UITableView CustomCell Reuse (ImageView in CustomCell) - ios

I'm pretty new to iOS dev and I have an issue with UITableViewCell.
I guess it is related to dequeuing reusable cell.
I added an UIImageView to my custom table view cell and also added a tap gesture to make like/unlike function (image changes from an empty heart(unlike) to a filled heart(like) as tapped and reverse). The problem is when I scroll down, some of the cells are automatically tapped. I found out why this is happening, but still don't know how to fix it appropriately.
Below are my codes,
ViewController
import UIKit
struct CellData {
var title: String
var done: Bool
}
class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
var models = [CellData]()
private let tableView: UITableView = {
let table = UITableView()
table.register(TableViewCell.self, forCellReuseIdentifier: TableViewCell.identifier)
return table
}()
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(tableView)
tableView.frame = view.bounds
tableView.delegate = self
tableView.dataSource = self
configure()
}
private func configure() {
self.models = Array(0...50).compactMap({
CellData(title: "\($0)", done: false)
})
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return models.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let model = models[indexPath.row]
guard let cell = tableView.dequeueReusableCell(withIdentifier: TableViewCell.identifier, for: indexPath) as? TableViewCell else {
return UITableViewCell()
}
cell.textLabel?.text = model.title
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
tableView.deselectRow(at: indexPath, animated: true)
tableView.reloadData()
}
}
TableViewCell
import UIKit
class TableViewCell: UITableViewCell {
let mainVC = ViewController()
static let identifier = "TableViewCell"
let likeImage: UIImageView = {
let imageView = UIImageView()
imageView.image = UIImage(systemName: "heart")
imageView.tintColor = .darkGray
imageView.isUserInteractionEnabled = true
imageView.translatesAutoresizingMaskIntoConstraints = false
return imageView
}()
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
contentView.addSubview(likeImage)
layout()
//Tap Gesture Recognizer 실행하기
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(didTapImageView(_:)))
likeImage.addGestureRecognizer(tapGestureRecognizer)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func layoutSubviews() {
super.layoutSubviews()
}
override func prepareForReuse() {
super.prepareForReuse()
}
private func layout() {
likeImage.widthAnchor.constraint(equalToConstant: 30).isActive = true
likeImage.heightAnchor.constraint(equalToConstant: 30).isActive = true
likeImage.centerYAnchor.constraint(equalTo: contentView.centerYAnchor).isActive = true
likeImage.trailingAnchor.constraint(equalTo: contentView.trailingAnchor, constant: -20).isActive = true
}
#objc func didTapImageView(_ sender: UITapGestureRecognizer) {
if likeImage.image == UIImage(systemName: "heart.fill"){
likeImage.image = UIImage(systemName: "heart")
likeImage.tintColor = .darkGray
} else {
likeImage.image = UIImage(systemName: "heart.fill")
likeImage.tintColor = .systemRed
}
}
}
This gif shows how it works now.
enter image description here
I've tried to use "done" property in CellData structure to capture the status of the uiimageview but failed (didn't know how to use that in the correct way).
I would be so happy if anyone can help this!

You've already figured out that the problem is cell reuse.
When you dequeue a cell to be shown, you are already setting the cell label's text based on your data:
cell.textLabel?.text = model.title
you also need to tell the cell whether to show the empty or filled heart image.
And, when the user taps that image, your cell needs to tell the controller to update the .done property of your data model.
That can be done with either a protocol/delegate pattern or, more commonly (particularly with Swift), using a closure.
Here's a quick modification of the code you posted... the comments should give you a good idea of what's going on:
struct CellData {
var title: String
var done: Bool
}
class ShinViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
var models = [CellData]()
private let tableView: UITableView = {
let table = UITableView()
table.register(ShinTableViewCell.self, forCellReuseIdentifier: ShinTableViewCell.identifier)
return table
}()
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(tableView)
tableView.frame = view.bounds
tableView.delegate = self
tableView.dataSource = self
configure()
}
private func configure() {
self.models = Array(0...50).compactMap({
CellData(title: "\($0)", done: false)
})
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return models.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: ShinTableViewCell.identifier, for: indexPath) as! ShinTableViewCell
let model = models[indexPath.row]
cell.myLabel.text = model.title
// set the "heart" to true/false
cell.isLiked = model.done
// closure
cell.callback = { [weak self] theCell, isLiked in
guard let self = self,
let pth = self.tableView.indexPath(for: theCell)
else { return }
// update our data
self.models[pth.row].done = isLiked
}
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
tableView.deselectRow(at: indexPath, animated: true)
}
}
class ShinTableViewCell: UITableViewCell {
// we'll use this closure to communicate with the controller
var callback: ((UITableViewCell, Bool) -> ())?
static let identifier = "TableViewCell"
let likeImageView: UIImageView = {
let imageView = UIImageView()
imageView.image = UIImage(systemName: "heart")
imageView.tintColor = .darkGray
imageView.isUserInteractionEnabled = true
imageView.translatesAutoresizingMaskIntoConstraints = false
return imageView
}()
let myLabel: UILabel = {
let v = UILabel()
v.translatesAutoresizingMaskIntoConstraints = false
return v
}()
// we'll load the heart images once in init
// instead of loading them every time they change
var likeIMG: UIImage!
var unlikeIMG: UIImage!
var isLiked: Bool = false {
didSet {
// update the image in the image view
likeImageView.image = isLiked ? likeIMG : unlikeIMG
// update the tint
likeImageView.tintColor = isLiked ? .systemRed : .darkGray
}
}
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
// make sure we load the heart images
guard let img1 = UIImage(systemName: "heart"),
let img2 = UIImage(systemName: "heart.fill")
else {
fatalError("Could not load the heart images!!!")
}
unlikeIMG = img1
likeIMG = img2
// add label and image view
contentView.addSubview(myLabel)
contentView.addSubview(likeImageView)
layout()
//Tap Gesture Recognizer 실행하기
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(didTapImageView(_:)))
likeImageView.addGestureRecognizer(tapGestureRecognizer)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func layoutSubviews() {
super.layoutSubviews()
}
override func prepareForReuse() {
super.prepareForReuse()
}
private func layout() {
// let's use the "built-in" margins guide
let g = contentView.layoutMarginsGuide
// image view bottom constraint
let bottomConstraint = likeImageView.bottomAnchor.constraint(equalTo: g.bottomAnchor)
// this will avoid auto-layout complaints
bottomConstraint.priority = .required - 1
NSLayoutConstraint.activate([
// constrain label leading
myLabel.leadingAnchor.constraint(equalTo: g.leadingAnchor),
// center the label vertically
myLabel.centerYAnchor.constraint(equalTo: g.centerYAnchor),
// constrain image view trailing
likeImageView.trailingAnchor.constraint(equalTo: g.trailingAnchor),
// constrain image view to 30 x 30
likeImageView.widthAnchor.constraint(equalToConstant: 30),
likeImageView.heightAnchor.constraint(equalTo: likeImageView.widthAnchor),
// constrain image view top
likeImageView.topAnchor.constraint(equalTo: g.topAnchor),
// activate image view bottom constraint
bottomConstraint,
])
}
#objc func didTapImageView(_ sender: UITapGestureRecognizer) {
// toggle isLiked (true/false)
isLiked.toggle()
// inform the controller, so it can update the data
callback?(self, isLiked)
}
}

Related

Swift UISwitch Button with Label

I am receiving data from API . The data field is displayed with two Label control, Id and status . Here is the screenshot .
I have another view where I created switch button and label programatically. I want to change the status to false when user turn on to switch button but it now updating the value . Here is the code and function i defined .
class DetailsViewController : UIViewController{
#IBOutlet private weak var tableView: UITableView!
var changeStatus: ((Bool, String) -> Void)?
var identifier = ""
private let switchControl: UISwitch = {
let switchControl = UISwitch()
switchControl.translatesAutoresizingMaskIntoConstraints = false
switchControl.isOn = false
return switchControl
}()
#IBOutlet weak var customSwitch: UISwitch!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
view.addSubview(switchControl)
switchControl.addTarget(self, action: #selector(changeSwitchControl), for: .valueChanged)
let safeArea = view.safeAreaLayoutGuide
switchControl.topAnchor.constraint(equalTo: safeArea.topAnchor).isActive = true
switchControl.leadingAnchor.constraint(equalTo: safeArea.leadingAnchor).isActive = true
setUpUI()
}
#objc
private func changeSwitchControl() {
changeStatus?(switchControl.isOn, identifier)
}
}
Here is code in View Controller .
class ViewController: UIViewController {
// ! Mark is means it not null the value will in story board
// use lazy property to tell compiler instance value of the datasource self class and execuate the controller code to set the value of tableview datasource
private let viewModel = ViewModel()
private var subcriber = Set<AnyCancellable>()
private var storiesTrue = [String]()
#Published private(set) var stories = [Rover]()
private var datasourceStories = [Rover]()
private lazy var tableView: UITableView = {
let tableview = UITableView()
tableview.translatesAutoresizingMaskIntoConstraints = false// adding constrains
tableview.dataSource = self
tableview.showsVerticalScrollIndicator = false
tableview.register(StoryCell.self, forCellReuseIdentifier: StoryCell.identifier)
return tableview
}()
override func viewDidLoad() {
super.viewDidLoad()
setUpUI()
setUpBinding()
tableView.dataSource = self
tableView.delegate = self
self.tableView.rowHeight = 44;
// display the second view controller using push methods
/*let detail = DetailsViewController()
detail.name "Mohammad"
navigationController?.pushViewController(detail, animated: true)*/
}
private func setUpUI() {
view.backgroundColor = .white
view.addSubview(tableView)// adding hierracy key like adding into story board
// creating constrains with safe area
let safeArea = view.safeAreaLayoutGuide
tableView.topAnchor.constraint(equalTo: safeArea.topAnchor).isActive = true
tableView.leadingAnchor.constraint(equalTo: safeArea.leadingAnchor).isActive = true
tableView.trailingAnchor.constraint(equalTo: safeArea.trailingAnchor).isActive = true
tableView.bottomAnchor.constraint(equalTo: safeArea.bottomAnchor).isActive = true
}
private func setUpBinding(){
viewModel
.$rovers
.receive(on : RunLoop.main)
.sink {[weak self]_ in
self?.tableView.reloadData()
}
.store(in: &subcriber)
viewModel.getStories()
}
private func getStatus(by identifier: String) -> Bool {
return storiesTrue.contains(identifier)
}
}
extension ViewController: UITableViewDataSource{
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return viewModel.rovers.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
guard let cell = tableView.dequeueReusableCell(withIdentifier: StoryCell.identifier , for: indexPath) as? StoryCell
else{ return UITableViewCell()}
let row = indexPath.row
let Id = viewModel.getId(by: row)
let title = viewModel.getTitle(by: row)
let identifier = viewModel.getIdentifier(by: indexPath.row)
let status = getStatus(by: identifier) ? "active" : "false"
cell.configureCell(Id: Id,title: title,statusString: status)
return cell
}
}
extension ViewController: UITableViewDataSourcePrefetching {
func tableView(_ tableView: UITableView, prefetchRowsAt indexPaths: [IndexPath]) {
viewModel.getStories()
}
}
extension ViewController : UITableViewDelegate{
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath)
{
let second = DetailsViewController()
navigationController?.pushViewController(second, animated: true)
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 44;
}
}
Here is the view controller to defined the UI properties .
class StoryCell: UITableViewCell {
static let identifier = "StoryCell"
private lazy var storyIdLabel: UILabel = {
let label = UILabel()
label.translatesAutoresizingMaskIntoConstraints = false
label.numberOfLines = 0
label.textAlignment = .left
return label
}()
public lazy var storyTitleLabel: UILabel = {
let label = UILabel()
label.translatesAutoresizingMaskIntoConstraints = false
label.numberOfLines = 0
label.textAlignment = .left
return label
}()
private lazy var statusStory: UILabel = {
let label = UILabel()
label.translatesAutoresizingMaskIntoConstraints = false
label.numberOfLines = 0
label.textAlignment = .left
return label
}()
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
setUpUI()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func configureCell(Id: Int,title: String,statusString: String) {
storyIdLabel.text = "Id: \(String(Id))"
storyTitleLabel.text = "Status :\(title)"
statusStory.text = "Status:\(statusString)"
}
/* func configureCell(Id: Int) {
storyIdLabel.text = "Id: \(String(Id))"
}*/
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
private func setUpUI() {
contentView.addSubview(storyTitleLabel)
// constraints
let safeArea = contentView.safeAreaLayoutGuide
storyTitleLabel.topAnchor.constraint(equalTo: safeArea.topAnchor).isActive = true
storyTitleLabel.leadingAnchor.constraint(equalTo: safeArea.leadingAnchor).isActive = true
storyTitleLabel.trailingAnchor.constraint(equalTo: safeArea.trailingAnchor).isActive = true
contentView.addSubview(storyIdLabel)
let safeArea1 = contentView.safeAreaLayoutGuide
storyIdLabel.topAnchor.constraint(equalTo: storyTitleLabel.topAnchor).constant = 5
storyIdLabel.bottomAnchor.constraint(equalTo: safeArea1.bottomAnchor).isActive = true
storyIdLabel.leadingAnchor.constraint(equalTo: safeArea1.leadingAnchor).isActive = true
storyIdLabel.trailingAnchor.constraint(equalTo: safeArea1.trailingAnchor).isActive = true
/* contentView.addSubview(statusStory)
let safeArea2 = contentView.safeAreaLayoutGuide
statusStory.topAnchor.constraint(equalTo: statusStory.topAnchor).isActive = true
statusStory.bottomAnchor.constraint(equalTo: safeArea2.bottomAnchor).isActive = true
statusStory.leadingAnchor.constraint(equalTo: safeArea2.leadingAnchor).isActive = true
statusStory.trailingAnchor.constraint(equalTo: safeArea2.trailingAnchor).isActive = true*/
}
}
You have to use tableView.reloadData() after updating info that you want to show. Without running this function, data in table view won't be updated.

Saving TableView cells data (containing segment controller) using button

I'm tired of searching about what I want, so I will ask here and hope you guys help if possible.
I have a tableview contain segments in each cell and I want to save all cells segment using button [outside the tableview] so I can show them in another table later.
Here is my tableview
here is my view Controller:
import UIKit
class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var tableView: UITableView!
let arr = ["item 1",
"item 2",
"item 3"]
override func viewDidLoad() {
super.viewDidLoad()
tableView.register(CustomCell.self, forCellReuseIdentifier: "cell")
}
#IBAction func saveButtonAction(_ sender: UIButton) {
// I want to save the cells segmented control selectedSegmentIndex???
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
90
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return arr.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! CustomCell
cell.textView.text = arr[indexPath.row]
return cell
}
}
and here is my Custom Cell and it contain TextView and Segment Controller I tried to save the segments changes in array but I don't know what to do after lol:
import UIKit
class CustomCell: UITableViewCell {
let textView: UITextView = {
let tv = UITextView()
tv.translatesAutoresizingMaskIntoConstraints = false
tv.font = UIFont.systemFont(ofSize: 16)
tv.isEditable = false
return tv
}()
// var rowIndexPath: Int?
var segmentArray: [Int] = []
lazy var itemSegmentedControl: UISegmentedControl = {
let sc = UISegmentedControl(items: ["1", "2", "3"])
sc.translatesAutoresizingMaskIntoConstraints = false
sc.tintColor = UIColor.white
sc.selectedSegmentIndex = 0
sc.addTarget(self, action: #selector(handlePointChange), for: .valueChanged)
return sc
}()
let stackView: UIStackView = {
let sv = UIStackView()
sv.translatesAutoresizingMaskIntoConstraints = false
return sv
}()
#objc func handlePointChange() {
let segChange = itemSegmentedControl.titleForSegment(at: itemSegmentedControl.selectedSegmentIndex)!
segmentArray.append(Int(segChange)!)
}
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
stackView.addSubview(textView)
stackView.addSubview(itemSegmentedControl)
addSubview(stackView)
stackView.centerXAnchor.constraint(equalTo: self.centerXAnchor).isActive = true
stackView.centerYAnchor.constraint(equalTo: self.centerYAnchor).isActive = true
stackView.widthAnchor.constraint(equalToConstant: 400).isActive = true
stackView.heightAnchor.constraint(equalToConstant: 85).isActive = true
itemSegmentedControl.centerXAnchor.constraint(equalTo: self.centerXAnchor).isActive = true
itemSegmentedControl.topAnchor.constraint(equalTo: textView.bottomAnchor, constant: 5).isActive = true
itemSegmentedControl.widthAnchor.constraint(equalTo: textView.widthAnchor).isActive = true
itemSegmentedControl.heightAnchor.constraint(equalToConstant: 40).isActive = true
textView.rightAnchor.constraint(equalTo: self.rightAnchor, constant: -10).isActive = true
textView.topAnchor.constraint(equalTo: stackView.topAnchor).isActive = true
textView.widthAnchor.constraint(equalTo: stackView.widthAnchor).isActive = true
textView.heightAnchor.constraint(equalToConstant: 40).isActive = true
}
}
Regards and thanks.
First: in the ViewController I added the empty array:
// I moved the segment array from the custom cell class to here
var segmentArray: [Int:Int] = [:]
override func viewDidLoad() {
super.viewDidLoad()
// I made this array to store default state to the items segments
segmentArray = [0:0,1:0,2:0]
}
// with this func I can update the segmentArray
func getSegmentNumber(r: Int, s: Int) {
segmentArray[r] = Int(s)
}
#IBAction func saveButtonAction(_ sender: UIButton) {
// Here I can save the new state for the segment to the firebase or anywhere.
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! CustomCell
cell.textView.text = arr[indexPath.row]
// here to store the index path row
cell.rowIndexPath = indexPath.row
// you need to add the link because it won't work
cell.link = self
return cell
}
Second: in the Custom Cell Class:
// I removed the store array
var segmentArray: [Int] = [] // removed
// I made link to the ViewController
var link: ViewController?
// variable to get the index path row
var rowIndexPath: Int?
// here I can update the state of the segment using the link
#objc func handlePointChange() {
let segChange = itemSegmentedControl.selectedSegmentIndex
link?.getSegmentNumber(r: rowIndexPath!, s: segChange)
}
That worked for me, and I hope you got it.
If you need anything you can ask.
Again thanks to Kudos.
Regards to all

Adding double tap gesture recognizer to UIImageView in an UITableViewCell Swift 4+

(Edited with working solution)
So I'm trying to add a double tap gesture to an UIImageView I created in a custom UITableViewCell but can't seem to get it working.
Here is my custom UITableViewCell:
protocol CustomCellDelegate: class {
func didTapImage()
}
class CustomCell: UITableViewCell {
//change let to lazy var
lazy var userImage: UIImageView = {
let newView = UIIMageView()
newView.layer.cornerRadius = 24
newView.layer.masksToBounds = true
newView.image = UIImage(named: "samplePic")
newView.contentMode = .scaleAspectFill
newView.isUserInteractionEnabled = true
let doubleTap = UITapGestureRecognizer(target: self, action: #selector(myFunc))
doubleTap.numberOfTouchesRequired = 1
doubleTap.numberOfTapsRequired = 2
newView.addGestureRecognizer(doubleTap)
newView.translatesAutoresizingMaskIntoConstraints = false
return newView
}
weak var delegate: CustomCellDelegate?
#objc func myFunc() {
delegate?.didTapImage()
}
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: .subTitle, reuseIdentifier: reuseIdentifier)
self.selectionStyle = .none
//changed addSubView(userImage) to self.contentView.addSubView(userImage)
self.contentView.addSubView(userImage)
NSLayoutConstraint.activate([
userImage.centerYAnchor.constraint(equalTo: self.centerYAnchor),
userImage.leftAnchor.constraint(equalTo: self.leftAnchor),
userImage.widthAnchor.constraint(equalToConstant: 48),
userImage.heightAnchor.constraint(equalToConstant: 48),
}
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
Here is my custom UITableViewController:
class customTableViewController: UITableViewController, CustomCellDelegate {
fileprivate let cellId = "cellId"
func didTapImage() {
print("Tapped Image")
}
override func viewDidLoad() {
super.viewDidLoad()
tableView.register(CustomCell.self, forCellReuseIdentifier: cellId)
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 5
}
override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 72
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: cellId, for: indexPath) as! CustomCell
cell.delegate = self
return cell
}
}
Any ideas as to why this isn't working? What am I doing wrong? Also how do I avoid having the same tap gestures recognizer added multiple times as cells are dequeue?
You may need
userImage.translatesAutoresizingMaskIntoConstraints = false
as you create constraints programmatically
lazy var userImage: UIImageView = {
let newView = UIIMageView()
userImage.translatesAutoresizingMaskIntoConstraints = false
newView.layer.cornerRadius = 24
newView.layer.masksToBounds = true
newView.image = UIImage(named: "samplePic")
newView.contentMode = .scaleAspectFill
newView.isUserInteractionEnabled = true
let doubleTap = UITapGestureRecognizer(target: self, action: #selector(myFunc))
doubleTap.numberOfTouchesRequired = 1
doubleTap.numberOfTapsRequired = 2
newView.addGestureRecognizer(doubleTap)
return newView
}()
also make it a lazy var not a computed property for being 1 instance every access , add the imageView to
self.contentView.addSubView(userImage)
and set the constraints with it

Setting a default child table view controller for segmented control

I can use the segmented control to switch between child table view controllers within a container view, but it doesn't show the cells of the first table view controller when I enter the scene for some reason. I have my segment index defaulted at 0, so it shows the highlight on the first segment, but it does not correspondingly show the cells.
Here is the code for the segmentedControl and container view:
import UIKit
class BarMainViewController: UIViewController {
let barSegmentedControl: UISegmentedControl = {
let barItems = ["Newest", "Rewarding", "Saved"]
let segmentedControl = UISegmentedControl(items: barItems)
segmentedControl.selectedSegmentIndex = 0
segmentedControl.addTarget(self, action: #selector(selectionDidChange(_:)), for: .valueChanged)
return segmentedControl
}()
let containerView: UIView = {
let view = UIView()
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(barSegmentedControl)
view.addSubview(containerView)
setDefaultVC()
barSegmentedControl.addUnderlineForSelectedSegment()
containerView.topAnchor.constraint(equalTo: barSegmentedControl.bottomAnchor).isActive = true
containerView.bottomAnchor.constraint(equalTo: view.bottomAnchor, constant: -49).isActive = true
containerView.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
containerView.widthAnchor.constraint(equalTo: view.widthAnchor).isActive = true
}
#objc func selectionDidChange(_ sender: UISegmentedControl) {
updateView()
barSegmentedControl.changeUnderlinePosition()
}
private func updateView() {
if barSegmentedControl.selectedSegmentIndex == 0 {
remove(asChildViewController: BarRewardingViewController())
remove(asChildViewController: BarSavedViewController())
add(asChildViewController: BarNewestViewController())
} else if barSegmentedControl.selectedSegmentIndex == 1 {
remove(asChildViewController: BarNewestViewController())
remove(asChildViewController: BarSavedViewController())
add(asChildViewController: BarRewardingViewController())
} else {
remove(asChildViewController: BarNewestViewController())
remove(asChildViewController: BarRewardingViewController())
add(asChildViewController: BarSavedViewController())
}
}
private func add(asChildViewController viewController: UITableViewController) {
// Add Child View Controller
addChildViewController(viewController)
// Add Child View as Subview
containerView.addSubview(viewController.view)
// Configure Child View
viewController.view.translatesAutoresizingMaskIntoConstraints = false
// Notify Child View Controller
viewController.didMove(toParentViewController: self)
}
private func remove(asChildViewController viewController: UITableViewController) {
// Notify Child View Controller
viewController.willMove(toParentViewController: nil)
// Remove Child View From Superview
viewController.view.removeFromSuperview()
// Notify Child View Controller
viewController.removeFromParentViewController()
}
private func setDefaultVC() {
containerView.addSubview(BarNewestViewController().view)
}
}
And here is the code for the table view controller:
import UIKit
class BarNewestViewController: UITableViewController {
override func viewDidLoad() {
tableView.register(serviceCell.self, forCellReuseIdentifier: "service")
super.viewDidLoad()
view.backgroundColor = mainBlue
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 5
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
return tableView.dequeueReusableCell(withIdentifier: "service", for: indexPath)
}
}
class serviceCell: UITableViewCell {
override init(style: UITableViewCellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
setupViews()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
let nameLabel: UILabel = {
let label = UILabel()
label.text = "NAME"
label.font = UIFont(name: "Avnier-Heavy", size: 20)
label.translatesAutoresizingMaskIntoConstraints = false
return label
}()
func setupViews() {
addSubview(nameLabel)
backgroundColor = lightBlue
nameLabel.topAnchor.constraint(equalTo: topAnchor).isActive = true
nameLabel.leftAnchor.constraint(equalTo: leftAnchor).isActive = true
}
}
Because BarNewestViewController subclasses UITableViewController it automatically follows the UITableViewDataSource and UITableViewDelegate protocols e.g. tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int. It does NOT however tell the property tableView that comes with UITableViewController that it's delegate and dataSource is BarNewestViewController.
tableView.dataSource = self
tableView.delegate = self

UIButton inside custom UITableViewCell causes button to be selected in multiple cells

The goal of the UITableView is to display names with a custom styled checkbox beside it. But somehow when I tap the checkbox, multiple checkboxes in the UITableView get selected.
I've googled and implemented multiple solutions from different questions but none of them seem to work.
Custom UITableViewCell
import UIKit
class NameTableViewCell: UITableViewCell {
var name = UILabel()
let checkboxImage_unchecked = UIImage(named: "cellViewCheckbox_unchecked")
let checkboxImage_checked = UIImage(named: "cellViewCheckbox_checked")
let checkbox:UIButton
weak var delegate:HandleCellInteractionDelegate?
override init(style: UITableViewCellStyle, reuseIdentifier: String!) {
self.checkbox = UIButton(frame: CGRectMake(35, 16, self.checkboxImage_unchecked!.size.width/2, self.checkboxImage_unchecked!.size.height/2))
super.init(style: style, reuseIdentifier: reuseIdentifier)
self.backgroundColor = UIColor.transparant()
self.checkbox.setBackgroundImage(self.checkboxImage_unchecked, forState: .Normal)
self.checkbox.setBackgroundImage(self.checkboxImage_checked, forState: .Selected)
self.name = UILabel(frame: CGRectMake(97,18,200, 30))
self.addSubview(self.name)
self.addSubview(self.checkbox)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
}
func checkboxPushed(sender:AnyObject){
self.checkbox.selected = !self.checkbox.selected
self.delegate?.didPressButton(self)
}
In the protocol I declare a method didPressButton as a callback for when the button is pressed (the delegate needs to implement it)
Protocol
import UIKit
protocol HandleCellInteractionDelegate:class {
func didPressButton(cell:NameTableViewCell)
}
The ViewController
import UIKit
class NameViewController: UIViewController, UITableViewDelegate, UITableViewDataSource, HandleCellInteractionDelegate{
var nameView:NameView {
get {
return self.view as! NameView
}
}
var names:[Name]?
var firstLetters:[String]?
let cellIdentifier = "nameCell"
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
//self.view.backgroundColor = UIColor.darkSalmon()
}
override func loadView() {
let bounds = UIScreen.mainScreen().bounds
self.view = NameView(frame: bounds)
if(NSUserDefaults.standardUserDefaults().objectForKey("gender") !== nil){
self.loadJSON()
self.getFirstLetters();
self.nameView.tableView.delegate = self;
self.nameView.tableView.dataSource = self;
self.nameView.tableView.registerClass(NameTableViewCell.classForCoder(), forCellReuseIdentifier: "nameCell")
self.nameView.tableView.separatorStyle = .None
self.nameView.tableView.rowHeight = 66.5 }
}
func loadJSON(){
let path = NSBundle.mainBundle().URLForResource("names", withExtension: "json")
let jsonData = NSData(contentsOfURL: path!)
self.names = NamesFactory.createFromJSONData(jsonData!, gender: NSUserDefaults.standardUserDefaults().integerForKey("gender"))
}
func getFirstLetters(){
var previous:String = ""
for name in self.names! {
let firstLetter = String(name.name.characters.prefix(1))
if firstLetter != previous {
previous = firstLetter
self.firstLetters?.append(firstLetter)
print(firstLetter)
}
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return (self.names!.count)
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
return nameCellAtIndexPath(indexPath)
}
func nameCellAtIndexPath(indexPath:NSIndexPath) -> NameTableViewCell {
let cell = self.nameView.tableView.dequeueReusableCellWithIdentifier(cellIdentifier) as! NameTableViewCell
self.setNameForCell(cell, indexPath: indexPath)
cell.delegate = self;
cell.checkbox.addTarget(cell, action: "checkboxPushed:", forControlEvents: .TouchUpInside)
return cell
}
func setNameForCell(cell:NameTableViewCell, indexPath:NSIndexPath) {
let item = self.names![indexPath.row] as Name
cell.name.text = item.name
}
func didPressButton(cell: NameTableViewCell) {
print(cell)
}
}
What am I doing wrong & how can I fix it?
You must have to save the check box state. Add one more attribute say checkboxStatus to your Model(Name).I hope you will have indexpath.row.
After this line in nameCellAtIndexPath
cell.delegate = self;
set the tag like this
cell.tag = indexPath.row;
In the delegate method,
func didPressButton(cell: NameTableViewCell) {
print(cell)
let item = self.names![cell.tag] as Name
item.checkboxstatus = cell.checkbox.selected
}
Just one crucial change,
func nameCellAtIndexPath(indexPath:NSIndexPath) -> NameTableViewCell {
let cell = self.tableView.dequeueReusableCellWithIdentifier(cellIdentifier) as! NameTableViewCell
self.setNameForCell(cell, indexPath: indexPath)
cell.delegate = self;
cell.tag = indexPath.row;
cell.checkbox.addTarget(cell, action: "checkboxPushed:", forControlEvents: .TouchUpInside)
let item = self.names![cell.tag] as Name
cell.checkbox.selected = item.checkboxstatus
return cell
}
Cheers!
This happens because the UITableViewCell are being reused.
You changed the cell when you press the checkbox, you need to keep track of that in your data source model.
In cellForRowAtIndexPath you have to add a condition to check if that checkbox was checked or not. Then you display the appropriate view accordingly.
Edit:
In your example you need to check in nameCellAtIndexPath if the checkbox is checked or not and then display it correct.

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