Conditionally executing controller callbacks based on values from params - ruby-on-rails

I am trying to create two callbacks that will be executed dynamically based on a boolean value found in the params hash. How do I implement an If/Else clause to run different callbacks? Do callbacks even have the ability to access data within the params hash?

There's the 'Dirty' methods: link. It doesn't check params, as it works on the Database level, not the Controller side, but it's commonly used with callbacks, because callbacks are chained with Database via before_, after_.
So what I mean is that maybe you don't need to check anything on the controller's side, but check it via Dirty and callbacks. Dirty provides some very useful methods for your case:
You can use '[attribute]_changed?'
'will_save_change_to_[attribute]?'
When you need to track from which value to which value the attribute was changed, you need '[attribute]_change' that will render the array ['value was', 'value changed to'].
Because you're tracking Boolean value, it might have 2-3 values: True, False, nil. If you have 'null: false' constraint in DB, you will have 2 possible values: True, False, so you might use the 1st or 2nd option. Unfortunately, if you don't have such a 'null: false' contstraint, you need to use 3rd option to check what's the current value. For example, you might compare the new value with '.blank?' to verify that nil will be treated as False.
So what you'll have:
before_save :some_callback, if: [attribute]_changed?
# if you need to compare the new_value
before_save :some_callback, if: changed_[attribute]_to_true?
# in private
def changed_[attribute]_to_true?
return unless [attribute]_changed?
[attribute]_change.last.present?
end
That's just an example, it might not work as expected!

Related

ActiveRecord callback on when object has updated virtual attribute NOT in database

CODE
# Item Model
class Item < ActiveRecord::Base
attr_accessor :paid_amount
after_save :amount_processed?
def amount_processed?
if self.try(:paid_amount)
return true
else
return false
end
end
end
# Controller snippet
...
# params = {"paid_amount" => 10}
#item.assign_attributes(params)
if #item.valid?
#item.save
end
...
Currently the callback is not running, i.e., the code never checks amount_processed?. The reason this is happening is because paid_amount isn't a db attribute for Item. But that is by design. The question is ASSUMING this design were to stay, would there be a way for me to run a callback to check amount_processed? simply based on the fact that the attribute was passed? (i.e., if you run #item.paid_amount you'd get "10" after the #item.assign_attributes).
Note that the following callbacks will not work:
after_save or after_touch because as above, the paid_amount is never saved so the #item is never updated
after_find because this runs, by definition, before the attribute assignment. So with this validation, even though amount_processed? is checked, when it is checked, #item.paid_amount = nil
Would love to combine the two...
Since the question asks how to do this GIVEN current design, a perfectly acceptable answer is to say in the current design, it's not possible. The callback will only work if the attribute is actually updated. In that case, I already have 2 strategies to tackle this, the easiest of which being moving amount_processed? to the controller level so I can check the paid_amount after the assign_attributes. The other strategy is to have a Child of Item, but this is dependent on other info about the code that, for simplicity's sake, I have withheld.
Thanks!
Ook I think I have the answer here, thanks for the comments. Willem is right, in the current design, I can ensure amount_processed? is run by using a custom validation, changing the callback to:
validate :amount_processed?
However, doing so then makes the code a bit hacky, since I'm co-opting a validation to do the work of a callback. In other words, I would have to ensure amount_processed? always returned true (at end of the if statement; obviously other work would be done with paid_amount). There are some other considerations as well looking holistically at my code.
Given that, may change the design... but this was still a very helpful exercise

Should we use strong params when we update only one attribute?

I'm working on a Rails app and I have several actions( #delete_later, #ban_later and so on) where I only set one attribute from the request parameter( specifically, a reason field for doing that action).
I was wondering if it is ok to do it like this:
def ban_later
#object.reason = params[:object][:reason]
#object.save
end
Or is it a best practice to use strong params even in this situation?
def ban_later
#object.reason = object_params[:reason]
#object.save
end
private
def object_params
params.require(:object).permit(:permitted_1, :permitted_2, :reason)
end
Which of these solutions is the best one? If none of them is, then what's the best solution to my problem?
Later Edit:
The #ban_later, #delete_later actions can indeed set a flag column status but that can be done without receiving it's value from the params hash. Since you will only set one status per method you can simply set the status "pending_delete" when you are in #delete_later and "pending_ban" when you are in #ban_later.
Later Later Edit
Why use #save and not update_attributes directly? Let's say you need to have a if #object.save statement. On the false branch( object not saved) you might still want to render a view where the contents of that #object are used.
First one saves computation.
Second one checks for existence of :object sub-hash, which I think is good for fault-tolerance.
I initially would pick the 1st, but after some thought I liked the second one more.
The simplest answer is that if you only use one parameter in params, and do not pass it to a multi attribute setter like model#create then you don't have to use strong_parameters to get a secure solution.
However, I expect that it is unlikely that this is the case for the whole controller. Where the ban_later method only needs one parameter, other controller methods will need more. In this case the question becomes: "do you want to handle params differently for ban_later to how you use it for the other controller methods?".
Also can you be sure that the functionality will not change, and that when you change the functionality, that you'll remember to change the way params is handled.
Therefore, I would use strong_parameters because it means:
parameters are handled consistently across all methods in the controller.
changes to methods are less likely to expose vulnerabilities as functionality changes.
If you're updating a single attribute, why don't you use the update_attributes method? (update_attribute doesn't invoke validation)
def ban_later
#object.update_attributes reason: params(:reason)
end
private
def params params
params = %i(:permitted_1, :permitted_2, :permitted_3) unless params
params.require(:object).permit params
end
In light of the comments by ReggieB, you could also use the update option:
def ban_later
#object.update reason: params(:reason)
end
As mentioned, Reggie and the other answers explain the schematics of how this works best (IE with mass-assignment etc). Above is actionable code which you're free to use.
The bottom line here is that if you want to keep your application versatile (IE having ultimate extensibility wherever you need), you'll need to adhere to the strong params setup.
The other answers outline how that setup works, and how its functionality is different dependent on what you need.
I have included a trick to make it so you only accept specific params in your params method. I've not tested it extensively, so we may have to refactor it to get the required result.
After strong parameters check why not just update the object? Its just a standart workflow. (Please tell me if there are any reasons not to do that in your situation)
def ban_later
#object.update(object_params)
# dont forget validation check
end
private
def object_params
params.require(:object).permit(:permitted_1, :permitted_2, :reason)
end
In this case it'd be much easier to add more updateble fields.

What's the best way to save an ActiveRecord model instance?

I am still new to Ruby on Rails and in my models I often do this:
def activate
update_column(:activated, true)
update_column(:activated_at, Time.zone.now)
update_column(:activation_token, nil)
end
What difference does it make if I instead do this?
def activate
self.activated = true
self.activated_at = Time.zone.now
self.activation_token = nil
save!(:validate => false)
end
I still don't unterstand the difference between these two approaches. Which one is faster or more efficient from a database point of view?
When you call update_column as soon as the call is made, a query is generated and executed on the database. So you end up with three update queries.
But when you change the object's attributes using the second method, and then finally call save, a single query will be generated and executed to make all the changes made on the object (representing the record).
So in terms of effeciency you should always go with the second one. Remember the lesser the number of writes or queries on the database the better!
update_column :
Updates a single attribute of an object, without calling save.
Validation is skipped.
Callbacks are skipped.
updated_at/updated_on column is not updated if that column is available.
will fire 1 query for each update_column call.
where as
save :
will perform validations, callbacks, update updated_at column and will fire a single query.
For your case second option is definitely the better one and yes, you should remove :validate => false form save to avoid any validation issues.

List all methods that an object respond_to?

I have two models,
User
Membership
The two have the following relationship with one another
user has_many :memberships
I've been trying to figure out where the build method resides, and how do i get it in a list of methods for the instance. Here is the output of the debugger that shows my delima
(rdb:63) #user.memberships.respond_to?"build"
true
While the following is returning false, shouldnt it return true??
(rdb:63) #user.memberships.instance_methods.include?"build"
false
One point is that instance_methods takes an optional boolean parameter, indicating whether you want to see methods of the instances ancestors. In your case I think you want instance_methods(true).
However, it appears that "build" is an autogenerated method, according to the documentation. Typically the autogenerated methods in ActiveRecord are implemented by overriding method_missing and handling calls to "methods" that don't actually exist. responds_to is also overridden so that the class will indicate that it responds to the correct calls. However, since those "methods" aren't actually defined, they won't show up in the instance_methods list.
Since the list of commands that a class can respond_to using method_missing is essentially infinite, I'm pretty sure there's no way to get the list. For example, an ActiveRecord model that has attributes a,b,c, and d will automatically respond to calls such as find_by_a_and_b and find_by_a_b_and_c and find_by_b_and_d and so forth, ad infinitum. There's no way to get a list of all of those possibilities.
Please note that instance_methods returns an array of String or Symbol depending on the Ruby version.
Ruby 1.8 returns an Array of String, Ruby 1.9 an Array of Symbol.
In Ruby 1.8
"".respond_to?(:upcase)
# => true
"".class.instance_methods.include?("upcase")
# => false
"".class.instance_methods.include?(:upcase)
# => false
In Ruby 1.9
"".respond_to?(:upcase)
# => true
"".class.instance_methods.include?("upcase")
# => false
"".class.instance_methods.include?(:upcase)
# => true
Also, instance_methods must be called on the class, not on the instance.
You could try:
#user = User.first
#user.methods.grep /method_name/
However, I don't think you'll see 'build' or 'create' in a list. Most likely these methods are generated dynamically

Using the after_save callback to modify the same object without triggering the callback again (recursion)

If I add an after_save callback to an ActiveRecord model, and on that callback I use update_attribute to change the object, the callback is called again, and so a 'stack overflow' occurs (hehe, couldn't resist).
Is it possible to avoid this behavior, maybe disabling the callback during it's execution? Or is there another approach?
Thanks!
One workaround is to set a variable in the class, and check its value in the after_save.
Check it first. (if var)
Assign it to a 'false' value before calling update_attribute.
call update_attribute.
Assign it to a 'true' value.
end
This way, it'll only attempt to save twice. This will likely hit your database twice, which may or may not be desirable.
I have a vague feeling that there's something built in, but this is a fairly foolproof way to prevent a specific point of recursion in just about any application.
I would also recommend looking at the code again, as it's likely that whatever you're doing in the after_save should be done in before_save. There are times that this isn't true, but they're fairly rare.
Could you use the before_save callback instead?
I didn't see this answer, so I thought I'd add it in case it helps anyone searching on this topic. (ScottD's without_callbacks suggestion is close.)
ActiveRecord provides update_without_callbacks for this situation, but it is a private method. Use send to get access to it anyway. Being inside a callback for the object you are saving is exactly the reason to use this.
Also there is another SO thread here that covers this pretty well:
How can I avoid running ActiveRecord callbacks?
Also you can look at the plugin Without_callbacks. It adds a method to AR that lets you skip certain call backs for a given block.
Example:
def your_after_save_func
YourModel.without_callbacks(:your_after_save_func) do
Your updates/changes
end
end
Check out how update_attribute is implemented. Use the send method instead:
send(name.to_s + '=', value)
If you use before_save, you can modify any additional parameters before the save is completed, meaning you won't have to explicitly call save.
This code doesn't even attempt to address threading or concurrency issues, much like Rails proper. If you need that feature, take heed!
Basically, the idea is to keep a count at what level of recursive calls of "save" you are, and only allow after_save when you are exiting the topmost level. You'll want to add in exception handling, too.
def before_save
#attempted_save_level ||= 0
#attempted_save_level += 1
end
def after_save
if (#attempted_save_level == 1)
#fill in logic here
save #fires before_save, incrementing save_level to 2, then after_save, which returns without taking action
#fill in logic here
end
#attempted_save_level -= 1 # reset the "prevent infinite recursion" flag
end
Thanks guys, the problem is that I update other objects too (siblings if you will)... forgot to mention that part...
So before_save is out of the question, because if the save fails all the modifications to the other objects would have to be reverted and that could get messy :)
The trick is just to use #update_column:
Validations are skipped.
Callbacks are skipped.
updated_at/updated_on are not updated.
Additionally, it simply issues a single quick update query to the db.
http://apidock.com/rails/ActiveRecord/Persistence/update_columns
I had this problem too. I need to save an attribute which depends upon the object id. I solved it by using conditional invocation for the callback ...
Class Foo << ActiveRecord::Base
after_save :init_bar_attr, :if => "bar_attr.nil?" # just make sure this is false after the callback runs
def init_bar_attr
self.bar_attr = "my id is: #{self.id}"
# careful now, let's save only if we're sure the triggering condition will fail
self.save if bar_attr
end
Sometimes this is because of not specifying attr_accessible in models. When update_attribute wants to edit the attributes, if finds out they are not accessible and create new objects instead.On saving the new objects, it will get into an unending loop.
I had a need to gsub the path names in a block of text when its record was copied to a different context:
attr_accessor :original_public_path
after_save :replace_public_path, :if => :original_public_path
private
def replace_public_path
self.overview = overview.gsub(original_public_path, public_path)
self.original_public_path = nil
save
end
The key to stop the recursion was to assign the value from the attribute and then set the attribute to nil so that the :if condition isn't met on the subsequent save.
You can use after_save in association with if as follows:
after_save :after_save_callback, if: Proc.new {
//your logic when to call the callback
}
or
after_save :after_save_callback, if: :call_if_condition
def call_if_condition
//condition for when to call the :after_save_callback method
end
call_if_condition is a method. Define the scenario when to call the after_save_callback in that method

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