYAnchor),
maskedFocusView.topAnchor.constraint(equalTo: topAnchor),
maskedFocusView.bottomAnchor.constraint(equalTo: bottomAnchor),
maskedFocusView.leadingAnchor.constraint(equalTo: leadingAnchor),
maskedFocusView.trailingAnchor.constraint(equalTo: trailingAnchor)
)
}
}
// MARK: - Masked focus view
fileprivate class MaskedFocusView: UIView {
let maskLayer: CAShapeLayer = CAShapeLayer()
override func awakeFromNib() {
super.awakeFromNib()
commonInit()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
commonInit()
}
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
func commonInit() {
backgroundColor = UIColor.darkGray.withAlphaComponent(0.5)
maskLayer.backgroundColor = UIColor.clear.cgColor
layer.mask = maskLayer
translatesAutoresizingMaskIntoConstraints = false
}
override func layoutSubviews() {
super.layoutSubviews()
let width = bounds.width
let height = bounds.height
let x = (width - focusSize.width) / 2
let y = (height - focusSize.height) / 2
let focusRect = CGRect(x: x, y: y, width: focusSize.width, height: focusSize.height)
let fullRect = CGRect(origin: bounds.origin, size: bounds.size)
let path = CGMutablePath()
path.addPath(UIBezierPath(rect: fullRect).cgPath)
path.addPath(UIBezierPath(roundedRect: focusRect, cornerRadius: focusCornerRadius).reversing().cgPath)
maskLayer.path = path
maskLayer.fillRule = .evenOdd
}
}
// MARK: - Layout constraints extension
extension NSLayoutConstraint {
/// A helper function to activate layout constraints.
static func activate(_ constraints: NSLayoutConstraint? ...) {
for case let constraint in constraints {
guard let constraint = constraint else {
continue
}
(constraint.firstItem as? UIView)?.translatesAutoresizingMaskIntoConstraints = false
constraint.isActive = true
}
}
}
extension Array where Element: NSLayoutConstraint {
func activate() {
forEach {
if !$0.isActive {
$0.isActive = true
}
}
}
func deactivate() {
forEach {
if $0.isActive {
$0.isActive = false
}
}
}
}

iOS: UITextField's inputAccessoryView is not updated after rotating

I have written a custom UITextField, and added a button above the keyboard using the inputAccessoryView.
Here is the code:
class CustomTextField: UITextField {
var button: UIButton?
var buttonContainer: UIView?
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
redraw()
}
override init(frame: CGRect) {
super.init(frame: frame)
redraw()
}
private func redraw() {
button = UIButton()
button?.setTitle("BUTTON TEST", for: .normal)
button?.backgroundColor = .red
let dividend: CGFloat = isPortraitOrientation ? 56 : 1
let divisor: CGFloat = isPortraitOrientation ? 326 : 18
let buttonHeight = ((UIScreen.main.bounds.width - 48) * dividend) / divisor
button?.frame = CGRect(origin: CGPoint(x: 24, y: 0), size: CGSize(width: UIScreen.main.bounds.width - 48, height: buttonHeight))
buttonContainer = UIView()
buttonContainer?.frame = CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: buttonHeight + 10)
buttonContainer?.backgroundColor = .clear
inputAccessoryView = buttonContainer!
buttonContainer?.addSubview(button!)
}
func updateView() {
redraw()
}
}
And in the controller:
class CustomViewController: UIViewController {
#IBOutlet weak var textField: CustomTextField!
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
super.viewWillTransition(to: size, with: coordinator)
coordinator.animate(alongsideTransition: nil) { _ in
self.textField.updateView()
}
}
}
Both button and buttonContainer are displayed correctly when I first rotate the screen, then begin editing the text field. But they are not correctly redrawn when rotating the phone.
Thanks for your help.

iOS - How to initialize custom UIView with specific Frame from NIB

I am wondering what is the cleanest way to initialize a custom UIView with a specific frame.
The UIView is designed from a XIB file.
Here is my implementation :
class CustomView : UIView {
#IBOutlet var outletLabel: UILabel!
public required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
setupView()
}
public override init(frame: CGRect) {
super.init(frame: frame)
setupView()
}
private func setupView() {
// Set text for labels
}
}
Here is how I want to initialize it in my ViewController :
let screenSize: CGRect = UIScreen.main.bounds
let screenWidth = screenSize.width
let frame = CGRect(x: 0, y: 0, width: screenWidth - 50, height: 70)
let customView = CustomView.init(frame: frame)
But it is not working, I have a white UIView without any outlets.
And if I do this instead :
// Extension to UIView to load Nib
let customView : CustomView = UIView.fromNib()
I can see my view from XIB file, with its width/height used in the Interface Builder.
What is I want to load the view from XIB file BUT with specific frame ?
Am I missing something about initialization ?
You can have a NibLoading class like:
// NibLoadingView.swift
//source:https://gist.github.com/winkelsdorf/16c481f274134718946328b6e2c9a4d8
import UIKit
// Usage: Subclass your UIView from NibLoadView to automatically load a xib with the same name as your class
#IBDesignable
class NibLoadingView: UIView {
#IBOutlet weak var view: UIView!
override init(frame: CGRect) {
super.init(frame: frame)
nibSetup()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
nibSetup()
}
private func nibSetup() {
backgroundColor = .clear
view = loadViewFromNib()
view.frame = bounds
view.autoresizingMask = [.flexibleWidth, .flexibleHeight]
view.translatesAutoresizingMaskIntoConstraints = true
addSubview(view)
}
private func loadViewFromNib() -> UIView {
let bundle = Bundle(for: type(of:self))
let nib = UINib(nibName: String(describing: type(of:self)), bundle: bundle)
let nibView = nib.instantiate(withOwner: self, options: nil).first as! UIView
nibView.anchorAllEdgesToSuperview()
return nibView
}
}
extension UIView {
func anchorAllEdgesToSuperview() {
self.translatesAutoresizingMaskIntoConstraints = false
if #available(iOS 9.0, *) {
addSuperviewConstraint(constraint: topAnchor.constraint(equalTo: (superview?.topAnchor)!))
addSuperviewConstraint(constraint: leftAnchor.constraint(equalTo: (superview?.leftAnchor)!))
addSuperviewConstraint(constraint: bottomAnchor.constraint(equalTo: (superview?.bottomAnchor)!))
addSuperviewConstraint(constraint: rightAnchor.constraint(equalTo: (superview?.rightAnchor)!))
}
else {
for attribute : NSLayoutAttribute in [.left, .top, .right, .bottom] {
anchorToSuperview(attribute: attribute)
}
}
}
func anchorToSuperview(attribute: NSLayoutAttribute) {
addSuperviewConstraint(constraint: NSLayoutConstraint(item: self, attribute: attribute, relatedBy: .equal, toItem: superview, attribute: attribute, multiplier: 1.0, constant: 0.0))
}
func addSuperviewConstraint(constraint: NSLayoutConstraint) {
superview?.addConstraint(constraint)
}
}
Then your view will subclass the NibLoadingClass like:
class YourUIView: NibLoadingView {
override init(frame: CGRect) {
super.init(frame: frame)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
Set your XIB class in File's Owner like:
In this case it will be YourUIView
Then instantiate it:
let myView = YourUIView(frame: CGRect(x: 0, y: 0, width: self.view.frame.size.width-60, height: 170))
You can create custom class like this...
import UIKit
class CustomView: UIView {
class func mainView() -> CustomView {
let nib = UINib(nibName: "nib", bundle: nil)
let view = nib.instantiate(withOwner: self, options: nil).first as! CustomView
return view
}
override init(frame: CGRect) {
super.init(frame: frame)
let view = CustomView.mainView()
view.frame = frame
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
Initialize view where you want...
let view = CustomView(frame: CGRect(x: 0, y: 0, width: 100, height: 100))
view.backgroundColor = UIColor.blue
self.view.addSubview(view)

Custom subview not loading in xib

I'm trying to create a button inside the textfield , so I created a button and call the function in xibSetup(). While running the program, the function is get called . But not loading in the App. Got stuck in it.
class NormalLogin: UIView {
weak var delegate:NormalLoginDelegate?
#IBOutlet weak var passwordField: UnderLinedTextField!
var view: UIView!
func showHideButton() {
let btn = UIButton(frame: CGRect(x: self.frame.width - 70 , y: self.frame.size.height - 20 , width: 50, height: 20))
btn.backgroundColor = UIColor.blackColor()
btn.layer.borderWidth = 5
btn.layer.borderColor = UIColor.blackColor().CGColor
btn.setTitle("Click Me", forState: UIControlState.Normal)
self.passwordField.addSubview(btn) // add to view as subview
}
override init(frame: CGRect) {
super.init(frame: frame)
xibSetup()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
xibSetup()
}
func xibSetup() {
view = loadViewFromNib()
view.frame = bounds
view.autoresizingMask = [UIViewAutoresizing.FlexibleWidth, UIViewAutoresizing.FlexibleHeight]
showHideButton() // Custom button i made
addSubview(view)
}
func loadViewFromNib() -> UIView {
let bundle = NSBundle(forClass: self.dynamicType)
let nib = UINib(nibName: "NormalLogin", bundle: bundle)
let view = nib.instantiateWithOwner(self, options: nil)[0] as! UIView
return view
}
}
Did I do anything wrong ?
I guess it's happening because you are giving wrong frame to button
try this
let btn = UIButton(frame: CGRect(x: self.passwordField.frame.width - 70 , y: self.passwordField.frame.height - 20 , width: 50, height: 20))

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