I have a scenario where I need to load data from a JSON object, I've created an helper class that does that and it looks like this
protocol JSONDumpHelperDelegate {
func helper(_: JSONDumpHelper, didFinishFetching: [Link])
func helper(_: JSONDumpHelper, completionProcess: Double)
}
struct JSONDumpHelper {
static let pointsOfInterest = OSLog(subsystem: "com.mattrighetti.Ulry", category: .pointsOfInterest)
var delegate: JSONDumpHelperDelegate?
func loadFromFile(
with filemanager: FileManager = .default,
from url: URL,
decoder: JSONDecoder = JSONDecoder(),
context: NSManagedObjectContext = CoreDataStack.shared.managedContext,
dataFetcher: DataFetcher = DataFetcher()
) {
os_signpost(.begin, log: JSONDumpHelper.pointsOfInterest, name: "loadFromFile")
let data = try! Data(contentsOf: url)
let dump = try! decoder.decode(Dump.self, from: data)
var tagsHash: [UUID:Tag] = [:]
if let tagsCodable = dump.tags {
for tagCodable in tagsCodable {
let tag = Tag(context: context)
tag.id = tagCodable.id
tag.name = tagCodable.name
tag.colorHex = tagCodable.colorHex
tagsHash[tag.id] = tag
}
}
var groupHash: [UUID:Group] = [:]
if let groupsCodable = dump.groups {
for groupCodable in groupsCodable {
let group = Group(context: context)
group.id = groupCodable.id
group.name = groupCodable.name
group.colorHex = groupCodable.colorHex
group.iconName = groupCodable.iconName
groupHash[group.id] = group
}
}
var links: [Link] = []
if let linksCodable = dump.links {
let total = linksCodable.count
var completed = 0.0
delegate?.helper(self, completionProcess: 0.0)
for linkCodable in linksCodable {
let link = Link(context: context)
link.id = linkCodable.id
link.url = linkCodable.url
link.createdAt = linkCodable.createdAt
link.updatedAt = linkCodable.updatedAt
link.colorHex = linkCodable.colorHex
link.note = linkCodable.note
link.starred = linkCodable.starred
link.unread = linkCodable.unread
if let uuidGroup = linkCodable.group?.id {
link.group = groupHash[uuidGroup]
}
if let tags = linkCodable.tags {
link.tags = Set<Tag>()
for tagUUID in tags.map({ $0.id }) {
link.tags?.insert(tagsHash[tagUUID]!)
}
}
links.append(link)
completed += 1
delegate?.helper(self, completionProcess: completed / Double(total))
}
}
os_signpost(.end, log: JSONDumpHelper.pointsOfInterest, name: "loadFromFile")
}
}
This could potentially be a very long running task, just imagine an array with 1k records that also need to fetch data from the internet (not shown in implementation, error still exist with posted code) and you can easily end up with 10s in execution time.
What I'm trying to achieve is to show the user an alert that will show him the progress of the import process, by updating the values with the delegate protocols below.
extension BackupViewController: JSONDumpHelperDelegate {
func helper(_: JSONDumpHelper, didFinishFetching: [Link]) {
DispatchQueue.main.async {
self.completionViewController.remove()
}
}
func helper(_: JSONDumpHelper, completionProcess: Double) {
DispatchQueue.main.async {
self.completionViewController.descriptionLabel.text = "Completed \(Int(completionProcess * 100))%"
}
}
}
The import method is fired from a UITableView, immediately after the user choses a file from a DocumentPickerViewController
extension BackupViewController: UIDocumentPickerDelegate {
func documentPickerWasCancelled(_ controller: UIDocumentPickerViewController) {
dismiss(animated: true, completion: nil)
}
func documentPicker(_ controller: UIDocumentPickerViewController, didPickDocumentsAt urls: [URL]) {
self.initImport(for: urls)
}
}
private func initImport(for urls: [URL]) {
if let url = urls.first {
completionViewController.add(self, frame: self.view.bounds)
completionViewController.descriptionLabel.text = "Fetching"
DispatchQueue.global(qos: .userInteractive).async {
self.dumpHelper.loadFromFile(from: url)
}
}
}
The problem I am facing is that when the user initiates the import process, the UI is not updated until the process itself is finished.
If I place breakpoints both at the protocol implementations and at the delegate calls in the helper class I can see that the delegate is not called immediately but they all get fired when the process ended (but the alert controller does not update its values).
Just to place some more info I'm going to replicate an import of N elements from JSON:
User clicks import process
initImport is executed (nothing is shown on UI even if I add the custom vc to view)
JSONDumpHelper.loadFromFile is executed entirely, calling delegate N times, nothing called in the delegate implementation
loadFromFile finishes execution
delegate implementation of helper(_:, completionProcess) is executed N times, UI always shows "Completed 0%"
delegate implementation of helper(_:, didFinishFetching) is executed, controller is removed from view
Can anybody point out what is wrong with this implementation? It seems like the loadFromFile function is not working in a separate Queue and UI is stuck and can't update as expected.
Related
My app totally freeze after successful login to DocuSign
Here my code:
#IBAction private func signDocument(_ sender: UIButton) {
guard let hostURL = URL(string: Environment.current.docuSignHost) else { return }
isLoading = true
DSMManager.login(withEmail: Environment.current.docuSignUserID,
password: Environment.current.docuSignPass,
integratorKey: Environment.current.docuSignIntegratorKey,
host: hostURL) { [weak self] info, error in
self?.isLoading = false
if let error = error {
self?.error = error
} else {
self?.showDocuSign(info: info)
}
}
}
// MARK: - Helpers
private func showDocuSign(info: DSMAccountInfo?) {
guard let info = info else { return }
envelopManager.perform(with: info, presentingController: self)
}
final class EnvelopeManager {
private let envelopesManager = DSMEnvelopesManager()
private let templateManager = DSMTemplatesManager()
// MARK: - Lifecycle
func sync() {
envelopesManager.syncEnvelopes()
}
func perform(with config: DSMAccountInfo, presentingController: UIViewController) {
guard let path = Bundle.main.path(forResource: R.file.tgkCapitalPortfolioBAgreementPdf.name, ofType: "pdf") else { return }
let envelopDefinition = DSMEnvelopeDefinition()
envelopDefinition.envelopeName = "Some name"
envelopDefinition.emailSubject = "Please Sign Envelope on Document"
envelopDefinition.emailBlurb = "Hello, Please sign my Envelope"
let builder = DSMDocumentBuilder()
builder.addDocumentId("1")
builder.addName(R.file.tgkCapitalPortfolioBAgreementPdf.name)
builder.addFilePath(Bundle.main.path(forResource: R.file.tgkCapitalPortfolioBAgreementPdf.name,
ofType: "pdf")!)
let document = builder.build()
envelopDefinition.documents = [document]
let signHere = DSMSignHere()
signHere.documentId = document.documentId
signHere.pageNumber = 1
signHere.recipientId = "1"
signHere.frame = .init(originX: 100,
originY: 100,
width: 100,
height: 100,
originYOffsetApplied: 50)
signHere.tabId = "1"
let tabs = DSMTabs()
tabs.signHereTabs = [signHere]
let signer = DSMSigner()
signer.email = config.email
signer.name = config.userName
signer.userId = config.userId
signer.clientUserId = config.userId
signer.routingOrder = 1
signer.recipientId = "1"
signer.tabs = tabs
let signers: [DSMSigner] = [signer]
let recipients = DSMRecipients()
recipients.signers = signers
envelopDefinition.recipients = recipients
envelopDefinition.status = "created"
envelopesManager.composeEnvelope(with: envelopDefinition, signingMode: .offline) { [weak self] envelopID, error in
if let envelopID = envelopID {
print(envelopID)
self?.presentSigning(presenter: presentingController,
envelopeID: envelopID)
} else {
print(error.localizedDescription)
}
}
}
private func presentSigning(presenter: UIViewController, envelopeID: String) {
envelopesManager.resumeSigningEnvelope(withPresenting: presenter,
envelopeId: envelopeID) { (viewController, error) in
if let viewController = viewController {
print(viewController)
}
if let error = error {
print(error.localizedDescription)
}
}
}
}
All closures have a success status but the app freezes and any DocuSign view controllers are not showing.
But if in the second attempt I add the calling the logout before login - all works as expected
#IBAction private func signDocument(_ sender: UIButton) {
guard let hostURL = URL(string: Environment.current.docuSignHost) else { return }
isLoading = true
DSMManager.logout()
DSMManager.login(withEmail: Environment.current.docuSignUserID,
password: Environment.current.docuSignPass,
integratorKey: Environment.current.docuSignIntegratorKey,
host: hostURL) { [weak self] info, error in
self?.isLoading = false
if let error = error {
self?.error = error
} else {
self?.showDocuSign(info: info)
}
}
}
How to resolve this issue? How to make that my app will not freeze after any successful login?
Edit1
I have figured out that the total app freeze is occurring by the first app install. When I open an app that was already installed and I many times opened it earlier and go to DocuSign flow, call logout and finally call login- all works as expected - I don't have any app freeze. But if I don't call the logout method in this chain then my app freezes.
The problem was consistent in that DSMManager.setup() called earlier than applicationDidLaunch. After I moved it to applicationDidLaunch the problem was resolved
Thanks for posting the solution #igdev.
Yes, correct sequence to perform SDK setup is during applicationDidLaunch or afterwards, say during viewDidLoad() of any of the viewControllers (lazy sdk setup & initialization). As long as setup() is done prior to any of the sdk-calls such as login(withAccessToken:...) or cacheEnvelope(...). DocuSign SDK setup() establishes the core data and other essential components required for its functionality.
Typical sequence of calls made with DocuSign SDK.
Application Launch
Initialize DocuSign SDK with DocuSignSDK setup()
Login with DocuSignSDK login(with...). Login could be skipped if a prior SDK session is already established, for e.g. when getting signatures in offline-envelopes using downloaded templates.
Accessing TemplatesManager or EnvelopesManager functionality [Download templates, Sign Envelopes, Sync offline envelopes, etc] and other tasks such as handling DocuSign-SDK notifications to track events (e.g. Signing Completed Envelope Cached, etc).
Logout, it's not required, if needed can perform DSMManager.logout() when client user is logged out.
Hello I have a question about the MPMusicPlayerController in Swift. I am currently working on a Music App were I want to shuffle music by songs. So when the App Starts it basically sets the Playback Queue and then the Shuffle Mode. I can successfully set the queue (and play the songs) but I get an error when I set the Shuffle Mode:
musicPlayer.musicPlayer.shuffleMode = .songs
ERROR:
2018-07-03 15:01:36.450977+0200 Hitbeat[29053:8378883] [SDKPlayback] -[MPMusicPlayerController setShuffleMode:2] completed error: Error Domain=MPCPlayerRequestErrorDomain Code=1 "No commands provided." UserInfo={NSDebugDescription=No commands provided.}
What does that mean?
I have the idea that it may be because the queue is not set completely when setting the shuffleMode but I am not sure and it would not make any sense that one would have to set a song queue first in order to set the mode in which order songs to play. Maybe something else is the problem?
Also everything takes place on the Main Thread. (MPMusicPlayerController always has to be called in the Main Thread)
Thanks a lot I hope you guys can help me.
here are some code snippets:
MusicPlayerManager.swift
import os.log
import MediaPlayer
import NotificationCenter
class MusicPlayerManager {
let musicPlayer: MPMusicPlayerController
lazy var musicPickerAndAdder = MusicPickerAndAdder()
init() {
// Instantiate a new music player
musicPlayer = MPMusicPlayerApplicationController.applicationQueuePlayer
// Add a playback queue containing all songs on the device
switch MPMediaLibrary.authorizationStatus() {
case .authorized:
let catalogSongStoreID: String = ""
let catalogQueueDescriptor = MPMusicPlayerStoreQueueDescriptor(storeIDs: [catalogSongStoreID])
musicPlayer.setQueue(with: catalogQueueDescriptor)
default:
break
}
Timer.scheduledTimer(withTimeInterval: 15, repeats: false) {_ in
print("shuffle mode setter")
self.musicPlayer.shuffleMode = MPMusicShuffleMode.songs
}
}
func updateOnlineMusicQueue() {
var musicPickerIds = [String]()
DispatchQueue.global(qos: .userInitiated).sync {
musicPickerIds = musicPickerAndAdder.ids
}
if !musicPickerIds.isEmpty{
musicPlayer.setQueue(with: musicPickerIds)
}else {
updateOfflineMusicQueue()
}
musicPlayer.pause()
}
func play() {
if musicPlayer.playbackState == .playing {
musicPlayer.pause()
musicPlayer.skipToBeginning()
}
if !musicPlayer.isPreparedToPlay {
musicPlayer.prepareToPlay { (error) in
if error == nil {
self.musicPlayer.play()
self.startSongMasterTimer()
}
}
}else {
musicPlayer.play()
startSongMasterTimer()
}
}
func pauseAndSkip() {
// if self.musicPlayer.shuffleMode.rawValue != 2 { // does not work here would work on pause and skip
// self.musicPlayer.shuffleMode = MPMusicShuffleMode.songs
// }
//print("shuffler \(self.musicPlayer.shuffleMode.rawValue)")
//print("At \(musicPlayer.currentPlaybackTime) of \((musicPlayer.nowPlayingItem?.playbackDuration!)")
musicPlayer.pause()
//if musicPlayer.nowPlayingItem != nil {
musicPlayer.skipToNextItem()
//}
musicPlayer.prepareToPlay { (error) in
if error == nil {
self.musicPlayer.pause()
}
}
}
func currentSongInfo() -> SongInfo {
let songTitle = musicPlayer.nowPlayingItem?.title?.replacingOccurrences(of: "-", with: " ") ?? "" // To guarantee there is only one - between Song and Artist
let artistName = musicPlayer.nowPlayingItem?.artist?.replacingOccurrences(of: "-", with: " ") ?? ""
let songInfo = SongInfo(title: songTitle, artist: artistName)
return songInfo
}
func addSongToLibrary() {
//print("Id of Item to Add: \(musicPlayer.nowPlayingItem?.playbackStoreID)")
if musicPlayer.nowPlayingItem != nil {
musicPickerAndAdder.addResourceToUserMusicLibrary(resourceId: (musicPlayer.nowPlayingItem?.playbackStoreID)!)
}
//ToDo add to myHitbeat Playlist
}
}
class SongInfo {
let title: String
let artist: String
init(title:String,artist:String) {
self.title = title
self.artist = artist
}
}
MusicPickerAndAdder.swift
import Foundation
class MusicPickerAndAdder {
lazy var authorizationManager: AuthorizationManager = {
return AuthorizationManager(appleMusicManager: self.appleMusicManager)
}()
var appleMusicManager = AppleMusicManager()
private var idsArraySize = 100
static var idCategoriesStakes = ["Chart_Ids" : 0.10,
"Recently_Played_Ids" : 0.10,
"Experiment_Ids" : 0.30,
"Recommendations_Ids" : 0.50,] // Addition of all Values must be 1 (100%)
private var chartIds: [String] {
var chartsIds = [String]()
let chartsIdsGroup = DispatchGroup()
chartsIdsGroup.enter()
let limit = Int(Double(idsArraySize) * MusicPickerAndAdder.idCategoriesStakes["Recently_Played_Ids"]!)
appleMusicManager.performAppleMusicGetChartSongs(regionCode: Locale.current.regionCode?.lowercased() ?? "us", limit: limit) { (storeIds, error) in
if error != nil {
print("There was an Error getting Charts")
chartsIdsGroup.leave()
return
}
chartsIds = storeIds
chartsIdsGroup.leave()
}
chartsIdsGroup.wait()
print("Charts sucessfully fetched")
return chartsIds
}
private var recentlyPlayedIds: [String] {
var recentIds = [String]()
let recentIdsGroup = DispatchGroup()
recentIdsGroup.enter()
let limit = Int(Double(idsArraySize) * MusicPickerAndAdder.idCategoriesStakes["Recently_Played_Ids"]!)
appleMusicManager.performAppleMusicGetRecentlyPlayed(userToken: authorizationManager.userToken, limit: limit) {
(storeIds, error) in
if error != nil {
print("There was an Error getting Recently Played")
recentIdsGroup.leave()
return
}
recentIds = storeIds
recentIdsGroup.leave()
}
recentIdsGroup.wait()
print("Recently Played sucessfully fetched: \(recentIds)")
return recentIds
}
private var experimentIds: [String] {
return ["pl.u-XkD04oZIY0Kxrl"]
}
private var recommendationsIds: [String] {
return [String]()
}
// Never request Ids in Main (UI) Thread
var ids: [String] {
var ids = [String]()
ids += recentlyPlayedIds
ids += chartIds
ids += experimentIds
ids += recommendationsIds
print("Store Ids for Songs \(ids)")
return ids.shuffled() // shuffles list of items
}
init() {
requestAppleMusicAuthorization()
}
//MARK: Private Methods
private func requestAppleMusicAuthorization() {
UserDefaults.standard.register(defaults: ["tutorial": true])
if !UserDefaults.standard.bool(forKey: "tutorial") {
authorizationManager.requestCloudServiceAuthorization()
authorizationManager.requestMediaLibraryAuthorization()
}
}
}
extension MusicPickerAndAdder { // to Add Songs
func addResourceToUserMusicLibrary(resourceId: String) {
appleMusicManager.performAddResourceToLibrary(resourceId: resourceId, userToken: authorizationManager.userToken)
}
}
extension MutableCollection {
/// Shuffles the contents of this collection.
mutating func shuffle() {
let c = count
guard c > 1 else { return }
for (firstUnshuffled, unshuffledCount) in zip(indices, stride(from: c, to: 1, by: -1)) {
// Change `Int` in the next line to `IndexDistance` in < Swift 4.1
let d: Int = numericCast(arc4random_uniform(numericCast(unshuffledCount)))
let i = index(firstUnshuffled, offsetBy: d)
swapAt(firstUnshuffled, i)
}
}
}
extension Sequence {
/// Returns an array with the contents of this sequence, shuffled.
func shuffled() -> [Element] {
var result = Array(self)
result.shuffle()
return result
}
}
PS: MusicPickerAndAdder may look a little messy though I don't think the problem lies there! What it basically does is fetching some data from the Apple Music API which works fine, and adding Songs to the User Library which works too.
Okay after trying everything out possible I came up with two solutions that work for me. Weirdly I found out that a freeze of the interface only occurs when no song has played so far. If a song is currently playing or even if a song has played and was paused afterwards there is no ui freeze. So I came up with this function:
private func setShuffleMode() { // does work though startup and restarting takes longer
musicPlayer.play()
Timer.scheduledTimer(withTimeInterval: 1.5, repeats: false) {_ in
print("shuffle mode setter")
self.musicPlayer.pause()
//self.musicPlayer.pause()// may stop interface freezing if occuring
self.musicPlayer.shuffleMode = MPMusicShuffleMode.songs // freeze of ui only occurs when no song played before
}
}
I tried out several time intervals it still failed sometimes if it was a second it never failed on 1.5 seconds so I left it there
The problem though was that starting the App as well as restarting it was taking a little bit longer. So I came up with a second solution
private func setShuffleMode2 () { // still in test if shuffle mode gets set fast or even ever set
Timer.scheduledTimer(withTimeInterval: 5, repeats: true) {timer in
if self.musicPlayer.playbackState == .playing && self.musicPlayer.currentPlaybackTime > 3{
self.musicPlayer.shuffleMode = .songs
print("shuffle mode setter")
timer.invalidate()
}
}
}
Here I have a repeating timer which is always checking if an item is playing and if it is playing for a certain time already, if it is it sets the shuffle mode and stops repeating. I have tested the second function and it worked great though there is the trade of that there is always the possibility that it is not getting called for some time. How long that will be depends on the time interval and currentPlaybackTime > someTime value.
I am beginner in programming. I actually have my own answer of this questions and the app worked as I am expected, but I am not sure if this is the correct way to to this.
This check out action will be triggered after the user click chechoutButton. but before before this chechoutButton.isEnabled , I have to make sure 3 parameters are available (not nil). before doing this check out action, I need 3 parameters :
get user's coordinate from GPS.
get user's location address from Google Place
API
Get current date time from server for verification.
method to get user location address from Google Place API will be triggered only if I get the coordinate from GPS, and as we know, fetching data from the internet (to take date and time) also takes time, it should be done asynchronously.
how do I manage this checkoutButton only enabled if those 3 parameters are not nil ? Is there a better way according to apple guideline to do this
the simplified code are below
class CheckoutTVC: UITableViewController {
#IBOutlet weak var checkOutButton: DesignableButton!
var checkinAndCheckoutData : [String:Any]? // from MainMenuVC
var dateTimeNowFromServer : String?
var userLocationAddress : String?
let locationManager = LocationManager()
var coordinateUser : Coordinate? {
didSet {
getLocationAddress()
}
}
override func viewDidLoad() {
super.viewDidLoad()
// initial state
checkOutButton.alpha = 0.4
checkOutButton.isEnabled = false
getDateTimeFromServer()
getCoordinate()
}
#IBAction func CheckoutButtonDidPressed(_ sender: Any) {
}
}
extension CheckoutTVC {
func getDateTimeFromServer() {
activityIndicator.startAnimating()
NetworkingService.getDateTimeFromServer { (result) in
switch result {
case .failure(let error) :
self.activityIndicator.stopAnimating()
// show alert
case .success(let timeFromServer) :
let stringDateTimeServer = timeFromServer as! String
self.dateTimeNowFromServer = stringDateTimeServer
self.activityIndicator.stopAnimating()
}
}
}
func getCoordinate() {
locationManager.getPermission()
locationManager.didGetLocation = { [weak self] userCoordinate in
self?.coordinateUser = userCoordinate
self?.activateCheckOutButton()
}
}
func getLocationAddress() {
guard let coordinateTheUser = coordinateUser else {return}
let latlng = "\(coordinateTheUser.latitude),\(coordinateTheUser.longitude)"
let request = URLRequest(url: url!)
Alamofire.request(request).responseJSON { (response) in
switch response.result {
case .failure(let error) :// show alert
case .success(let value) :
let json = JSON(value)
let locationOfUser = json["results"][0]["formatted_address"].string
self.userLocationAddress = locationOfUser
self.locationAddressLabel.text = locationOfUser
self.activateNextStepButton()
}
}
}
func activateCheckoutButton() {
if dateTimeNowFromServer != nil && userLocationAddress != nil {
checkOutButton.alpha = 1
checkOutButton.isEnabled = true
}
}
}
I manage this by using this method, but I don't know if this is the correct way or not
func activateCheckoutButton() {
if dateTimeNowFromServer != nil && userLocationAddress != nil {
checkOutButton.alpha = 1
checkOutButton.isEnabled = true
}
}
You can use DispatchGroup to know when all of your asynchronous calls are complete.
func notifyMeAfter3Calls() {
let dispatch = DispatchGroup()
dispatch.enter()
API.call1() { (data1)
API.call2(data1) { (data2)
//DO SOMETHING WITH RESPONSE
dispatch.leave()
}
}
dispatch.enter()
API.call3() { (data)
//DO SOMETHING WITH RESPONSE
dispatch.leave()
}
dispatch.notify(queue: DispatchQueue.main) {
finished?(dispatchSuccess)
}
}
You must have an equal amount of enter() and leave() calls. Once all of the leave() calls are made, the code in DispatchGroupd.notify will be called.
I'm trying to write a test to make sure that my view model's model property when set calls my fetchPlan method from the model and then sets my 'plan' property in my view model. It seems to be setting the property but the values are missing...
Here's my view model
final class PlanProgressViewModel: PlanProgressViewModelView {
// MARK: - Properties
fileprivate var plan: PlanData?
// MARK: - PlanProgressViewModelView
weak var viewDelegate: PlanProgressViewModelViewDelegate?
var model: PlanModel? {
didSet {
model?.fetchCurrentPlan(completionHandler: { (plan) in
guard let plan = plan else {return}
self.plan = plan
})
}
}
// Testing this fails...
var planName: String! {
guard let plan = plan else {return "No plan"}
return plan.name
}
var planProgressionString: String! {
return "\(Int(round(self.progress * 100)))%"
}
var progress: Double! {
guard let plan = plan, let workouts = plan.workouts, let completedWorkouts = plan.completedWorkouts else {return 0}
return Double(Int(completedWorkouts) / workouts.count)
}
}
Here's my test suite, i'm using a mock to return hardcoded data from the model.
var sut: PlanProgressViewModel!
var model: MockPlanModel!
var moc: NSManagedObjectContext!
override func setUp() {
super.setUp()
moc = setupInMemoryMOC()
let mockModel = MockPlanModel(moc: moc)
model = mockModel
let viewModel = PlanProgressViewModel()
viewModel.model = model
sut = viewModel
}
override func tearDown() {
moc = nil
model = nil
sut = nil
super.tearDown()
}
// This passes
func testModelFetchesCurrentPlanOnce() {
XCTAssertEqual(model.fetchPlanWasCalled, 1)
}
// This is failing
func testPlanName() {
XCTAssertEqual(sut.planName, "Test plan")
}
Here's my method for setting up a in memory persistent store...
public func setupInMemoryMOC() -> NSManagedObjectContext {
let mom = NSManagedObjectModel.mergedModel(from: [Bundle.main])
let psc = NSPersistentStoreCoordinator(managedObjectModel: mom!)
do {
try psc.addPersistentStore(ofType: NSInMemoryStoreType, configurationName: nil, at: nil, options: nil)
} catch {
fatalError()
}
let moc = NSManagedObjectContext.init(concurrencyType: .mainQueueConcurrencyType)
moc.persistentStoreCoordinator = psc
return moc }
Here's my mock for the model which returns hardcoded data...
public class MockPlanModel: MWPlanModel {
var fetchPlanWasCalled = 0
override public func fetchCurrentPlan(completionHandler: #escaping (_ plan: PlanData?) -> ()) {
fetchPlanWasCalled += 1
let moc = setupInMemoryMOC()
let plan = createTestPlan(moc: moc)
completionHandler(plan)
}}
Here's my helper method for creating the model object, (PlanData is a protocol that my 'Plan' NSManaged object inherits).
public func createTestPlan(moc: NSManagedObjectContext) -> PlanData {
let plan: Plan = Plan(context: moc)
plan.name = "Test plan"
plan.completedWorkouts = 5
plan.currentPlan = true
for _ in 0..<5 {
plan.mutableOrderedSetValue(forKeyPath: #keyPath(Plan.workouts)).add(createTestCompletedWorkout(moc: moc))
}
return plan }
The plan name should be "Test plan" as that is what i set the hardcoded value to be but it fails and returns an empty string instead...
Really stuck on this, i'm fairly new to testing so i appreciate any help with this. Thanks
#MartinR comment good point out :
The non-optional on the left side "Test plan" gets automatically promoted to an optional. because sut.planName is an optional. more check this Swift comparing Strings optionals vs non-optional
You need to unwrap sut.planName
if let planName = sut.planName{
XCTAssertEqual(planName, "Test plan")
}
Or try this way :
XCTAssertEqual((sut.planName ?? ""), "Test plan")
Note: If you face still same issue then update your Xcode
// Using Apple XCTest (Xcode 7.3.1), this produces the output:
// "XCTAssertEqual failed: ("Optional(1)") is not equal to ("Optional(2)") - "
XCTAssertEqual(1, 2)
More details : Here Bug reported
I'm writing a program that retrieves values from a database and displays it on the UI. The retrieval step executes asynchronously and as a result the result box gets updated before the db results come back. Right now I can get it to work by using a NSThread.sleepForTimeInterval(time) above the "ResultBox.text = globaldbresults" but I know that is a bad way to do it since the retrieval time will vary depending on the size of the retrieval etc. I much prefer to ensure a block (the UI textfield update) only runs after the retrieve has completed.
I've tried using dispatch_group_wait but I think I'm using it wrong.
[In AppDelegate.swift]
var globaldbresults
#UIApplicationMain
[END In Appdelegate.swift]
import UIKit
import Dispatch
class ViewController: UIViewController {
dbGetqueue = dispatch_group_create()
#IBAction func goClicked(sender: AnyObject) {
dispatch_group_enter(dbGetqueue)
mysqlget(Room1num, num2: Room2num)
dispatch_group_leave(dbGetqueue)
dispatch_group_wait(dbGetqueue, 5)
ResultBox.text = globaldbresults
}
func mysqlget(num1 :Int, num2 :Int) {
let myUrl = NSURL(string: "http://localhost/iOS_PHP_MySQL.php")
let myGetTask = NSURLSession.sharedSession().dataTaskWithRequest(myRequest, completionHandler: {(reqData, reqResponse, reqError) -> Void in
dbresults = (NSString(data: reqData, encoding: NSUTF8StringEncoding)!)
globaldbresults = String(dbresults)
})
myGetTask.resume()
}
}
I've just put the relevant lines of code. The globaldbresults which is bad way to deal with one of my problem solves the scope issue which occurs if I try to directly reference dbresults from my goClicked Action.
I would it should be:
dispatch_group(dbGetqueue) {
block to execute
}
[Some other code not dependent on block above]
dispatch_group_wait(dbGetqueue) {
code that doesn't start till dbGetqueue finished
}
but that is obviously not the case.
If you have only one request to get desired data this could be solved by a simple callback closure.
But if you want to do it with dispatch_group_ way here it could be done:
class ViewController: UIViewController {
dbGetqueue = dispatch_group_create()
#IBAction func goClicked(sender: AnyObject) {
mysqlget(Room1num, num2: Room2num)
dispatch_group_notify(dbGetqueue,dispatch_get_main_queue(),{
self.ResultBox.text = globaldbresults
})
}
func mysqlget(num1 :Int, num2 :Int) {
dispatch_group_enter(dbGetqueue) //Enter group here
let myUrl = NSURL(string: "http://localhost/iOS_PHP_MySQL.php")
let myGetTask = NSURLSession.sharedSession().dataTaskWithRequest(myRequest, completionHandler: {(reqData, reqResponse, reqError) -> Void in
dbresults = (NSString(data: reqData, encoding: NSUTF8StringEncoding)!)
globaldbresults = String(dbresults)
dispatch_group_leave(self.dbGetqueue) //Leave group when you are done getting results.
})
myGetTask.resume()
}
Another way of doing without dispatch_group_ is
class ViewController: UIViewController {
dbGetqueue = dispatch_group_create()
#IBAction func goClicked(sender: AnyObject) {
mysqlget(Room1num, num2: Room2num)
}
func mysqlget(num1 :Int, num2 :Int) {
let myUrl = NSURL(string: "http://localhost/iOS_PHP_MySQL.php")
let myGetTask = NSURLSession.sharedSession().dataTaskWithRequest(myRequest, completionHandler: {(reqData, reqResponse, reqError) -> Void in
dbresults = (NSString(data: reqData, encoding: NSUTF8StringEncoding)!)
globaldbresults = String(dbresults)
dispatch_async(dispatch_get_main_queue(), {
self.self.ResultBox.text = globaldbresults
})
})
myGetTask.resume()
}
}
}