Atmel studio stimulation - atmelstudio

I installed Microchip Studio 7.0.2542 on 2 different PCs. (Formerly known as Atmel Studio.) The version of the Installed Packages: Atmel Kits - 7.0.132 is identical on both PCs.
The simulator supports a stimulus feature, i.e. you can stimulate the simulated controller with inputs. For that purposes the Debug menu has the items
Execute Stimulifile
Set Stimulifile
But this is not available on the second PC.
Is there any option to set or an optional package to install to enable the stimulus feature?

The stimulus functions are only available in the Advanced user interface profile.
The profile is enabled with the menu Tools->Select profile.

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Xamarin Classic IOS, Visual Stuidio for mac

Good morning and thank you for your time,
I am maintaining a mobile App made in Xamarin classic IOS with the Visual Studio Mac IDE. Recently Apple told me that I had to increase the SDK of this application to 15 to be able to upload my new version to the App Store, for this I had to update the operating system to MacOS Monterey Version 12.3.1, to later update Xcode 13.4 and to update the SDK of my project, once this change was made in Visual Studio Mac debugging options were disabled and the debug icon was changed to compile. When I access Run in the top menu of visual studio mac, the options to start debugging are disabled and no matter how much I change the debug project options remains the same.
Regards
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It is very likely that you have some other Debug configuration that works (in Xamarin it could be Debug|iPhone).

Visual Studio 2015 Xamarin iOS menu disabled

I loaded Visual Studio Professional 2015
Version 14.0.25123.00 Update 2
Xamarin 4.0.3.214 (0dd817c)
Xamarin.Android 6.0.3.5 (a94a03b)
Xamarin.iOS 9.6.1.8 (3a25bf1)
However, when I bring up Visual Studio, the Tools/iOS menus items are disabled. The Android menu items ARE enabled.
Do you have installed Xamarin on a Mac and paired it to your Windows machine
Requirements & Installation
There are a few requirements that must be adhered to when developing for iOS in Visual Studio. As briefly mentioned in the overview, a Mac is required to compile IPA files, and applications cannot be deployed to a device without Appleā€™s certificates and code-signing tools. Also, the iOS simulator can be used only on a Mac.
Introduction to Xamarin.iOS for Visual Studio
Patience is a virtue. Eventually, the menu enabled itself while I was looking at a training video.
I got the same issue. When I installed Visual Studio 2017, first thing I did was to download an existing Xamarin project. When I checked the 'iOS' menu item in Tools it was all disabled.
After a restart of the system, I tried to create a new Cross Platform App (Xamarin). Once the solution is created, I got the following message and the iOS menu has Mac Agent option enabled.

Xamarin: No iOS Class in add new item for Visual Studio 2015

I am following the steps in the Windows Hello,iOS example at
https://developer.xamarin.com/guides/ios/getting_started/hello,_iOS/hello,iOS_quickstart/
When I get to step 18, there is no iOS class to choose from. See my screen (https://imgur.com/xrYID31). Look at the image in step 18 and you will see I am missing iOS. All other steps work without issues (connecting to Xmarin, selecting an iPhone project, choosing iPhone6 format etc). The tools to connect to my Mac work, I can launch the simulator etc.
I have uninstalled Xamarin 3 times now and rebooted in between. I am at a complete loss here. I followed all of the instructions on how to do a complete removal and clean install. Still no luck. How can I add iOS to this menu?
I am running Windows 10 latest updates and VS 2015 Pro inside a Parallels VM under OS X 10.11.2. Downloaded the latest Xamarin from website.
Someone from Xamarin support got back to me. It appears to be a documentation issue and they are notifying the docs group. When I click "Add Item", I do not see an iOS section but you don't need to have one. The C# Class template under code will do just fine. In step 18, you can ignore the iOS tree and just go straight to Code and then C# Class. See the attached image to see the differences.
I haven't used Xamarin on Visual Studio for a while now, Mac seems to have a lot less issues.
But you need to do 3 things :
Install Xamarin.iOS on Mac host, and activate
Configure your Mac host ( I recommend trying a sample iOS app using Xamarin studio at this point )
If all goes well, Install Xamarin for Visual Studio, and activate, and connect to your mac host
For more detailed instructions, you can see this :
Xamarin Getting Started with visual studio

Deploying Apache Cordova app to iPad without Apple developer account

After having developed an app for a friend using Visual Studio 2013 Pro with the Apache Cordova Extension, I hoped to also get it runnning on an iPad 3 as fast as with Android. However, things proved to be more complicated than originally thought: The 99$ for an Apple developer account would be far too high for a single device development (the app is intended to only work on one device, no commercial intentions).
At least I now have the ability to use Mac OSX and XCode, which is connected to Visual Studio via network. Installing the app in the iOS simulator works as expected, but I'm struggling with deploying it on the iPad. I already considered jailbraking the device, as the warranty is yet expired and it wouldn't be a problem for my friend. According to the Information I found it would be possible; however, I could not find much about how to do that.
Thanks in advance.
After several months I finally found a working solution:
The latest XCode version (7 Beta 2) is able to sign iOS applications using an ordinary AppleID instead of a $100 developer license.
First, you will need to prepare the vs-mda-remote node plugin on your Mac and be able to build applications [See here how]. Using an appropriate deployment target in Visual Studio, the app can be tested within a virtualized iOS environment.
However, the deployment options Remote Device and Local Device will both fail when you haven't subscribed to the Apple Developer Program. Other methods (described here or here) requiring jailbreaking the device haven't worked for me either.
Interestingly, Apple seems to have changed their strategy not much time ago , finally allowing to sign and deploy apps on non-rooted iOS devices.
Whenever an app is built for the iOS simulator, vs-mda-remote will create a whole new build folder (named using a 3 - 5 digit random number) located in ~/remote-builds/builds. Inside that build folder, you will need to find and open the XCode project file with XCode 7 (example path: ~/remote-builds/builds/654/cordovaApp/platforms/ios/YOUR_PROJECT_NAME.codeproj).
After having connected and detected your iOS device, you should be able to select it as deployment target. Then you should follow these instructions, basically just adding an AppleID which should be used to sign the app. This wasn't possible with earlier XCode versions and is certainly much easier than using one of the "hack"-like techniques involving jailbreaking your device and practically voiding it's warranty.
Finally, you will only need to set the Code Signing Identity to the registered AppleID (for both the Project and the Target) and you're ready to deploy your app.
This method worked for me using iOS 8.3 and Mac OSX Yosemite 10.10.4.
If there are any other questions, please feel free to ask.
in Visual Studio 2015 Community RC, there is an option to debug the app developed by cordova in 'remote device' (iPhone or ipad) connected to the Mac osx. Pls. try it.

How to build Apple's GCC on Linux/Windows?

I don't have a Mac, but I have an iPhone. I want to develop applications for iPhone.
After some research I think I need just the headers and library from the free SDK, and a GCC build that supports ARM/Mach-O.
Apple released the code for GCC used in the iPhone SDK (they had to), So I think if I could build it on Windows or Linux, I can use it with the headers and libs from the SDK to develop iPhone apps.
I can then install the app on any Jailbroken iPhone.
How to build it on any non Apple machine?
Look into winchain - this tool builds the iphone chain on windows allowing you to compile iphone apps on windows:
http://code.google.com/p/winchain/wiki/HowToUse
-Adam
Check iOS Build Environment for Windows. From what I see it uses llvm compiler and is frequently updated. You can use it with your own editor or use a stand alone wizard to generate a Visual Studio project (works with both VC++ and VC++ express). The only disadvantage is that it has a demo version and requires donation for full version. However I expect you would be able to use the toolchain included in the demo without a problem.
I've downloaded the demo and played along with my own project and samples provided. It compiles just fine. Unfortunately I'm unable to test the results on my devices since none of them is currently jailbroken.

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