Add Native Ads to Flutter, IOS project - ios

i have a problem with native ads in flutter ios project i followed this documentation
https://codelabs.developers.google.com/codelabs/admob-inline-ads-in-flutter?hl=fr#7
but i have this problem when i running the app
note : the banner is working fine and the native is working fine in android enter image description here

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Flutter app not working after integration with existing native app

I have an existing native iOS App that in production already. Now i want a flutter module to be integrated into the existing app. My flutter module works fine when run individually. I want my native app to call the flutter screen and back to the native screen from flutter. I am able to open the flutter screen from native but not vice versa.
I am a beginner in Flutter with good experience in native iOS App, i have followed the steps specified in the flutter documentation - Flutter Method Channel. Can anyone help me step wise , how to make this work.

Razorpay cordova plugin not working for iOS stuck on splash screen

I'm trying to implement Razorpay checkout in my ionic application using Razorpay-cordova. After installing this plugin, ios application gets stuck on its splash screen and then gets close. Although this plugin works perfectly on Android platforms.
I have done following basic steps:
Added razorpay plugin - cordova plugin add com.razorpay.cordova --save
After this I emulate this basic app just in ios simulator - ionic cordova emulate ios
I have embedded swift libraries in Xcode the razorpay.framework.
Then imported the <razorpay-swift.h> in main.m.
Result: The app gets stuck on the splash screen for few secs and then gets close. (Only on IOS. Also tested on IOS device, results in same!).
I don't know what I'm missing here?

Cordova Universal Links works in iOS Simulator but not in dev/prod builds

I am developing a Cordova hybrid app. I added the cordova-universal-links-plugin 1.2.1 to my project. It compiles and works fine with Android.
I went through all the setup steps for iOS located at https://www.npmjs.com/package/cordova-universal-links-plugin-fix
As a result, the Xcode simulator works correctly and clicking on my app url (https://my-app-link.com/) inside the Xcode Simulator Messages app opens up the app inside the simulator and not Safari.
However when I compile the app using cordova:
cordova build ios --debug --device --no-telemetry
OR
cordova build ios --release --device --no-telemetry
Both of them don't work and clicking the link from the Messages app opens Safari browser instead of my app.
I already confirmed that long clicking the link doesn't show an option to "Open in MyApp". I tried different devices and it's the same.
I am suspecting that the entitlement file is not being compiled correctly when I build the project but I don't know the correct location for it in a cordova app and how to confirm if this is the problem or something else.
OK, it turns out to be a problem with Cordova/Phonegap build process. Once I used Xcode build process by selecting a destination of "Generic iOS Device" and then selecting Archive from the Product menu, XCode built the right IPA file and I uploaded the file to the App Store where it got the universal links working correctly on iOS devices.

Razorpay cordova plugin not working for iOS

I'm trying to implement razorpay checkout in my ionic application using Razorpay-cordova. After installing this plugin, ios application gets stuck on its splash screen and then gets close. Although this plugin works perfectly on Android and browser platforms.
I have done following basic steps:
Started a blank app - ionic start myApp sidemenu
Added an ios platform - ionic cordova platform add ios
Than added razorpay plugin - cordova plugin add com.razorpay.cordova --save
After this I emulate this basic app just in ios simulator - ionic cordova emulate ios
Result: The app gets stuck on the splash screen for few secs and then gets close. (Only on IOS. Also tested on IOS device, results in same!).
I don't know what I'm missing here?
Embed swift libraries in Xcode(Which I forgot). Will work!

Ionic Framework for ios - Development Mode

I am using ionic framework to create an app. Previously I was working on Windows, but now I moved to Mac.
I already register with IOS developer program. Is there is any step by step tutorial available so I can test my app on my different iPhone devices?
Once you build your project with ionic build ios (of course, you first have to add the platform with ionic platform add ios) you will have a project file which you can open up with Xcode on your Mac.
From there you can easily simulate your app on various iOS devices (iPhone, iPad...), just look up a basics of how to use Xcode (here's one official tutorial).
Ionic also provides you with the ionic emulate ios command which starts the iOS emulator with your app without you needing to run Xcode.
edit: Yes, you can use Ionic View for this. In the CLI there is an option to share your development app with someone else by simply doing ionic share someone#email.com

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