Lua Roblox gui scripting format - lua

I've been trying to follow this youtube tutorial about a Sliding Door.
https://www.youtube.com/watch?v=8ZpD8t8kQC8&ab_channel=Terra
I followed all of the tutorial but the Door still doesn't open.
Here is the script:
animator = require(script.Parent.MainDoor.Animator)
script.Parent.Button.ClickDetector.MouseClick:Connect(function()
script.Parent.Button.CLickDetector.MaxActivationDistance = 0
wait(1)
script.Parent.MainDoor.Open:Play()
wait(0.1)
animator.DoorOpen:Play()
end)
Can someone please help me. Thanks.

Are there any errors in the output? Go to View > Output, to enable the window
I believe there might be a spelling error on line 4 'CLickDetector'. The l was not capital on line 3 so that might be throwing you an error since names are case-sensitive.
script.Parent.Button.CLickDetector.MaxActivationDistance = 0
Hope it helped!
In response to:
main door is not a valid member of model workspace.sliding door
Make sure that the main door is underneath the SlidingDoor model, and not outside it.
Paste this in the command bar(View > Command Bar), to find out what the parent is:
for _,v in ipairs(workspace:GetDescendants()) do
if string.lower(v.Name) == "maindoor" then
print("Found main door, parent is: " .. tostring(v.Parent))
end
end
The result will be shown in the output.

Related

Can someone help me fix my roblox Lua scripting?

I made a zombie script with waves but then I got an error called "attempted to index nil with humanoid" so when I load it in my game I type in /console and the error keeps popping up, at first I thought my game had a virus but I fixed them all and there's still this error can someone help me even my friend can't help me. Thanks!
I have tried using various tools, asked my friends and also hired a Roblox Scripter for $1, but they couldn't fix it.
Here's my script for reference:
local spawns = script.Parent
local spawn_time = 10
while true do
wait(spawn_time)
for _,spwn in pairs(spawns:GetChildren()) do
if spwn:IsA('BasePart') then
local zombieCopy = game.ReplicatedStorage['Drooling Zombie']:Clone()
zombieCopy.Parent.HumanoidRootPart.CFrame = CFrame.new(spwn.Postiion + Vector3.new(0,3,0))
end
end
end
Any help would be greatly appreciated!
For those asking for what my idea is heres youtube link:
https://www.youtube.com/watch?v=klHXlim9Yuw
From what I understand, you are attempting to spawn a zombie model on the player when they spawn? Could you please also clarify where your script is, and what error you receive when you play the game and run the script? If anything is wrong in my response, please modify it accordingly or comment on what I have done wrong considering I haven't tested this script yet. From the script you have provided me, here's a somewhat better version of your script:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local spawn = script.Parent
local duration = 10
local function summonZombie()
for _, spawn in pairs(spawn:GetChildren()) do
local zombieCopy = ReplicatedStorage['Drooling Zombie']:Clone()
zombieCopy.Parent.HumanoidRootPart.CFrame = CFrame.new(spawn.Position + Vector3.new(0,3,0))
end
end
while true do task.wait(duration) summonZombie() end
May I mention, there is a typo on the zombieCopy line, so that's something to point out. Please ensure you check your script for any silly mistakes like that before posting to SO.
One last thing, never use game.[Service] for calling in-game services like Workspace or Players. Instead use:
local Workspace = game:GetService("Workspace")
... not:
local Workspace = game.Workspace
Edit: sorry, I forgot to close the for statement.
I have updated the code above accordingly, thanks for the report.

Can't fix this script

I have an issue with my script. I think it something to do with the "end" but I do not really know how to solve it.
All you did wrong is get the code in the wrong order! Oh and you you need to add a bracket on to the end) Just do it like this:
game.Players.PlayerAdded:Connect(function(player)
if player.Name == 'MateoGaming_YT' then
player.CharacterAdded:Connect(function(char)
local trail = game.ServerStorage.Trail:Clone()
trail.Parent = char.Head
--And all the rest of the trail bit
end)
end)
end)
If you need anymore help, feel free to ask!
Piggybacking off of Vigus Widdicombe-Gasson's answer. It looks like you corrected your script before taking the screenshot of your code.
The error that shows up in red in the Output window tells you how to figure out what's wrong here.
ServerScriptService.Script:14: ')' Expected (to close '(' at line 3) near <eof>
This error says that in ServerScriptService, there is a Script that threw an error on line 14.
This error is ')' Expected near <eof>. This means that a closing parenthesis was expected somewhere, but the script made it to the end of the file before it found it. Additionally, it tells us that the opening to this parenthesis was located on line 3.
So all you need to do to fix this is add a ) in the right place. Your code indenting makes it hard to see where the error is, but it should go after one of your end) statements.
I'll retype your code here for clarity :
game.Players.PlayerAdded:Connect(function(player)
if player.name == 'MateoGaming_YT' then
player.CharacterAdded:Connect(function(char) -- << this line needed a close parenthesis
-- be careful how you indent here, try to keep everything in the correct tab
local attachment0 = Instance.new("Attachement", char.Head)
local attachment1 = Instance.new("Attachement", char.HumanoidRootPart)
local trail = game.ServerStorage.Trail:Clone()
trail.Parent = char.Head
trail.Attachment0 = attachment0
trail.Attachment1 = attachment1
end) -- end player.CharacterAdded
end -- end if
end) -- end game.Players.PlayerAdded

Roblox Studio - Warning/Error when i try to sell the "snow" in my backpack

As you can see on the picture below I can't sell what I have in my backpack when I enter the circle. I get this error/warning and I can't figure out what the problem is. I have found out that the problem happens on line 5: player:WaitForChild
The Error/Warning on line 5: Infinite yield possible on Players.asbjornbonde.PlayerGui:WaitForChild("Stats")
Here is the picture:
Here is my code:
script.Parent.Touched:connect(function(Hit)
local player = game.Players:FindFirstChild(Hit.Parent.Name)
if player then
local leaderstats = player:FindFirstChild("leaderstats")
local PlayerGui = player:WaitForChild("PlayerGui"):WaitForChild("Stats").Backpack
if leaderstats and PlayerGui then
local Cash = leaderstats:FindFirstChild("Cash")
local snow = PlayerGui:FindFirstChild("snow")
if Cash and snow then
if snow.Value <= 0 then
else
Cash.Value = Cash.Value + 2 * snow.Value
snow.Value = 0
script.Parent.DigSound:Play()
script.Disabled = true
wait(0.1)
script.Disabled = false
end
end
end
end
end)
I have used many hours on trying to fix this problem but i really can't. I would appreciate help.
Infinite yield possible on is a warning in Roblox Studio that means there is a possibility that your script could be stuck on that line waiting forever if object it is waiting on doesn't exist and is never created.
As the only WaitForChild that is causing an error is two WaitForChild's joined together I'm guessing the script doesn't like you doing that.
First Solution
If you were to split both WaitForChild's into two different variables it shouldn't give you the error however this is creating another variable for no real reason so I would go for the second solution.
Second Solution
As the player has loaded in and touched the part it's safe to assume the GUI has loaded for them so you can change your WaitForChild to FindFirstChild if you still want to check you didn't get a nil or you can reference it normally: player.PlayerGui.Stats.Backpack
Hope this helps.
Think of WaitForChild() as a loop. It is constantly executing in the background, as fast as the Lua engine can execute it. Wouldn't recommend using this or any sort of un controlled loop in Roblox Lua as the engine doesn't handle it very well.
If this is a server script with a filtering enabled game, the issue is that the server cannot access existing members of PlayerGui. To work around this, you either need to run this code on the client (with the necessary changes), or you'll need to make use of a remote event!

bad argument #3 to 'Value' (string expected, got Object) - How do I fix this?

I have looked at a number of other questions and their answers but I still don't seem to be able to fix this error message. I am writing a script which allows one player to change the face of another player. Due to the new ROBLOX update it is FE compatible therefore I will put both the Local Script and Server Script below even though the error is in the Server Script.
Local Script:
plr = script.Parent.Parent.Parent.NameInput.Text
script.Parent.MouseButton1Click:Connect(function()
script.Parent.RemoteEvent:FireServer(plr)
end)
Server Script:
faceid = script.Parent.FaceID.Value
script.Parent.RemoteEvent.OnServerEvent:Connect(function(plr)
script.Parent.PName.Value = plr
local plrname = script.Parent.PName.Value
print (plrname)
game.Players[script.Parent.PName.Value].Character.Face.Texture = faceid
end)
Hierarchy:
This is the image of the hierarch of the GUI I am creating
Error Message: This is the image of the error I am receiving when I press the 'Test Face' button which is named 'One' in the explorer.
The server script is a bit messy as I have tried a few different ways to get around this error so if you think I could change anything or add/remove anything I would appreciate feedback on that. However, the main issue currently is the error I am getting on Line 4. There was also a previous error on Line 7 which said 'bad argument #2 to '?' (string expected, got Object)', but I would like to solve this issue first. Help with the scripts in general would be appreciated if deemed necessary by the people who attempt to help me.
Thank you in advance,
Rohan
Instead of using, plr you should get the name of the plr by using plr.Name.This way, you'll be telling the system the name of the player instead of getting the object.
faceid = script.Parent.FaceID.Value
script.Parent.RemoteEvent.OnServerEvent:Connect(function(plr)
script.Parent.PName.Value = plr.Name -- edit was here
local plrname = script.Parent.PName.Value
print (plrname)
game.Players[script.Parent.PName.Value].Character.Face.Texture = faceid
end)

Lua will not accept user input when using io.read() [using Touch Lua iOS application]

I'm attempting to program a Simon Says game in Lua, using the Touch Lua application by Hawwash-Soft for iOS 7+. I'm using the iPhone version on an iPad Mini.
My problem is that near the end of my code, I have an io.read() thing that won't accept user input. If I attempt to type anything, it simply doesn't show up. The program is stuck there until I stop it.
Here's the code:
clear()
local file=io.open('Simon Says Memory.lua','w')
file:write()
file:close()
print('Hello World!')
sleep(2000)
clear()
repeat
num=math.random(4)
color='t'
wait=1000
if num==1 then color='red '
elseif num==2 then color='green '
elseif num==3 then color='yellow '
elseif num==4 then color='blue '
end
local file=io.open('Simon Says Memory.lua','a+')
file:write(color)
file:close()
local file=io.open('Simon Says Memory.lua','r')
colors=file:read("*a")
file:close()
print(colors)
sleep(wait)
clear()
wait=wait+1
colorsin=io.read()
until colorsin~=colors
print('Game Over!')
Here's what generally outputs when I run the program. I'll use red for the random color. I'll put notes, for example if the screen is cleared, in []s.
Hello world!
[waits 2 seconds]
[screen clears]
red
[waits 1 second]
[clears]
[cursor appears]
I am unable to type anything with the cursor, no matter how many virtual keys I press. My typing simply doesn't show up.
Thanks in advance.
Edit: I worked out where io.read() starts getting stuck. I put a few dummy io.read() things throughout the code, and they worked until just after the second clear(). I have no clue why...
I figured it out, in case anyone comes upon this and has this question. There needed to be a print statement between the clear() and the io.read().

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