Github desktop does not start any more - github-desktop

in the last days github desktop started alright.
but doday it does not work any more...
most tries the window won´t open and sometimes an empty white window appears
I use Windows 11 but i cannot find out the version number from github desktop because it does not start.
it throws errors in the log:
2022-04-12T19:44:07.014Z - info: [main] Received possible protocol arguments: 2
2022-04-12T19:44:07.015Z - error: [main] Malformed launch arguments received: C:\ProgramData\maxi_\GitHubDesktop\app-2.9.11\GitHubDesktop.exe,--squirrel-firstrun
2022-04-12T19:44:07.027Z - info: [main] Received possible protocol arguments: 3
2022-04-12T19:44:07.027Z - error: [main] Malformed launch arguments received: C:\Users\maxi_\AppData\Local\GitHubDesktop\app-2.9.11\GitHubDesktop.exe,--squirrel-firstrun,--allow-file-access-from-files
2022-04-12T19:44:07.485Z - error: [ui] PullRequestCoordinator: Error loading repositories
2022-04-12T19:44:07.864Z - info: [ui] Subscribed 'Drachenbauer' to Alive channel
2022-04-12T19:45:10.098Z - info: [main] Received possible protocol arguments: 2
2022-04-12T19:45:10.099Z - error: [main] Malformed launch arguments received: C:\Users\maxi_\AppData\Local\GitHubDesktop\app-2.9.11\GitHubDesktop.exe,--squirrel-firstrun
2022-04-12T19:45:10.413Z - error: [ui] PullRequestCoordinator: Error loading repositories
2022-04-12T19:45:10.806Z - info: [ui] Subscribed 'Drachenbauer' to Alive channel
2022-04-12T19:47:08.281Z - info: [main] Received possible protocol arguments: 2
2022-04-12T19:47:08.282Z - error: [main] Malformed launch arguments received: C:\Users\maxi_\AppData\Local\GitHubDesktop\app-2.9.11\GitHubDesktop.exe,--allow-file-access-from-files
my actual repositories are games, that i work on in godot.
https://github.com/Drachenbauer/Sokoban
https://github.com/Drachenbauer/3D-Sokoban
what is wrong here?
What can i do?

Open the github from this url
C:\Users\{username}\AppData\Local\GitHubDesktop\bin\github.bat

this morning I had the same issue and I couldn't make it run, I downloaded again the githubdesktopsetup-x64.exe from the original site, ran it, and now it works again somehow.
I noticed the folder in appdata/local/githubdesktop now only has a folder for the 2.9.14 app instead of like 3-4 folders for other older versions

I realize this post was made a while back, but here's what worked for me if it's still relevant:
Delete GitHub Desktop files from two locations:
Users/-your user name-/AppData/Local and
Users/-your user name-/AppData/Roaming.
Then, remove the program via Control Panel so all the residual files can be deleted.
Then, find the install file for version 2.9.5 from the web. Installing that version worked for me. I hope it works for you as well.

Related

Google tag manger for ios not loading container

I am trying to add google tag manager in my xcode project which will track firebase events in ios.
I've created a tag container and added in my project. (In Project directory > Supporting files)
in appdelegate file , code for opening the container:
[TAGContainerOpener openContainerWithId:#"GTM-TH3QM6P" // Update with your Container ID.
tagManager:self.tagManager
openType:kTAGOpenTypePreferFresh
timeout:&timeout
notifier:self];
When I run , getting:
GoogleTagManager verbose: Loading default container from GTM-TH3QM6P
GoogleTagManager warning: Error reading resource from binary container file: Last tag: 116 should be 124
GoogleTagManager debug: Resource not on disk
GoogleTagManager verbose: scheduleTask: containerId=GTM-TH3QM6P delay=0.000000
GoogleTagManager warning: Error when loading resources from url: https://www.googletagmanager.com/r?id=GTM-TH3QM6P&v=i107577340 status code = 403
Whats the error here. Its saying: "Last tag: 116 should be 124" and https://www.googletagmanager.com/r?id=GTM-TH3QM6P&v=i107577340 link is not working, what should I change actually.
I have tried adding container binary as "GTM-XXXXXXX.json" also, but can't load that also.
Any help would be appreciated.
Thanks.

VS 2015 Cordova RemoteBuild on Mac Failed

I am trying to build an IOS app with the new VS 2015 cordova addon. I have followed the insturctions on MSDN to install Remote build on my Mac, which seems to work ok.
however, when i tried to build a cordova app from VS 2015 on my PC, i m getting errors, which doesnt give me much info
these are error messages i got from my VS:
Error /Users/[user]/.taco_home/remote-builds/taco-remote/builds/487/cordovaApp/platforms/ios/cordova/build Command failed with exit code 2: {1} D:\[path]\myproject\Error 1
the task runner output in VS:
> cmd.exe /c gulp -b "[project path]" --color --gulpfile "[path]\Gulpfile.js" index
[16:11:19] Starting 'copy-html'...
[16:11:19] Finished 'copy-html' after 4.28 ms
[16:11:21] Using gulpfile
[path]Gulpfile.js
[16:11:21] Starting 'index'...
[16:11:21] Finished 'index' after 9.22 ms
Process terminated with code 0.
and this is what i got from my Mac:
New build request submitted:
/build/tasks?command=build&vcordova=5.1.1&cfg=debug&options=--device&loglevel=warn
{ 'accept-language': 'en-US',
host: '[host]:3000',
connection: 'close',
'transfer-encoding': 'chunked' }
Build will be executed under: /Users/[user]/.taco_home/remote-builds/taco-remote/builds/517
Saving build request payload to : /Users/[user]/.taco_home/remote-builds/taco-remote/builds/517
Saved upload to /Users/[user]/.taco_home/remote-builds/taco-remote/builds/517/upload_517.tgz
POST /cordova/build/tasks?command=build&vcordova=5.1.1&cfg=debug&options=--device&loglevel=warn 202 10663.718 ms - 664
GET /cordova/build/tasks/517 200 0.723 ms - 664
GET /cordova/build/tasks/517 200 2.269 ms - 664
GET /cordova/build/tasks/517 200 1.114 ms - 664
Extracted app contents from uploaded build request to /Users/[user]/.taco_home/remote-builds/taco-remote/builds/517/cordovaApp. Requesting build.
Taking 517 as current build
GET /cordova/build/tasks/517 200 1.320 ms - 11505
GET /cordova/build/tasks/517 200 0.969 ms - 11512
Done with currentBuild. Checking for next build in queue.
GET /cordova/build/tasks/517 200 0.914 ms - 11770
GET /cordova/build/tasks/517/log 200 2.129 ms - -
now from observation, the VS build window shows the failed error message when the MAC terminal windows was displaying "Done with currentBuild. Checking for next build in queue."
I am new to MAC and IOS, so i dont know where to start fixing this problem. Did anyone have this kind of problem before?
thanks a lot in advance
How are you running remotebuild on the mac side? i.e have you got --secure true or false?
Can you post your cordova settings from visual studio?
is there anything in that error file it refers to?
what version of xcode are you using?
Some times while remote building in VS you see errors or warnings but actually it's not that important .
You can just ignore it and open your xcode project in mac_user_name/remote_builds
Additionally check for plugins if they are match to ios platform or not .

Error occurs in jenkins build of unity

Machine:Mac
UnityVer:4.6.2
error of the following will appear when you have made a jenkins build of unity.
----- Total AssetImport time: 6.818127s, AssetImport time: 6.808909s, Asset hashing: 0.005416s [60.9 KB, 10.972655 mb/s]
Platform assembly: /Applications/Unity4.6.2/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.Data.dll (this message is harmless)
System memory in use before: 71.7 MB.
Unloading 137 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
System memory in use after: 66.8 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6940.
Total: 18.863014 ms (FindLiveObjects: 0.248059 ms CreateObjectMapping: 0.096515 ms MarkObjects: 1.745080 ms DeleteObjects: 0.012070 ms)
Scripts have compiler errors.
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Utilities/Argv.cpp Line: 127)
Aborting batchmode due to failure:
Scripts have compiler errors.
Thread 'UnityLookForNewInputDevices' is still running!
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Threads/Thread.cpp Line: 68)
Thread was not cleaned up!
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Threads/Posix/PlatformThread.cpp Line: 45)
FATAL: Unity3d command line execution failed with status 1
Build step 'Invoke Unity3d Editor' marked build as failure
FTP: Current build result is [FAILURE], not going to run.
Finished: FAILURE
Try search "error" in Jenkins console output. It's very easy to overlook what actually causing build fail. The error show in the bottom of console output is the result. The useful information is where all warnings and errors are shown like you normally see in IDE like visual studio. I spend a whole afternoon found out I should always use Control + F instead of my eyes to search through things like Jenkins console output.
The output shows you the problem: you have script errors. Until you fix your script errors, you won't be able to build.
You haven't included the script errors, so no-one can give you any more info. When you fix them, you'll probably find that it's nothing to do with Jenkins, and the question title is unrelated.
Usual causes of this:
You have some editor scripts in you project
You forgot to put #if guards around editor scripts and/or external scripts
You forgot to copy/paste one of your 3rd party libraries or plugins onto the machine where you're doign the build - and it's not in source control already (where it should be).

grails -version FATAL ERROR in native method

I'm trying to get grails version, but getting error all the time. OS: windows server 2012 and windows 8. I suspect that the port is busy, and I can't release it - need another exit from situation
So, I'm doing something like this in command line:
{PATH_TO_/bin/grails.bat} -version
The result is:
FATAL ERROR in native method: JDWP No transports initialized, jvmtiError=AGENT_ERROR_TRANSPORT_INIT(197)
ERROR: transport error 202: bind failed: Address already in use
ERROR: JDWP Transport dt_socket failed to initialize, TRANSPORT_INIT(510)
JDWP exit error AGENT_ERROR_TRANSPORT_INIT(197): No transports initialized [../../../src/share/back/debugInit.c:750]
So.. what can I do with it?
Thanks.
To resolve problem I've just set JAVA_OPTS
with
-Xrunjdwp:transport=dt_shmem,server=y,suspend=n
Documentation link

Error in installing the blackberry enterprise service 10 trial version

I am trying to install the BES 10(Blackberry enterprise service 10) in windows 7 os . I am stuck in SRP configuration. It Caught stuck in finalize initialization with the following error. Any idea to resolve them.
**<#01>[10000] (07/02 13:54:19.638):{0xDF8} CWebRequestWrapper::SubmitData: WinHttpQueryHeaders failing. Error code: 0. Status code: 405.
<#01>[10000] (07/02 13:54:19.638):{0xDF8} CRestApiWrapper::SetCertificateAttributes error sending data, result is [486003]
<#01>[10000] (07/02 13:54:19.638):{0xDF8} CDataContainer::DoApplyImpl: UbitexxCoreDataCon failed to apply. Result: 486023.
<#01>[10000] (07/02 13:54:19.638):{0xDF8} [CUbitexxCoreDataCon::Apply]: Failed to apply 'configuration.core.url.primary1' parameter.
<#02>[20000] (07/02 13:54:19.638):{0xDF8} CInstallStepSeq::PreApplyProcess: Errors encountered while applying Core Module. Core module may not be operational.**

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