Is it possible to bundle swagger distribution with a svelte kit build?
I am trying to just package it on the client side.
Thanks
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I have a pipeline that builds an ipa and an xcarchive. Currently, I have to download the xcarchive onto my Mac and open it, distribute the app and sign it using codesign. Ideally, I would like to achieve this in an Azure Devops Pipeline. Is there an easy way to distribute the xcarchive, grab the ipa, sign it and publish the ipa to the pipeline artifact?
If you want to sign app in Azure Pipelines, you could try with the Signing and provisioning options in Xcode pipeline task.
First, you could store your Apple certificate and Provisioning Profile as the secure files in Azure DevOps.
Then, you could use the Install Apple Certificate and Install Apple Provisioning Profile tasks install them from the secure files and make them available to Xcode during a build.
When you use Xcode task, please fill the inputs for Signing and provisioning options, such as selecting the signingoptions and other details. Meanwhile, the Xcode task also helps you build the project.
After that, you could publish the build output to your pipeline artifact.
We have provided an ipa file to client and they are trying to install it using MDM on there registered mobile devices. This MDM is entirely managed by client and we are ONLY providig ipa file to them.
However, when they are trying to install the app they are getting below error.
Unable to insall "my-app". Please try again later
We have generated ipa file using Ad-Hoc option. This application we have developed using ionic and angularJS.
So do we need to specify any settings/configuration which will work with MDM also?
Any help on this appreciated !
Did anyone configure Unity3d build server with iOS building to ipa files (and maybe sending to TestFlight/diawi)? If so, could you share your configuration.
Does Unity Cloud support iOS building to ipa files? Does it support fastlane?
We use our own machine running Jenkins as build server. When Unity finished building Xcode project, we copy fastlane config(Fastfile and any other stuff) into it then trigger fastlane. The fastlane actions we used are cocapods(Install CocoaPods), sigh(Provision), gym(Build) and deliver(Upload to iTunes Connect).
I'm new to Flutter and Travis CI, so im having minor problems setting up the following. From what i read, it should be possible, but im not sure how exactly.
My current setup uses my existing Travis CI account, to build all my changes using flutter build ios --no-codesign. This generally works and should output a Runner.app-File.
My aim now is, to transform this File into a usable .ipa, which i can distriute to my personal iPhone/iPad via www.diawi.com.
I know that it is generally possible, to make Travis CI to commit results back to github, and i also know, that it should be possible, to build/create an .ipa from the .app file using the CLI of XCode.
Can someone help/hint me with building a full build.sh, which performs the flutter build, the xcode build, the ipa-extraction and the push of the .ipa to git?
I have an iOS project cloned from repo into my jenkins account. Xcode is not yet installed. I know command line scripts to build an iOS project including targets/configurations/profiles etc. Certificate and provisioning profile is installed in jenkins account. I am wondering if there is a way to build and create ipa without installing Xcode in jankins account. Does apple provide any developer tools for building and creating IPA through command line only?
Advance thanks
Every building option for iOS apps requires Xcode, but apple does provide tools for building via CLI. A ton has changed in the most recent iOS OS upgrade and there are incredible tools out there for CI/CD app delivery. What you end up using should really depend on what you want to maintain over time and how advanced your system needs to be.
To get Builds working in Jenkins
Step 1 : Install Xcode on the Jenkins node that will be doing the builds. You wont be using the Xcode UI but you will need it installed, there is currently no way to build IPAs without Xcode.
Step 2: Choose your build tool
You could write your own build scipts and manage provisioning profiles on the machine. xcodebuild is the CLI tool you are looking for. If you end up going down this route make sure to use xcpretty or you will loose your mind with giant build logs.
Fastlane is an amazing toolset for building mobile apps, it might change your life. Check out these examples and how to get started.
Apple has an xcode build server that Jenkins could possibly talk to.
The first two in this list do a good job of managing provisioning profiles out of the box, and that can save you major headaches down the road if you need to scale