I'm creating an iOS minesweeper game and want to have a bar at the top with three pieces of information:
The high score (next to a trophy symbol) [LEFT]
The current time (next to a timer symbol) [CENTER]
The number of bombs left (next to a bomb symbol) [RIGHT]
However, the elements are not evenly aligned as you can see in the picture at the bottom- I'm guessing the spacers are automatically the same size. So, because the text on the left side of the screen is wider than that on the right, the middle text is offset to the right.
How can I align these items so the center time/image is perfectly in the middle with the other objects on the left/right?
My code looks like:
struct GameView: View {
#EnvironmentObject var game: Game
#State var labelHeight = CGFloat.zero
var body: some View {
VStack(alignment: .center, spacing: 10) {
Text("MINESWEEPER")
.font(.system(size: 25, weight: .bold, design: .monospaced))
.kerning(3)
.foregroundColor(.red)
HStack(alignment: .center, spacing: 5) {
Image(systemName: "rosette")
.resizable()
.aspectRatio(contentMode: .fit)
.foregroundColor(.black)
Text(game.highScoreString)
.font(.system(size: 15, weight: .bold, design: .monospaced))
.foregroundColor(.black)
Spacer()
Image(systemName: "timer")
.resizable()
.aspectRatio(contentMode: .fit)
.foregroundColor(.black)
Text(game.timerString)
.font(.system(size: 15, weight: .bold, design: .monospaced))
.foregroundColor(.black)
Spacer()
Image("top_bomb")
.resizable()
.aspectRatio(contentMode: .fit)
Text(String(game.bombsRemaining))
.font(.system(size: 15, weight: .bold, design: .monospaced))
.foregroundColor(.black)
.overlay(GeometryReader(content: { geometry in
Color.clear
.onAppear(perform: {self.labelHeight = geometry.frame(in: .local).size.height})
}))
}
.frame(width: UIScreen.main.bounds.width * 0.9, height: labelHeight, alignment: .center)
BoardView()
}
}
}
Instead of aligning by spacers, move each part into separate view, say LeftHeader, CenterHeader, and RightHeader and use frame alignment, which gives exact separation by equal sizes, like
HStack {
LeftHeader()
.frame(maxWidth: .infinity, alignment: .leading)
CenterHeader()
.frame(maxWidth: .infinity, alignment: .center)
RightHeader()
.frame(maxWidth: .infinity, alignment: .trailing)
}
This can be achieved using a ZStack , HStack and Spacers.
ZStack{
HStack{
Text("Left")
Spacer()
}
HStack{
Text("Center")
}
HStack{
Spacer()
Text("Right")
}
}
Even if you remove left ( or right ) HStack, it won't affect the other components or the layout.
You can make it look bit nicer by adding paddings like this,
ZStack{
HStack{
Text("Left").padding([.leading])
Spacer()
}
HStack{
Text("Center")
}
HStack{
Spacer()
Text("Right").padding([.trailing])
}
}
I think you can create more one stack.
My solution like:
/**
* spacing is an example
* minWidth calculated by fontSize
*/
HStack(alignment: .center, spacing: 20){
HStack{ Image, Text }.frame(minWidth: 30)
HStack{ Image, Text }.frame(minWidth: 30)
HStack{ Image, Text }.frame(minWidth: 30)
}
Hope it useful for you.
Related
I am trying to create a view that is a rectangle with text and images inside. This is done in a VStack. At the bottom of the VStack, I have an HStack where I have a small image and a number next to it. These need to be centred aligned but I can't seem to make that happen.
The image is higher up than the number. I need them to be at an equal height.
VStack(alignment: .center, spacing: 0) {
Image("ProductLogo")
.resizable()
.aspectRatio(contentMode: .fit)
.clipped()
.padding()
.layoutPriority(1)
Text("Text Here")
.font(.title2)
.fontWeight(.bold)
.foregroundColor(.black)
.minimumScaleFactor(0.5)
.multilineTextAlignment(.center)
.padding(.leading, 5)
.padding(.trailing, 5)
.padding(.bottom, 5)
Text("Subtitle")
.font(.headline)
.foregroundColor(.gray)
.lineLimit(2)
.padding(1)
//HERE IS WHAT NEEDS TO BE ALIGNED
HStack {
Image("CoinImage")
.resizable()
.frame(width: 35, height: 35, alignment: .center)
Text("500")
.font(.system(size: 20))
.padding(.top,20)
}
//END OF HSTACK
}
Here is an image of the VStack:
The 500 should be level with the coin image
You just need to remove padding from Text("500") and set to HStack
Please try with below code and let me know it's works for you
VStack(alignment: .center, spacing: 0) {
Image("ProductLogo")
.resizable()
.aspectRatio(contentMode: .fit)
.clipped()
.padding()
.layoutPriority(1)
Text("Text Here")
.font(.title2)
.fontWeight(.bold)
.foregroundColor(.black)
.minimumScaleFactor(0.5)
.multilineTextAlignment(.center)
.padding(.leading, 5)
.padding(.trailing, 5)
.padding(.bottom, 5)
Text("Subtitle")
.font(.headline)
.foregroundColor(.gray)
.lineLimit(2)
.padding(1)
//HERE IS WHAT NEEDS TO BE ALIGNED
HStack {
Image("CoinImage")
.resizable()
.frame(width: 35, height: 35, alignment: .center)
Text("500")
.font(.system(size: 20))
}.padding(.top, 10)
//END OF HSTACK
}
I am creating a "News" SwiftUI widget and I need to display rows, each containing time and news header.
I am using a VStack containing HStack's for each item but I am encountering an issue with extra HStack spacing between the two Text's. I need the left Text taking all the width needed for its content and the right Text taking all the width that is left. Seems to work as expected for the longer date (second line) for not for the first one.
In AutoLayout world I would need to play around with Content hugging / Compression resistance priority to achieve what I need but not sure what to do in SwiftUI.
Here's my code for creating the view:
private func createView(from headers: [NewsHeaderEntry.NewsHeader], with first: Int) -> some View {
GeometryReader { metrics in
VStack(alignment: .leading, spacing: 16) {
title
ForEach(headers[0...first - 1]) { header in
HStack(spacing: 4) {
Text(header.newsAt)
.font(.system(size: 12))
.fontWeight(.light)
.background(.green)
.frame(alignment: .leading)
Text(header.title)
.font(.system(size: 14))
.fontWeight(.semibold)
.redacted(reason: header.isPlaceholder ? .placeholder : .init())
.background(.yellow)
.lineLimit(2)
.frame(maxWidth: .infinity, alignment: .trailing)
}
.background(.red)
.frame(maxWidth: .infinity, alignment: .center)
.padding(.horizontal, 8)
}
Spacer()
}
.frame(width: metrics.size.width)
.background(.blue)
}
}
I have also tried setting maxWidth: .infinity for the left Text as well but it resulted in equal widths for both Texts which is not what I need.
Update: Without .padding(.horizontal, 8) the spacing works as expected but I need the horizontal spacing from the design perspective.
[2:
What you're looking for is the default behavior of the stack. Your frame modifiers are the issue:
private func createView(from headers: [NewsHeaderEntry.NewsHeader], with first: Int) -> some View {
GeometryReader { metrics in
VStack(alignment: .leading, spacing: 16) {
title
ForEach(headers[0...first - 1]) { header in
HStack(spacing: 4) {
Text(header.newsAt)
.font(.system(size: 12))
.fontWeight(.light)
.background(.green)
Text(header.title)
.font(.system(size: 14))
.fontWeight(.semibold)
.redacted(reason: header.isPlaceholder ? .placeholder : .init())
.background(.yellow)
.lineLimit(2)
}
.background(.red)
.padding(.horizontal, 8)
}
Spacer()
}
.frame(width: metrics.size.width)
.background(.blue)
}
}
I'm brand new to Swift and am making an iOS Minesweeper app. At the top of the screen I want to have an image of a bomb next to a Text() object displaying the number of bombs remaining.
I'd like to have the image and/or HStack resize to whatever the height of the adjacent text is without having to hard-code it's dimensions.
Can/how this be achieved?
The code so far looks like this:
HStack(alignment: .center, spacing: 10) {
Image("top_bomb")
.resizable()
.aspectRatio(contentMode: .fit)
Text(String(game.bombsRemaining))
.font(.system(size: 30, weight: .bold, design: .monospaced))
}
.frame(width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height * 0.1, alignment: .trailing)
And it looks like:
You just need to fix it by size, like
HStack(alignment: .center, spacing: 10) {
Image("top_bomb")
.resizable()
.aspectRatio(contentMode: .fit)
Text(String(game.bombsRemaining))
.font(.system(size: 30, weight: .bold, design: .monospaced))
}
.fixedSize() // << here !!
.frame(maxWidth: .infinity, alignment: .trailing) // << !!
Note: also pay attention that you don't need to hardcode frame to screen size
#State var labelHeight = CGFloat.zero
HStack(alignment: .center, spacing: 10) {
Image("top_bomb")
.resizable()
.aspectRatio(contentMode: .fit)
.frame(maxHeight: labelHeight)
Text(String(game.bombsRemaining))
.font(.system(size: 30, weight: .bold, design: .monospaced))
.overlay(
GeometryReader(content: { geometry in
Color.clear
.onAppear(perform: {
self.labelHeight = geometry.frame(in: .local).size.height
})
})
)
}
.frame(width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height * 0.2, alignment: .trailing)
So I've got a view
VStack(alignment: .leading) {
Text("Top text").font(.title2).bold()
Spacer()
Text("Bottom text")
}
.padding()
.background(Color.white)
.cornerRadius(10)
.shadow(radius: 5)
and want to setup a left colored (e.g., in red) border that should match its rounded contour.
I tried adding:
.overlay(RoundedRectangle(cornerRadius: 20)
.frame(width: 2, height: nil, alignment: .leading), alignment: .leading)
that does draw a left border but it doesn't match a rounded contour:
and I'd like to get something like this instead:
Here is a demo of possible approach - using mask in overlay (also shown how to make button clickable if there will be some in card)
Tested with Xcode 12.1 / iOS 14.1
struct DemoView: View {
var body: some View {
VStack(alignment: .leading) {
Text("Top text").font(.title2).bold()
Spacer()
Button("Bottom text") {}
}
.padding()
.background(Color.white)
.cornerRadius(10)
.shadow(radius: 5)
.overlay(
RoundedRectangle(cornerRadius: 10).fill(Color.red).mask( // << here !!
HStack {
Rectangle().frame(width: 10)
Spacer()
}
).allowsHitTesting(false)) // << make click-through
.frame(height: 200)
}
}
I am creating a Widget in SwiftUI and I'm finding what I believe is a very silly issue.
I have an Image that I want to use as a background. I have set its aspect ratio as .fill but it doesn't seem to do it.
Here's the code:
var body: some View {
ZStack {
Image(affirmation.customImageName ?? "c_0")
.edgesIgnoringSafeArea(.all)
.aspectRatio(contentMode: .fill)
.frame(width: 300, height: 300, alignment: .center)
.background(Color.green)
HStack {
VStack {
Text(affirmation.title)
.font(.title)
.multilineTextAlignment(.leading)
}
Spacer()
}
.padding(.leading, 5)
.padding(.top, 5)
}
}
And how it looks:
Also, if I delete .frame(width: 300, height: 300, alignment: .center), the image won't use the whole area.
UPDATED:
Now the image resizes thanks to #staticVoidMan answer, adding resizable() did the trick. The issue now is that the Text seems to also resize and fill more than its space.
var body: some View {
ZStack {
Image(affirmation.customImageName ?? "c_0")
.resizable()
.aspectRatio(contentMode: .fill)
HStack {
Text(affirmation.title)
.font(.body)
.multilineTextAlignment(.leading)
.lineLimit(nil)
Spacer()
}
.padding(.leading, 5)
.padding(.top, 5)
}
Here's the image:
Thanks in advance
.resizable is an Image view modifier that allows it to occupy the maximum amount of space required.
ZStack by default can stretch indefinitely to fit all it's inner views and hence you need to define the frame via the .frame modifier so all the inner views stay within defined limits.
i.e.
ZStack {
//...
}
.frame(width: 300, height: 300)
Solution:
ZStack(alignment: .leading) {
Image("yourImageName")
.resizable()
.aspectRatio(contentMode: .fill)
.background(Color.green)
Text("Lorem ipsum dolor set amet")
.font(.title)
.padding(.leading, 5)
}
.frame(width: 300, height: 300)
ZStack(alignment: .leading) reduces the need of HStack:Text|Spacer to just the Text
.multilineTextAlignment(.leading) is default so not required
.lineLimit(nil) is default so not required
code
V/Hstack({}).frame(maxWidth: .infinity, maxHeight: .infinity).background(
Image("yourImageName")
.resizable()
.scaledToFill()
)
check your image resolution.I came into the image resolution problem. The image with resolution value 72x72 cannot fulfill the Widget background. Use the image with 144x144 resolution