Save photo SwiftUI - ios

Here I get the image from the link
struct CustomImageView: View {
var urlString: String
#ObservedObject var imageLoader = ImageLoaderService()
#State var image: UIImage = UIImage()
var body: some View {
Image(uiImage: image)
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width:100, height:100)
.onReceive(imageLoader.$image) { image in
self.image = image
}
.onAppear {
imageLoader.loadImage(for: urlString)
}
}
}
class ImageLoaderService: ObservableObject {
#Published var image: UIImage = UIImage()
func loadImage(for urlString: String) {
guard let url = URL(string: urlString) else { return }
let task = URLSession.shared.dataTask(with: url) { data, response, error in
guard let data = data else { return }
DispatchQueue.main.async {
self.image = UIImage(data: data) ?? UIImage()
}
}
task.resume()
}
}
Here I display the received photo by the link and try to save it via .contextMenu
VStack {
CustomImageView(urlString: "https://stackoverflow.design/assets/img/logos/so/logo-stackoverflow.png")
.contextMenu {
Button(action: {
}) {
HStack {
Text("Save image")
Image(systemName: "square.and.arrow.down.fill")
}
}
}
}
When you click on a photo, a .contextMenu opens with a save button, but the photo is not saved, what should I do?

in your button action add
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil)
where image is a UIImage, so you need to pass the image from your model and pass it to the above snippet.
Full Code:
struct CustomImageView: View {
var urlString: String
#ObservedObject var imageLoader: ImageLoaderService
#State var image: UIImage = UIImage()
var body: some View {
Image(uiImage: image)
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width:100, height:100)
.onReceive(imageLoader.$image) { image in
self.image = image
}.onAppear {
imageLoader.loadImage(for: urlString)
}
}
}
class ImageLoaderService: ObservableObject {
#Published var image: UIImage = UIImage()
func loadImage(for urlString: String) {
guard let url = URL(string: urlString) else {return}
let task = URLSession.shared.dataTask(with: url) { data, response, error in
guard let data = data else {return}
DispatchQueue.main.async {
self.image = UIImage(data: data) ?? UIImage()
}
}
task.resume()
}
}
struct ContentView: View {
#ObservedObject var imageLoader = ImageLoaderService()
var body: some View {
VStack {
CustomImageView(urlString: "https://stackoverflow.design/assets/img/logos/so/logo-stackoverflow.png", imageLoader: imageLoader)
.contextMenu {
Button(action: {
UIImageWriteToSavedPhotosAlbum(imageLoader.image, nil, nil, nil)
}) {
HStack {
Text("Save image")
Image(systemName: "square.and.arrow.down.fill")
}
}
}
}
}
}

Related

How do you compress selected image to firebase with Swift's PhotoPicker? [duplicate]

I'm creating simple CRUD operations in an app and I came across a hairy quirk, given SwiftUI's Image design.
I'm trying to upload an image to Firebase, except I need to convert an Image to a UIImage, and further into Data.
Here's my code:
Image Uploader
import UIKit
import Firebase
import FirebaseStorage
import SwiftUI
struct ImageUploader {
static func uploadImage(with image: Data, completion: #escaping(String) -> Void) {
let imageData = image
let fileName = UUID().uuidString
let storageRef = Storage.storage().reference(withPath: "/profile_images/\(fileName)")
storageRef.putData(imageData, metadata: nil) { (metadata, error) in
if let error = error {
print("Error uploading image to Firebase: \(error.localizedDescription)")
return
}
print("Image successfully uploaded to Firebase!")
}
storageRef.downloadURL { url, error in
guard let imageUrl = url?.absoluteString else { return }
completion(imageUrl)
}
}
}
View Model
import SwiftUI
import Firebase
func uploadProfileImage(with image: Data) {
guard let uid = tempCurrentUser?.uid else { return }
let imageData = image
ImageUploader.uploadImage(with: imageData) { imageUrl in
Firestore.firestore().collection("users").document(uid).updateData(["profileImageUrl":imageUrl]) { _ in
print("Successfully updated user data")
}
}
}
ImagePicker
import SwiftUI
import PhotosUI
#MainActor
class ImagePicker: ObservableObject {
#Published var image: Image?
#Published var imageSelection: PhotosPickerItem? {
didSet {
if let imageSelection {
Task {
try await loadTransferrable(from: imageSelection)
}
}
}
}
func loadTransferrable(from imageSelection: PhotosPickerItem?) async throws {
do {
if let data = try await imageSelection?.loadTransferable(type: Data.self) {
if let uiimage = UIImage(data: data) {
self.image = Image(uiImage: uiimage)
}
}
} catch {
print("Error: \(error.localizedDescription)")
}
}
}
View
if let image = imagePicker.image {
Button {
viewModel.uploadProfileImage(with: image)
} label: {
Text("Continue")
.font(.headline)
.foregroundColor(.white)
.frame(width: 340.0, height: 50.0)
.background(.blue)
.clipShape(Capsule())
.padding()
}
.shadow(radius: 10.0)
.padding(24.0)
}
As you can see, I have a problem in the view: Cannot convert value of type 'Image' to expected argument type 'Data', which makes sense. The images are all of type Data.
How can I do it?
don't use #Published var image: Image? in your class ImagePicker: ObservableObject, Image is a View and is for use in other Views.
Use #Published var image: UIImage? and adjust your code accordingly.
Then use image.pngData() to get the Data to upload.

SwiftUI - How to load in image from a URL that will comes from an #ObservedObject

In my case, I'm calling an API that will return an image URL, and only then can I make a second network request to fetch the image data and set it in my UI. This will crash because image doesn't exist yet
#ObservedObject var imageNetworkManager = ImageNetworkManager()
var body: some View {
...
RemoteImage(url: imageNetworkManager.image) // This will crash because image doesn't exist yet
...
}
Here is a RemoteImage class I found from here
import Foundation
import SwiftUI
struct RemoteImage: View {
private enum LoadState {
case loading, success, failure
}
private class Loader: ObservableObject {
var data = Data()
var state = LoadState.loading
init(url: String) {
guard let parsedURL = URL(string: url) else {
fatalError("Invalid URL: \(url)")
}
URLSession.shared.dataTask(with: parsedURL) { data, response, error in
if let data = data, data.count > 0 {
self.data = data
self.state = .success
} else {
self.state = .failure
}
DispatchQueue.main.async {
self.objectWillChange.send()
}
}.resume()
}
}
#StateObject private var loader: Loader
var loading: Image
var failure: Image
var body: some View {
selectImage()
.resizable()
}
init(url: String, loading: Image = Image(systemName: "photo"), failure: Image = Image(systemName: "multiply.circle")) {
_loader = StateObject(wrappedValue: Loader(url: url))
self.loading = loading
self.failure = failure
}
private func selectImage() -> Image {
switch loader.state {
case .loading:
return loading
case .failure:
return failure
default:
if let image = UIImage(data: loader.data) {
return Image(uiImage: image)
} else {
return failure
}
}
}
}
Since the URL hasn't loaded yet, this wil cause a crash. Does anyone have a solution to this?
Thanks

How to receive async result in a View from a function in Model?

I'm loading my Image from a URL:
EditProfile.swift
struct EditableCircleImage: View {
#ObservedObject var storage = Storages()
let key: String
let imgName: String?
#State var image: Image = Image(systemName: "plus.circle")
#State var uiImage: UIImage?
#State var showImagePicker = false
let uid = UserAuth().uid ?? "<uid>"
var body: some View {
ZStack {
image
.resizable()
.scaledToFit()
.frame(height: 200)
.clipShape(Circle())
.overlay(Circle().stroke(Color.orange, lineWidth: 2))
Button(action: { self.showImagePicker.toggle() }){
Image(systemName: "pencil.circle.fill")
.resizable()
.scaledToFit()
.frame(height: 40)
.foregroundColor(.gray)
}.offset(x: 40, y: 50)
.onAppear {
self.loadImageFromUrl(imgName: self.imgName)
}
}
}
func loadImageFromUrl(imgName: String?) {
guard let imgName = imgName else {
return
}
print("imgName: \(imgName)")
let url = URL(string: "http://app-8kui4.appspot.com.storage.googleapis.com/users/\(uid)/\(imgName)")!
URLSession.shared.dataTask(with: url){ data, response, err in
print("DATA: \(data) | ERR: \(err)")
if let data = data, let uiImage = UIImage(data: data) {
DispatchQueue.main.async {
self.image = Image(uiImage: uiImage)
}
}
}.resume()
}
}
I need to re-use the exact same function loadImageFromUrl() in another view.
ProfileView.swift
struct CircleImage : View {
let imgURL: String?
#State var image: Image = Image(systemName: "plus.circle")
let uid = UserAuth().uid ?? "<uid>"
var body: some View {
image
.resizable()
.scaledToFit()
.frame(height: 200)
.clipShape(Circle())
.overlay(Circle().stroke(Color.orange, lineWidth: 2))
.onAppear {
// loadImageFromUrl()
}
}
}
I can't add loadImageFromUrl() in a Model as it loses the reference to the Image in the view. I don't want to add a #Published property in a Model and reference the image from there as that is not dynamic and scalable - I simply want to pass a reference to my CircleImage struct to a Model which then changes the CircleImage Image.
Is this possible?
You can't pass reference to CircleImage because it is not reference type, it is a value type struct, is-a View protocol.
As loadImageFromUrl does not depend actually on anything in view, put it at top level (for reusability) and add callback in arguments:
func loadImageFromUrl(imgName: String?, completion: #escaping (UIImage)->()) {
guard let imgName = imgName else {
return
}
print("imgName: \(imgName)")
let url = URL(string: "http://app-8kui4.appspot.com.storage.googleapis.com/users/\(uid)/\(imgName)")!
URLSession.shared.dataTask(with: url){ data, response, err in
print("DATA: \(data) | ERR: \(err)")
if let data = data, let uiImage = UIImage(data: data) {
DispatchQueue.main.async {
completion(Image(uiImage: uiImage))
}
}
}.resume()
}
so now you can reuse it in both views (of course it assumed that CircleImage will have some imgName property)
.onAppear {
loadImageFromUrl(imgName: self.imgName) { self.image = $0 }
}
You can use extension View to make all class extend from View also have method loadImageFromUrl.
import SwiftUI
struct ContentView: View {
let key: String = ""
let imgName: String = "image"
#State var image: Image = Image(systemName: "plus.circle")
#State var uiImage: UIImage?
#State var showImagePicker = false
var body: some View {
ZStack {
image
.resizable()
.scaledToFit()
.frame(height: 200)
.clipShape(Circle())
.overlay(Circle().stroke(Color.orange, lineWidth: 2))
Button(action: { self.showImagePicker.toggle() }){
Image(systemName: "pencil.circle.fill")
.resizable()
.scaledToFit()
.frame(height: 40)
.foregroundColor(.gray)
}.offset(x: 40, y: 50)
.onAppear {
self.loadImageFromUrl(imgName: self.imgName) { (image) in
self.image = Image(uiImage: image)
}
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
extension View {
func loadImageFromUrl(imgName: String?, completion: #escaping (UIImage)->()) {
guard let imgName = imgName else {
return
}
print("imgName: \(imgName)")
let url = URL(string: "http://app-8kui4.appspot.com.storage.googleapis.com/users)")!
URLSession.shared.dataTask(with: url){ data, response, err in
print("DATA: \(data) | ERR: \(err)")
if let data = data, let uiImage = UIImage(data: data) {
DispatchQueue.main.async {
completion(uiImage)
}
}
}.resume()
}
}

How to display image in list - SwiftUI

I want to display an image from a url retrieved in json in my list. How would I Do so?
I tried just calling image and entering the url, but it just shows the space for the image, but not the actual image.
var body: some View {
NavigationView {
List {
TextField("Search for Meme by name", text: self.$searchItem)
ForEach(viewModel.memes) { meme in
HStack {
VStack(alignment: .leading, spacing: 2) {
Text(meme.name).font(.headline).lineLimit(nil)
Image(meme.url).resizable().frame(width: 100, height: 100)
}
}
}
}
.navigationBarTitle("All Memes")
}.onAppear {
self.viewModel.fetchAllMemes()
}
}
Make your own view that has its own ObservableObject that downloads (and optionally caches) the image. Here is an example:
import SwiftUI
import Combine
import UIKit
class ImageCache {
enum Error: Swift.Error {
case dataConversionFailed
case sessionError(Swift.Error)
}
static let shared = ImageCache()
private let cache = NSCache<NSURL, UIImage>()
private init() { }
static func image(for url: URL) -> AnyPublisher<UIImage?, ImageCache.Error> {
guard let image = shared.cache.object(forKey: url as NSURL) else {
return URLSession
.shared
.dataTaskPublisher(for: url)
.tryMap { (tuple) -> UIImage in
let (data, _) = tuple
guard let image = UIImage(data: data) else {
throw Error.dataConversionFailed
}
shared.cache.setObject(image, forKey: url as NSURL)
return image
}
.mapError({ error in Error.sessionError(error) })
.eraseToAnyPublisher()
}
return Just(image)
.mapError({ _ in fatalError() })
.eraseToAnyPublisher()
}
}
class ImageModel: ObservableObject {
#Published var image: UIImage? = nil
var cacheSubscription: AnyCancellable?
init(url: URL) {
cacheSubscription = ImageCache
.image(for: url)
.replaceError(with: nil)
.receive(on: RunLoop.main, options: .none)
.assign(to: \.image, on: self)
}
}
struct RemoteImage : View {
#ObservedObject var imageModel: ImageModel
init(url: URL) {
imageModel = ImageModel(url: url)
}
var body: some View {
imageModel
.image
.map { Image(uiImage:$0).resizable() }
?? Image(systemName: "questionmark").resizable()
}
}

How can I load an UIImage into a SwiftUI Image asynchronously?

In SwiftUI there are some .init methods to create an Image but none of them admits a block or any other way to load an UIImage from network/cache...
I am using Kingfisher to load images from network and cache inside a list row, but the way to draw the image in the view is to re-render it again, which I would prefer to not do. Also, I am creating a fake image(only coloured) as placeholder while the image gets fetched.
Another way would be to wrap all inside a custom view and only re-render the wrapper. But I haven't tried yet.
This sample is working right now.
Any idea to improve the current one will be great
Some view using the loader
struct SampleView : View {
#ObjectBinding let imageLoader: ImageLoader
init(imageLoader: ImageLoader) {
self.imageLoader = imageLoader
}
var body: some View {
Image(uiImage: imageLoader.image(for: "https://url-for-image"))
.frame(width: 128, height: 128)
.aspectRatio(contentMode: ContentMode.fit)
}
}
import UIKit.UIImage
import SwiftUI
import Combine
import class Kingfisher.ImageDownloader
import struct Kingfisher.DownloadTask
import class Kingfisher.ImageCache
import class Kingfisher.KingfisherManager
class ImageLoader: BindableObject {
var didChange = PassthroughSubject<ImageLoader, Never>()
private let downloader: ImageDownloader
private let cache: ImageCache
private var image: UIImage? {
didSet {
dispatchqueue.async { [weak self] in
guard let self = self else { return }
self.didChange.send(self)
}
}
}
private var task: DownloadTask?
private let dispatchqueue: DispatchQueue
init(downloader: ImageDownloader = KingfisherManager.shared.downloader,
cache: ImageCache = KingfisherManager.shared.cache,
dispatchqueue: DispatchQueue = DispatchQueue.main) {
self.downloader = downloader
self.cache = cache
self.dispatchqueue = dispatchqueue
}
deinit {
task?.cancel()
}
func image(for url: URL?) -> UIImage {
guard let targetUrl = url else {
return UIImage.from(color: .gray)
}
guard let image = image else {
load(url: targetUrl)
return UIImage.from(color: .gray)
}
return image
}
private func load(url: URL) {
let key = url.absoluteString
if cache.isCached(forKey: key) {
cache.retrieveImage(forKey: key) { [weak self] (result) in
guard let self = self else { return }
switch result {
case .success(let value):
self.image = value.image
case .failure(let error):
print(error.localizedDescription)
}
}
} else {
downloader.downloadImage(with: url, options: nil, progressBlock: nil) { [weak self] (result) in
guard let self = self else { return }
switch result {
case .success(let value):
self.cache.storeToDisk(value.originalData, forKey: url.absoluteString)
self.image = value.image
case .failure(let error):
print(error.localizedDescription)
}
}
}
}
}
SwiftUI 3
Starting from iOS 15 we can now use AsyncImage:
AsyncImage(url: URL(string: "https://example.com/icon.png")) { image in
image.resizable()
} placeholder: {
ProgressView()
}
.frame(width: 50, height: 50)
SwiftUI 2
Here is a native SwiftUI solution that supports caching and multiple loading states:
import Combine
import SwiftUI
struct NetworkImage: View {
#StateObject private var viewModel = ViewModel()
let url: URL?
var body: some View {
Group {
if let data = viewModel.imageData, let uiImage = UIImage(data: data) {
Image(uiImage: uiImage)
.resizable()
.aspectRatio(contentMode: .fit)
} else if viewModel.isLoading {
ProgressView()
} else {
Image(systemName: "photo")
}
}
.onAppear {
viewModel.loadImage(from: url)
}
}
}
extension NetworkImage {
class ViewModel: ObservableObject {
#Published var imageData: Data?
#Published var isLoading = false
private static let cache = NSCache<NSURL, NSData>()
private var cancellables = Set<AnyCancellable>()
func loadImage(from url: URL?) {
isLoading = true
guard let url = url else {
isLoading = false
return
}
if let data = Self.cache.object(forKey: url as NSURL) {
imageData = data as Data
isLoading = false
return
}
URLSession.shared.dataTaskPublisher(for: url)
.map { $0.data }
.replaceError(with: nil)
.receive(on: DispatchQueue.main)
.sink { [weak self] in
if let data = $0 {
Self.cache.setObject(data as NSData, forKey: url as NSURL)
self?.imageData = data
}
self?.isLoading = false
}
.store(in: &cancellables)
}
}
}
(The above code doesn't use any third-party libraries, so it's easy to change the NetworkImage in any way.)
Demo
import Combine
import SwiftUI
struct ContentView: View {
#State private var showImage = false
var body: some View {
if showImage {
NetworkImage(url: URL(string: "https://stackoverflow.design/assets/img/logos/so/logo-stackoverflow.png"))
.frame(maxHeight: 150)
.padding()
} else {
Button("Load") {
showImage = true
}
}
}
}
(I used an exceptionally large Stack Overflow logo to show the loading state.)
Pass your Model to ImageRow struct which contains url.
import SwiftUI
import Combine
struct ContentView : View {
var listData: Post
var body: some View {
List(model.post) { post in
ImageRow(model: post) // Get image
}
}
}
/********************************************************************/
// Download Image
struct ImageRow: View {
let model: Post
var body: some View {
VStack(alignment: .center) {
ImageViewContainer(imageUrl: model.avatar_url)
}
}
}
struct ImageViewContainer: View {
#ObjectBinding var remoteImageURL: RemoteImageURL
init(imageUrl: String) {
remoteImageURL = RemoteImageURL(imageURL: imageUrl)
}
var body: some View {
Image(uiImage: UIImage(data: remoteImageURL.data) ?? UIImage())
.resizable()
.clipShape(Circle())
.overlay(Circle().stroke(Color.black, lineWidth: 3.0))
.frame(width: 70.0, height: 70.0)
}
}
class RemoteImageURL: BindableObject {
var didChange = PassthroughSubject<Data, Never>()
var data = Data() {
didSet {
didChange.send(data)
}
}
init(imageURL: String) {
guard let url = URL(string: imageURL) else { return }
URLSession.shared.dataTask(with: url) { (data, response, error) in
guard let data = data else { return }
DispatchQueue.main.async { self.data = data }
}.resume()
}
}
/********************************************************************/
A simpler and cleaner way to load an image in SwiftUI is to use the renowned Kingfisher library.
Add Kingfisher via Swift Package Manager
Select File > Swift Packages > Add Package Dependency. Enter
https://github.com/onevcat/Kingfisher.git
in the "Choose Package
Repository" dialog. In the next page, specify the version resolving
rule as "Up to Next Major" with "5.8.0" as its earliest version.
After
Xcode checking out the source and resolving the version, you can
choose the "KingfisherSwiftUI" library and add it to your app target.
import KingfisherSwiftUI
KFImage(myUrl)
Done! It's that easy
I would just use the onAppear callback
import Foundation
import SwiftUI
import Combine
import UIKit
struct ImagePreviewModel {
var urlString : String
var width : CGFloat = 100.0
var height : CGFloat = 100.0
}
struct ImagePreview: View {
let viewModel: ImagePreviewModel
#State var initialImage = UIImage()
var body: some View {
Image(uiImage: initialImage)
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: self.width, height: self.height)
.onAppear {
guard let url = URL(string: self.viewModel.urlString) else { return }
URLSession.shared.dataTask(with: url) { (data, response, error) in
guard let data = data else { return }
guard let image = UIImage(data: data) else { return }
RunLoop.main.perform {
self.initialImage = image
}
}.resume()
}
}
var width: CGFloat { return max(viewModel.width, 100.0) }
var height: CGFloat { return max(viewModel.height, 100.0) }
}
Define the imageLoader as #ObjectBinding:
#ObjectBinding private var imageLoader: ImageLoader
It would make more sense to init the view with the url for the image :
struct SampleView : View {
var imageUrl: URL
private var image: UIImage {
imageLoader.image(for: imageUrl)
}
#ObjectBinding private var imageLoader: ImageLoader
init(url: URL) {
self.imageUrl = url
self.imageLoader = ImageLoader()
}
var body: some View {
Image(uiImage: image)
.frame(width: 200, height: 300)
.aspectRatio(contentMode: ContentMode.fit)
}
}
For example :
//Create a SampleView with an initial photo
var s = SampleView(url: URL(string: "https://placebear.com/200/300")!)
//You could then update the photo by changing the imageUrl
s.imageUrl = URL(string: "https://placebear.com/200/280")!
import SwiftUI
struct UrlImageView: View {
#ObservedObject var urlImageModel: UrlImageModel
init(urlString: String?) {
urlImageModel = UrlImageModel(urlString: urlString)
}
var body: some View {
Image(uiImage: urlImageModel.image ?? UrlImageView.defaultImage!)
.resizable()
.scaledToFill()
}
static var defaultImage = UIImage(systemName: "photo")
}
class UrlImageModel: ObservableObject {
#Published var image: UIImage?
var urlString: String?
init(urlString: String?) {
self.urlString = urlString
loadImage()
}
func loadImage() {
loadImageFromUrl()
}
func loadImageFromUrl() {
guard let urlString = urlString else {
return
}
let url = URL(string: urlString)!
let task = URLSession.shared.dataTask(with: url, completionHandler:
getImageFromResponse(data:response:error:))
task.resume()
}
func getImageFromResponse(data: Data?, response: URLResponse?, error: Error?)
{
guard error == nil else {
print("Error: \(error!)")
return
}
guard let data = data else {
print("No data found")
return
}
DispatchQueue.main.async {
guard let loadedImage = UIImage(data: data) else {
return
}
self.image = loadedImage
}
}
}
And using like this:
UrlImageView(urlString: "https://developer.apple.com/assets/elements/icons/swiftui/swiftui-96x96_2x.png").frame(width:100, height:100)
With the release of iOS 15 and macOS 12 in 2021, SwiftUI provides native AsyncImage view that enables loading images asynchronously. Bear in mind that you'll still have to fall back to a custom implementation for earlier OS versions.
AsyncImage(url: URL(string: "https://example.com/tile.png"))
The API itself also provides various ways to customise the image or provide a placeholder, for example:
AsyncImage(url: URL(string: "https://example.com/tile.png")) { image in
image.resizable(resizingMode: .tile)
} placeholder: {
Color.green
}
More in the Apple Developer Documentation.

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