I am currently working on the ML project and the data size is around 10 GB. The data I stored in google drive. Its impossible for me to download it on my local machine. So, how to use the DVC (data version control) to track that data? Thank you in advance for your time.
Related
I have a rather basic game that runs on iOS. The only persistent data I store is an integer representing the high score, however upon running the app, I noticed it stores around 6 MB of data.
Does anyone know what exactly it stores in those 6 MB of data?
I need to store maximum data in local Datastore by using Parse API in iOS HYDRIDE APPLICATION. Can any one tell me how much (Maximum) of data is store in local datastore according to Parse API.
Thank you,
Madhav
Think about Parse as a business. How does Parse make money? Off of queries and API request limits. If you go over a threshold of API request per second they charge you fees right? Thats how they make money, so more the better to them. So essentially you surpass their 30 per second then you may be subject to fees. Just remember your app can be as large as 2GB, but don't neglect your core audience and force them to download a 2GB app when you can update information as necessary. However, with that being said, any device, computer, regardless of its capacity, has limitations when memory and disk space is taken into consideration. Parse is an online resource, you should use it for that. PFQueryTableViewController is a powerful tool for Parse related executions, you should take advantage of that.
You can also set limits to queries with Parse, which is a good thing for those that like free stuff.
Also, here is a reference to your same question worth reviewing:
What is the maximum stoarge limit for parse local data store in android
In more detail, last time I tried releasing updates of my app when it had thousands of files in local storage took hours because the iPad had to transfer the sandboxed files in the app's private directory over to the new app. The time required was proportional to the number of files, not the amount of data in the files. So as a workaround I built my app around a small number of very large database files, Core Data in some cases and sqlite databases in other cases. Unfortunately, the time required to store the data in those databases is also huge and swamps the network transfer time of the raw data.
Now in iOS 8 is there a way to store a large tree of directories (5+ gigabytes of data) external to the app so that it doesn't have to be copied every time the app is updated?
You could probably use iCloud storage.
How to Store Large size Images into iPhone Application?
Images are taken from UIImagePickerController but saving into Database and retrieving from
Database crash the application.
If your images are large enough, then you should NOT store them inside Sqlite. Instead, you should simply store in the database the pathname where you actually save the image in the filesystem (say for example the Documents directory of your application).
Now, it is up to you to decide what is large enough. To me, binary data greater than 1 megabyte is large enough to decide not to store the data inside the database. The threshold is dictaed by practical consideration related to the speed of both Sqlite and the filesystem.
My program saves a file on the device during runtime and reads/writes data from it during runtime.
Currently it gets saved in the SDCard. I want to know if saving it in device flash memory would be better than removable media. Does device allows us to write something in its internal memory?
Suggestions/Ideas?
Thanks
We check, if there's an SDCard available we store there:
if (((FileConnection) Connector.open("file:///SDCard/", Connector.READ_WRITE)).exists())
return "file:///SDCard";
else
return "file:///store/home/user";
EDIT: See more information on different locations
here
Support for an on-device file system is OS dependent. Most of the pre-3G devices don't have much internal memory anyway. If the amount of data is small (a few hundred kB) the best way is the PersistentStore. If it is larger than that, and you want to support the widest number of models then the SDCard is the way to go.