Create multiple sockets on Berkeley App (Harmony3) - pic32

I'm currently working with a pic32 starter kit and i want to use it as a Berkeley server, the code above is an example part of "Harmony 3" and it works, now I'm trying to use two sockets, one for SERVERPORT 9760 and another SERVERPORT2 9650, is this possible?
BSD_APP_DATA berkeleyApp;
bool _APP_BsdChangeNetParam(TCPIP_NET_HANDLE netH);
void APP_BSD_Initialize(void)
{
/* Place the Berkeley App state machine in its initial state. */
berkeleyApp.state = APP_BSD_WAIT_INIT;
berkeleyApp.isDataAvailable = false;
berkeleyApp.isDoneSending = false;
}
void APP_BSD_Tasks()
{
SYS_STATUS tcpipStat;
const char *netName, *netBiosName;
int i, nNets;
TCPIP_NET_HANDLE netH;
switch (berkeleyApp.state)
{
case APP_BSD_WAIT_INIT:
tcpipStat = TCPIP_STACK_Status(sysObj.tcpip);
if (tcpipStat < 0)
{ // some error occurred
SYS_CONSOLE_MESSAGE(" APP BSD: TCP/IP stack initialization failed!\r\n");
berkeleyApp.state = APP_BSD_ERROR;
}
else if (tcpipStat == SYS_STATUS_READY)
{
// now that the stack is ready we can check the
// available interfaces
nNets = TCPIP_STACK_NumberOfNetworksGet();
for (i = 0; i < nNets; i++)
{
netH = TCPIP_STACK_IndexToNet(i);
netName = TCPIP_STACK_NetNameGet(netH);
netBiosName = TCPIP_STACK_NetBIOSName(netH)
}
berkeleyApp.state = APP_BSD_WAIT_FOR_IP;
}
break;
case APP_BSD_WAIT_FOR_IP:
nNets = TCPIP_STACK_NumberOfNetworksGet();
for (i = 0; i < nNets; i++)
{
netH = TCPIP_STACK_IndexToNet(i);
if (!TCPIP_STACK_NetIsReady(netH))
{
return; // interface not ready yet!
}
/* carga de la IP si la configuracion esta lista*/
if (!APP_ConfigStatusGet())
{
return; // No hay datos de configuracion aun
}
if (!_APP_BsdChangeNetParam(netH))
{
berkeleyApp.state = APP_BSD_ERROR;
}
}
// all interfaces ready. Could start transactions!!!
berkeleyApp.state = APP_BSD_INIT;
break;
case APP_BSD_INIT:
// Initialize all client socket handles so that we don't process
// them in the BSD_OPERATION state
/*CLIENT SOCKETS FOR CHANNEL 1*/
for (i = 0; i < MAX_CLIENT; i++)
berkeleyApp.ClientSockCh1[i] = INVALID_SOCKET;
/*CLIENT SOCKETS FOR CHANNEL 2*/
for (i = 0; i < MAX_CLIENT; i++)
berkeleyApp.ClientSockCh2[i] = INVALID_SOCKET;
berkeleyApp.state = APP_BSD_CREATE_SOCKET;
break;
case APP_BSD_CREATE_SOCKET:
{
// Create a socket for this server to listen and accept connections on
/*SOCKET FOR CHANNEL 1*/
SOCKET tcpSkt = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (tcpSkt == INVALID_SOCKET)
return;
berkeleyApp.bsdServerSocketCh1 = (SOCKET) tcpSkt;
SYS_CONSOLE_PRINT("Channel 1 Socket Created %d\r\n",tcpSkt);
/*SOCKET FOR CHANNEL 2*/
SOCKET tcpSkt2 = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (tcpSkt2 == INVALID_SOCKET)
return;
berkeleyApp.bsdServerSocketCh2 = (SOCKET) tcpSkt2;
SYS_CONSOLE_PRINT("Channel 2 Socket Created %d\r\n",tcpSkt2);
berkeleyApp.state = APP_BSD_BIND;
}
break;
case APP_BSD_BIND:
{
// Bind socket to a local port
/*BIND SOCKET FOR CHANNEL 1 TO LOCAL PORT 9760*/
struct sockaddr_in addr;
int addrlen = sizeof (struct sockaddr_in);
addr.sin_port = SERVER_PORT_CH1;
addr.sin_addr.S_un.S_addr = IP_ADDR_ANY;
int stat = bind(berkeleyApp.bsdServerSocketCh1, (struct sockaddr*) &addr, addrlen);
if ( stat == SOCKET_ERROR)
return;
SYS_CONSOLE_PRINT("Channel 1 Socket Binded %d\r\n",stat);
/*BIND SOCKET FOR CHANNEL 2 TO LOCAL PORT 9650*/
struct sockaddr_in addr2;
int addrlen2 = sizeof (struct sockaddr_in);
addr2.sin_port = SERVER_PORT_CH2;
addr2.sin_addr.S_un.S_addr = IP_ADDR_ANY;
int stat2 = bind(berkeleyApp.bsdServerSocketCh2, (struct sockaddr*) &addr2, addrlen2);
if ( stat2 == SOCKET_ERROR)
return;
SYS_CONSOLE_PRINT("Channel 2 Socket Binded %d\r\n",stat2);
berkeleyApp.state = APP_BSD_LISTEN;
// No break needed
}
break;
case APP_BSD_LISTEN:
{
/*LISTENING FOR CHANNEL 1*/
if (listen(berkeleyApp.bsdServerSocketCh2, MAX_CLIENT) == 0) {
SYS_CONSOLE_PRINT("Waiting for Client Connection on port: %d\r\n", SERVER_PORT_CH2);
}
/*LISTENING FOR CHANNEL 2*/
int algo = listen(berkeleyApp.bsdServerSocketCh1, MAX_CLIENT);
if ( algo == 0) {
SYS_CONSOLE_PRINT("Waiting for Client Connection on port: %d\r\n", SERVER_PORT_CH1);
}
SYS_CONSOLE_PRINT("listen channel 2: %d",algo);
berkeleyApp.state = APP_BSD_OPERATION;
}
break;
case APP_BSD_OPERATION:
{
int length;
struct sockaddr_in addRemote;
int addrlen = sizeof (struct sockaddr_in);
berkeleyApp.isDoneSending = false;
for (i = 0; i < MAX_CLIENT; i++)
{
// Accept any pending connection requests, assuming we have a place to store the socket descriptor
if (berkeleyApp.ClientSockCh1[i] == INVALID_SOCKET)
berkeleyApp.ClientSockCh1[i] = accept(berkeleyApp.bsdServerSocketCh1, (struct sockaddr*) &addRemote, &addrlen);
// If this socket is not connected then no need to process anything
if (berkeleyApp.ClientSockCh1[i] == INVALID_SOCKET)
continue;
// For all connected sockets, receive and send back the data
length = recv(berkeleyApp.ClientSockCh1[i], berkeleyApp.rxBuffer, sizeof (berkeleyApp.rxBuffer), 0);
if (length > 0)
{
berkeleyApp.rxBuffer[length] = '\0';
berkeleyApp.state = APP_BSD_WAIT_USART_RECEIVE_DATA;
berkeleyApp.isDataAvailable = true;
berkeleyApp.channels = CHANNEL1;
berkeleyApp.socket = i;
APP_UsartWriteBuffer(berkeleyApp.rxBuffer);
#ifdef DEBUG
SYS_CONSOLE_PRINT("BklR <%s> <sck:%d>\n\r",berkeleyApp.rxBuffer,berkeleyApp.socket);
#endif
}
else if (length == 0 || errno != EWOULDBLOCK)
{
closesocket(berkeleyApp.ClientSockCh1[i]);
berkeleyApp.ClientSockCh1[i] = INVALID_SOCKET;
}
// else just wait for some more data
}
for (i = 0; i < MAX_CLIENT; i++)
{
// Accept any pending connection requests, assuming we have a place to store the socket descriptor
if (berkeleyApp.ClientSockCh2[i] == INVALID_SOCKET)
berkeleyApp.ClientSockCh2[i] = accept(berkeleyApp.bsdServerSocketCh2, (struct sockaddr*) &addRemote, &addrlen);
// If this socket is not connected then no need to process anything
if (berkeleyApp.ClientSockCh2[i] == INVALID_SOCKET)
continue;
// For all connected sockets, receive and send back the data
length = recv(berkeleyApp.ClientSockCh2[i], berkeleyApp.rxBuffer, sizeof (berkeleyApp.rxBuffer), 0);
if (length > 0)
{
berkeleyApp.rxBuffer[length] = '\0';
berkeleyApp.state = APP_BSD_WAIT_USART_RECEIVE_DATA;
berkeleyApp.isDataAvailable = true;
berkeleyApp.channels = CHANNEL2;
berkeleyApp.socket = i;
APP_UsartWriteBuffer(berkeleyApp.rxBuffer);
#ifdef DEBUG
SYS_CONSOLE_PRINT("BklR <%s> <sck:%d>\n\r",berkeleyApp.rxBuffer,berkeleyApp.socket);
#endif
}
else if (length == 0 || errno != EWOULDBLOCK)
{
closesocket(berkeleyApp.ClientSockCh2[i]);
berkeleyApp.ClientSockCh2[i] = INVALID_SOCKET;
}
// else just wait for some more data
}
// Pregunta por cambios en la configuracion de red
if (APP_ConfigNetChangeGet() || APP_DefaultConfigNetChangeGet())
{
// cierra socket por seguridad solamente
if (berkeleyApp.channels == CHANNEL1)
{
closesocket(berkeleyApp.ClientSockCh1[i]);
berkeleyApp.ClientSockCh1[i] = INVALID_SOCKET;
}
closesocket(berkeleyApp.ClientSockCh2[i]);
berkeleyApp.ClientSockCh2[i] = INVALID_SOCKET;
// limpia banderas de cambio de configuracion y cambia estado para recargar parametros de red
APP_ConfigNetChangeClear();
APP_DefaultConfigNetChangeClear();
netH = TCPIP_STACK_IndexToNet(0);
if (!_APP_BsdChangeNetParam(netH))
{
berkeleyApp.state = APP_BSD_ERROR;
}
}
break;
}
case APP_BSD_WAIT_USART_RECEIVE_DATA:
{
if (APP_UsartTransferStatusGet())
{
#ifdef DEBUG
SYS_CONSOLE_PRINT("BklS <%s> <%d>\n\r", berkeleyApp.txBuffer,strlen(berkeleyApp.txBuffer));
#endif
APP_UsartReadBuffer(berkeleyApp.txBuffer);
if(berkeleyApp.channels == CHANNEL1)
{
send(berkeleyApp.ClientSockCh1[berkeleyApp.socket], berkeleyApp.txBuffer, strlen(berkeleyApp.txBuffer), 0);
}
send(berkeleyApp.ClientSockCh2[berkeleyApp.socket], berkeleyApp.txBuffer, strlen(berkeleyApp.txBuffer), 0);
berkeleyApp.isDoneSending = true;
berkeleyApp.isDataAvailable = false;
berkeleyApp.state = APP_BSD_OPERATION;
}
break;
}
case APP_BSD_ERROR:
break;
default:
break;
}
In the Harmony 3 configuration says the app has a maximum BSD sockets = 4, so there are memory available i guess, i tried copying and pasting the code in each app state (adding new elements), but only one socket works.
My problem comes in this part:
The second listen() returns with -1 SOCKETERROR , errno = EMFIle
`case APP_BSD_LISTEN:
{
/*LISTENING FOR CHANNEL 1*/
if (listen(berkeleyApp.bsdServerSocketCh2, MAX_CLIENT) == 0) {
SYS_CONSOLE_PRINT("Waiting for Client Connection on port: %d\r\n", SERVER_PORT_CH2);
}
/*LISTENING FOR CHANNEL 2*/
int algo = listen(berkeleyApp.bsdServerSocketCh1, MAX_CLIENT);
if ( algo == 0) {
SYS_CONSOLE_PRINT("Waiting for Client Connection on port: %d\r\n", SERVER_PORT_CH1);
}
SYS_CONSOLE_PRINT("listen channel 2: %d",algo);
berkeleyApp.state = APP_BSD_OPERATION;
}
break;`
Glad if you can help me!

Related

How to send a chunk of data using shlib(nghttp2) in esp32?

I want to use HTTP2 to POST data continuously. As I found, the only feasible solution is to use shlib. I can implement it and use it. But there were two problems that I faced:
1- shlib does not let us send a data bigger than 16KB theoretically. Here, the solution that I found was to feed the buffer couple of times without calling NGHTTP2_DATA_FLAG_EOF. But, the main problem is that we cannot return the size of the buffer which although is defined as int, but does not support lengths more than 16K.
2- The fault rate of sending data more than about 3 to 4K goes exponentially high as in these situations, just a few of packets are able to be sent correctly.
Any suggestion?
Thanks
I did all my bests to make sure that the resources don't interfere with each other. Here is my code:
#include <Arduino.h>
#include <WiFiClientSecure.h>
#include "esp_camera.h"
extern "C"
{
#include "sh2lib.h"
}
#if CONFIG_FREERTOS_UNICORE
#define ARDUINO_RUNNING_CORE 0
#else
#define ARDUINO_RUNNING_CORE 1
#endif
// CAMERA_MODEL_AI_THINKER
#define PWDN_GPIO_NUM 32
#define RESET_GPIO_NUM -1
#define XCLK_GPIO_NUM 0
#define SIOD_GPIO_NUM 26
#define SIOC_GPIO_NUM 27
#define Y9_GPIO_NUM 35
#define Y8_GPIO_NUM 34
#define Y7_GPIO_NUM 39
#define Y6_GPIO_NUM 36
#define Y5_GPIO_NUM 21
#define Y4_GPIO_NUM 19
#define Y3_GPIO_NUM 18
#define Y2_GPIO_NUM 5
#define VSYNC_GPIO_NUM 25
#define HREF_GPIO_NUM 23
#define PCLK_GPIO_NUM 22
const char* ssid = "NETWORK"; // your network SSID (name of wifi network)
const char* password = "PASSWORD"; // your network password
bool request_finished = false;
String head = "--JPEG_IMAGE\r\nContent-Disposition: form-data; name=\"imageFile\"; filename=\"esp32-cam.jpg\"\r\nContent-Type: image/jpeg\r\n\r\n";
String tail = "\r\n--JPEG_IMAGE--\r\n";
char data_to_post[16000];
uint32_t totalLen;
camera_config_t config;
struct sh2lib_handle hd;
bool is_captured;
bool is_posted;
uint16_t safety_counter;
void setup()
{
// put your setup code here, to run once:
Serial.begin(115200);
delay(100);
Serial.print("Attempting to connect to SSID: ");
Serial.println(ssid);
WiFi.begin(ssid, password);
// attempt to connect to Wifi network:
while (WiFi.status() != WL_CONNECTED)
{
Serial.print(".");
// wait 1 second for re-trying
delay(1000);
}
Serial.print("\n");
Serial.print(F("Connected to: "));
Serial.println(ssid);
// Etablishing Connection
Serial.println(F("Establishing Connection... "));
if (sh2lib_connect(&hd, "My_Server") != ESP_OK)
{
Serial.println("Error connecting to HTTP2 server");
//vTaskDelete(NULL);
}
Serial.println(F("Connected to the webserver"));
delay(1000);
// Configuring the Cam
config.ledc_channel = LEDC_CHANNEL_0;
config.ledc_timer = LEDC_TIMER_0;
config.pin_d0 = Y2_GPIO_NUM;
config.pin_d1 = Y3_GPIO_NUM;
config.pin_d2 = Y4_GPIO_NUM;
config.pin_d3 = Y5_GPIO_NUM;
config.pin_d4 = Y6_GPIO_NUM;
config.pin_d5 = Y7_GPIO_NUM;
config.pin_d6 = Y8_GPIO_NUM;
config.pin_d7 = Y9_GPIO_NUM;
config.pin_xclk = XCLK_GPIO_NUM;
config.pin_pclk = PCLK_GPIO_NUM;
config.pin_vsync = VSYNC_GPIO_NUM;
config.pin_href = HREF_GPIO_NUM;
config.pin_sscb_sda = SIOD_GPIO_NUM;
config.pin_sscb_scl = SIOC_GPIO_NUM;
config.pin_pwdn = PWDN_GPIO_NUM;
config.pin_reset = RESET_GPIO_NUM;
config.xclk_freq_hz = 20000000;
config.pixel_format = PIXFORMAT_JPEG;
// init with high specs to pre-allocate larger buffers
if(psramFound())
{
config.frame_size = FRAMESIZE_VGA;// FRAMESIZE_QVGA
config.jpeg_quality = 10; //0-63 lower number means higher quality
config.fb_count = 2;
}
else
{
config.frame_size = FRAMESIZE_CIF;
config.jpeg_quality = 12; //0-63 lower number means higher quality
config.fb_count = 1;
}
esp_err_t err = esp_camera_init(&config);
if (err != ESP_OK)
{
Serial.printf("Camera init failed with error 0x%x", err);
delay(1000);
ESP.restart();
}
// This task handles the POST requests
xTaskCreatePinnedToCore(
task_http2
, "http2_task"
, (1024 * 24) // Stack size
, NULL
, 3 // Priority
, NULL
, ARDUINO_RUNNING_CORE);
Serial.println(F("Task Called"));
}
void loop()
{
// To prohibit the interference between resources, I used main loop to capture the Images
// Check if the posting has been finished
if (is_posted)
{
Serial.println(F("Call to Capture"));
camera_fb_t * fb = NULL;
fb = esp_camera_fb_get();
if(!fb)
{
Serial.println("Camera capture failed");
delay(1000);
ESP.restart();
}
// to check if the size is not bigger than 16K
uint32_t imageLen = fb->len;
if(imageLen<16000)
{
// Creating the body of the post
uint32_t extraLen = tail.length()+head.length();
totalLen = extraLen + imageLen;
uint8_t *fbBuf = fb->buf;
const char* head_char = head.c_str();
const char* tail_char = tail.c_str();
uint32_t totalLen_copy = totalLen;
char alpha[totalLen];
std::copy(head_char,head_char+head.length(), data_to_post);
std::copy(fbBuf,fbBuf+imageLen , data_to_post+head.length());
std::copy(tail_char,tail_char+ tail.length(), data_to_post+head.length()+imageLen);
esp_camera_fb_return(fb);
Serial.println(F("Camera captured"));
delay(100);
safety_counter++;
// Stopping capturing until posting is finished
is_captured = true;
is_posted = false;
}
}
delay(100);
}
int handle_get_response(struct sh2lib_handle *handle, const char *data, size_t len, int flags)
{
if (len > 0)
{
Serial.printf("%.*s\n", len, data);
}
if (flags == DATA_RECV_RST_STREAM)
{
Serial.println("STREAM CLOSED");
}
return 0;
}
int handle_post_response(struct sh2lib_handle *handle, const char *data, size_t len, int flags)
{
if (len > 0) {
Serial.printf("%.*s\n", len, data);
// decreasing the counter to prevent fault loop
safety_counter--;
}
//Serial.print(F("Safety_Counter in Response: ")); Serial.println(safety_counter);
if (flags == DATA_RECV_RST_STREAM) {
request_finished = true;
Serial.println("STREAM CLOSED");
}
return 0;
}
int send_post_data(struct sh2lib_handle *handle, char *buf, size_t length, uint32_t *data_flags)
{
// To check the body of the post
/*
Serial.println("Post Buffer");
for(int i;i<totalLen;i++)
Serial.print(data_to_post[i]);
Serial.println("Post Buffer End");
*/
if (totalLen < length)
{
memcpy(buf, data_to_post, totalLen);
}
else
{
Serial.println("Cannot write to buffer");
//copylen = 0;
}
(*data_flags) |= NGHTTP2_DATA_FLAG_EOF;
return totalLen;
}
void task_http2(void *args)
{
Serial.println(F("Task Runs"));
// Start capturing
is_posted = true;
int counter = 0;
for(;;)
{
// if capturing finished:
if(is_captured)
{
// after each five unsuccessful posts, reestablish the connection
Serial.print(F("Safety_Counter is: ")); Serial.println(safety_counter);
if(safety_counter>5)
{
is_posted = false;
vTaskDelay(100);
counter = 0;
safety_counter = 0;
sh2lib_free(&hd);
vTaskDelay(100);
Serial.println(F("Safety Counter Occured ... "));
if (sh2lib_connect(&hd, "My_Server") != ESP_OK)
{
Serial.println("Error connecting to HTTP2 server");
//vTaskDelete(NULL);
}
Serial.println(F("Connected to the webserver"));
vTaskDelay(1000);
// Preparing capturing again
is_posted = true;
is_captured = false;
continue;
}
char len[20];
sprintf(len, "%d",totalLen); //length_of_body);
Serial.print("the length is: ");
Serial.println(len);
const nghttp2_nv nva[] = { SH2LIB_MAKE_NV(":method", "POST"),
SH2LIB_MAKE_NV(":scheme", "https"),
SH2LIB_MAKE_NV(":authority", hd.hostname),
SH2LIB_MAKE_NV(":path", "/mvp/upload_image"),
SH2LIB_MAKE_NV("Content-Length", len),
SH2LIB_MAKE_NV("Content-Type", "multipart/form-data; boundary=JPEG_IMAGE")
};
sh2lib_do_putpost_with_nv(&hd, nva, sizeof(nva) / sizeof(nva[0]), send_post_data, handle_post_response);
while (1)
{
if (sh2lib_execute(&hd) != ESP_OK)
{
Serial.println("Error in execute");
break;
}
if (request_finished)
{
// a general counter to reestablish the connection
counter++;
break;
}
//vTaskDelay(1000);
}
}
// General counter
if(counter>30)
{
counter = 0;
sh2lib_free(&hd);
vTaskDelay(100);
Serial.println(F("Establishing Connection... "));
if (sh2lib_connect(&hd, "My_Server") != ESP_OK)
{
Serial.println("Error connecting to HTTP2 server");
//vTaskDelete(NULL);
}
Serial.println(F("Connected to the webserver"));
}
is_captured = false;
is_posted = true;
Serial.println("Sending finished");
vTaskDelay(1000);
}
}

How to set up a UNIX domain socket in iOS?

I am trying to set up a UNIX domain socket in iOS. According to https://iphonedevwiki.net/index.php/Unix_sockets, this is the code that I used to set up the socket on the server side:
const char *socket_path = "/var/run/myserver.socket";
// setup socket
struct sockaddr_un local;
strcpy(local.sun_path, socket_path);
unlink(local.sun_path);
local.sun_family = AF_UNIX;
int listenfd = socket(AF_UNIX, SOCK_STREAM, 0);
printf("listenfd: %d\n", listenfd);
// start the server
int r = -1;
while(r != 0) {
r = bind(listenfd, (struct sockaddr*)&local, sizeof(local));
printf("bind: %d\n", r);
usleep(200 * 1000);
}
int one = 1;
setsockopt(listenfd, SOL_SOCKET, SO_REUSEADDR, &one, sizeof(one));
// start listening for new connections
r = -1;
while(r != 0) {
r = listen(listenfd, 20);
printf("listen: %d\n", r);
usleep(200 * 1000);
}
// wait for new connection, and then process it
int connfd = -1;
while(true) {
if(connfd == -1) {
// wait for new connection
connfd = accept(listenfd, (struct sockaddr*)NULL, NULL);
printf("new connfd: %d\n", connfd);
}
// process incoming data
char buffer[4096];
int len = recv(connfd, buffer, sizeof(buffer), 0);
if(len == 0) {
printf("connfd %d disconnected!\n", connfd);
connfd = -1;
continue;
} else {
printf("connfd %d recieved data: %s", connfd, buffer);
// send some data back (optional)
const char *response = "got it!\n";
send(connfd, response, strlen(response) + 1, 0);
}
}
However, when I run this code on my iPhone, I got this in the console:
listenfd: 3
bind: -1
bind: -1
bind: -1
bind: -1
bind: -1
...
It looks like there is a problem when we do bind() as it returns -1, I want to know what I am doing wrong in the code?
The errno is 1, which is OPERATION_NOT_PERMITTED
You are not allowed to create objects in /var/run on iOS. You need to put the socket in a directory where you are allowed to create objects, like FileManager.shared.temporaryDirectory.

wxWidgets serial Commuication

I have absolutely no experience in programming serial communication and since I'm stuck with my code I'd really appreciate your help! Thank you already!
So now to my problem:
I got a generator on which are several different sensors who communicate over CAN with a microcontroller. This mc itself communicates with a device from USBTin again over CAN. On the USBTin, a little board, is mainly a CAN controller and a microcontroller which are precoded from its developer.
So my task now is to open my COM Port, send the right messages to the USBTin (those are "S5" for the baudrate and 'O' for Open CAN) and then receive the data.
First of all the functions and my problem:
The problem is that in my output textfield stands something like "PPPPPPPPPP,Râö". There are always these 10 P's and some random characters. I have no idea where the P's or these additional "Râö" comes from. The actual output string shoud be something like "T1E18001F8". I tested that with hTerm, which is a terminal programm for serial communication.
OPEN:
long Serial::Open()
{
if (IsOpened()) return 0;
#ifdef UNICODE
wstring wtext(port.begin(),port.end());
#else
string wtext = port;
#endif
hComm = CreateFile(wtext.c_str(),
GENERIC_READ | GENERIC_WRITE,
0,
0,
OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL | FILE_FLAG_OVERLAPPED,
0);
if (hComm == INVALID_HANDLE_VALUE) {return 1;}
if (PurgeComm(hComm, PURGE_TXABORT | PURGE_RXABORT | PURGE_TXCLEAR |
PURGE_RXCLEAR) == 0) {return 2;}//purge
//get initial state
DCB dcbOri;
bool fSuccess;
fSuccess = GetCommState(hComm, &dcbOri);
if (!fSuccess) {return 3;}
DCB dcb1 = dcbOri;
dcb1.BaudRate = baud;
if (parity == 'E') dcb1.Parity = EVENPARITY;
else if (parity == 'O') dcb1.Parity = ODDPARITY;
else if (parity == 'M') dcb1.Parity = MARKPARITY;
else if (parity == 'S') dcb1.Parity = SPACEPARITY;
else if (parity == 'N') dcb1.Parity = NOPARITY;
dcb1.ByteSize = (BYTE)dsize;
if(stopbits==2) dcb1.StopBits = TWOSTOPBITS;
else if (stopbits == 1.5) dcb1.StopBits = ONE5STOPBITS;
else if (stopbits == 1) dcb1.StopBits = ONE5STOPBITS;
dcb1.fOutxCtsFlow = false;
dcb1.fOutxDsrFlow = false;
dcb1.fOutX = false;
dcb1.fDtrControl = DTR_CONTROL_DISABLE;
dcb1.fRtsControl = RTS_CONTROL_DISABLE;
fSuccess = SetCommState(hComm, &dcb1);
delay(60);
if (!fSuccess) {return 4;}
fSuccess = GetCommState(hComm, &dcb1);
if (!fSuccess) {return 5;}
osReader = { 0 };// Create the overlapped event. Must be closed before
exiting to avoid a handle leak.
osReader.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
if (osReader.hEvent == NULL) {return 6;}// Error creating overlapped event;
abort.
fWaitingOnRead = FALSE;
osWrite = { 0 };
osWrite.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
if (osWrite.hEvent == NULL) {return 7;}
if (!GetCommTimeouts(hComm, &timeouts_ori)) { return 8; } // Error getting
time-outs.
COMMTIMEOUTS timeouts;
timeouts.ReadIntervalTimeout = 20;
timeouts.ReadTotalTimeoutMultiplier = 15;
timeouts.ReadTotalTimeoutConstant = 100;
timeouts.WriteTotalTimeoutMultiplier = 15;
timeouts.WriteTotalTimeoutConstant = 100;
if (!SetCommTimeouts(hComm, &timeouts)) { return 9;} // Error setting time-
outs.
return 0;
}
WRITE:
bool Serial::Write(char *data)
{
if (!IsOpened()) {
return false;
}
BOOL fRes;
DWORD dwWritten;
long n = strlen(data);
if (n < 0) n = 0;
else if(n > 1024) n = 1024;
// Issue write.
if (!WriteFile(hComm, data, n, &dwWritten, &osWrite)) {
if (GetLastError() != ERROR_IO_PENDING) {fRes = FALSE;}// WriteFile
failed, but it isn't delayed. Report error and abort.
else {// Write is pending.
if (!GetOverlappedResult(hComm, &osWrite, &dwWritten, TRUE))
fRes = FALSE;
else fRes = TRUE;// Write operation completed successfully.
}
}
else fRes = TRUE;// WriteFile completed immediately.
return fRes;
}
READCHAR:
char Serial::ReadChar(bool& success)
{
success = false;
if (!IsOpened()) {return 0;}
DWORD dwRead;
DWORD length=1;
BYTE* data = (BYTE*)(&rxchar);
//the creation of the overlapped read operation
if (!fWaitingOnRead) {
// Issue read operation.
if (!ReadFile(hComm, data, length, &dwRead, &osReader)) {
if (GetLastError() != ERROR_IO_PENDING) { /*Error*/}
else { fWaitingOnRead = TRUE; /*Waiting*/}
}
else {if(dwRead==length) success = true;}//success
}
//detection of the completion of an overlapped read operation
DWORD dwRes;
if (fWaitingOnRead) {
dwRes = WaitForSingleObject(osReader.hEvent, READ_TIMEOUT);
switch (dwRes)
{
// Read completed.
case WAIT_OBJECT_0:
if (!GetOverlappedResult(hComm, &osReader, &dwRead, FALSE))
{/*Error*/ }
else {
if (dwRead == length) success = true;
fWaitingOnRead = FALSE;// Reset flag so that another
opertion
can be issued.
}// Read completed successfully.
break;
case WAIT_TIMEOUT:
// Operation isn't complete yet.
break;
default:
// Error in the WaitForSingleObject;
break;
}
}
return rxchar;
}
And Finally the excerpt of the main in wxWidgets to display the received data:
void GUI_1_2Frame::OnConnectButtonClick(wxCommandEvent& (event))
{
char tempString[10] = {0};
bool ReadChar_success = true;
char temp_Char;
/* Preset Serial Port setting */
Serial com(com_x, 115200, 8, NOPARITY, 1);
char* buffer;
if(connection_flag)
{
/* Port was connected, Disconnect Button unsed*/
com.Close();
wxMessageBox(_("Port closed"),_("Info!"),wxICON_INFORMATION);
connection_flag = 0;
ConnectButton->SetLabel("Connect");
TextCtrl1->SetValue("");
}
else
{
/* If open() == true -> INVALID HANDLE */
if(com.Open())
{
wxMessageBox(_("Port not available"),_("ERROR!"),wxICON_ERROR);
}
else /* Port Opened */
{
TextCtrl1->SetValue(com.GetPort());
ConnectButton->SetLabel("Disconnect");
connection_flag = 1;
}
if(com.Write("S5"))
{
TextCtrl1->SetValue("Baudrate sent!\n");
delay(100);
if(com.WriteChar('O'))
{
TextCtrl1->SetValue("Baudrate & Open Command sent!");
int i =0;
while(i<10)
{
temp_Char = com.ReadChar(ReadChar_success);
tempString[i] = temp_Char;
i++;
}
com.WriteChar('C');
com.Close();
//com.readSerialPort(data, MAX_DATA_LENGTH);
TextCtrl2->SetValue(tempString);
//wxMessageOutput::Get()->Printf("%s", tempString);
}
else
{
TextCtrl1->SetValue("Open Command Error!"); }
}
else
{
TextCtrl1->SetValue("Error!");
}
}
}
Since I am not native speaking englisch I say sorry for my language mistakes.
Thank everybody a lot and again I really appreciate every single hint!
Greetings,
MSol

Pthread semaphore TCP

I wanna create 2 threads in client, each thread will send a message to server and get rebounce or download a file from server, using TCP protocole. This program run very well when I didn't add pthread in it. After I created 2 threads in client, It doesn't communicate with server. Normally, thread will tell server which operation it wants, then server respond, but when one thread send the message, there is no respond from server, and this thread exit immediately, next thread occupy the semaphore but exit without chose the operation.
Code
void semaphore()
{
int nThread = 2;
int nSemaphore = 1;
int nRet = -1;
pthread_t threadIDs[nThread];
nRet = sem_init(&sem, 0, nSemaphore);
if(nRet == -1)
{
perror("Semaphore intialization failed!!!\n");
exit(EXIT_FAILURE);
}
int i;
for (i = 0; i < nThread; ++i)
{
nRet = pthread_create(&threadIDs[i], NULL, thread, NULL);
if(nRet != 0)
{
perror("pthreas_create failed!!!\n");
exit(EXIT_FAILURE);
}
}
for(i = 0; i < nThread; ++i)
{
nRet = pthread_join(threadIDs[i], NULL);
if(nRet != 0)
{
printf("Threan %d join failed!!!\n", i);
exit(EXIT_FAILURE);
}
}
sem_destroy(&sem);
}
enter code here
void *thread(void* p)
{
pthread_t id = pthread_self();
sem_wait(&sem);
pthread_mutex_lock(&mutex);
int operation ;
//向服务器(特定的IP和端口)发起请求
struct sockaddr_in serv_addr;
memset(&serv_addr, 0, sizeof(serv_addr)); //每个字节都用0填充
serv_addr.sin_family = AF_INET; //使用IPv4地址
serv_addr.sin_addr.s_addr = inet_addr("127.0.0.1"); //具体的IP地址
serv_addr.sin_port = htons(1234); //端口
printf("\nThis is client %ld", id);
printf("\nWhich operation do you want:\n");
printf("1:Sending message to server and get rebound\n");
printf("2:Downlown a file from server\n");
scanf("Your chose:%d", &operation);
switch(operation)
{
case 1:
{
sendMessage(serv_addr);
break;
}
case 2:
{
download(serv_addr);
break;
}
default:
break;
}
sem_post(&sem);
pthread_mutex_unlock(&mutex);
}
From terminal
This is client 139671599236864
Which operation do you want:
1:Sending message to server and get rebound
2:Downlown a file from server
Your choise:1
This is client 139671590844160
Which operation do you want:
1:Sending message to server and get rebound
2:Downlown a file from server
Can someone tell me where is the problem?

Apps are reviewed on an IPv6 network. Please ensure that your app supports IPv6 networks, as IPv6 compatibility is required

I have received the following rejection from Apple for my app the last couple of days. My app communicates with UDP and the remote server is always IPv4. I have used BSD sockets. Please guide me how can I solve this problem.
I have tried to create a NAT64 hotspot using an IPv4 network but I was unable to send any packets to the server. Moreover, we don't have IPv6 available at my place now.
From Apple:
2.2 Details
We discovered one or more bugs in your app when reviewed on an iPad running iOS 9.3.2 and iPhone running iOS 9.3.2 on both Wi-Fi and cellular networks.
Specifically, during review we were unable to bypass the Initializing page. We encountered an error while waiting for the app to load. We've attached a screenshot for your reference.
Next Steps
Please run your app on a device to identify the issue(s), then revise and resubmit your app for review.
Apps are reviewed on an IPv6 network. Please ensure that your app supports IPv6 networks, as IPv6 compatibility is required.
For additional information about supporting IPv6 Networks, please refer to Supporting iPv6 DNS64/NAT64 Networks.
Source Code Bellow:
UdpSocketManager.h >>
#ifndef UDP_SOCKET_MANAGER_H__
#define UDP_SOCKET_MANAGER_H__
#import "TInetAddr.h"
class UdpSocketManager
{
public:
UdpSocketManager();
~UdpSocketManager();
void getLocalAddress();
void initializeSocket();
void start();
void stop();
void sendSignal(int p_type, TInetAddr *p_destAddress, unsigned char *p_data, int p_length);
void receiveSignal();
int localPort;
int signalingSocket;
int signalSocketRecvLength;
int socketFamily;
int isIPV4Available;
int isIPV6Available;
char wifiIP[INET_ADDRSTRLEN];
char cellularIP[INET_ADDRSTRLEN];
char wifiIP_v6[INET6_ADDRSTRLEN];
char cellularIP_v6[INET6_ADDRSTRLEN];
long returnLength;
struct sockaddr_in remoteAddrForRecv;
struct sockaddr_in srcAddrV4;
struct sockaddr_in6 srcAddrV6;
struct sockaddr_in sendAddr4;
struct sockaddr_in6 sendAddr6;
bool running;
pthread_t thread;
};
#endif
UdpSocketManager.m >>
#include <string.h>
#include <pthread.h>
#include <ifaddrs.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include "UdpSocketManager.h"
#import <Foundation/Foundation.h>
unsigned int ipAddressToUnsignedInt(char *ipAddress)
{
unsigned int ipAddressLongValue = 0L;
int byteSegment = 0;
for(int i = 0; i < strlen(ipAddress); i++)
{
char ch = ipAddress[i];
if(ch == '.')
{
ipAddressLongValue <<= 8;
ipAddressLongValue |= byteSegment;
byteSegment = 0;
}
else
{
byteSegment = byteSegment * 10 + (ch - 48);
}
}
ipAddressLongValue <<= 8;
ipAddressLongValue |= byteSegment;
return ipAddressLongValue;
}
int custom_random(int max=65535)
{
int randomValue;
randomValue = arc4random_uniform(65535)%max;
return randomValue;
}
int custom_random(int min, int max)
{
int randomValue;
randomValue = arc4random_uniform(max);
if(randomValue<min)
randomValue=(min+custom_random(max-min));
return randomValue;
}
void* runUdpSocketManager(void *objRef)
{
UdpSocketManager *THIS = (UdpSocketManager *) objRef;
THIS->running=true;
while (THIS->running)
{
THIS->receiveSignal();
}
pthread_exit(NULL);
return 0;
}
UdpSocketManager::UdpSocketManager()
{
socketFamily=AF_INET;
signalingSocket=-1;
running=false;
initializeSocket();
}
UdpSocketManager::~UdpSocketManager()
{
}
void UdpSocketManager::getLocalAddress()
{
//Read local address
getLocalAddress();
struct ifaddrs *interfaces = NULL;
struct ifaddrs *temp_addr = NULL;
int success=0;
isIPV4Available=FALSE;
isIPV6Available=FALSE;
success = getifaddrs(&interfaces);
if (success == 0)
{
// Loop through linked list of interfaces
temp_addr = interfaces;
while(temp_addr != NULL)
{
if(temp_addr->ifa_addr->sa_family==AF_INET)
{
if([[NSString stringWithUTF8String:temp_addr->ifa_name] hasPrefix:#"en"])
{
isIPV4Available=TRUE;
strcpy(wifiIP, inet_ntoa(((struct sockaddr_in *)temp_addr->ifa_addr)->sin_addr));
printf("IP Address: %s\n",inet_ntoa(((struct sockaddr_in *)temp_addr->ifa_addr)->sin_addr));
}
else if([[NSString stringWithUTF8String:temp_addr->ifa_name] hasPrefix:#"pdp_ip0"])
{
isIPV4Available=TRUE;
strcpy(cellularIP, inet_ntoa(((struct sockaddr_in *)temp_addr->ifa_addr)->sin_addr));
printf("IP Address: %s\n",inet_ntoa(((struct sockaddr_in *)temp_addr->ifa_addr)->sin_addr));
}
}
else if(temp_addr->ifa_addr->sa_family==AF_INET6)
{
if([[NSString stringWithUTF8String:temp_addr->ifa_name] hasPrefix:#"en"])
{
isIPV6Available=TRUE;
inet_ntop(AF_INET6, &(((struct sockaddr_in6 *)temp_addr->ifa_addr)->sin6_addr), (char*)wifiIP_v6, INET6_ADDRSTRLEN);
printf("Interface: %s IPV6: %s\n",temp_addr->ifa_name,wifiIP_v6);
}
else if([[NSString stringWithUTF8String:temp_addr->ifa_name] hasPrefix:#"pdp_ip0"])
{
isIPV6Available=TRUE;
inet_ntop(AF_INET6, &(((struct sockaddr_in6 *)temp_addr->ifa_addr)->sin6_addr), (char*)cellularIP_v6, INET6_ADDRSTRLEN);
printf("Interface: %s IPV6: %s\n",temp_addr->ifa_name,cellularIP_v6);
}
}
temp_addr = temp_addr->ifa_next;
}
}
freeifaddrs(interfaces);
}
void UdpSocketManager::initializeSocket()
{
if(signalingSocket!=-1)
close(signalingSocket);
if (isIPV4Available)
{
if((signalingSocket=socket(AF_INET, SOCK_DGRAM, 0))==-1)
{
NSLog(#"Unable to create signaling socket of AF_INET");
}
else
{
socketFamily=AF_INET;
NSLog(#"Socket created successfully. [AF_INET]");
}
}
else if(!isIPV4Available && isIPV6Available)
{
if((signalingSocket=socket(AF_INET6, SOCK_DGRAM, 0))==-1)
{
NSLog(#"Unable to create signaling socket of AF_INET6");
}
else
{
socketFamily=AF_INET6;
NSLog(#"Socket created successfully. [AF_INET6]");
}
}
else
{
if((signalingSocket=socket(AF_INET, SOCK_DGRAM, 0))==-1)
{
NSLog(#"Unable to create signaling socket of AF_INET");
}
else
{
socketFamily=AF_INET;
NSLog(#"Socket created successfully. [AF_INET]");
}
}
int count=0;
while(true)
{
count++;
if(socketFamily==AF_INET)
{
srcAddrV4.sin_len = sizeof(srcAddrV4);
srcAddrV4.sin_family = socketFamily;
srcAddrV4.sin_addr.s_addr = INADDR_ANY;
srcAddrV4.sin_port = htons(localPort);
if (bind(signalingSocket, (struct sockaddr *) &srcAddrV4, sizeof(srcAddrV4)) < 0)
{
NSLog(#"[AF_INET] ERROR occured creating signaling port at attempt (%d) Port: %d", count, localPort);
localPort=(int)custom_random(1024, 65535);
}
else
{
int on=1;
setsockopt(signalingSocket, SOL_SOCKET, SO_NOSIGPIPE, (void *)&on, sizeof(on));
setsockopt(signalingSocket, SOL_SOCKET, SO_REUSEADDR, (char *)&on, sizeof(on));
NSLog(#"[AF_INET] SignalingSocket Created Successfully at attempt (%d) Port: %d\n", count, localPort);
break;
}
}
else
{
srcAddrV6.sin6_len = sizeof(srcAddrV6);
srcAddrV6.sin6_family = socketFamily;
srcAddrV6.sin6_addr = in6addr_any;
srcAddrV6.sin6_port = htons(localPort);
if (bind(signalingSocket, (struct sockaddr *) &srcAddrV6, sizeof(srcAddrV6)) < 0)
{
NSLog(#"[AF_INET] ERROR occured creating signaling port at attempt (%d) Port: %d", count, localPort);
localPort=(int)custom_random(1024, 65535);
}
else
{
int on=1;
setsockopt(signalingSocket, SOL_SOCKET, SO_NOSIGPIPE, (void *)&on, sizeof(on));
setsockopt(signalingSocket, SOL_SOCKET, SO_REUSEADDR, (char *)&on, sizeof(on));
NSLog(#"[AF_INET6] SignalingSocket Created Successfully at attempt (%d) Port: %d\n", count, localPort);
break;
}
}
}
}
void UdpSocketManager::start()
{
pthread_create(&thread, NULL, runUdpSocketManager, (void *) this);
}
void UdpSocketManager::stop()
{
running=false;
}
void UdpSocketManager::receiveSignal()
{
int port;
char ipAddress[16];
socklen_t fromlen;
unsigned char udpSignalRecvBuffer[1600];
fromlen = sizeof(remoteAddrForRecv);
signalSocketRecvLength = (int)recvfrom(signalingSocket, (char *)udpSignalRecvBuffer,1600,0,(struct sockaddr *)&remoteAddrForRecv,&fromlen);
if(signalSocketRecvLength>0)
{
strcpy(ipAddress, inet_ntoa(remoteAddrForRecv.sin_addr));
port = ntohs(remoteAddrForRecv.sin_port);
NSLog(#"RECEIVED %d bytes from %s:%d", signalSocketRecvLength, ipAddress, port);
}
else
{
usleep(10000);// 10 ms
}
}
void UdpSocketManager::sendSignal(int p_type, TInetAddr *p_destAddress, unsigned char *p_data, int p_length)
{
if(socketFamily==AF_INET6)
{
// Convert IPv4 address to IPv4-mapped-into-IPv6 address.
sendAddr6.sin6_family = AF_INET6;
sendAddr6.sin6_port = p_destAddress->m_port;
sendAddr6.sin6_addr.__u6_addr.__u6_addr32[0] = 0;
sendAddr6.sin6_addr.__u6_addr.__u6_addr32[1] = 0;
sendAddr6.sin6_addr.__u6_addr.__u6_addr32[2] = htonl(0xffff);
sendAddr6.sin6_addr.__u6_addr.__u6_addr32[3] = ntohl(ipAddressToUnsignedInt(p_destAddress->m_address));
sendAddr6.sin6_addr.__u6_addr.__u6_addr16[4] = 0;
sendAddr6.sin6_addr.__u6_addr.__u6_addr16[5] = 0xffff;
char ipV6Address[INET6_ADDRSTRLEN];
inet_ntop(AF_INET6, &sendAddr6.sin6_addr, ipV6Address, INET6_ADDRSTRLEN);
NSLog(#"ipV6Address: %s\n", ipV6Address);
sendAddr6.sin6_flowinfo = 0;
sendAddr6.sin6_scope_id = 0;
}
else
{
sendAddr4.sin_family = AF_INET;
sendAddr4.sin_port = htons(p_destAddress->m_port);
if(inet_aton((char *) p_destAddress->m_address, &sendAddr4.sin_addr)==0)
{
NSLog(#"signal message - inet_aton() failed, %s", p_destAddress->m_address);
}
}
if(socketFamily==AF_INET)
returnLength=sendto(signalingSocket, p_data, p_length, 0, (struct sockaddr *)&sendAddr4, sizeof(sendAddr4));
else
returnLength=sendto(signalingSocket, p_data, p_length, 0, (struct sockaddr *)&sendAddr6, sizeof(sendAddr6));
NSLog(#"SENT %ld bytes to %s:%d\n", returnLength,p_destAddress->m_address,p_destAddress->m_port);
}
I don't think your "Convert IPv4 address to IPv4-mapped-into-IPv6 address" is correct. Rather than trying to construct an address yourself, you should call getaddrinfo() with a string of the thing you want to connect to (which could be either a hostname or an IPv4 address literal), and it will return to you a list of sockaddrs; you should use the first one from there to pass to sendto. It will give you the appropriate IP address family to use, and if you give an IPv4 address and it is an IPv6-only network (without you having to test anything), it will automatically give you the correct IPv6 address to use for that NAT64 router (without you needing to figure this out yourself). (If you wanted to manually construct an IPv6 address from IPv4 using NAT64/DNS64 without using getaddrinfo(), you would have to follow the complicated procedure in RFC 7050.)
Also, all the things you are doing in getLocalAddress() is unnecessary and potentially leads to more problems. You don't need isIPV4Available or isIPV6Available -- you shouldn't care at that point. Just create and bind both an IPv4 and an IPv6 socket in the beginning (not needing to care which one works), and each time you need to send, you get the right sockaddr to use using getaddrinfo() as above, and then send to the socket whose address family corresponds to the sockaddr you are using. And when you want to receive, you call recvfrom on both sockets.
I see several problems with the code you have shown:
UdpSocketManager does not call getLocalAddress() before calling initializeSocket(), so the binding socket is always IPv4, never IPv6. You are also not initializing localPort before calling initializeSocket(), either.
getLocalAddress() (if ever called) calls itself, so you have an endless recursion loop.
The use of custom_random() in a loop to pick a random binding port is just plain wrong, unnecessary, and potentially unending. To pick a random port when your configured port fails, just call bind() one time with the port set to 0. The OS knows which ports are available and will pick an available random port for you. Your entire initializeSocket() is overly complicated for what it attempts to do. It can be greatly simplified.
When enabling SO_REUSEADDR, it must be enabled before calling bind(), not after. Also look at SO_REUSEPORT.
Your remoteAddrForRecv variable is declared as sockaddr_in, which is only large enough to hold an IPv4 address and will cause recvfrom() to fail if called on an IPv6 socket. Use sockaddr_storage instead. In fact. All of your sockaddr_in and sockaddr_in6 variables should be replaced with sockaddr_storage.
inet_ntoa() is likewise also IPv4-only. Use inet_ntop() instead to handle both IPv4 and IPv6 addresses.
Try something more like this instead:
UdpSocketManager.h
#ifndef UDP_SOCKET_MANAGER_H__
#define UDP_SOCKET_MANAGER_H__
#import "TInetAddr.h"
class UdpSocketManager
{
public:
UdpSocketManager();
~UdpSocketManager();
void getLocalAddresses();
void initializeSocket();
void start();
void stop();
void sendSignal(int p_type, TInetAddr *p_destAddress, unsigned char *p_data, int p_length);
void receiveSignal();
int localPort;
int signalingSocket;
int socketFamily;
int isIPV4Available;
int isIPV6Available;
char wifiIP_v4[INET_ADDRSTRLEN];
char cellularIP_v4[INET_ADDRSTRLEN];
char wifiIP_v6[INET6_ADDRSTRLEN];
char cellularIP_v6[INET6_ADDRSTRLEN];
bool running;
pthread_t thread;
};
#endif
UdpSocketManager.m
#include <string.h>
#include <pthread.h>
#include <ifaddrs.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include "UdpSocketManager.h"
#import <Foundation/Foundation.h>
void* runUdpSocketManager(void *objRef)
{
UdpSocketManager *THIS = (UdpSocketManager *) objRef;
while (THIS->running)
{
THIS->receiveSignal();
}
pthread_exit(NULL);
return 0;
}
UdpSocketManager::UdpSocketManager()
{
socketFamily = AF_INET;
signalingSocket = -1;
localPort = 0; // or whatever port you actual want
srcAddrLen = 0;
sendAddrLen = 0;
running = false;
initializeSocket();
}
UdpSocketManager::~UdpSocketManager()
{
if(signalingSocket != -1)
{
close(signalingSocket);
signalingSocket = -1;
}
}
void UdpSocketManager::getLocalAddresses()
{
//Read local addresses
struct ifaddrs *interfaces = NULL;
struct ifaddrs *temp_addr = NULL;
isIPV4Available = FALSE;
isIPV6Available = FALSE;
memset(&wifiIP_v4, 0, sizeof(wifiIP_v4));
memset(&cellularIP_v4, 0, sizeof(cellularIP_v4));
memset(&wifiIP_v6, 0, sizeof(wifiIP_v6));
memset(&cellularIP_v6, 0, sizeof(cellularIP_v6));
if(getifaddrs(&interfaces) == 0)
{
// Loop through linked list of interfaces
temp_addr = interfaces;
while(temp_addr != NULL)
{
if ([[NSString stringWithUTF8String:temp_addr->ifa_name] hasPrefix:#"en"])
{
if(temp_addr->ifa_addr->sa_family == AF_INET)
{
isIPV4Available = TRUE;
inet_ntop(AF_INET, &(((struct sockaddr_in *)temp_addr->ifa_addr)->sin_addr), wifiIP_v4, sizeof(wifiIP_v4));
printf("Interface: %s IPv4: %s\n", temp_addr->ifa_name, wifiIP_v4);
}
else if(temp_addr->ifa_addr->sa_family == AF_INET6)
{
isIPV6Available = TRUE;
inet_ntop(AF_INET6, &(((struct sockaddr_in6 *)temp_addr->ifa_addr)->sin6_addr), wifiIP_v6, sizeof(wifiIP_v6));
printf("Interface: %s IPv6: %s\n", temp_addr->ifa_name, wifiIP_v6);
}
}
else if([[NSString stringWithUTF8String:temp_addr->ifa_name] hasPrefix:#"pdp_ip0"])
{
if(temp_addr->ifa_addr->sa_family == AF_INET)
{
isIPV4Available = TRUE;
inet_ntop(AF_INET, &(((struct sockaddr_in *)temp_addr->ifa_addr)->sin_addr), cellularIP_v4, sizeof(cellularIP_v4));
printf("Interface: %s IPv6: %s\n", temp_addr->ifa_name, cellularIP_v4);
}
else if(temp_addr->ifa_addr->sa_family == AF_INET6)
{
isIPV6Available = TRUE;
inet_ntop(AF_INET6, &(((struct sockaddr_in6 *)temp_addr->ifa_addr)->sin6_addr), cellularIP_v6, sizeof(cellularIP_v6));
printf("Interface: %s IPv6: %s\n", temp_addr->ifa_name, cellularIP_v6);
}
}
temp_addr = temp_addr->ifa_next;
}
freeifaddrs(interfaces);
}
}
void UdpSocketManager::initializeSocket()
{
struct sockaddr_storage srcAddr;
struct sockaddr_in6 *srcAddr6;
struct sockaddr_in *srcAddr4;
socklen_t srcAddrLen;
if(signalingSocket != -1)
{
close(signalingSocket);
signalingSocket = -1;
}
getLocalAddresses();
if(isIPV6Available)
{
signalingSocket = socket(AF_INET6, SOCK_DGRAM, 0);
if(signalingSocket == -1)
{
NSLog(#"Unable to create IPv6 signaling socket");
return;
}
socketFamily = AF_INET6;
NSLog(#"IPv6 Socket created successfully");
}
else
{
signalingSocket = socket(AF_INET, SOCK_DGRAM, 0);
if(signalingSocket == -1)
{
NSLog(#"Unable to create IPv4 signaling socket");
return;
}
socketFamily = AF_INET;
NSLog(#"IPv4 Socket created successfully");
}
int on = 1;
setsockopt(signalingSocket, SOL_SOCKET, SO_NOSIGPIPE, &on, sizeof(on));
setsockopt(signalingSocket, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on));
if(socketFamily == AF_INET6)
{
on = 0;
setsockopt(signalingSocket, IPPROTO_IPV6, IPV6_V6ONLY, &on, sizeof(on));
srcAddr6 = (struct sockaddr_in6 *) &srcAddr;
srcAddrLen = sizeof(sockaddr_in6);
srcAddr6->sin6_len = srcAddrLen;
srcAddr6->sin6_family = socketFamily;
srcAddr6->sin6_addr = in6addr_any;
srcAddr6->sin6_port = htons(localPort);
}
else
{
srcAddr4 = (struct sockaddr_in *) &srcAddr;
srcAddrLen = sizeof(sockaddr_in);
srcAddr4->sin_len = srcAddrLen;
srcAddr4->sin_family = socketFamily;
srcAddr4->sin_addr.s_addr = INADDR_ANY;
srcAddr4->sin_port = htons(localPort);
}
if (bind(signalingSocket, (struct sockaddr *) &srcAddr, srcAddrLen) < 0)
{
if (localPort == 0)
{
NSLog(#"ERROR occured binding random signaling port");
close(signalingSocket);
signalingSocket = -1;
return;
}
NSLog(#"ERROR occured binding signaling port: %d", localPort);
if(socketFamily == AF_INET6)
srcAddr6->sin6_port = 0;
else
srcAddr4->sin_port = 0;
if (bind(signalingSocket, (struct sockaddr *) &srcAddr, srcAddrLen) < 0)
{
NSLog(#"ERROR occured binding random signaling port");
close(signalingSocket);
signalingSocket = -1;
return;
}
getsockname(signalingSocket, (struct sockaddr *) &srcAddr, &srcAddrLen);
if(socketFamily == AF_INET6)
localPort = ntohs(srcAddr6->sin6_port);
else
localPort = ntohs(srcAddr4->sin_port);
}
NSLog(#"SignalingSocket bound successfully on Port: %d\n", localPort);
}
void UdpSocketManager::start()
{
if(signalingSocket != -1)
{
running = true;
pthread_create(&thread, NULL, runUdpSocketManager, this);
}
}
void UdpSocketManager::stop()
{
running = false;
}
void UdpSocketManager::receiveSignal()
{
int port;
char ipAddress[INET6_ADDRSTRLEN];
unsigned char udpSignalRecvBuffer[1600];
ssize_t signalRecvLength;
struct sockaddr_storage remoteAddr;
socklen_t fromlen;
fromlen = sizeof(remoteAddr);
signalRecvLength = recvfrom(signalingSocket, udpSignalRecvBuffer, sizeof(udpSignalRecvBuffer), 0, (struct sockaddr *) &remoteAddr, &fromlen);
if(signalRecvLength >= 0)
{
if(remoteAddrForRecv.ss_family == AF_INET6)
{
struct sockaddr_in6 *remoteAddr6 = (struct sockaddr_in6 *) &remoteAddr;
inet_ntop(AF_INET6, &(remoteAddr6->sin6_addr), ipAddress, sizeof(ipAddress));
port = ntohs(remoteAddr6->sin6_port);
}
else
{
struct sockaddr_in *remoteAddr4 = (struct sockaddr_in4 *) &remoteAddr;
inet_ntop(AF_INET, &(remoteAddr4->sin_addr), ipAddress, sizeof(ipAddress));
port = ntohs(remoteAddr4->sin_port);
}
NSLog(#"RECEIVED %d bytes from %s:%d", signalRecvLength, ipAddress, port);
}
else
{
usleep(10000);// 10 ms
}
}
void UdpSocketManager::sendSignal(int p_type, TInetAddr *p_destAddress, unsigned char *p_data, int p_length)
{
struct sockaddr_storage sendAddr;
socklen_t sendAddrLen;
ssize_t returnLength;
char ipAddress[INET6_ADDRSTRLEN];
if(socketFamily == AF_INET6)
{
struct sockaddr_in6 *sendAddr6 = (struct sockaddr_in6 *) &sendAddr;
sendAddrLen = sizeof(sockaddr_in6);
sendAddr6->sin6_family = AF_INET6;
sendAddr6->sin6_port = htons(p_destAddress->m_port);
// Convert IPv4 address to IPv4-mapped IPv6 address.
sendAddr6->sin6_addr.__u6_addr.__u6_addr32[0] = 0;
sendAddr6->sin6_addr.__u6_addr.__u6_addr32[1] = 0;
sendAddr6->sin6_addr.__u6_addr.__u6_addr16[4] = 0;
sendAddr6->sin6_addr.__u6_addr.__u6_addr16[5] = 0xffff;
sendAddr6->sin6_addr.__u6_addr.__u6_addr32[3] = inet_addr(p_destAddress->m_address);
sendAddr6->sin6_flowinfo = 0;
sendAddr6->sin6_scope_id = 0;
inet_ntop(AF_INET6, &(sendAddr6->sin6_addr), ipAddress, sizeof(ipAddress));
}
else
{
struct sockaddr_in *sendAddr4 = (struct sockaddr_in *) &sendAddr;
sendAddrLen = sizeof(sockaddr_in);
sendAddr4->sin_family = AF_INET;
sendAddr4->sin_port = htons(p_destAddress->m_port);
if(inet_aton((char *) p_destAddress->m_address, &(sendAddr4->sin_addr)) == 0)
{
NSLog(#"signal message - inet_aton() failed, %s", p_destAddress->m_address);
return;
}
inet_ntop(AF_INET, &(sendAddr4->sin_addr), ipAddress, sizeof(ipAddress));
}
returnLength = sendto(signalingSocket, p_data, p_length, 0, (struct sockaddr *) &sendAddr, sendAddrLen);
if(returnLength >= 0)
NSLog(#"SENT %ld bytes to %s:%d\n", returnLength, ipAddress, p_destAddress->m_port);
}
Solution for AFNetworking for reachability in IPv6 and IPv4
change the following code in class AFNetworkReachabilityManager
+ (instancetype)sharedManager {
static AFNetworkReachabilityManager *_sharedManager = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
struct sockaddr_in6 address;
bzero(&address, sizeof(address));
address.sin6_len = sizeof(address);
address.sin6_family = AF_INET6;
_sharedManager = [self managerForAddress:&address];
});
return _sharedManager;
}

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