Video recording is not recorded correctly when wido-video-recorder used - screen-recording

I am trying to video record a single test case where few steps are executed on android app which runs on emulator and few steps gets executed on desktop chrome browser. When the video gets recorded emulator steps are getting recorded perfectly but the steps executed on chrome browser is not recorded correctly. In the video the screen size of the chrome browser is changing to portrait mode. Can anyone help solve this issue.

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How to play react-native-webview audio while the iPhone is muted?

I'm currently running an Expo project with react-native-webview 9.4.0 installed, and I'm trying to use the WebView to play audio from a local .html file with a custom JS script using the Web Audio API. The audio works fine on the iOS simulator and on an iPhone when not on Silent Mode, but once I turn on Silent Mode it's impossible to get any audio to play.
There seems to have been a couple attempts to fix this issue over the past couple months (https://github.com/react-native-community/react-native-webview/pull/1218) and (https://github.com/react-native-community/react-native-webview/issues/1140), but even with the most recent version of react-native-webview I still can't get the Web Audio to play with the iPhone muted. I've tried various workarounds from StackOverflow without any success either. Does anyone else have this issue or have a workaround to suggest?

Can't play video served from localhost when wifi is off on iOS 10

Is it possible to play video served from local embedded server with WKWebView while offline?
I have a app developed with WKWebView that served from a embedded server.
I am serving local video and use <vidoe src="http://localhost:8102/path/to/video.mp4"></video> to play video.
It was working fine on iOS 9.x. Both online and offline (wifi and data off).
However on iOS 10 it doesn't play the video when wifi is OFF (tried on iPad Pro Wifi and simulator).
The error is MEDIA_ERR_SRC_NOT_SUPPORTED, basically, cannot reach to server. But when it runs on simulator, I can play the video on my desktop Safari.
I also tried UIWebView which behavies the same.
Steps to reproduce on simulator:
Start a local server serve some mp4 file. e.g. http-server
Open ios 10 simulator, load a mp4 file. e.g. http://localhost:8080/1.mp4
Make sure it plays without issue
Disconnect computer from internet (e.g. turn off wifi)
On ios 10 simulator, load the same file.
The video won't load this time
Same steps on ios 9 simulator works without issue.
Is any way to workaround this issue? I tried use file:// url which doesn't work with WKWebView.

Cannot Play Audio in a SCORM Package from Moodle in Safari

We are using Moodle 2.5.4 to launch a SCORM 1.2 package on the iPad 4th gen in Mobile Safari and a Mac to launch it in Safari 7.0.1 and 7.0.6. There is both a video file and an audio file playing at the same time in the course, but on the iPad only the video plays when we launch the course in Moodle. Upon inspection it appears the audio file is being played with an HTML5 audio tag.
We have verified that both the client's old LMS system and SCORM cloud are capable of running this content. We did not alter anything to do with SCORM module launches and the same course runs all audio and video just fine in other browsers.
Is there any way in which we could get this content to play in Moodle the same as it does everywhere else?
Turns out Safari and Mobile Safari don't like playing audio over HTTPS when the server is using a self-signed certificate. Upon testing in an environment with a valid SSL certificate everything worked fine. So in the end this was not a Moodle issue at all.

Adobe AIR dynamic sound and recording delay issue

I'm writing mobile application with Adobe AIR. The application use AIR Microphone API to record sound to file and later replay it.
The problem manifest only on mobile devices, not simulator. Specifically only on iOS devices, android devices seem to work OK.
Sometimes the recorded sound is missing samples. I know this because I use iFunBox to copy the recorded file to another application that replay it. The dropped frame manifest during playback as very fast audio because only part of the samples were recorded.
Sometime the playback is to slow which manifest as very slow audio. I know this because when the recording is fine and the other application play the sound right or when I take a file I recorded in the simulator (which run on my MacBook) and it only play slow on the mobile device.
How can I make sure the sound is good even when the application is a bit busy?
I've built the application as ad-hoc package and install it on iPad using TestFlight and now everything seem to work just fine.
I guess during debug Adobe AIR did not manage to fill the sound buffer fast enough and cause the distortion.

Unable to play m.youtube.com video in BlackBerry simulator

When I try to play video from m.youtube.com I get an error:
an error has occured attempting to play media.
How do I solve this?
Make sure you are running the MDS Simulator (start it before the simulator), otherwise most applications that use networking on the simulator (including the web browser) will not work.
EDIT: as noted below, YouTube mobile uses RTSP which isn't supported in the simulators
Try playing around with different versions of the OS in your emulator. Be aware, however, that Blackberry support for Flash video is virtually nonexistent even on their handsets, so you're bound to run into issues.

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