Im trying to perform a synchronization task without blocking UI thread. I have implemented a Android Service to do so, but I found out, if the synchronization task needs too much computational time, the UI thread was blocked. So I tried the migration to IntentService. This is how my IntentService looks like:
[Service]
public class SynchronizeIntentService : IntentService
{
static readonly string TAG = typeof(SynchronizeIntentService).FullName;
private NotificationCompat.Builder Builder;
private NotificationManagerCompat NotificationManager;
public SynchronizeIntentService() : base("SynchronizeIntentService")
{
}
public override void OnDestroy()
{
var tmp = 5;
base.OnDestroy();
}
private NotificationChannel createNotificationChannel()
{
var channelId = Constants.NOTIFICATION_CHANNELID;
var channelName = "My Notification Service";
var Channel = new NotificationChannel(channelId, channelName, Android.App.NotificationImportance.Default);
Channel.LightColor = Android.Resource.Color.HoloBlueBright;
Channel.LockscreenVisibility = NotificationVisibility.Public;
return Channel;
}
private void createForegroundService()
{
var mNotificationManager = GetSystemService(Context.NotificationService) as NotificationManager;
if (Build.VERSION.SdkInt >= Android.OS.BuildVersionCodes.O)
{
mNotificationManager.CreateNotificationChannel(createNotificationChannel());
}
var notificationBuilder = new NotificationCompat.Builder(this, Constants.NOTIFICATION_CHANNELID);
GenerateNotification();
StartForeground(Constants.SERVICE_RUNNING_NOTIFICATION_ID, Builder.Notification);
}
private void GenerateNotification()
{
NotificationManager = NotificationManagerCompat.From(this);
Builder = new NotificationCompat.Builder(this, Constants.NOTIFICATION_CHANNELID);
Builder.SetContentTitle(ContaScan.Classes.Localize.GetString("Global_SynchProcess", ""))
.SetSmallIcon(Resource.Drawable.icon)
.SetPriority(NotificationCompat.PriorityLow);
}
protected async override void OnHandleIntent(Intent intent)
{
Log.Debug(TAG, "Service Started!");
await Synch();
Log.Debug(TAG, "Service Stopping!");
StopForeground(true);
this.StopSelf();
}
public override StartCommandResult OnStartCommand(Intent intent, [GeneratedEnum] StartCommandFlags flags, int startId)
{
base.OnStartCommand(intent, flags, startId);
createForegroundService();
return StartCommandResult.Sticky;
}
private async Task Synch()
{
//Large synch process
}
}
And this is how the service is getting started:
startServiceIntent = new Intent(Android.App.Application.Context, typeof(SynchronizeIntentService));
startServiceIntent.SetAction(Constants.ACTION_START_SERVICE);
ContextWrapper contextWrapper = new ContextWrapper(Android.App.Application.Context);
contextWrapper.StartService(startServiceIntent);
The problem is OnDestroy() method is called while the Synch() task is being performed and looks like the IntentService is being killed before ending the process.
What am I doing wrong?
First, check your API level. This class was deprecated in API level 30.
And then, when you use the OnHandleIntent, do not call Service.stopSelf().
This method is invoked on the worker thread with a request to process. Only one Intent is processed at a time, but the processing happens on a worker thread that runs independently from other application logic. So, if this code takes a long time, it will hold up other requests to the same IntentService, but it will not hold up anything else. When all requests have been handled, the IntentService stops itself, so you should not call Service.stopSelf().
For more details, please check the link below. https://developer.android.com/reference/android/app/IntentService#onHandleIntent(android.content.Intent)
Related
I’ve got a mobile crossplatform Xamarin.Forms project in which I try to download a file from a Dropbox repository at startup. It’s a tiny json file of less than 50kB. The code operating the Dropbox API call is shared between my Android and my iOS projects, and my Android implementation works as intended. It’s a Task method which I’ll call the downloader here for convenience.
UPDATED: With the iOS version, I can download the file successfully only when calling my downloader’s launcher (which is a also Task) directly from the BackgroundSynchronizer.Launch() method of my only AppDelegate, but not when delegating this call using a timer to call my downloader through a TimerCallback which calls an EventHandler at recurring times.
I can’t figure out why.
The downloader:
public class DropboxStorage : IDistantStoreService
{
private string oAuthToken;
private DropboxClientConfig clientConfig;
private Logger logger = new Logger
(DependencyService.Get<ILoggingBackend>());
public DropboxStorage()
{
var httpClient = new HttpClient(new NativeMessageHandler());
clientConfig = new DropboxClientConfig
{
HttpClient = httpClient
};
}
public async Task SetConnection()
{
await GetAccessToken();
}
public async Task<Stream> DownloadFile(string distantUri)
{
logger.Info("Dropbox downloader called.");
try
{
await SetConnection();
using var client = new DropboxClient(oAuthToken, clientConfig);
var downloadArg = new DownloadArg(distantUri);
var metadata = await client.Files.DownloadAsync(downloadArg);
var stream = metadata?.GetContentAsStreamAsync();
return await stream;
}
catch (Exception ex)
{
logger.Error(ex);
}
return null;
}
UPDATED: The AppDelegate:
using Foundation;
using UIKit;
namespace Izibio.iOS
{
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to
// application events from iOS.
[Register("AppDelegate")]
public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate
{
private BackgroundSynchronizer synchronizer = new BackgroundSynchronizer();
//
// This method is invoked when the application has loaded and is ready to run. In this
// method you should instantiate the window, load the UI into it and then make the window
// visible.
//
// You have 17 seconds to return from this method, or iOS will terminate your application.
//
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
global::Xamarin.Forms.Forms.Init();
LoadApplication(new App());
return base.FinishedLaunching(app, options);
}
public override void OnActivated(UIApplication uiApplication)
{
synchronizer.Launch();
base.OnActivated(uiApplication);
}
}
}
EDIT: The intermediary class (which embeds the DownloadProducts function):
public static class DropboxNetworkRequests
{
public static async Task DownloadProducts(IDistantStoreService distantStorage,
IStoreService localStorage)
{
try
{
var productsFileName = Path.GetFileName(Globals.ProductsFile);
var storeDirectory = $"/{Globals.StoreId}_products";
var productsFileUri = Path.Combine(storeDirectory, productsFileName);
var stream = await distantStorage.DownloadFile(productsFileUri);
if (stream != null)
{
await localStorage.Save(stream, productsFileUri);
}
else
{
var logger = GetLogger();
logger.Info($"No file with the uri ’{productsFileUri}’ could " +
$"have been downloaded.");
}
}
catch (Exception ex)
{
var logger = GetLogger();
logger.Error(ex);
}
}
private static Logger GetLogger()
{
var loggingBackend = DependencyService.Get<ILoggingBackend>();
return new Logger(loggingBackend);
}
}
UPDATED: And the failing launcher class (the commented TriggerNetworkOperations(this, EventArgs.Empty);
in the Launch method succeeds in downloading the file) :
public class BackgroundSynchronizer
{
private bool isDownloadRunning;
private IDistantStoreService distantStorage;
private IStoreService localStorage;
private Timer timer;
public event EventHandler SynchronizationRequested;
public BackgroundSynchronizer()
{
Forms.Init();
isDownloadRunning = false;
distantStorage = DependencyService.Get<IDistantStoreService>();
localStorage = DependencyService.Get<IStoreService>();
Connectivity.ConnectivityChanged += TriggerNetworkOperations;
SynchronizationRequested += TriggerNetworkOperations;
}
public void Launch()
{
try
{
var millisecondsInterval = Globals.AutoDownloadMillisecondsInterval;
var callback = new TimerCallback(SynchronizationCallback);
timer = new Timer(callback, this, 0, 0);
timer.Change(0, millisecondsInterval);
//TriggerNetworkOperations(this, EventArgs.Empty);
}
catch (Exception ex)
{
throw ex;
}
}
protected virtual void OnSynchronizationRequested(object sender, EventArgs e)
{
SynchronizationRequested?.Invoke(sender, e);
}
private async void TriggerNetworkOperations(object sender, ConnectivityChangedEventArgs e)
{
if ((e.NetworkAccess == NetworkAccess.Internet) && !isDownloadRunning)
{
await DownloadProducts(sender);
}
}
private async void TriggerNetworkOperations(object sender, EventArgs e)
{
if (!isDownloadRunning)
{
await DownloadProducts(sender);
}
}
private void SynchronizationCallback(object state)
{
SynchronizationRequested(state, EventArgs.Empty);
}
private async Task DownloadProducts(object sender)
{
var instance = (BackgroundSynchronizer)sender;
//Anti-reentrance assignments commented for debugging purposes
//isDownloadRunning = true;
await DropboxNetworkRequests.DownloadProducts(instance.distantStorage, instance.localStorage);
//isDownloadRunning = false;
}
}
I set a logging file to record my application behaviour when trying to download.
EDIT: Here are the messages I get when calling directly TriggerNetworkOperations from the Launch method:
2019-11-12 19:31:57.1758|INFO|xamarinLogger|iZiBio Mobile Launched
2019-11-12 19:31:57.4875|INFO|persistenceLogger|Dropbox downloader called.
2019-11-12 19:31:58.4810|INFO|persistenceLogger|Writing /MAZEDI_products/assortiment.json at /Users/dev3/Library/Developer/CoreSimulator/Devices/5BABB56B-9B42-4653-9D3E-3C60CFFD50A8/data/Containers/Data/Application/D6C517E9-3446-4916-AD8D-565F4C206AF2/Library/assortiment.json
EDIT: And are those I get when launching through the timer and its callback (with a 10 seconds interval for debugging purposes):
2019-11-12 19:34:05.5166|INFO|xamarinLogger|iZiBio Mobile Launched
2019-11-12 19:34:05.8149|INFO|persistenceLogger|Dropbox downloader called.
2019-11-12 19:34:15.8083|INFO|persistenceLogger|Dropbox downloader called.
2019-11-12 19:34:25.8087|INFO|persistenceLogger|Dropbox downloader called.
2019-11-12 19:34:35.8089|INFO|persistenceLogger|Dropbox downloader called.
EDIT: In this second scenario, the launched task event eventually gets cancelled by the OS:
2019-11-13 09:36:29.7359|ERROR|persistenceLogger|System.Threading.Tasks.TaskCanceledException: A task was canceled.
at ModernHttpClient.NativeMessageHandler.SendAsync (System.Net.Http.HttpRequestMessage request, System.Threading.CancellationToken cancellationToken) [0x002a5] in /Users/paul/code/paulcbetts/modernhttpclient/src/ModernHttpClient/iOS/NSUrlSessionHandler.cs:139
at System.Net.Http.HttpClient.SendAsyncWorker (System.Net.Http.HttpRequestMessage request, System.Net.Http.HttpCompletionOption completionOption, System.Threading.CancellationToken cancellationToken) [0x0009e] in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/external/mono/mcs/class/System.Net.Http/System.Net.Http/HttpClient.cs:281
at Dropbox.Api.DropboxRequestHandler.RequestJsonString (System.String host, System.String routeName, System.String auth, Dropbox.Api.DropboxRequestHandler+RouteStyle routeStyle, System.String requestArg, System.IO.Stream body) [0x0030f] in <8d8475f2111a4ae5850a1c1349c08d28>:0
at Dropbox.Api.DropboxRequestHandler.RequestJsonStringWithRetry (System.String host, System.String routeName, System.String auth, Dropbox.Api.DropboxRequestHandler+RouteStyle routeStyle, System.String requestArg, System.IO.Stream body) [0x000f6] in <8d8475f2111a4ae5850a1c1349c08d28>:0
at Dropbox.Api.DropboxRequestHandler.Dropbox.Api.Stone.ITransport.SendDownloadRequestAsync[TRequest,TResponse,TError] (TRequest request, System.String host, System.String route, System.String auth, Dropbox.Api.Stone.IEncoder`1[T] requestEncoder, Dropbox.Api.Stone.IDecoder`1[T] resposneDecoder, Dropbox.Api.Stone.IDecoder`1[T] errorDecoder) [0x000a5] in <8d8475f2111a4ae5850a1c1349c08d28>:0
at Izibio.Persistence.DropboxStorage.DownloadFile (System.String distantUri) [0x00105] in /Users/dev3/Virtual Machines.localized/shared/TRACAVRAC/izibio-mobile/Izibio/Izibio.Persistence/Services/DropboxStorage.cs:44
2019-11-13 09:36:29.7399|INFO|persistenceLogger|No file with the uri ’/******_products/assortiment.json’ could have been downloaded.
I’ll simply add a last observation: when debugging the DownloadFile Task from the BackgroundSynchronizer, I can reach the call to client.Files.DowloadAsync: var metadata = await client.Files.DownloadAsync(downloadArg);, but I won’t retrieve any return from this await statement.
OK, I finally found a way out of this by replacing the .NET timer by the iOS implementation (NSTimer).
My new code for the BackgroundSynchronizer class:
public class BackgroundSynchronizer
{
private bool isDownloadRunning;
private IDistantStoreService distantStorage;
private IStoreService localStorage;
private NSTimer timer;
public event EventHandler SynchronizationRequested;
public BackgroundSynchronizer()
{
Forms.Init();
isDownloadRunning = false;
distantStorage = DependencyService.Get<IDistantStoreService>();
localStorage = DependencyService.Get<IStoreService>();
Connectivity.ConnectivityChanged += TriggerNetworkOperations;
SynchronizationRequested += TriggerNetworkOperations;
}
public void Launch()
{
try
{
var seconds = Globals.AutoDownloadMillisecondsInterval / 1000;
var interval = new TimeSpan(0, 0, seconds);
var callback = new Action<NSTimer>(SynchronizationCallback);
StartTimer(interval, callback);
}
catch (Exception ex)
{
throw ex;
}
}
protected virtual void OnSynchronizationRequested(object sender, EventArgs e)
{
SynchronizationRequested?.Invoke(sender, e);
}
private async void TriggerNetworkOperations(object sender, ConnectivityChangedEventArgs e)
{
if ((e.NetworkAccess == NetworkAccess.Internet) && !isDownloadRunning)
{
await DownloadProducts();
}
}
private async void TriggerNetworkOperations(object sender, EventArgs e)
{
if (!isDownloadRunning)
{
await DownloadProducts();
}
}
private void SynchronizationCallback(object state)
{
SynchronizationRequested(state, EventArgs.Empty);
}
private async Task DownloadProducts()
{
isDownloadRunning = true;
await DropboxNetworkRequests.DownloadProducts(distantStorage, localStorage);
isDownloadRunning = false;
}
private void StartTimer(TimeSpan interval, Action<NSTimer> callback)
{
timer = NSTimer.CreateRepeatingTimer(interval, callback);
NSRunLoop.Main.AddTimer(timer, NSRunLoopMode.Common);
}
}
Which produces the following logging lines:
2019-11-13 14:00:58.2086|INFO|xamarinLogger|iZiBio Mobile Launched
2019-11-13 14:01:08.5378|INFO|persistenceLogger|Dropbox downloader called.
2019-11-13 14:01:09.5656|INFO|persistenceLogger|Writing /****_products/assortiment.json at /Users/dev3/Library/Developer/CoreSimulator/Devices/****/data/Containers/Data/Application/****/Library/assortiment.json
2019-11-13 14:01:18.5303|INFO|persistenceLogger|Dropbox downloader called.
2019-11-13 14:01:19.2375|INFO|persistenceLogger|Writing /****_products/assortiment.json at /Users/dev3/Library/Developer/CoreSimulator/Devices/****/data/Containers/Data/Application/****/Library/assortiment.json
But I’m still open to an enlighted explanation of the reason why both timers result in such different behaviours.
Exception
Realm access from incorrect thread in MainViewModel
Application Flow
SplashScreen> MainActivity(Exception)
[Activity(MainLauncher = true
, Icon = "#mipmap/ic_launcher"
, Theme = "#style/Theme.Splash"
, NoHistory = true
, ScreenOrientation = ScreenOrientation.Portrait)]
public class SplashScreen : MvxSplashScreenActivity
{
public SplashScreen()
: base(Resource.Layout.SplashScreen)
{
}
}
MainActivity
public class MainActivity : MvxAppCompatActivity<MainViewModel>,ViewPager.IOnPageChangeListener,View.IOnTouchListener
{
protected override void OnCreate(Bundle savedInstanceState)
{
base.OnCreate(savedInstanceState);
SetContentView(Resource.Layout.activity_tutorial);
if (ViewModel.IsCompletedOrNot)
ViewModel.OpenMainViewModel.Execute();
}
MainViewModel
[AddINotifyPropertyChangedInterface]
public class MainViewModel : MvxViewModel
{
private Realm _realm;
private bool isCompleted = false;
public TutorialViewModel(IMvxNavigationService navigationService)
{
_realm = Mvx.Resolve<Realm>();
}
public bool IsCompletedOrNot{
get
{
if (_realm.All<IsFirstTimeAppStartUpRealm>().Count() > 0)
{
isCompleted=true;
}else{
isCompleted = false;
}
return isCompleted;
}
}
}
App.CS
var key = ConfigManager.Settings?.DatabaseEcryption?.EncryptionKey;
if (key != null && key.Length > 0)
{
config.EncryptionKey = key;
}
Mvx.RegisterSingleton<Realm>(() => Realm.GetInstance(config));
Realm _realm = Mvx.Resolve<Realm>();
int count = _realm.All<IsFirstTimeAppStartUpRealm>().Count();
//RegisterCustomAppStart<CustomAppStart>();
// App start
if (count>0)
{
RegisterNavigationServiceAppStart<MainViewModel>();
}
else
{
RegisterNavigationServiceAppStart<OtherViewModel>();
}
The below line throws the exception.
_realm.All<IsFirstTimeAppStartUpRealm>().Count() > 0
App always crashes when it comes through SplashScreen and it works fine if started from MainActivity.
MvvmCross does not guarantee that App start is run on the UI thread. I will most likely run on a ThreadPool Thread.
In order to marshal a piece of code to the main thread, you can resolve the IMvxMainThreadAsyncDispatcher (>= 6.1.x) or IMvxMainThreadDispatcher and request an Action to run on the main thread:
var dispatcher = Mvx.Resolve<IMvxMainThreadAsyncDispatcher>();
int count;
await dispatcher.ExecuteOnMainThreadAsync(() =>
{
count = _realm.All<IsFirstTimeAppStartUpRealm>().Count();
});
I have a reasonably nice way of removing these code smells from my applications. I've just recently started using Realm (liking it so far), but I have always used ReactiveProperty to notify my view layer of VM changes - and it's really nice.
https://github.com/runceel/ReactiveProperty
ReactiveProperty is a Rx framework for .NET, which wraps your properties in an instance that produces your INotifyPropertyChanged events as needed. You chain all these properties together as they depend on each other, and events propagate throughout them. You no longer have these long lists of "notify of this, notify of that" after a property change.
Instead you declare how all your members inter-depend, in a single section of your code (typically your constructor)
As a result, you can place the root of the chain on the Realm thread, and all dependent notifications are published on that thread.
So, my ViewModels look something like this (pseudocode):
class VM
{
public ReactiveProperty<AppStartInfo> Entity { get; set; }
public ReactiveProperty<bool> IsFirstLaunch { get; set; }
public VM(){
var syncCtx = SynchronizationContext.Current;
Entity = new ReactiveProperty<AppStartInfo>();
// this property will fire its notifications on the syncCtx.
// remember to bind your view to "IsFirstLaunch.Value"
IsFirstLaunch = Entity.SubscribeOn(syncCtx).Select(x => x.IsFirstLaunch).ToReactiveProperty()
}
public async Task Init()
{
// let's get our realm instance on to the syncCtx.
syncCtx.Post(() => {
Entity.Value = Realm.Find(typeof(AppStartInfo), 0); // or whatever you need.
});
}
}
I am working on Xamarin.iOS application. I want some part of my currently running features should also run in background. I have a System.Timer which is in the App.cs(Load on start) and added TimerElapsed event in one of the viewcontroller through which control passes to ViewModel on timer elapsed and executes all function.
Now I want the same feature should run in background also but unable to get thoughts how to achieve it. Can anyone help me on this?
Thanks.
The simplest way to do it would be something like this
//Some async method
await Task.Run(async () =>
{
// Code you want to run asynchronously
});
Goodluck!
In case of queries revert!
Backround (when you send your application to background with home button) is a little bit complicated in IOS. You can achive in several ways
1) beginBackgroundTaskWithExpirationHandler but it has some limitation with time
2) locationUpdate event - but with timer it will work not very good. it more suteble when you need check something frome time to time
3) Make you app Player. Player can work even if it is in background
Im using method 3, and it works fine for me
You need add permission for background audio in plist file
<key>UIBackgroundModes</key>
<array>
<string>audio</string>
</array>
Then in your AppDelegate you need modify FinishedLaunching method
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
...
var currentSession = AVAudioSession.SharedInstance();
currentSession.SetCategory(AVAudioSessionCategory.Playback, AVAudioSessionCategoryOptions.MixWithOthers);
currentSession.SetActive(true);
...
}
And add next section, I also put it in AppDelegat
#region Background Work
private BackgroundTask _backgroundTask;
private readonly Lazy<TouchLogger> _logger = new Lazy<TouchLogger>(() => new TouchLogger());
public override void DidEnterBackground(UIApplication uiApplication)
{
base.DidEnterBackground(uiApplication);
startBackgroundTask();
}
public override void WillEnterForeground(UIApplication uiApplication)
{
base.WillEnterForeground(uiApplication);
if (_backgroundTask == null)
{
_backgroundTask = new BackgroundTask(_logger.Value);
}
else if (_backgroundTask.IsRunned)
{
_backgroundTask.Stop();
_logger.Value.Info("Background", "Task stopped");
}
}
private void startBackgroundTask()
{
_logger.Value.Info("Background", "startBackgroundTask() called");
var needBackgroundActivity = true;// if you timer is running set true, if not false
if (needBackgroundActivity)
{
if (_backgroundTask == null)
_backgroundTask = new BackgroundTask(_logger.Value);
_backgroundTask.Start();
_logger.Value.Info("Background", "Task runned");
}
}
private class BackgroundTask
{
private const string EmptySoundFileName = "Sounds/empty";//wav file, I use 4 sec long file with no sound
private TouchLogger _logger;
private AVAudioPlayer _player;
private NSTimer _debugTimer;
public bool IsRunned { get; private set; }
public BackgroundTask(TouchLogger logger)
{
_logger = logger;
}
public void Start()
{
IsRunned = true;
if (_player != null && _player.Playing)
{
Stop();
}
var bundle = NSBundle.MainBundle.PathForResource(EmptySoundFileName, "wav");
var sound = new NSUrl(bundle);
_player = AVAudioPlayer.FromUrl(sound);
_player.NumberOfLoops = -1;
_player.Volume = 0.1f;
_player.PrepareToPlay();
_player.Play();
startDebugTimer();
}
public void Stop()
{
IsRunned = false;
if (_player != null && _player.Playing)
{
_player.Stop();
_player.Dispose();
_player = null;
}
stopTimer(ref _debugTimer);
}
private void startDebugTimer()
{
initAndStartTimer(ref _debugTimer, 5,
() => _logger.Value.Info("Background", "Background is fine!"));
}
private void initAndStartTimer(ref NSTimer timer, int intervalMin, Action action)
{
timer?.Invalidate();
if (action != null)
timer =
NSTimer.CreateRepeatingScheduledTimer(
TimeSpan.FromMinutes(intervalMin),
t => action());
}
private void stopTimer(ref NSTimer timer)
{
timer?.Invalidate();
timer = null;
}
}
#endregion
TouchLogger - send some messages to console, for checking background, you can remove it. Same with _debugTimer, it just write state of background worker avery 5 min.
If something not working tell me, i did it long time ago, so maybe missed something
I am building a download manager in javafx
I have added function to download button which initialises new task.More than one download is also being executed properly.
But I need to add pause and resume function. Please tell how to implement it using executor. Through execute function of Executors, task is being started but how do i pause & then resume it??
Below I am showing relevant portions of my code. Please tell if you need more details. thanks.
Main class
public class Controller implements Initializable {
public Button addDownloadButton;
public Button pauseResumeButton;
public TextField urlTextBox;
public TableView<DownloadEntry> downloadsTable;
ExecutorService executor;
#Override
public void initialize(URL location, ResourceBundle resources) {
// here tableview and table columns are initialised and cellValueFactory is set
executor = Executors.newFixedThreadPool(4);
}
public void addDownloadButtonClicked() {
DownloadEntry task = new DownloadEntry(new URL(urlTextBox.getText()));
downloadsTable.getItems().add(task);
executor.execute(task);
}
public void pauseResumeButtonClicked() {
//CODE FOR PAUSE AND RESUME
}
}
DownloadEntry.java
public class DownloadEntry extends Task<Void> {
public URL url;
public int downloaded;
final int MAX_BUFFER_SIZE=50*1024;
private String status;
//Constructor
public DownloadEntry(URL ur) throws Exception{
url = ur;
//other variables are initialised here
this.updateMessage("Downloading");
}
#Override
protected Void call() {
file = new RandomAccessFile(filename, "rw");
file.seek(downloaded);
stream = con.getInputStream();
while (status.equals("Downloading")) {
byte buffer=new byte[MAX_BUFFER_SIZE];
int c=stream.read(buffer);
if (c==-1){
break;
}
file.write(buffer,0,c);
downloaded += c;
status = "Downloading";
}
if (status.equals("Downloading")) {
status = "Complete";
updateMessage("Complete");
}
return null;
}
}
You may be interested in Concurrency in JavaFX.
I guess you should also have a look at pattern Observer.
By the way I think you should not use constant string as a status ("Downloading", etc), creating an enum would be a better approach.
In your loop, around the read/write part, there should be a synchronization mechanism, controlled by your pause/resume buttons (see the two links).
I have a JavaFX application which instantiates several Task objects.
Currently, my implementation (see below) calls the behavior runFactory() which performs computation under a Task object. Parallel to this, nextFunction() is invoked. Is there a way to have nextFunction() "wait" until the prior Task is complete?
I understand thread.join() waits until the running thread is complete, but with GUIs, there are additional layers of complexity due to the event dispatch thread.
As a matter of fact, adding thread.join() to the end of the code-segment below only ceases UI interaction.
If there are any suggestions how to make nextFunction wait until its prior function, runFactory is complete, I'd be very appreciative.
Thanks,
// High-level class to run the Knuth-Morris-Pratt algorithm.
public class AlignmentFactory {
public void perform() {
KnuthMorrisPrattFactory factory = new KnuthMorrisPrattFactory();
factory.runFactory(); // nextFunction invoked w/out runFactory finishing.
// Code to run once runFactory() is complete.
nextFunction() // also invokes a Task.
...
}
}
// Implementation of Knuth-Morris-Pratt given a list of words and a sub-string.
public class KnuthMorrisPratt {
public void runFactory() throws InterruptedException {
Thread thread = null;
Task<Void> task = new Task<Void>() {
#Override public Void call() throws InterruptedException {
for (InputSequence seq: getSequences) {
KnuthMorrisPratt kmp = new KnuthMorrisPratt(seq, substring);
kmp.align();
}
return null;
}
};
thread = new Thread(task);
thread.setDaemon(true);
thread.start();
}
When using Tasks you need to use setOnSucceeded and possibly setOnFailed to create a logic flow in your program, I propose that you also make runFactory() return the task rather than running it:
// Implementation of Knuth-Morris-Pratt given a list of words and a sub-string.
public class KnuthMorrisPratt {
public Task<Void> runFactory() throws InterruptedException {
return new Task<Void>() {
#Override public Void call() throws InterruptedException {
for (InputSequence seq: getSequences) {
KnuthMorrisPratt kmp = new KnuthMorrisPratt(seq, substring);
kmp.align();
}
return null;
}
};
}
// High-level class to run the Knuth-Morris-Pratt algorithm.
public class AlignmentFactory {
public void perform() {
KnuthMorrisPrattFactory factory = new KnuthMorrisPrattFactory();
Task<Void> runFactoryTask = factory.runFactory();
runFactoryTask.setOnSucceeded(new EventHandler<WorkerStateEvent>() {
#Override
public void handle(WorkerStateEvent t)
{
// Code to run once runFactory() is completed **successfully**
nextFunction() // also invokes a Task.
}
});
runFactoryTask.setOnFailed(new EventHandler<WorkerStateEvent>() {
#Override
public void handle(WorkerStateEvent t)
{
// Code to run once runFactory() **fails**
}
});
new Thread(runFactoryTask).start();
}
}