Lua REPL that can auto disambiguate expresssions and statements? - lua

As it is known, Lua 5.3 handles interactive REPL to differentiate expressions and statements this way:
In interactive mode, Lua repeatedly prompts and waits for a line. After reading a line, Lua first try to interpret the line as an expression. If it succeeds, it prints its value. Otherwise, it interprets the line as a statement. If you write an incomplete statement, the interpreter waits for its completion by issuing a different prompt.
However, this is not the behavior I want. For example, I have some codes "f()" to evaluate, where f will through error, no matter what happens. it also change the internal state of lua. The above approach will cause bugs because it will change the internal state twice.
So, I'd like to know, is there a way to implement a REPL that auto disambiguate expressions and statements? Do I have to add some syntax analysis to achieve this?

Interpreting code in Lua REPL is a two step process. First you convert the input to a runnable code with loadstring or a similar function. The code has been validated to be correct but didn’t run yet. Then you explicitly invoke it.
fn = loadstring(“return 42”);
fn()
To summarize, parsing and validating code with loadstring() or a similar function is side effect free, as long as you don’t invoke the result.

Related

Why does Erlang if statement support only specific functions in its guard?

Why does the Erlang if statement support only specific functions in its guard?
i.e -
ok(A) ->
if
whereis(abc)=:=undefined ->
register(abc,A);
true -> exit(already_registered)
end.
In this case we get an "illegal guard" error.
What would be the best practice to use function's return values as conditions?
Coming from other programming languages, Erlang's if seems strangely restrictive, and in fact, isn't used very much, with most people opting to use case instead. The distinction between the two is that while case can test any expression, if can only use valid Guard Expressions.
As explained in the above link, Guard Expressions are limited to known functions that are guaranteed to be free of side-effects. There are a number of reasons for this, most of which boil down to code predictability and inspectability. For instance, since matching is done top-down, guard expressions that don't match will be executed until one is found that does. If those expressions had side-effects, it could easily lead to unpredictable and confusing outcomes during debugging. While you can still accomplish that with case expressions, if you see an if you can know there are no side effects being introduced in the test without needing to check.
One last, but important thing, is that guards have to terminate. If they did not, the reduction of a function call could go on forever, and as the scheduler is based around reductions, that would be very bad indeed, with little to go on when things went badly.
As a counter-example, you can starve the scheduler in Go for exactly this reason. Because Go's scheduler (like all micro-process schedulers) is co-operatively multitasked, it has to wait for a goroutine to yield before it can schedule another one. Much like in Erlang, it waits for a function to finish what it's currently doing before it can move on. The difference is that Erlang has no loop-alike. To accomplish looping, you recurse, which necessitates a function call/reduction, and allows a point for the scheduler to intervene. In Go, you have C-style loops, which do not require a function call in their body, so code akin to for { i = i+1 } will starve the scheduler. Not that such loops without function calls in their body are super-common, but this issue does exist.
On the contrary, in Erlang it's extremely difficult to do something like this without setting out to do so explicitly. But if guards contained code that didn't terminate, it would become trivial.
Check this question: About the usage of "if" in Erlang language
In short:
Only a limited number of functions are allowed in guard sequences, and whereis is not one of them
Use case instead.

How to bring debugging information when encryption then lua code use luac

I wrote the following code in the file "orgin.lua"
if test==nil then
print(aa["bb"]["cc"]) -- to produce a crash
end
print(1120)
when it crash ,it will generate the following information:
lua: origin.lua:3: attempt to index global 'aa' (a nil value)
In order to prevent decompilation and make sure the code is safe,I use the following command to convert my code:
luac -o -s test.lua origin.lua
I know the argument -s is strip debug information, then it do not show the number of rows when crash:
lua: ?:0: attempt to index global 'aa' (a nil value)
but how to bring debugging information when encryption then lua code use luac?Is there any solution?
There is no way to do this built into Lua, but there are some work-arounds.
If you only need line numbers, then one option is to leave the line numbers in the chunk. Line numbers are not that useful for reverse engineering (unluac currently doesn't use them at all), so it shouldn't affect security. Lua doesn't provide an option for this, but it is easy to modify Lua to leave them in when stripping. From ldump.c
n = (D->strip) ? 0 : f->sizelineinfo;
can be changed to
n = f->sizelineinfo;
(Disclaimer: untested)
A more complicated option would be to modify the Lua runtime to output the virtual machine program counter instead of the line number, and also output information describing the location of the current function in the chunk (e.g. top level, first function, second function nested in third function, etc). Then the line number could be looked up by the developer in a non-stripped version of the chunk. (Here is a reference to someone using this approach on lua-l -- no source code was provided, though.)
Note that preventing decompilation is not true security. It may help against casual attacks, but Lua bytecode is not hard to read.
luac does not encrypt the output. It compiles your Lua source code to bytecode, that's all. The code is neither encrypted nor does it run any faster, only the loadtime is shorter since the compilation step is not needed.
If you want your code to be encrypted, I suggest to encrypt the bytecode using e.g. AES-256 and then decode it in memory just before handing it to the Lua state. This way the bytecode is encrypted on disk, but decripted in memory.
The overhead is low. We use this technique since years.

Why does F# warn me for ignoring a result

I'm playing with F# and the compiler warns me if I don't use some result (same problem described here). Since F# even has the function "Ignore" for that, it seems that it's somewhat important, but I don't really understand why - why doesn't C# care about it, but F# does?
One fundamental difference between C# and F# is that in F# everything is an expression (as opposed to a mix of expressions and statements). This includes things that in C-style languages are statements, like control flow constructs.
When programming in a functional way, you want to have small pieces of referentially transparent code that you can compose together. The fact that everything is an expression plays right into that.
On the other hand, when you do something that gives you a value, and you just leave it there, you are going against that mindset. You are either doing it for some side-effect or you simply have a piece of left-over code somewhere. In either case it's fair game to warn you that you're doing something atypical.
F# discourages, but doesn't disallow side-effects, and lets you have (potentially side-effecting) expressions executed in a sequence, as long as the intermediate ones are of type unit. And this is what ignore does - takes an argument and returns unit.
In F#, most everything is an expression with a value.
If you neglect the value of an expression in F# by either failing to bind it or return it, then it feels like you're making a mistake. Ignoring the value of an expression is an indication that you're depending on the side-effect of an operation and in F# you should be eschewing side-effects.

Write output line in standard output in Erlang

I would like to know if there is any function in Erlang for writing
io:format("An output line~n").
in the standard output, without having to write ~n every time, i.e. an equivalent to Java's
System.out.println("An output line");
I mean an already existing Erlang function. I know if it doesn't exist what I should do is creating my own function for that:
write_output(Text) ->
io:format("~p~n", [Text]).
No, there is not, but writing one yourself is pretty simple:
myf(FS, Opts) ->
io:format(FS, Opts),
io:nl().
Today, IODevice command is optional for io operations.
io:write(["~cmd1~cmd2",]T)
format, read & write can all be used in one line. as..
io:format(T);
% or
io:write(T);
but if there is a need for the line feed, the author's original code is more accurate
io:format("~p~n",[Number])
if building a function other built-in functions may be used to do the same
io:format(string:concat(integer_to_list(Number),"\n"))

timer:tc with argument

Given the following module:
run(N)->
timer:tc(?MODULE,fct,[N]).
I call it by run(100). from a shell and I have this:
{1,
{'EXIT',{undef,[{parser,loop,"d"},
{timer,tc,3},
{erl_eval,do_apply,5},
{shell,exprs,7},
{shell,eval_exprs,7},
{shell,eval_loop,3}]}}}
100 is interpreted as a char ($d = 100) and not as an integer !
Where is my fault ?
In Erlang, [100] and "d" are indistinguishable, the code you show above isn't the problem. The Erlang shell is being helpful (for certain values of help) and printing [100] as "d" because it's a list containing only integers representing printable characters.
The real problem is the undef error in the above, my guess is that your parser module doesn't contain a function parser:loop/1 that you call via parser:fct/1.
Did you get any warnings on your compilation ? I suspect you will see at least one message about an unused function. As you are learning, if you see a warning message then investigate it, understand it and correct it. Generally speaking, you want your code to have no warning messages.
If a function is called in MFA style then it has to be exported in the source code. From what you've shown it's not clear if it is named "fct" or "loop". So, make sure your naming is consistent, and make sure it is exported : You need this in your source code (assuming the function is called "loop" and takes 1 argument) :
-export([loop/1]).
Error messages in Erlang can be tricky to decipher at first. Take some time to read more and become more familiar with them and you will save yourself lots of time going forward.

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