IOS 15 UIButton right alignment not working - ios

In IOS 15, Even after setting button text alignment to right, it leaves little space after the button title text.
As shown in the following image it leaves the space after the word Test.
How can I remove this space? I want the letter "t" in the text to touch the trailing of the button.
In ios 14 and below it looks like this

This is a little trick or you can do it with UIButton.Configuration, set your button like this:
let myButton: UIButton = {
let b = UIButton()
b.backgroundColor = .white
b.tintColor = .black
b.layer.cornerRadius = 8
b.clipsToBounds = true
b.setTitle(" My button Test", for: .normal) // space in front of string = space fron text and image
b.setTitleColor(.black, for: .normal)
b.titleLabel?.font = .systemFont(ofSize: 17, weight: .regular)
b.contentHorizontalAlignment = .right
b.setImage(UIImage(systemName: "bag"), for: .normal)
b.configuration?.imagePlacement = .leading // use button configuration to add image position
b.translatesAutoresizingMaskIntoConstraints = false
return b
}()
This is UIButton.Configuration style:
let myButton: UIButton = {
var filled = UIButton.Configuration.filled()
filled.title = "My button Test"
filled.buttonSize = .large
filled.baseBackgroundColor = .white
filled.baseForegroundColor = .black
filled.cornerStyle = .medium
filled.image = UIImage(systemName: "bag", withConfiguration: UIImage.SymbolConfiguration(scale: .large))
filled.imagePlacement = .leading
filled.imagePadding = 4
filled.contentInsets = NSDirectionalEdgeInsets(top: 0, leading: 0, bottom: 0, trailing: 0)
let b = UIButton(configuration: filled, primaryAction: nil)
b.contentHorizontalAlignment = .right
b.translatesAutoresizingMaskIntoConstraints = false
return b
}()
in viewDidLoad present button and set constraints:
view.addSubview(myButton)
myButton.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
myButton.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
myButton.heightAnchor.constraint(equalToConstant: 50).isActive = true
myButton.widthAnchor.constraint(equalToConstant: 200).isActive = true
This is the result:

You can try using this with DispatchQueue
button.contentHorizontalAlignment = .left
emailBtn.contentEdgeInsets = UIEdgeInsets(top: 0, left: 10, bottom: 0, right: 0)

try set both:
button.titleEdgeInsets = UIEdgeInsets(top: 0, left: 25, bottom: 0, right: 00)
button.imageEdgeInsets = UIEdgeInsets(top: 0, left: 20, bottom: 0, right: 00)

Related

SetImage() method removes titleLabel for UIButton

My wish is to make centered image(left) and next to it(right) the label.
Without setting an image, there was a perfectly centered titleLabel:
btnWhatsapp.titleLabel?.adjustsFontSizeToFitWidth = true
btnWhatsapp.setTitle("WhatsApp", for: .normal)
Then I added this code to add an image:
btnWhatsapp.setImage(UIImage(named: "phoneIcon"), for: .normal)
btnWhatsapp.imageView?.layer.transform = CATransform3DMakeScale(0.5, 0.6, 0.5)
btnWhatsapp.imageView?.contentMode = .scaleAspectFit
, and this iswhat I got then:
, so the title disappeared.
Maybe the problem is that image uses more space than its actual size(the size shouldnt take more widht and height than the icon size). I saw this when changed images background(should be this much grey color):
btnWhatsapp.imageView?.backgroundColor = .gray
I tried to use the imageEdgeInsets but it is very hard to calculate it to fit perfectly on every iPhone.
This is the Attributes inspector of the button:
You can't set title and image at once by default, nor position them as you describe.
If you need to have a UIButton, I'd recommend to make a UIView (or possibly horizontal UIStackView) with UIImage and UILabel inside, position them with autolayout, then you can add this view to the UIButton as a subview.
let button = UIButton(type: .custom)
button.frame = viewFrame // This is the desired frame of your custom UIView or UIStackView
button.addSubview(customView)
You will be able to position the views easily for all sizes with this approach, but you will probably want to use autolayout in real word app, instead of hardcoded frames.
Example:
override func viewDidLoad() {
super.viewDidLoad()
let image = UIImageView(frame: CGRect(x: 0, y: 0, width: 50, height: 50))
let label = UILabel(frame: CGRect(x: 0, y: 0, width: 50, height: 50))
label.text = "text"
let stack = UIStackView(arrangedSubviews: [image, label])
stack.frame = CGRect(x: 0, y: 0, width: 100, height: 50)
stack.distribution = .fillEqually
let button = UIButton()
button.frame = CGRect(x: 0, y: 0, width: 100, height: 50)
button.addSubview(stack)
view.addSubview(button)
self.view.addSubview(button)
}
Set your button under your controller class like this:
let imageButton: UIButton = {
let b = UIButton(type: .custom)
b.backgroundColor = #colorLiteral(red: 0.3411764801, green: 0.6235294342, blue: 0.1686274558, alpha: 1)
b.layer.cornerRadius = 12
b.clipsToBounds = true
b.translatesAutoresizingMaskIntoConstraints = false
let imageV = UIImageView()
imageV.image = UIImage(named: "yourImage")?.withRenderingMode(.alwaysTemplate)
imageV.tintColor = .white
imageV.contentMode = .scaleAspectFill
imageV.translatesAutoresizingMaskIntoConstraints = false
imageV.widthAnchor.constraint(equalToConstant: 30).isActive = true
let label = UILabel()
label.text = "WhatsApp"
label.textColor = .white
label.font = .systemFont(ofSize: 16, weight: .regular)
let stack = UIStackView(arrangedSubviews: [imageV, label])
stack.distribution = .fill
stack.spacing = 4
stack.axis = .horizontal
stack.translatesAutoresizingMaskIntoConstraints = false
b.addSubview(stack)
stack.heightAnchor.constraint(equalToConstant: 30).isActive = true
stack.widthAnchor.constraint(equalToConstant: 120).isActive = true
stack.centerXAnchor.constraint(equalTo: b.centerXAnchor).isActive = true
stack.centerYAnchor.constraint(equalTo: b.centerYAnchor).isActive = true
return b
}()
Now in viewDidLoad add button and set constraints in your view (in my case on top)
view.addSubview(imageButton)
imageButton.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor, constant: 20).isActive = true
imageButton.heightAnchor.constraint(equalToConstant: 50).isActive = true
imageButton.widthAnchor.constraint(equalToConstant: 200).isActive = true
imageButton.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
This is the result:

Why my UIButton's title is truncated in the middle while using titleEdgeInsets?

Here is my UIButton defined like this:
private var continueButton: AttributedButton = {
let button = AttributedButton()
button.backgroundColor = .systemGreen
button.titleLabel?.font = UIFont.boldSystemFont(ofSize: 18)
button.titleEdgeInsets = UIEdgeInsets(top: 6, left: 20, bottom: 6, right: 20)
button.setTitle("game.continue".localized.uppercased(), for: .normal)
button.setTitleColor(.white, for: .normal)
button.cornerRadius = 10
return button
}()
and it looks like this:
Use contentEdgeInsets property instead of titleEdgeInsets

UIButton Not Responding to Touch Events

Problem
I am trying to do everything programmatically, so I have created this ResultController. For some reason, two of my buttons work but the other three don't work. The program doesn't even notice the touch-up event. I have read many posts on this topic but none of the solutions worked for me.
The two buttons that work are the language button and the swap button, which are embedded in a stack view towards the top of the screen. The 3 buttons that don't work are the soundButton, loopButton, and addFlashcardButton on the result card shown in the image below.
Question
What do I need to do such that these buttons respond to touch events?
Here is the code for this viewController, as well as a picture of the result. I will post the important parts and the whole code for reference. The Buttons are laid out in two functions, setupResultsView() and setupScrollView():
Button Instantiation
var soundButton: UIButton = {
let button = UIButton()
button.setImage(UIImage(systemName: "speaker.3.fill"), for: .normal)
button.backgroundColor = .white
button.tintColor = .black
button.addTarget(self, action: #selector(soundButtonPressed), for: .touchUpInside)
return button
}()
var loopButton: UIButton = {
let button = UIButton()
button.setImage(UIImage(systemName: "repeat"), for: .normal)
button.backgroundColor = .white
button.tintColor = .black
button.addTarget(self, action: #selector(loopButtonPressed), for: .touchUpInside)
return button
}()
var addFlashcardButton: UIButton = {
let button = UIButton(frame: CGRect(x: 0, y: 0, width: 30, height: 30))
button.setImage(UIImage(systemName: "plus"), for: .normal)
button.backgroundColor = K.Colors.purple
button.tintColor = .white
button.roundCorners(cornerRadius: 15)
button.addTarget(self, action: #selector(addFlashcardButtonPressed), for: .touchUpInside)
return button
}()
Selector Functions
#objc func soundButtonPressed() {
print("soundButton")
}
#objc func loopButtonPressed() {
print("loopButton")
}
#objc func addFlashcardButtonPressed() {
print("adding flashcard")
}
Complete Code
import UIKit
class ResultsController: UIViewController {
//MARK: - Info
let cellID = "SoundItOutCell"
//MARK: - Views
var centerTitle: UILabel = {
let label = UILabel(frame: CGRect(x: 10, y: 0, width: 50, height: 40))
label.backgroundColor = K.Colors.purple
label.font = UIFont.boldSystemFont(ofSize: 30)
label.text = "Aura"
label.numberOfLines = 2
label.textColor = .white
label.textAlignment = .center
return label
}()
var languageBarView: UIView = {
let view = UIView()
view.backgroundColor = .white
view.setUnderlineStyle(color: K.Colors.purple)
return view
}()
var langStackView: UIStackView = {
let stackView = UIStackView()
stackView.backgroundColor = .white
stackView.alignment = .center
stackView.distribution = .fillEqually
return stackView
}()
var languageButton: UIButton = {
let button = UIButton()
button.setTitle("Japanese", for: .normal)
button.addTarget(self, action: #selector(languageButtonPressed), for: .touchUpInside)
button.backgroundColor = .white
button.setTitleColor(UIColor.systemBlue, for: .normal)
return button
}()
var swapButton: UIButton = {
let button = UIButton()
button.setImage(UIImage(systemName: "repeat"), for: .normal)
button.addTarget(self, action: #selector(swapButtonPressed), for: .touchUpInside)
button.tintColor = .black
button.backgroundColor = .white
return button
}()
var englishLabel: UILabel = {
let label = UILabel()
label.text = "English"
label.textColor = .black
label.backgroundColor = .white
label.textAlignment = .center
return label
}()
var textViewBackgroundView = UIView()
var textView: UITextView = {
let textView = UITextView()
textView.returnKeyType = .search
textView.text = "Enter text"
textView.textColor = .lightGray
textView.font = .systemFont(ofSize: 20)
textView.textContainerInset = UIEdgeInsets(top: 10, left: 10, bottom: 10, right: 50)
return textView
}()
var cancelButton: UIButton = {
let button = UIButton()
button.setImage(UIImage(systemName: "multiply"), for: .normal)
button.backgroundColor = .white
button.tintColor = .black
button.addTarget(self, action: #selector(cancelButtonPressed), for: .touchUpInside)
button.isHidden = true
return button
}()
var scrollView: UIScrollView = {
let scrollView = UIScrollView()
scrollView.backgroundColor = K.Colors.lightGrey
return scrollView
}()
var contentView: UIView = {
let view = UIView()
view.backgroundColor = K.Colors.lightGrey
return view
}()
var resultCardView: UIView = {
let view = UIView()
view.backgroundColor = .white
view.roundCorners(cornerRadius: 10)
return view
}()
var topLabel = UILabel()
var bottomLabel = UILabel()
var soundButton: UIButton = {
let button = UIButton()
button.setImage(UIImage(systemName: "speaker.3.fill"), for: .normal)
button.backgroundColor = .white
button.tintColor = .black
button.addTarget(self, action: #selector(soundButtonPressed), for: .touchUpInside)
return button
}()
var loopButton: UIButton = {
let button = UIButton()
button.setImage(UIImage(systemName: "repeat"), for: .normal)
button.backgroundColor = .white
button.tintColor = .black
button.addTarget(self, action: #selector(loopButtonPressed), for: .touchUpInside)
return button
}()
var lineDividerView: UIView = {
let view = UIView()
view.backgroundColor = K.Colors.purple
return view
}()
var addFlashcardButton: UIButton = {
let button = UIButton(frame: CGRect(x: 0, y: 0, width: 30, height: 30))
button.setImage(UIImage(systemName: "plus"), for: .normal)
button.backgroundColor = K.Colors.purple
button.tintColor = .white
button.roundCorners(cornerRadius: 15)
button.addTarget(self, action: #selector(addFlashcardButtonPressed), for: .touchUpInside)
return button
}()
// Background Views
let resultBackgroundView = UIView ()
let addFlashcardBackgroundView = UIView()
//MARK: - Class Functions
override func viewDidLoad() {
super.viewDidLoad()
setupView()
view.backgroundColor = K.Colors.lightGrey
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
setupShadows()
}
}
extension ResultsController {
//MARK:- View Setup Functions
func setupView() {
self.setupToHideKeyboardOnTapOnView()
setupNavBar()
setupLanguageSelectionView()
setupTextView()
setupScrollView()
}
func setupShadows() {
textViewBackgroundView.setShadow(color: UIColor.black, opacity: 0.3, offset: .init(width: 0, height: 3), radius: 2)
resultBackgroundView.setShadow(color: .black, opacity: 0.3, offset: CGSize(width: 5, height: 5), radius: 2, cornerRadius: 10)
addFlashcardBackgroundView.setShadow(color: .black, opacity: 0.5, offset: CGSize(width: 2, height: 2), radius: 2, cornerRadius: 15)
}
func setupNavBar() {
// Add Center Title
self.navigationItem.titleView = centerTitle
// Add userbutton
self.navigationItem.rightBarButtonItem = UIBarButtonItem(image: UIImage(systemName: "person"),
style: .plain,
target: self,
action: #selector(profileButtonTapped))
// Make bar color purple, and buttons white
self.navigationController?.navigationBar.tintColor = .white
self.navigationController?.navigationBar.barTintColor = K.Colors.purple
}
func setupLanguageSelectionView() {
// Add Language Bar View
view.addSubview(languageBarView)
languageBarView.anchor(top: view.safeAreaLayoutGuide.topAnchor,
bottom: nil, leading: view.leadingAnchor,
trailing: view.trailingAnchor,
height: 60,
width: nil)
// Add Stack View
languageBarView.addSubview(langStackView)
langStackView.anchor(top: languageBarView.topAnchor,
bottom: languageBarView.bottomAnchor,
leading: languageBarView.leadingAnchor,
trailing: languageBarView.trailingAnchor,
height: nil,
width: nil,
padding: UIEdgeInsets(top: 0, left: 0, bottom: -2, right: 0))
// Add Language Button
langStackView.addArrangedSubview(languageButton)
// Add Swap Button
langStackView.addArrangedSubview(swapButton)
// Add English Label
langStackView.addArrangedSubview(englishLabel)
}
func setupTextView() {
// Add View
view.addSubview(textViewBackgroundView)
textViewBackgroundView.anchor(top: langStackView.bottomAnchor,
bottom: nil,
leading: view.leadingAnchor,
trailing: view.trailingAnchor,
height: 60,
width: nil,
padding: UIEdgeInsets(top: 2, left: 0, bottom: 0, right: 0))
// Add TextView
textView.delegate = self
view.addSubview(textView)
textView.anchor(top: textViewBackgroundView.topAnchor,
bottom: textViewBackgroundView.bottomAnchor,
leading: textViewBackgroundView.leadingAnchor,
trailing: textViewBackgroundView.trailingAnchor,
height: nil,
width: nil,
padding: UIEdgeInsets(top: 0, left: 0, bottom: 0, right: 0))
// Add X Button
view.addSubview(cancelButton)
cancelButton.anchor(top: textView.topAnchor,
bottom: nil,
leading: nil,
trailing: textView.trailingAnchor,
height: 40,
width: 40,
padding: UIEdgeInsets(top: 0, left: 0, bottom: 0, right: 0))
}
func setupScrollView() {
// Add scroll view and content view
view.addSubview(scrollView)
view.sendSubviewToBack(scrollView)
scrollView.addSubview(contentView)
// Anchor Scroll View
scrollView.anchorXCenter(top: textView.topAnchor,
bottom: view.safeAreaLayoutGuide.bottomAnchor,
centerAnchor: view.centerXAnchor,
width: view.widthAnchor,
height: nil)
// Anchor Content View
contentView.anchorXCenter(top: scrollView.topAnchor,
bottom: scrollView.bottomAnchor,
centerAnchor: scrollView.centerXAnchor,
width: scrollView.widthAnchor,
height: nil)
// Setup Results Background
contentView.addSubview(resultBackgroundView)
resultBackgroundView.anchorXCenter(top: contentView.topAnchor,
bottom: nil,
centerAnchor: contentView.centerXAnchor,
width: contentView.widthAnchor,
height: nil,
padding: UIEdgeInsets(top: 90, left: 0, bottom: 0, right: 0),
widthOffset: -40)
// Setup Results Card
resultBackgroundView.addSubview(resultCardView)
resultCardView.anchorXCenter(top: resultBackgroundView.topAnchor,
bottom: resultBackgroundView.bottomAnchor,
centerAnchor: resultBackgroundView.centerXAnchor,
width: resultBackgroundView.widthAnchor,
height: nil)
setupResultsView(resultCardView)
}
func setupResultsView(_ resultCardView: UIView) {
let searchInput = "Hello"
let searchOutput = "Yo what's up dog congratulations"
// Configure Top Label
topLabel.attributedText = NSAttributedString(string: searchInput)
topLabel.configureBasedOnInput()
// Configure Bottom Label
bottomLabel.attributedText = NSAttributedString(string: searchOutput)
bottomLabel.configureBasedOnInput()
// Add Flashcard Button to its Background View
addFlashcardBackgroundView.addSubview(addFlashcardButton)
addFlashcardButton.anchor(top: addFlashcardBackgroundView.topAnchor,
bottom: addFlashcardBackgroundView.bottomAnchor,
leading: addFlashcardBackgroundView.leadingAnchor,
trailing: addFlashcardBackgroundView.trailingAnchor,
height: nil,
width: nil)
// Add subviews to Result Card
resultCardView.addSubview(topLabel)
resultCardView.addSubview(bottomLabel)
resultCardView.addSubview(soundButton)
resultCardView.addSubview(loopButton)
resultCardView.addSubview(lineDividerView)
resultCardView.addSubview(addFlashcardBackgroundView)
// Autolayout Constraints For Result Card Subviews
topLabel.translatesAutoresizingMaskIntoConstraints = false
topLabel.topAnchor.constraint(equalTo: resultCardView.topAnchor, constant: 10).isActive = true
topLabel.centerXAnchor.constraint(equalTo: resultCardView.centerXAnchor, constant: 0).isActive = true
topLabel.leadingAnchor.constraint(greaterThanOrEqualTo: resultCardView.leadingAnchor, constant: 10).isActive = true
topLabel.trailingAnchor.constraint(lessThanOrEqualTo: resultCardView.trailingAnchor, constant: -10).isActive = true
lineDividerView.anchor(top: topLabel.bottomAnchor,
bottom: nil, leading: resultCardView.leadingAnchor,
trailing: resultCardView.trailingAnchor,
height: 1,
width: nil,
padding: UIEdgeInsets(top: 10, left: 0, bottom: 0, right: 0))
loopButton.anchor(top: lineDividerView.bottomAnchor,
bottom: nil,
leading: nil,
trailing: resultCardView.trailingAnchor,
height: nil,
width: nil,
padding: UIEdgeInsets(top: 10, left: 0, bottom: 0, right: -10))
soundButton.anchor(top: lineDividerView.bottomAnchor,
bottom: nil,
leading: nil,
trailing: loopButton.leadingAnchor,
height: nil,
width: nil,
padding: UIEdgeInsets(top: 10, left: 0, bottom: 0, right: -10))
bottomLabel.translatesAutoresizingMaskIntoConstraints = false
bottomLabel.topAnchor.constraint(equalTo: soundButton.bottomAnchor, constant: 10).isActive = true
bottomLabel.centerXAnchor.constraint(equalTo: resultCardView.centerXAnchor, constant: 0).isActive = true
bottomLabel.leadingAnchor.constraint(greaterThanOrEqualTo: resultCardView.leadingAnchor, constant: 10).isActive = true
bottomLabel.trailingAnchor.constraint(lessThanOrEqualTo: resultCardView.trailingAnchor, constant: -10).isActive = true
addFlashcardBackgroundView.anchor(top: bottomLabel.bottomAnchor,
bottom: resultCardView.bottomAnchor,
leading: nil,
trailing: resultCardView.trailingAnchor,
height: 30,
width: 30,
padding: UIEdgeInsets(top: 10, left: 0, bottom: -10, right: -10))
}
//MARK:- Selector Functions
#objc func profileButtonTapped() {
print(0)
}
#objc func languageButtonPressed() {
print(1)
}
#objc func swapButtonPressed() {
print(2)
}
#objc func cancelButtonPressed() {
textView.text = ""
textView.textColor = .lightGray
textView.text = "Enter text"
cancelButton.isHidden = true
}
#objc func soundButtonPressed() {
print("soundButton")
}
#objc func loopButtonPressed() {
print("loopButton")
}
#objc func addFlashcardButtonPressed() {
print("adding flashcard")
}
}
Output: Circled Buttons are ones that don't work

Text and Image inside UIButton

I am stuck in UIButton. I want to add to UIButton text and then next to text add an image, like this:
I want to center it.
when I type this:
let button = UIButton(type: .custom)
button.translatesAutoresizingMaskIntoConstraints = false
button.setTitle("Přidat za: \(priceForCategory)", for: .normal)
button.setImage(UIImage(named: "Coin"), for: .normal)
button.imageEdgeInsets = UIEdgeInsets(top: 6, left: -100, bottom: 6, right: 6)
button.titleLabel?.textAlignment = .right
button.alignImageRight()
button.imageView?.contentMode = .scaleAspectFit
button.backgroundColor = UIColor.custom.orange
button.addTarget(self, action: #selector(handleAddCategory), for: .touchUpInside)
button.tintColor = .white
button.titleLabel?.font = UIFont(name: ".SFUIText-Bold", size: 20)
It shows me:
My height breaks and still it doesn't work.
button.alignImageRight()
Means
func alignImageRight() {
if UIApplication.shared.userInterfaceLayoutDirection == .leftToRight {
semanticContentAttribute = .forceRightToLeft
}
else {
semanticContentAttribute = .forceLeftToRight
}
}
Thanks for every answer.
Create func for adding UIButton
func addRoundedButton() {
let button = UIButton(type: .custom)
button.translatesAutoresizingMaskIntoConstraints = false
button.setTitle("Add for: 100", for: .normal)
button.setImage(UIImage(named: "Coin"), for: .normal)
button.alignImageRight()
//Add this line for rounded corner
button.layer.cornerRadius = 20 // set cornerRadius = height/2
button.backgroundColor = UIColor.orange
button.tintColor = .white
button.titleLabel?.font = UIFont(name: ".SFUIText-Bold", size: 20)
view.addSubview(button)
[button.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor, constant: -15),
button.centerXAnchor.constraint(equalTo: view.centerXAnchor),
button.heightAnchor.constraint(equalToConstant: 40),
button.widthAnchor.constraint(equalToConstant: 300)].forEach{ $0.isActive = true }
}
Create extension for UIButton (as you already created). but add UIEdgeInsets in extension.
extension UIButton {
func alignImageRight() {
if UIApplication.shared.userInterfaceLayoutDirection == .leftToRight {
semanticContentAttribute = .forceRightToLeft
imageEdgeInsets = UIEdgeInsets(top: 0, left: 15, bottom: 0, right: 0)
} else {
semanticContentAttribute = .forceLeftToRight
imageEdgeInsets = UIEdgeInsets(top: 0, left: 0, bottom: 0, right: 15)
}
}
}
Output
TIP
For auto adjust width depend on Text and Image, use this extension

UIButton titleLabel text bottom to its frame

How can i display the UIButton titleLabel text to bottom of its frame. Currently i am using the UIEdge top margin and setting the negative UIButton image width, result is not as expected. i also want to place the image center to its frame.
`
let leftButton: UIButton = {
let button = UIButton()
button.layer.borderWidth = 2
button.layer.borderColor = UIColor.ublGray1().cgColor
button.setImage(UIImage.init(named: leftButtonImage)?.withRenderingMode(.alwaysTemplate), for: .normal)
button.tintColor = UIColor.cerulean()
button.layer.masksToBounds = false
button.layer.cornerRadius = 37
button.translatesAutoresizingMaskIntoConstraints = false
button.setTitle(leftButtonTitle, for: .normal)
button.titleEdgeInsets = UIEdgeInsets(top: 110, left: -26, bottom: 0, right: 0)[![enter image description here][1]][1]
button.imageEdgeInsets = UIEdgeInsets(top: 0, left: 10, bottom: 0, right: 0)
button.setTitleColor(UIColor.charcoalGrey(), for: .normal)
button.titleLabel?.font = UIFont.aspiraMedium(size: 16)
return button
}()
`
You can try something like this.
How about setting "Title Insets" - bottom - to a negative number? It works.
But if you want it to stick to the bottom of the frame, it won't work, so... how about this:
bt.titleEdgeInsets.top = (bt.imageView?.safeAreaInsets.bottom)!
or bt.titleEdgeInsets.top = (bt.imageView?.alignmentRectInsets.bottom)!

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