moving from GoogleMobileAds.framework to xcframework error - ios

I changed my framework references from MobileAds.framework to xcframework following the instructions(manual) at https://developers.google.com/admob/ios/quick-start.
But for some reason I get the error as shown below. I cleared the cache. Even tried adding a new simulator. It still says the same. Can someone please help?
I am on Mac OS Catalina and Xcode 12.4. Cannot upgrade my OS or Xcode anymore.I am also unable to run the app on any of my devices. This app has been running fine, it was time to do minor UI color changes so nothing else has changed in the code.
Failed to load Info.plist from bundle at path /Users/User1/Library/Developer/CoreSimulator/Devices/8AF69E5B-FD16-4C80-B9F5-DE4A4A0B78BA/data/Library/Caches/com.apple.mobile.installd.staging/temp.8rg85u/extracted/Myapp.app/Frameworks/GoogleMobileAds.framework; Extra info about Info.plist: Couldn't stat /Users/User1/Library/Developer/CoreSimulator/Devices/8AF69E5B-FD16-4C80-B9F5-DE4A4A0B78BA/data/Library/Caches/com.apple.mobile.installd.staging/temp.8rg85u/extracted/Myapp.app/Frameworks/GoogleMobileAds.framework/Info.plist: No such file or directory

Finally found the solution. Target->Frameworks->All Google admob related frameworks had "Embed and sign" selected, made them "Do not embed" and the app is running.

Related

Unable to install app in simulator Xcode 9 beta

I downloaded Xcode 9 beta recently, and when I tried to run my app in the simulator it is not getting installed. I am getting this error in my Xcode every time I try to run the app.
This app was unable to be installed.
The application used to work in Xcode 8.3.3
Unfortunately, the error message doesn’t explain why the install failed. You can take a look at ~/Library/Logs/CoreSimulator/CoreSimulator.log to see if the rest of the error message is there with more info. If not, you should check out the sim device’s system log:
sudo xcode-select -s /Applications/Xcode-beta.app # if you haven’t already
xcrun simctl spawn booted log show
You can use --predicate to filter that down a bit.
Late answer but might be that can be useful for others. I just get a project with existing watch-kit and custom keyboard code. After change the identifier i got the same error and i spend 1 day to find out why that happens.
I checked everything of bundle id and all version. then i do global search in xcode with old identifier and i found that following.
Here in both .plist file have old WKCompanionAppBundleIdentifier so after i update it with new manually application run again.
IMPORTANT NOTE:
IF YOU ARE JUST CHANGE IDENTIFIER FROM GENERAL TAB THAT DOES NOT MEAN IT UPDATE AT ALL. KINDLY CHECK WITH ALL POSSIBLE PLACES BY SEARCH AND REPLACE IT WITH NEW IDENTIFIER.
XCODE VERSIO: Version 9.0 (9A235)
I ran into this same issue and a quick click on Product > Clean did the trick for me!
If you are using CocoaPods in your project please have a look at this answer: https://stackoverflow.com/a/44533287/221194
Changing the status of the pods subdirectory helped me with my project.
I had a similar issue when installing my App on the IOS simulator (with Xcode 9).
I found the issue (at least for my case), it was due to an unauthorized key (Privacy - Location When In Use Usage Description) in the info.plist of the Watch App.
I have moved this key to the info.plist of the WatchKit Extension and now the App installs again.
I hope it will help others people having the same issue.
change deployment target as per requirement.
select project > GENERAL > DEPLOYMENT TARGET
also check ios version of your device
I had the same issue. Log shows it's an error caused by Google Signin:
FunctionName=-[MobileInstallationHelperService stageItemAtURL:completion:], SourceFileLine=392, NSUnderlyingError=0x7f891e9a1270 {Error Domain=MIInstallerErrorDomain Code=4 "Failed to remove ACL" UserInfo={NSLocalizedDescription=Failed to remove ACL, FunctionName=-[MIFileManager _removeACLAtPath:isDir:error:]
However it works on iOS 9 & 10 simulator.
I got same error and I was using Cocoapods in my project and for me help just update pods.
I ran into this issue in Xcode 9.0 beta 5 after renaming a project that contained an iOS and watchOS app. To fix, I recreated the iOS target.
This issue could be triggered by multiple things however if you take a look at the logs at ~/Library/Logs/CoreSimulator/CoreSimulator.log and it states an error that reads :
NSUnderlyingError=0x7fb51c271ee0 Could not hardlink copy /originPath
to /destinationPath
it's possible that your Build number in your Project Target's settings is set to empty.
Go to Project Target > Identity > Build and set a Build number. You'll have to uninstall the the app in the simulator and re-install it before installing updated versions.
Please check the bundle identifier to solve the issue.
I had the same issue on XCode 9.3.1 when I wanted to add google map framework to my project manually.
To fix the problem I remove the google frameworks from Embedded binaries...

Could not inspect the application package when using device

I’m getting this error whenever I try to run my app on a device:
"App Installation Failed
Could not inspect the application package."
I realize that this can mean a million things and I have done days of research but nothing has worked yet. It works on the simulator.
What I’ve tried:
Renaming “Resources” folder in the Google pod (only place it existed)
Renaming “Resources” in Finder for Google and changing the path in the pods resource file
Delete derived data (through projects window and deleting the folder directly)
there are no weird characters in the product name (there is a space)
delete derived data, delete app, restart phone, cmd+shift+K, quit Xcode, restart computer
all software is up to date
there are no sample projects from third parties
the “capabilities” in the app match the entitlements in the app id
Other info:
Xcode 6.4
application supports iPhone and iPad (min version latest 8.4)
works every time on the simulator
always fails on the device (tested iPhone 6 and iPhone 5)
builds with out error
there is no run script printed (in “report navigator”) but there is for
the build (again no error)
valid architectures: arm64, armv7, armv7s, x86_64, i386
build valid arch only: Debug-Y, Release-N
This was working fine before and I did a bunch of code changes (not settings) before this happened out of the blue.
Odd but has been happening:
I’ve noticed that no matter how many times I switch the provisioning profile, it always switches back to automatic (kind of annoying but it isn’t my issue)
Fixed it myself. I was importing a framework in my bridging header that I previously removed and Xcode gave me no error I guess because I didn't call the framework anymore?
Steps:
remove the unused/nonexistent framework for bridging header
cmd+shift+k
quit Xcode
find your project's build folder and trash the contents of the Intermediates and Products folders
open your project and run
This may be overkill but it works now. I hope this helps.
For future reader:
Same issue, but different problem.
My problem in Cocoapods configuration.
I have update Cocoapods to latest version in main project, and in this version some configuration path has changed.
So, i need to make sure all my dynamic frameworks that use Cocoapods to be updated in same version to solve this issue.
Note:
My latest Cocoapods version is 1.2.1
Xcode v8.3.2
update -> pod update
In my case it was an accidentally included framework. Just had to remove it.

Xcode: Could not inspect the application package

I am running Xcode 6 and iOS 8 GM. Every other time I run my app I get this message from Xcode:
"Could not inspect the application package"
So I can run and build, I will get the message. I run and build again, everything runs as expected (this is to my device). Then it will rinse and repeat, every other time giving me this error.
I have looked at all the other solutions that have been suggested but cannot stop this error. I have cleaned my project, cleaned the build folder, deleted derived data etc with no luck.
How can I see what is causing this in the first place?
Interestingly, this only happens when running on my device. Not on the simulator. Also, it only happens on my device, when building for debug. If I change the scheme to release, I can build and run endlessly without with error. Ideas?
This error seems to happen when you have third party code which isn't signed by you in your bundle. Check this thread, it helped me once.
Also when performing build clean opt for cmd + option + shift + k.
This can happen with Xcode 6 and iOS 8 if a product name contains non-latin characters.
In this case changing product name to the one with only latin characters for debug builds fixes this problem.
Try to remove some libraries from your Xcode => Click on Target => General tab => Embedded Libraries (Keep only required libraries or Framework)
Here, remove (Use - sign on bottom to delete).
If you require the framework or libraries that you deleted, add this using Xcode => Click on Target => General tab => Linked framework and Libraries (Use - sign on bottom to add this).
This will work.
In my case, I needed to check the option that says "Copy only when installing" under "Build Phases/Embed Frameworks" in one of the frameworks I was embedding.
If you have moved or copied a folder named resources or resource into your project, try renaming it. Then perform a clean.
I got this when a custom built .framework was missing its Info.plist.
I deleted my Info.plist and I dragged a new info.plist into my project. Xcode did not show me any warning but my app would not launch until i changed the name to Info.plist.
I've seen this error before when there is something in the entitlements file but is not enabled for the app id in the provisioning centre.
Specifically I had HealthKit enabled in the entitlements file but not configured for the application identifier.
I had a potentially similar problem, hardware only, when I had an app which was given entitlement to run in the background and had run previously on the phone. For such apps, I found the Xcode deployment to phone broken and had to change the bundle identifier to unjam the deployment.
I think there are third party files in your code, which might include compiled code which is not signed by you. If so, you can use iReSign to resign them using your own certificate. You can also use the command line:
codesign -f -s "iPhone Developer: Name (XXXXXXXXXX)" nameOfAppToSign.app
Replace the example identity with your own (you can man codesign to read more about this command).
I had the same issue, And was unable to install the ipa. It always ended with an error "Could not inspect the application package." and some warnings in device console
Feb 10 17:38:16 iPhone mobile_installation_proxy[356] <Warning>: LaunchServices: Please include the kCFBundleIdentifierKey in the options dictionary when installing an app.
Feb 10 17:38:16 iPhone mobile_installation_proxy[356] <Warning>: LaunchServices: installing app with unknown bundleID
.
.
Feb 10 17:38:16 iPhone installd[44] <Error>: 0x101bcc000 -[MIBundle _validateWithError:]: 28: Failed to load Info.plist from bundle at path
Feb 10 17:38:16 iPhone installd[44] <Error>: 0x101bcc000 + [MIInstallable installablesAtURL:packageFormat:userOptions:error:]: Failed to create bundle for …
After spending hours, I got it fixed by adding the "Application requires iPhone environment" in info.plist
<key>LSRequiresIPhoneOS</key>
<true/>
Found a solution by adding the Framework to General -> Linked Frameworks And Libraries and setting the status to optional. (Leave the embedded binaries blank)
deleting Pods and then calling pod install worked for me
Happened to me today. Yesterday everything was working fine and suddenly today I can't deploy because of this error:
Could not inspect the application package.
Domain: com.apple.dt.MobileDeviceErrorDomain
Code: -402653103
on Xcode 13.4.1 and iOS 15.4. Nothing changed from yesterday. Tried to rebuild the project (not helped), relaunch Xcode (not helped), restart the phone (not helped) and rebooted my MacBook (not helped)...
Then I remembered that I merged the .project with another branch and inspecting the changes noticed that GENERATE_INFOPLIST_FILE = YES was removed from our custom .framework settings, so it was missing the Info.plist. Reenabling the flag the app deployed properly.
TLDR: Our custom built .framework was missing its Info.plist.
Mine turned out to be something to do with Apple's certificates and such. I was working between two different computers and I think something went amiss. So I had to revoke my developer certificate at the Apple iOS dev site, and request a new one with a private key etc. Once the new certificate was installed, the message went
For my case, it was file missing in a newly added *.framework. One *.plist file and "_CodeSignature" folder were missing in that *.framework. Replacing corrupted *.framework file fixed my issue.
http://www.developersalley.com/blog/post/2015/11/13/How-To-Fix-App-installation-failed-Could-not-inspect-application-package-Error-When-Installing-App-In-XCode.aspx
This link saved my life, I use the XUPorter plugin, the added folder has a plist file, which is my SDK provided to me
Change the Display name in Targets > General > Identity
Build your app and switch back to your old name.
It worked for me
In my case, the reason for this error was a corrupted Info.plist file in one of the frameworks. This happened because I used bash scripts to modify a copy of the project. When I started checking the files, I noticed that some Info.plist files are not viewed in Quick look. After packaging in the framework, Info.plist is converted to binary format, but when viewed through Quick look it is displayed as text. Thus it became clear to me what happened and after replacing the corrupted files everything worked like a charm
In case someone here is consuming bazel based xcframework in your xcode project, this might solve your issue: https://stackoverflow.com/a/74027282/6709940
I had the same issue, and the problem was that I had an alias in the xCode project. I removed it and it works.
You can try following steps:
Window->Projects and look for your project and delete 'Derived Data' for all your projects with the same name

Unable to run app in Simulator: An error was encountered while running (Domain = LaunchServicesError, Code = 0)

After successfully compiling the project in Xcode 6, I am unable to run it in the simulator with the above mentioned message. I did all the possible research, tried everything and still no advances.
I am not working with swift, neither I use widgets or extensions, so please do not suggest solutions caused by these as can be seen in similar questions.
If someone found a possible cause (or solution!!) other than these, please help. Thanks
"Reset Content and Settings" from iOS Simutalor menu options and launching simulator after Quitting solved my issue.
Cleaning the build folder resolved the issue for me.
(While holding down the Alt-key: Product > Clean build folder)
I tried every other solution listed here. Well, I ported my project from Swift 1.2 to Swift 2.0. The application was stuck even after a lot debugging and launch services error 0 was reported.
solution: It happens because of framework compilation.
App target -> Build Phases -> Embed Frameworks.
So mark copy only when installing on. Clean the project and run it!
This has now been resolved. The problem was caused by ShareKit library added by CocoaPods for compatibility reasons. After removing the library and all related code, the app successfully launched in simulator. I recommend checking the system log for more details on the issue as to me it pointed me in the right direction (stating the name of conflicting library).
In case anyone has this problem in combination with cocoa pods, these steps helped me to solve this error (after few hours):
run pod cache clean
from SRC_ROOT run rm -rf Pods (optionally rm Podfile.lock)
Click on the Simulator app, click Simulator -> Reset Content and Settings...
Go into Xcode, In the Menu bar click Product -> Clean (or click Shift + Command + K).This will to clean your Xcode project.
Create a new Terminal Shell (From menu bar click Shell -> New Window)
run rm -rf ~/Library/Developer/Xcode/DerivedData/
...then try to Build & Run your project.
Note:
SRC_ROOT can be found by entering the Navigator, clicking on the project, clicking on the project again from the project and targets list, going into Build Settings, scrolling all the way to the bottom to the User-Defined Section, and the SRC_ROOT will be labeled as PODS_ROOT. Take that and copy it verbatum into the Terminal and proceed with step 2 from the list above.
Hope it helps.
I get rid from the issue by the given steps for simulator
1. Way
Reset Content and Settings of Simulator.
Clean your project by Cmd+Shift+K.
Clear your Derived Data.
The last one which is more important change your Bundle Identifier by "com.yourcompanyname.projectname" like "com.facebook.Facebook"
2. Way
You can do only be the given line, it works for me
The last one which is more important change your Bundle Identifier by "com.yourcompanyname.projectname" like "com.facebook.Facebook"
Thanks and enjoy programming.
Might be related to this issue: "This app contains an app extension with an illegal bundle identifier" issue
I had to format the bundle identifiers for my app and extension as follows:
com.company.AppName
com.company.AppName.Extension
First "Reset Content and Settings"
If you didn't fill the build number and fill it and Run.
It's solved for me.
If you change the name of the supplied class InterfaceController set by default when you start a new project. This class is referenced in the Info.plist under the key RemoteInterfacePrincipalClass. In my case, I got the error mentioned by the OP until I fixed the name of the class in there (see screenshot).
If you are here after having issues doing an integration with WatchOS 2.0, go to - ~/Library/Logs/CoreSimulator/[Device UDID]/system.log and if says something like WatchKit 2 app has frameworks; that's not allowed. then follow the link below.
http://zyafa.me/blog/watchos-2-and-embedded-frameworks
Thanks for pointing this out #Miki and kudos to you. I had the same issue as you yesterday (and I added ShareKit 3.0.0 from CocoaPods to the app a few days ago). I suspected ShareKit giving me this problem, but now I can be confident of exactly which library is causing this. Here is what I found in my log (if it can benefit others):
Error Domain=LaunchServicesError Code=0 "The operation couldn’t be
completed. (LaunchServicesError error 0.)" UserInfo=0x7fa836097aa0
{Error=PackageInspectionFailed, ErrorDescription=Failed to load
Info.plist from bundle at path
/Users/{UserName}/Library/Developer/CoreSimulator/Devices/99FEB34E-6F00-4EFA-861A-A6985AFE96D8/data/Library/Caches/com.apple.mobile.installd.staging/temp.X7eead/extracted/{AppName}.app/Frameworks/LiveSDK.framework}
I'm adMob user and I solved enabling "Copy only when installing" in App target -> Build Phases -> Embed Frameworks.
Have the same problem after localizing my app. Especially Info.plist. Seems I had empty CFBundleShortVersionString in InfoPlist.strings, after fixing that the simulator started to work properly.
I got this issue by adding a folder reference named "Resources".
If I give it another name, then it runs !
There are a number of things that can cause this error. The best general answer is to search the console log for CoreSimulator, as the simulator logs the underlying problem when it displays this message.
If you have installed any libraries using CocoaPods while XCode was open, all you have to do is, Close XCode and remove the library from Pod file, run the command pod install it will uninstall that library. then install library again. Please make sure that XCode is always closed while installing and uninstalling libraries.
I hade exactly the same problem and it was ShareKit.
On the simulator I had "Error Domain=LaunchServicesError Code=0".
On the iPhone6 device I had "App installation failed Could not inspect the application package."
When I removed ShareKit it worked.
I had this problem when I added an Apple Watch target to my app, and accidentally removed the InterfaceController.m file. Adding back the file in the target fixed the problem.
There are different things that can cause this. Looking in the console may well give you a clue.
In my case - the issue was an extension built before I changed the name of the product. Xcode didn't clear the old one out, then got stressed at two extensions with the same bundle id.
(Deleting the build folder fixed my particular issue).
In my case the issue came from an icon set added with some images missing. Once I replaced the icon set with another one, and uninstalled the app in the simulator; I was able to run it again.
I removed all my pod files and replaced them all, seems the problem for me was the bolts framework was old, and causing this error. I did a clean & reset content and now it's all good.
Do not add the google maps framework to the embedded lib section this solved my build break.
I had this error in developing app for Apple Watch after adding in Info.plist: "App Transport Security Settings" and "Allow Arbitry Loads" = YES. (In WatchKit App, in WatchKit Extension is good!!)
Deleting this two rows, it keeps working.
For me, the problem occurs because I added my framework (GoogleMobileAds.framework in my case) to Embedded Binaries, not Linked Frameworks and Libraries.
For your information, AdMob instructs you to use Add Files to "Your Project" menu on Xcode, but I was too lazy to obey the instruction.
I had this problem when trying to run UI tests in a project containing AWS Cognito.
Here's how I resolved it.
Select the UI test target.
Click on the Build Phases section.
Click the plus to add a Copy Files phase
In the Copy Files phase, change the destination to Frameworks (see the last image)
Hit the plus below the Copy Files phase.
Select the framework for which you're receiving an error and hit the Add button (yours will probably not be the first item in your project hierarchy).
It should end up looking like this.
Repeat steps 5 and 6 for all frameworks giving you an error.
Run your tests.

Xcode suddenly stopped running project on hardware: "Could not launch xxx.app: .. No such file.." [closed]

Closed. This question needs to be more focused. It is not currently accepting answers.
Want to improve this question? Update the question so it focuses on one problem only by editing this post.
Closed 6 years ago.
Improve this question
Xcode has stopped being able to run my app, it started directly after I deleted it from the device and attempted to re-install by rerunning it in Xcode (something I've done hundreds of times before).
It says
"Could not launch XXX.app"
"No such file or directory (/Users/Mylaptop/Library/Developer/Xcode/DerivedData/MyApp-ekxcbebfpzkahtfkujyqkcwprzia/Build/Products/Debug-iphoneos/MyApps.app/MyApp)."
I've rebooted the phone, relaunched Xcode, cleaned everything, rebuilt everything. This error message won't go away.
This is with Xcode 4.5 which I've been using since it became available, if I revert to 4.3.2 then Xcode says "Finished running app" but it doesn't actually do anything - the app is neither installed nor run.
I'm completely stuck - unable to run anything on the device anymore.
Any suggestions?
That is really annoying. This error happens in a number of different situations. Sometimes restarting the Xcode, fixes the problem. If not, follow these steps:
Disconnect your device.
Delete the app from your device.
Quit Xcode (Do not just simply close the window, quit it)
Delete derived data folder (~/Library/Developer/Xcode/DerivedData/-gbrvhlvwmpiobxdujegtghggrffp - or something like that)
Now start Xcode once again, connect device and run the project. It should work fine.
from DhilipSiva blog
Try deleting "Required device capabilities" in the -Info.plist file.
You can't require armv7 on a 3G, and you can't require armv6 on any newer device, so just delete this attribute entirely.
I found the answer. The iOS deployment target's version was not the same as my device's OS version.
First tried some of the above with info.plists and deleting derived data, clean, etc.
My solution: quit XCode, reopen project. Go to derived data in Finder. Deleted data for all projects (was all trashable, but I would try deleting your troubled projectdata first). And then it worked again. Deleting derived data from XCode didn't work.
The following resolved my problem... my app worked for me in debug/release, then I built a few ad-hoc archives and debug/release builds stopped working.
Symptoms:
invalid entitlements errors when launching from Xcode to device (play with entitlements...)
immediate abort with no error (finished running ) when running simulator
could not launch ... directory blabla.../build/product/debug-iphoneos/... not found when launching from Xcode to device.
Eventually after trying to benefit from everyone else's pain I found in Targets [AppName]:
Build Settings
Build Locations
Build Products Path build
should be
Build Products Path build/Products
No idea how this got set incorrectly.
This must be hard-coded somewhere in Xcode/Springboard because 'Products' appears in both Xcode and in the Device console.
This is Xcode 4.5.1.
I solved this problem by
renaming a directory above my XCode project
Changing the name of the project in XCode fixed it for me.
In XCode, under the Project Navigator, click the project name, and it should let you rename it just like a file in Finder. Deleting derived data did not help.
I built my XCode Project with CMake and somehow it (or my stupid self) deleted or emptied the property "Executable file" in the info.plist. I set it back to ${EXECUTABLE_NAME} and it worked again.
Took me really alot of time working through all the suggestions and fixes until I finally found that problem.
Hope this will help some one struggling with the same problem
Edit:
It was in some way CMake messing up my plist file. I created my own Info.plist and used it the following way:
SET_TARGET_PROPERTIES( MyApp PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_LIST_DIR}/MyApp.plist )
Inside my plist I had this entry:
<key>CFBundleExecutable</key> <string>${EXECUTABLE_NAME}</string>
Unfortunately CMake still seems to parse that file and replaced ${EXECUTABLE_NAME} with an empty string since its the CMake variable syntax. My quick work around is the following:
SET( EXECUTABLE_NAME "\${EXECUTABLE_NAME}" )
Now it works like a charm.
I am probably alone with exactly this problem, but who knows.
I had the same problem, but in my case I had a wrong requirement in my info.plist (require gyroscope for an iPhone 3Gs)
I tried to run my project on a different system other than that on which it was developed. I was getting “Could not launch xxx.app: .. No such file..”.
Removed the app from the device and then deleted the derived data from organizer in xcode for the app.
Organizer-->Projects-->Derived DAta-->Delete
My problem was resolved.
You need to set the deployment target LOWER than your device's version
For me, the solution was just to use the correct (non-distribution) provisioning profile.
I was defaulting to always using my ad hoc provisioning profile, but then I changed to using my developer profile (team profile) and that solved things. I went ahead and cleaned out the Derived Data directory to be safe but I don't know for certain if it is required.
XCode used to have a warning that told you to use the correct provisioning profile but that error message seems to have gone away in XCode 4.5.
I've had this problem by a very strange solution.
My problem was slightly different as I have 2 Developer certificates in Keychain. We have two developer accounts (lets say AD and BD).
1) I did change Bundle identifier from com.BD.game to com.AD.game
2) Device on which I had problems was only signed in AD provisioning profiles.
3) I was unable to debug the game on iPad - although the device had valid provisioning profiles, I had valid certificates, I restarted Mac, device, reinstalled Xcode ... nothing helped.
Do what i did today was examining the project.pbxproj file for any strange entries.
What I found was that Xcode was using proper provisioning profile, but signed the ipa/app with wrong certificate.
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer: **BD** (XX******)";
After I manualy corrected the name and id; everything works like charm.
I got the same error. In my case I was set deployment target as 6.1 and trying to run an iOS 5.1 iPad. When I changed my deployment target to 4.3, issue solved.
Still having the problem . Try this
Disconnect your device.
Delete the app from your device.
Quit xcode.
Now start Xcode, connect device and run the project. It should work fine.
For me (using IOS 7 and Xcode 5), the error went away right after I did "Add to Member Center" with my device in the Organizer.
I would like to mention that the easiest way to open the DerivedData folder in Finder is the following:
Open the Organizer.
Click on "Projects".
Select your problematic project.
Next to the path of the DerivedData, click on the little right-arrow button.
Deleting the contents of the DerivedData folder worked for me. Instead of using the "Delete..." button, you should have more success deleting the files manually through Finder.
Go to: your project Target - > Info and from CustoM iOS Target Properties remove the Required Device Capabilities.
In my case that were armv7 and armv7s.
After that the app was built successfully on my iPhone 4.
This is how it looks after i removed both of requirements
For me, I forgot that I had "telephony" in the "Required device capabilities" in the info.plist. Removed that, and it finally worked on my iPad.
For me restarting of Xcode, cleaning DerivedData and restaring device wasn't enough in most cases, until I had figured out that iTunes was also running, and after quitting iTunes everything worked fine!
So my steps now are simple:
1. Quit Xcode.
2. If iTunes is running, quit iTunes.
3. Reopen project.
No need to remove app from the device, clean project or restart/disconnect device.
I think that's because Xcode and iTunes use some common libraries (as you know, Xcode Installer always asks to quit iTunes on installing iOS SDK).
I had this problem and tried a number of the suggestions which didn't work for me - then I found the one about removing the "Required device capabilities" in the -Info.plist file (which for me included location-services & gps)
That worked!
I then re-added them and it still worked.. go figure.
This was xCode 4.6.1 & my app is developer with Phonegap/Cordova
I tried all the above and yet it still wouldn't run. I fixed the problem by changing the derived build location. File>Project settings>"derived data location" change to project-relative. Or you could just make sure the default path has permission to read/write.
My issue seemed to be picking picking Portrait (top home button) as Item 0 in Supported Interface orientations in my plist. Removing that or moving it down seemed to fix my problem. Go figure.
I had this problem too for a Universal app with Xcode 4.5 on my iPhone ONLY, where I had two debug devices:
iPhone 4 iOS 5.1.1
iPad 1 iOS 5.1.1
The Info.plist had an empty entry under "Required device capabilities"
I know that I did not enter this empty 'Item 0'. The app loads on the iPhone
since I removed the empty item. I did not encounter
this problem on any of several earlier versions of Xcode,
This means that Xcode 4.5 handles this 'inserted' item differently
for the two devices I use. I have been wrong before, but this does seem
like a bug in Xcode 4.5.
This may seem obvious but you must also set your deployment target to the operating system that your device is running.
So if you upgrade to iOS 6, it will set your deployment target to iOS 6. You'll need to deploy to 5.1 if the device you are testing on still runs 5.1.
My issue finally got resolved by checking to make sure that the productName attribute in the /* Begin PBXNativeTarget section */ section of my project.pbxproj file matched the name attribute.
Once editing it so that they were the same, Xcode finally runs the app on my device correctly!
Thanks to Max Weisel for helping me! :D
Deleting the derived data folder did not help for me.
Using Xcode 4.4.2 the only solution was to open Organizer and delete old expired and extraneous provisioning profiles on the iDevice. Then everything worked perfectly again.
This may be a red herring, but I experienced these problems when I added custom launch images before deleting the default ones. Deleting the default launch and custom images and then adding back in the custom ones fixed it for me. I'm working with iOS 6 and Xcode 4.5.2
There seems to be a few different things that can cause this very helpful error message.
For me, it was down to an incorrect "Required device capabilities" in the Info.plist. I had added a blank array item by mistake (on top of the the architecture, armv7).
Deleted the blank array item and now everything is fine!
I had this problem and nothing really helped except:
My problem started after changing the contents of my info.plist and no reverting had helped.
What solved it for me was:
Create a vanilla info.plist in a brand new project
replace the old info.plist with the new
renaming it (like app_info.plist)
Set Build Settings/Packaging/INFOPLIST_FILE to be the new one.
Make all the changes you need for your project
Hope that helps. I tried everything else suggested here and this was the only solution for me.
Facing same problem but now problem is solved, i deleted Executable file info.plist. I set it back to ${EXECUTABLE_NAME} and it worked again.. :)
In my case i just set 777 permission directly to xxx.app folder to all files and work!

Resources