Swift Package Manager Dependency Mirroring - ios

I have a project and:
the company I'm working with is self-hosting their git
the CI can communicate only with company's network
That being said, if I want to install any dependency, I have to ask their dev ops to mirror the target repository and only then I can use it.
The problem arises when I want to implement Crashlytics which has a lot of dependencies. When I import the Firebase, it's fetched from the mirrored repo correctly, but it's dependencies are still being fetched from the original URLs (which makes perfect sense).
The question is - How do I tell Swift Package Manager to swap each URL with mirrors? I have all the dependencies mirrored. I only need to tell SPM to use it.
I have found this proposal which was implemented in Swift 5, but when I go to root of my project and run:
$ swift package config set-mirror --package-url <original URL> --mirror-url <mirror URL>
I get this error:
error: root manifest not found
Any ideas how to do this correctly? Thank you
EDIT:
As Florian correctly pointed out, the proposal works from the package's repository, not my projects! So:
I do clone mirrored repo in my project's root
I run set of commands to set mirror url for each dependency:
swift package config set-mirror \
--original-url https://github.com/google/GoogleAppMeasurement.git \
--mirror-url <company's url>/mirrors/githubcom-google-GoogleAppMeasurement
I go back to projects root and run:
xcodebuild -resolvePackageDependencies -project MyProject.xcodeproj -scheme MyAppScheme
But it's still fetching from original urls, not the mirrors!

Having an Xcode project makes this task basically impossible (at the time of writing). Xcode's integration with SPM works fine for most things, but is not (yet?) at par with what SPM can do in pure SPM packages.
The problem is, that swift package config is always only local to the package and does not have any effect on projects / packages that depend on the package. And with Xcode currently having no counterpart to swift package config, it's not possible to do this at the moment.
What you could do, however, is to clone all your dependencies locally and then reference them as local packages from Xcode (simply dragging the package folder into the open Xcode project will do so). Xcode will be smart enough to take the dependencies from the local local checkout (or at least it was smart enough last time I tried this).
Let's hope for a future Xcode version with full SPM support!

Related

Save packages downloaded by SPM into project GIT using Xcode 11

I started using new Xcode 11 which integrates SPM.
I added first dependency to my project:
but detected that files are not fetched into my project folder but into Xcode's cache:
I would like to commit all my dependencies files into my main project repository so my question is:
Is it possible to change location of fetched packages via SPM using Xcode 11?
It's somewhat possible, although the solution isn't necessarily a good or great practice, so I can't recommend.
Set the DerivedData in workspace settings to be relative to the workspace.
Add gitignore rules such that the workspace/WORKSPACE_NAME_DIR/SourcePackages/checkouts and related files are includes. Maybe best to ensure repositories directory is not included.
Add a Run Script phase to remove .git and .gitignore files in the checkouts directory.
Obviously, this is fragile largely through fighting the way SPM works. The workspace settings are per person so it's not great in teams.
SwiftPM integration has been setup to prevent this. It clones the files into a DerivedData/ProjectName-[RandomStuff]. You should commit your Package.resolved into the repo to ensure that you get the same version of each dependency across clones of the project.

Visual Studio App Center Private Cocoapod

My iOS project includes some private pods. I have gone through the steps on my local machine (as well as team members) to use private pods outlined here.
How do I add the same process for VS App Center to update and retrieve the repo?
Currently, I get this in the build output:
[command]/usr/local/bin/pod install --repo-update
Updating local specs repositories
Cloning spec repo fooBar from git#github.com:fooBar/Podspec.git
[!] Unable to add a source with url git#github.fooBar/Podspec.git named fooBar.
You can try adding it manually in ~/.cocoapods/repos or via pod repo add.
[error]/usr/local/bin/pod failed with return code: 1
[error]The 'pod' command failed with error: /usr/local/bin/pod failed with return code: 1
Recently I was trying the same and it looks like it's impossible to achieve what you want in way you want.
TL;DR:
Use Carthage for your private dependencies and GIT LFS to store compiled dependency frameworks.
I've used GIT LFS to store Carthage/Build directory (that's actually all you need to compile your app).
I'm still using Cocoapods in my project to maintain public dependencies (somehow it's required in my project).
Why this way?
Because I've found this in AppCenter's docs:
Is your app fairly simple, without many customizations, and is the build pretty straightforward?
In App Center, if your app follows the usual standard layout on the respective platform and does not rely on a lot of external build steps, App Center finds the app automatically in your repository and builds it right away.
(see: Choose the right service for app builds)
So I realised that I really should use the simplest way to build the app on AppCenter. Hope that helps, even thought the answer came after such a long time :)

How to install a development Framework in MacOS for commandline build

I have an iOS application that needs to be integrated into CI/CD pipeline in CircleCI. Most of my dependencies have been added using CocoPods. There is one particular dependency of OpenCV2 that is manually compiled and used. On the local development machine, It is simple to use with drag & drop in Xcode. But, while running the build on a CI server. We don't have access to GUI and need to link dependency from the command line. I have not found much of the resources dealing with this issue.
I have tried few options from this link
https://developer.apple.com/library/content/documentation/MacOSX/Conceptual/BPFrameworks/Tasks/InstallingFrameworks.html
The framework that I am trying to use is compiled and zipped in an archive (opencv2.framework.zip and uploaded on Amazon S3. It is because the compiled framework is about 300 MB in size. So, I can't push it to the source repository. So, I download it using curl and unzip on CI machine. I have tried unzipping it to
/System/Library/Frameworks
/Library/Frameworks
~/Library/Frameworks
gym --scheme "project" --workspace "project.xcworkspace"
None of them really worked.I would like a way to register this framework in the system so that linker can find it while linking.
Suggest a way to extract framework into a location which linker can automatically look into.
Suggest a way where I can link framework manually from command line build
I have never used OpenCV but a quick pod search gives this result, so looks like they are already supporting cocoapods.....
pod search opencv
-> OpenCV2 (3.2.0)
OpenCV (Computer Vision) for iOS.
pod 'OpenCV2', '~> 3.2.0'
- Homepage: http://opencv.org
- Source: http://github.com/bcomeau/opencv/releases/download/3.2.0/opencv-3.2.0-ios-framework.zip
- Versions: 3.2.0 [master repo]
Second:
You can use Carthage https://github.com/Carthage/Carthage
You can use both Cocoapods and Carthage at the same time as long as they are not downloading the same dependencies.
Create a private repo, follow the carthage tutorial for uploading frameworks https://github.com/Carthage/Carthage#supporting-carthage-for-your-framework
then put opencv2 to your repo.
Then add your repo to your cartfile
Then before or after you install cocoapods, install carthage frameworks too.
It is a bit work but can solve your problem.
Third:
Looks like they also support Carthage
https://github.com/card-io/card.io-iOS-source/issues/32
Look at the last couple of comments..

Xcode 6 Embedded Binaries

We are building an iOS 8 app on Xcode 6.1 that has the following project structure -
UI (Git Repo 1)
Framework (Git Repo 2)
Git Repo 2 is added as a submodule to Git Repo 1. The framework project is listed as a "Embedded Binary" under the UI project. We have a couple of problems with this -
The embedded binaries' path is specific to a developer's machine and every developer has to update the path after pulling the latest code from the repo.
If the path above is specific to a particular machine how can we build the code on Jenkins?
Is there a better approach to handle the above situation?
If you define your embedded binaries to be Relative to Build Products, then it doesn't matter what the dev's directory structures look like. This enables you to use Jenkins as you wish.
For one of the projects I'm working on, we are using a workspace versus sub-projects since our different libraries are different git repos than the application itself.
Although this is for swift, this link describes a bit about using the Relative To Build Products.
Swift iOS module not being deployed to expected debug directory

Working with git submodules/cocoapods

I am working on a project which includes other repositories from Git.
I would like to keep up to date with these repositories. Know what are the latest features, bug fixes etc.
Qu 1) What is the best way to keep up to date with a repository on Git without receiving emails of all issues reported etc?
After this is complete I would like to know the best way to include these into your project. I understand you can copy the source code into the project, but what are cocoapods/sub modules used for? For example, what is the correct way to update your project with the latest changes to that included repository?
Are there any GUIs for either of these methods as opposed to terminal?
Cocoapods is a great way to include other projects in your Xcode project. The Cocoapods project maintains a list of pod spec files for a many open source libraries, which specify where to download the code and how to integrate them into an existing project. As you noted, you'd traditionally have to add a git submodule, manually add the source files to your project, update your build settings, and so forth. Cocoapods takes care of all of this for you.
I'm not sure of a way to track updates for Github projects without also being notified about issues, but Cocoapods can certainly tell you if any of your 'pods' have become outdated. It's then one command to update them to the latest versions. That said, it's generally best practice to 'lock' your external dependencies to a specific version that you know works correctly.
Using Cocoapods
To get started, first install Cocoapods. You then simply need to create a file in your root project directory (the same directory that contains your .xcodeproj file) called Podfile. Inside, you can specify your target OS, and your dependencies:
platform :ios, '5.0'
pod 'AFNetworking', '0.9.1'
pod 'OHAttributedLabel', '0.1.1'
The example above is targeting iOS 5.0, and pulling in the AFNetworking and OHAttributedLabel projects.
Then, in the Terminal, change to your project directory:
> cd path/to/my/project
And run pod install.
> pod install
This will check out the latest version of your dependencies for you. It will also generate you a .xcworkspace file. From now on, when you work on your project, you must open the .xcworkspace, not the .xcodeproj file.
Inside your new workspace, you'll have your existing Xcode project and a new Pods project - this contains all of your third party libraries. Just build and run your app as normal, and the Pods project will also be built and included.
Some other useful Cocoapods commands:
> pod outdated
Will list all dependencies that have an update available.
> pod search query
Will search all known Pod specs for 'query'. Useful for finding new libraries!
Tutorials
Looks like Tutsplus have a nice tutorial on getting started with Cocoapods
There's a free episode of NSScreencast on Cocoapods
GUIs
I'm afraid I don't know of any GUIs for Cocoapods, but there really aren't many Terminal commands that you need to know. It's worth getting comfortable with the command line, as it's such a useful developer tool.
That said, as far as I know, Appcode (Jetbrains' alternative IDE for Objective-C) is planning on adding Cocoapods support in their next update.
Good luck!
James Frost's answer is an excellent explanation of how to work with Cocoapods and their advantages over submodules.
A few important advantages submodules have over Cocoapods are:
submodules are sub-repos - not only does this mean that git and git GUIs implicitly recognize them and more and more support easily working with them, it also means that your dependencies stay connected the wonderful world their git repos, Cocoapods or not, reside in. This means that you are able to collaborate and test changes from within your project, your project usually being the source of inspiration for elaboration of a dependency.
Unfortunately Cocoapods do not maintain this link, to work on a dependency means to clone it from git, outside of the range of Cocoapods.
Edit: It's worth noting that Cocoapods does allow working on a local pod with the path or local fields or even building your own Spec repo but it still isn't as simple a process.
one less tool dependency - as mentioned in the previous bullet, submodules are a function of git and your using git means they are available to you. Any software's adoption of git implies that they will eventually support either all (important) features of git or all features that cover common use cases. Xcode 5 has brought in a basic support for git and GUIs (which are tool dependencies, it's true, but hopefully just dictate how information is surface, git dictates how it works) like Git Tower make working with sub-repos straightforward.
Cocoapods has come a long way and everyday is taking steps to becoming a stable, indispensable tool. However it hasn't yet gotten a nod from Apple and there isn't any reason why Apple won't release a change to Xcode that breaks Cocoapods. Additionally Cocoapods is dependant on Ruby. Aside, considering how much attention and community has been generated around Cocoapods it would be silly for Apple to ignore it.
It's also worth noting that using one does not lock you out of using the other. It might be a headache or it might be what you need, perhaps using Cocoapods for tiny one class libraries or libraries with complex dependancies and submodules for libraries with that you will be interacting with often.

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