I want to avoid duplicate rewriting same code and create reusable UITableViewController.
I have ExerciseViewController with 3 buttons. Each button push a UITableViewController on the navigation stack. There are three UITableViewControllers: 1) CategoryUITableVC, 2) EquipmentUITableVC, 3) MusclesUITableVC.
All of these three view controllers have almost exactly same layout - cells with labels and accessory buttons. The only difference is that first view controller has got image next to title. Is it worth doing one reusable VC and instantiate it 3 times or maybe better solution create 3 separated VC (but It will be just rewriting almost same code).
I use coordinator pattern.
class ExerciseCoordinator: NSObject, Coordinator {
var childCoordinators = [Coordinator]()
var navigationController: UINavigationController
...
//unnecessary code to show
...
// *HERE I INSTANTIATE VIEW CONTROLLERS, I PRESENT THEM MODALLY BUT I WANT TO HAVE NAVIGATION BAR, SO I NEED TO CREATE NEW NAVIGATION CONTROLLERS*
lazy var equipmentVC: ReusableTableViewController = {
let vc = AppStoryboard.Main.instantiate(ReusableTableViewController.self)
vc.delegate = self
return vc
}()
lazy var equipmentNavController: UINavigationController = {
let navController = UINavigationController(rootViewController: equipmentVC)
navController.navigationItem.largeTitleDisplayMode = .always
return navController
}()
lazy var categoryVC: ReusableTableViewController = {
let vc = AppStoryboard.Main.instantiate(ReusableTableViewController.self)
vc.delegate = self
return vc
}()
lazy var categoryNavController: UINavigationController = {
let navController = UINavigationController(rootViewController: categoryVC)
navController.navigationItem.largeTitleDisplayMode = .always
return navController
}()
lazy var muscleVC: ReusableTableViewController = {
let vc = AppStoryboard.Main.instantiate(ReusableTableViewController.self)
vc.delegate = self
return vc
}()
lazy var muscleNavController: UINavigationController = {
let navController = UINavigationController(rootViewController: muscleVC)
navController.navigationItem.largeTitleDisplayMode = .always
return navController
}()
}
extension ExerciseCoordinator: CustomExerciseDelegate {
func selectCategory() {
navigationController.viewControllers.last?.present(categoryNavController, animated: true, completion: nil)
categoryVC.dataType = .category
}
func selectEquipment() {
navigationController.viewControllers.last?.present(equipmentNavController, animated: true, completion: nil)
equipmentVC.dataType = .equipment
}
func selectMuscles() {
navigationController.viewControllers.last?.present(muscleNavController, animated: true, completion: nil)
muscleVC.dataType = .muscle
}
}
I assign data type to know from where it comes from (CategoryVC/EquipmentVC/MuscleVC) when I will dismiss UITableVC.
Here it is my reusable UITableViewController:
import UIKit
import RealmSwift
class ExerciseCategoryTableViewController: UITableViewController {
var delegate: ExerciseSelectionCriteriaDelegate?
//I use it delegate to send data back after dismiss view
var dataType: DataType?
var data = [String]() {
didSet {
DispatchQueue.main.async {
self.tableView.reloadData() }}
}
override func viewDidLoad() {
super.viewDidLoad()
getData()
}
func getData() {
if dataType == .category {
let allCategories = RealmService.shared.realm.objects(Category.self)
data = allCategories.compactMap({$0.category})
} else if dataType == .equipment {
let allEquipment = RealmService.shared.realm.objects(Equipment.self)
data = allEquipment.compactMap({$0.equipment})
} else {
let allMuscles = RealmService.shared.realm.objects(Muscles.self)
data = allMuscles.compactMap({$0.muscles})
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return data.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
// below is my own shortcut for dequeue cell, it works
let cell: ExerciseSelectionTableViewCell = tableView.dequeueResuableCell(for: indexPath)
cell.category.text = data[indexPath.row]
if let image = UIImage(named: "\(data[indexPath.row].lowercased())") {
cell.categoryImage.image = image
cell.categoryImage.isHidden = false
} else {
cell.categoryImage.isHidden = true
}
return cell
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
tableView.cellForRow(at: indexPath)?.accessoryType = .checkmark
}
override func tableView(_ tableView: UITableView, didDeselectRowAt indexPath: IndexPath) {
tableView.cellForRow(at: indexPath)?.accessoryType = .none
}
override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 70
}
#IBAction func closeViewController(_ sender: UIBarButtonItem) {
closeViewController()
}
#IBAction func saveSelectedCategories(_ sender: UIBarButtonItem) {
saveSelectedData()
}
func saveSelectedData() {
let selectedIndexes = tableView.indexPathsForSelectedRows
if let selectedData = selectedIndexes?.compactMap({data[$0.row]}) {
dismiss(animated: true) {
self.delegate?.selectedFields(for: selectedData, dataType: self.dataType)
}
} else {
dismiss(animated: true) {
self.delegate?.selectedFields(for: nil, dataType: self.dataType)
}
}
}
func closeViewController() {
guard let _ = tableView.indexPathsForSelectedRows else { return dismiss(animated: true, completion: nil)}
Alert.showAlertWithCompletion(on: self, with: "TEXT", message: "TEXT") { _ in
self.dismiss(animated: true, completion: nil)
}
}
}
I will be thankful if you tell me if this approach is correct or maybe better solution are separated view controllers or create protocol with default implementation?
Related
I am trying to create a ToDoList in swift UI and my deleteTask function is not working properly. I tried a lot of things and none of them worked.
import UIKit
class ViewController: UIViewController {
#IBOutlet var tableView: UITableView!
var toDoTasks = [String]()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
self.title = "SAVED TASKS"
tableView.delegate = self
tableView.dataSource = self
// setup
if !UserDefaults().bool(forKey: "setup")
{
UserDefaults().set(true, forKey: "setup")
UserDefaults().set(0, forKey: "count")
}
updateTasks()
}
func updateTasks()
{
toDoTasks.removeAll()
guard let count = UserDefaults().value(forKey: "count") as? Int else
{
return
}
for x in 0..<count
{
if let task = UserDefaults().value(forKey: "task_\(x+1)") as? String
{
toDoTasks.append(task)
}
}
tableView.reloadData()
}
#IBAction func didTapAdd()
{
let viewController = storyboard?.instantiateViewController(withIdentifier: "entry") as! EntryViewController
viewController.title = "NEW TASK"
viewController.updated =
{
DispatchQueue.main.async {
self.updateTasks()
}
}
navigationController?.pushViewController(viewController, animated: true)
}
}
extension ViewController: UITableViewDelegate
{
// function to select the rows
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
tableView.deselectRow(at: indexPath, animated: true)
let viewController = storyboard?.instantiateViewController(withIdentifier: "task") as! TasksViewController
viewController.title = "NEW TASK"
viewController.task = toDoTasks[indexPath.row]
navigationController?.pushViewController(viewController, animated: true)
}
}
extension ViewController: UITableViewDataSource
{
// function which returns number of tasks
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return toDoTasks.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
cell.textLabel?.text = toDoTasks[indexPath.row]
return cell
}
}
import UIKit
class TasksViewController: UIViewController {
#IBOutlet var label : UILabel!
var task : String?
var currentPosition: Int?
override func viewDidLoad() {
super.viewDidLoad()
label.text = task
navigationItem.rightBarButtonItem = UIBarButtonItem(title: "Delete", style: .done, target: self, action: #selector(deleteTask))
}
#objc func deleteTask(_ sender: UIBarButtonItem) {
guard let currentPosition = self.currentPosition else {
return
}
let count = UserDefaults.standard.integer(forKey: "count")
UserDefaults.standard.removeObject(forKey: "task_\(currentPosition+1)")
for i in currentPosition+1..<count {
let task = UserDefaults.standard.string(forKey: "task_\(i+1)")
UserDefaults.standard.setValue(task, forKey: "task_\(i)")
}
UserDefaults.standard.setValue(count-1, forKey: "count")
navigationController?.popViewController(animated: true)
}
}
When I press the Delete button, nothing happens. Could you please help me??
My project is created programmatically without using storyboard. And it is like Apple Music's miniPlayer, when clicking a row in tableView, will update the data of miniPlayer(which is in containerView).
I see some examples with storyboard and segue like below code: call child viewController's method in parent viewController to update data by using protocol & delegate.
But I don't use storyboard, so what is the alternative code to prepare()?
protocol ContentDelegate {
func updateContent(id: Int)
}
class ParentViewController: UIViewController {
var delegate: ContentDelegate?
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if (segue.identifier == "containerController") {
let containerVC = segue.destination as! ChildContainerViewController
self.delegate = containerVC
}
}
}
class ChildContainerViewController: UIViewController, ContentDelegate {
func updateContent(id: Int) {
// your code
}
}
My Code: add container view in the root view controller(UITabViewController).
class ViewController: UITabBarController {
// mini player
var miniPlayer: MiniPlayerViewController?
// container view
var containerView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
// set tabBar and other stuff
...
configureContainer()
}
func configureContainer() {
// add container
containerView = UIView()
containerView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(containerView)
let g = view.safeAreaLayoutGuide
NSLayoutConstraint.activate([
containerView.leadingAnchor.constraint(equalTo: g.leadingAnchor),
containerView.trailingAnchor.constraint(equalTo: g.trailingAnchor),
containerView.bottomAnchor.constraint(equalTo: tabBar.topAnchor),
containerView.heightAnchor.constraint(equalToConstant: 64.0)
])
// add child view controller view to container
miniPlayer = MiniPlayerViewController()
guard let miniPlayer = miniPlayer else { return }
addChild(miniPlayer)
miniPlayer.view.translatesAutoresizingMaskIntoConstraints = false
containerView.addSubview(miniPlayer.view)
// Create and activate the constraints for the child’s view.
guard let miniPlayerView = miniPlayer.view else { return }
NSLayoutConstraint.activate([
miniPlayerView.leadingAnchor.constraint(equalTo: containerView.leadingAnchor),
miniPlayerView.trailingAnchor.constraint(equalTo: containerView.trailingAnchor),
miniPlayerView.topAnchor.constraint(equalTo: containerView.topAnchor),
miniPlayerView.bottomAnchor.constraint(equalTo: containerView.bottomAnchor),
])
miniPlayer.didMove(toParent: self)
}
}
I want to trigger the update when clicking the row in parentView.
protocol ContentDelegate {
func configure(songs: [Song]?, at index: Int)
}
class SongsListViewController: UIViewController {
private var tableView: UITableView!
var delegate: ContentDelegate?
// MARK: - data source
var songs = [Song]()
. . .
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let index = indexPath.row
let vc = MiniPlayerViewController()
self.delegate = vc
self.delegate?.configure(songs: songs, at: index)
// present(vc, animated: true)
}
The update method in child view.
extension MiniPlayerViewController {
func configure(songs: [Song]?, at index: Int) {
if let songs = songs {
let song = songs[index]
songTitle.text = song.title
thumbImage.image = song.artwork?.image
} else {
// placeholder fake info
songTitle.text = "你在终点等我"
thumbImage.image = UIImage(named: "Wang Fei")
}
}
}
There is more than one approach to this...
First approach - no custom delegate:
Use the subclassed UITabBarController as an "intermediary". Give it a func such as:
func configure(songs: [Song]?, at index: Int) -> Void {
miniPlayer.configure(songs: songs, at: index)
}
then, in your "Select Song" view controller (one of the tabs):
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
guard let tbc = self.tabBarController as? CustomTabBarController else {
return
}
let index = indexPath.row
tbc.configure(songs: songs, at: index)
}
Second approach - using a custom delegate:
protocol ContentDelegate {
func configure(songs: [Song]?, at index: Int)
}
Make sure your "mini player" controller conforms to the delegate:
class MiniPlayerViewController: UIViewController, ContentDelegate {
override func viewDidLoad() {
super.viewDidLoad()
// add UI elements, any other setup code
}
}
extension MiniPlayerViewController {
func configure(songs: [Song]?, at index: Int) {
if let songs = songs {
let song = songs[index % songs.count]
songTitle.text = song.title
thumbImage.image = song.artwork
} else {
// placeholder fake info
songTitle.text = "你在终点等我"
thumbImage.image = UIImage(named: "Wang Fei")
}
}
}
Give your "Select Song" view controller (and any other of the tab controllers) a delegate var:
class SelectSongViewController: UIViewController {
var delegate: ContentDelegate?
// everything else
}
then, in your subclassed UITabBarController:
override func viewDidLoad() {
super.viewDidLoad()
configureContainer()
if let vc = viewControllers?.first as? SelectSongViewController {
vc.delegate = miniPlayer
}
}
now your "Select Song" view controller can call the delegate func:
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
guard let tbc = self.tabBarController as? CustomTabBarController else {
return
}
let index = indexPath.row
delegate?.configure(songs: songs, at: index)
}
I have a UITabBarViewController with two tabs. I want to present a viewController fullscreen in one of the tabs. I have used the following code to do so.
let navCtrl = UINavigationController(rootViewController: eventViewController)
navCtrl.modalPresentationStyle = .fullScreen
self.navigationController?.present(navCtrl, animated: true)
It works. And EventViewController is fullscreen. However, when presenting another viewController in EventViewController, EventViewController is still fullscreen. But I want it to shrink in size and stack-up as it normally do( as in the image). In order to do so, I have changed modalPresentationStyle to overCurrentContext.
let navCtrl = UINavigationController(rootViewController: eventViewController)
navCtrl.modalPresentationStyle = .overCurrentContext
self.navigationController?.present(navCtrl, animated: true)
It does so, but it causes another problem: If I change tabs and dismiss EventViewController, the presenting viewController is black as described in this question (none of the answers was helpful).
Basically I want the EventController to be fullscreen but shrink in size when presenting another controller in it. How to do so?
Update
A simple project with the same issue.
class TabBarController: UITabBarController {
override func viewDidLoad() {
super.viewDidLoad()
let ctrl = TabZeroViewController()
ctrl.tabBarItem.image = UIImage(named: "archived-task")
ctrl.tabBarItem.title = "One"
let test = TabOneViewController()
test.tabBarItem.image = UIImage(named: "Test")
test.tabBarItem.title = "Test"
let tabBarList = [ctrl, test ]
self.viewControllers = tabBarList.map {
let nav = UINavigationController(rootViewController: $0)
nav.interactivePopGestureRecognizer?.isEnabled = true
return nav
}
}
}
class TabZeroViewController: UITableViewController {
override func viewDidLoad() {
super.viewDidLoad()
self.tableView.delegate = self
self.tableView.dataSource = self
self.view.backgroundColor = .white
}
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 10
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = UITableViewCell()
cell.textLabel?.text = "\(indexPath.row)"
return cell
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let ctrl = ModalTableViewController()
let nav = UINavigationController(rootViewController: ctrl)
nav.modalPresentationStyle = .fullScreen
self.navigationController?.present(nav, animated: true)
}
}
class ModalTableViewController: UITableViewController {
override func viewDidLoad() {
self.view.backgroundColor = .red
let button = UIButton()
button.setTitle("Cancel", for: .normal)
button.addTarget(self, action: #selector(dismissModal), for: .allEvents)
let item = UIBarButtonItem()
item.customView = button
self.navigationItem.leftBarButtonItem = item
self.tableView.dataSource = self
self.tableView.delegate = self
}
#objc func dismissModal() {
self.dismiss(animated: true, completion: nil)
}
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 10
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = UITableViewCell()
cell.textLabel?.text = "Event"
return cell
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let ctrl = EventViewController()
let nav = UINavigationController(rootViewController: ctrl)
nav.modalPresentationStyle = .overCurrentContext
self.navigationController?.present(nav, animated: true)
}
}
class TabOneViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
}
}
class EventViewController: UITableViewController {
override func viewDidLoad() {
self.view.backgroundColor = .red
let button = UIButton()
button.setTitle("Cancel", for: .normal)
button.addTarget(self, action: #selector(dismissModal), for: .allEvents)
let item = UIBarButtonItem()
item.customView = button
self.navigationItem.leftBarButtonItem = item
self.tableView.dataSource = self
self.tableView.delegate = self
}
#objc func dismissModal() {
self.dismiss(animated: true, completion: nil)
}
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 10
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = UITableViewCell()
cell.textLabel?.text = "Event"
return cell
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let ctrl = EventViewController()
let nav = UINavigationController(rootViewController: ctrl)
self.navigationController?.present(nav, animated: true)
}
}
Add this code in willConnectTo of SceneDelegate.
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = TabBarController()
self.window = window
window.makeKeyAndVisible()
}
While you are on first tab, select a table cell to open the ModalTableViewController. And then change tabs and dismiss ModalTableViewController.
As for example project - presenting view over full screen hides TabBar. But I changed code a bit to propose working solution. Probably you would want to change it a bit, but I hope this will push you in good direction :)
It was actually needed to dismiss ModalTableViewController to avoid black screen.
class TabBarController: UITabBarController {
override func viewDidLoad() {
super.viewDidLoad()
let ctrl = TabZeroViewController()
ctrl.tabBarItem.image = UIImage(named: "archived-task")
ctrl.tabBarItem.title = "One"
let test = TabOneViewController()
test.tabBarItem.image = UIImage(named: "Test")
test.tabBarItem.title = "Test"
let tabBarList = [ctrl, test ]
let viewControllers: [UIViewController] = tabBarList.map {
let nav = UINavigationController(rootViewController: $0)
nav.interactivePopGestureRecognizer?.isEnabled = true
nav.tabBarItem = $0.tabBarItem
return nav
}
self.setViewControllers(viewControllers, animated: false)
}
override var selectedViewController: UIViewController? {
get {return super.selectedViewController}
set {
if super.selectedViewController?.presentedViewController != nil {
super.selectedViewController?.dismiss(animated: false, completion: nil)
}
super.selectedViewController = newValue
}
}
}
class TabZeroViewController: UITableViewController {
override func viewDidLoad() {
super.viewDidLoad()
self.tableView.delegate = self
self.tableView.dataSource = self
self.view.backgroundColor = .white
}
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 10
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = UITableViewCell()
cell.textLabel?.text = "\(indexPath.row)"
return cell
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let ctrl = ModalTableViewController()
let nav = UINavigationController(rootViewController: ctrl)
nav.modalPresentationStyle = .currentContext
self.present(nav, animated: true)
}
}
class ModalTableViewController: UITableViewController {
override func viewDidLoad() {
self.view.backgroundColor = .red
let button = UIButton()
button.setTitle("Cancel", for: .normal)
button.addTarget(self, action: #selector(dismissModal), for: .allEvents)
let item = UIBarButtonItem()
item.customView = button
self.navigationItem.leftBarButtonItem = item
self.tableView.dataSource = self
self.tableView.delegate = self
}
#objc func dismissModal() {
self.presentingViewController?.dismiss(animated: false, completion: nil)
}
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 10
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = UITableViewCell()
cell.textLabel?.text = "Event"
return cell
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let ctrl = EventViewController()
let nav = UINavigationController(rootViewController: ctrl)
nav.modalPresentationStyle = .fullScreen
self.navigationController?.present(nav, animated: true)
}
}
class TabOneViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
}
}
class EventViewController: UITableViewController {
override func viewDidLoad() {
self.view.backgroundColor = .red
let button = UIButton()
button.setTitle("Cancel", for: .normal)
button.addTarget(self, action: #selector(dismissModal), for: .allEvents)
let item = UIBarButtonItem()
item.customView = button
self.navigationItem.leftBarButtonItem = item
self.tableView.dataSource = self
self.tableView.delegate = self
}
#objc func dismissModal() {
self.dismiss(animated: true, completion: nil)
}
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 10
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = UITableViewCell()
cell.textLabel?.text = "Event"
return cell
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let ctrl = EventViewController()
let nav = UINavigationController(rootViewController: ctrl)
self.navigationController?.present(nav, animated: true)
}
}
Good luck!
Try this code to present screen modally:
func getImageFromView() -> UIImage {
let layer = UIApplication.shared.keyWindow?.layer
let scale = UIScreen.main.scale
UIGraphicsBeginImageContextWithOptions(layer?.frame.size ?? CGSize.zero, false, scale)
if let context = UIGraphicsGetCurrentContext() {
layer?.render(in: context)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image ?? UIImage()
}
return UIImage()
}
/// This is the method to present screen modally
/// - parameter controller: controller instance on which screen will be presented
func presentScreenModally(controller: UIViewController, animated: Bool) {
let loginController = UIStoryboard.loadLoginViewController()//Get instance of controller form storyboard
loginController.bgTranParentImg = getImageFromView()
let bgImage = getImageFromView()
let presentationStyleViewController = UIStoryboard.loadPresentationStyleController()// This is another controller, which I am pasting below
presentationStyleViewController.bgimage = bgImage
presentationStyleViewController.loginController = loginController
presentationStyleViewController.addChild(loginController)
controller.view.window?.addSubview(presentationStyleViewController.view)
loginController.view.frame = presentationStyleViewController.containerView.bounds
presentationStyleViewController.containerView.addSubview(loginController.view)
let navigationController = UINavigationController(rootViewController: presentationStyleViewController)
navigationController.navigationBar.isHidden = true
navigationController.modalPresentationStyle = .fullScreen
controller.navigationController?.present(navigationController, animated: animated, completion: nil)
}
PresentationStyleViewController class:
class PresentationStyleViewController: UIViewController {
#IBOutlet var containerView: UIView!
#IBOutlet var containeTopConstraint: NSLayoutConstraint!
#IBOutlet var containerBottomConstraint: NSLayoutConstraint!
#IBOutlet var backgroundImage: UIImageView!
var bgimage: UIImage?
let topPadding: CGFloat = 30
var loginController: LoginViewController?
override func viewDidLoad() {
super.viewDidLoad()
self.uiSetup()
}
override func viewDidAppear(_ animated: Bool) {
restorePopup()
}
/// Initial UI setup
func uiSetup() {
containeTopConstraint.constant = self.view.frame.size.height
backgroundImage.image = bgimage
}
#IBAction func panGesture(_ sender: UIPanGestureRecognizer) {
guard let piece = sender.view else {return}
let translation = sender.translation(in: piece.superview)
containeTopConstraint.constant = translation.y >= topPadding ? translation.y : topPadding
if sender.state == .ended || sender.state == .cancelled {
if containeTopConstraint.constant > self.view.frame.size.height/4 && translation.y > 0 {
self.dismissPopup()
} else {
self.restorePopup()
}
}
}
/// Dismisses popup and controller
func dismissPopup() {
containeTopConstraint.constant = self.view.frame.size.height
UIView.animate(withDuration: 0.3,
animations: {
self.view.layoutIfNeeded()
}, completion: { (_) in
self.loginController?.btnClick_cross(UIButton())
self.dismiss(animated: false)
})
}
/// Restores popup at initial position
func restorePopup() {
containeTopConstraint.constant = topPadding
UIView.animate(withDuration: 0.3,
animations: {
self.view.layoutIfNeeded()
}, completion: nil)
}
}
The issue is this:
In the storyboard, I must uncheck the Adjust Scroll View Insets, because if not do this, I will get a other issue(https://stackoverflow.com/questions/40974647/uisearchcontroller-issue-nslayoutattribute-do-not-work-in-real-device), and I don't know this if is affect the issue here.(I test in simulator, if check Adjust Scroll View Insets, the issue here will not appear )
My code
import UIKit
import SVProgressHUD
class ChooseStoreViewController: UIViewController,UISearchBarDelegate, UITableViewDelegate, UITableViewDataSource, UISearchResultsUpdating {
#IBOutlet weak var tableView: UITableView!
var ori_dataSource: [StoreListModel] = [StoreListModel]()
var dataSource = [String]()
var filterdDataSource = [String]()
var resultSearchController = UISearchController()
var choosedStore:StoreListModel? = nil
var userInfoFromChooseTerant:[String:Any]?
#IBOutlet weak var top_constraint: NSLayoutConstraint!
override func viewDidLoad() {
super.viewDidLoad()
initData()
initUI()
}
// MARK: - view life
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
self.navigationController?.isNavigationBarHidden = false
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
self.navigationController?.isNavigationBarHidden = true
}
func initData() {
self.resultSearchController = UISearchController(searchResultsController: nil)
self.resultSearchController.searchResultsUpdater = self
self.resultSearchController.dimsBackgroundDuringPresentation = false
self.resultSearchController.searchBar.sizeToFit()
self.resultSearchController.searchBar.placeholder = "search"
self.resultSearchController.searchBar.tintColor = UIColor.black
self.resultSearchController.searchBar.delegate = self
self.tableView.tableHeaderView = self.resultSearchController.searchBar
let nib = UINib(nibName: "TerantListCell", bundle: nil)
// Required if our subclasses are to use: dequeueReusableCellWithIdentifier:forIndexPath:
//tableView.register(nib, forCellReuseIdentifier: "TerantListCell")
self.tableView.register(nib, forCellReuseIdentifier: "TerantListCell")
self.tableView.tableFooterView = UIView.init()
self.tableView.reloadData()
networkForStoreList()
}
func initUI() {
let backNavItem:UIBarButtonItem = UtilSwift.addBackButtonItem(nil, controlelr: self)
backNavItem.action = #selector(navBack)
// print(userInfoFromChooseTerant!)
tableView.separatorStyle = UITableViewCellSeparatorStyle.none
}
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
let chooseRole: ChooseRoleViewController = segue.destination as! ChooseRoleViewController
chooseRole.userInfoFromChooseStore = self.userInfoFromChooseTerant
}
// MARK: - search delegate
func searchBarCancelButtonClicked() {
for item:NSLayoutConstraint in self.tableView.constraints {
self.view.setNeedsLayout()
if item.firstAttribute == NSLayoutAttribute.top {
item.constant = 0
}
}
}
// MARK: - searchbar delegate
func searchBarTextDidBeginEditing(_ searchBar: UISearchBar) {
searchBar.setValue("cancel", forKey:"_cancelButtonText")
}
func searchBarCancelButtonClicked(_ searchBar: UISearchBar) {
}
// MARK: - private methods
func navBack() {
_ = self.navigationController?.popViewController(animated: true)
}
// MARK: - actions
#IBAction func unwindToChooseStoreVCFromChooseRole(segue: UIStoryboardSegue){
}
#IBAction func nextStepAction(_ sender: UIButton) {
/*if choosedStore == nil {
let lml_alert: LMLDropdownAlertView = LMLDropdownAlertView.init(frame: self.view.bounds)
lml_alert.showAlert(title: Global.hint, detail_Title: "select", cancleButtonTitle: "cacnel", confirmButtonTitle: "confirm", action: { (button) in
})
return
}*/
self.resultSearchController.isActive = false
if self.choosedStore != nil {
_ = self.userInfoFromChooseTerant?.updateValue(self.choosedStore!.userId, forKey: "store_id")
}
self.performSegue(withIdentifier: "ChooseStoreVCToChooseRoleVC", sender: self)
}
// MARK: - network
func networkForStoreList() {
let params:[String:String] = [
"createTime":"-1",
"userId" : self.userInfoFromChooseTerant!["affiliated_id"] as! String
]
// url_terantList
Mysevers.afpost(withHud: true, andAddressname: Global.url_listStore, parmas: params, requestSuccess: { (result) in
let stateCode = UtilSwift.getNetStateCode(result: result as Any, key: Global.net_key_stateCode)
if stateCode == 0 {
let storeArr:[[String : Any]] = UtilSwift.getNetAnyObject(result: result as Any, key: "list") as! [[String : Any]] // Global.net_key_bussines
//self.ori_dataSource = terantArr
for item:[String: Any] in storeArr {
let store_list_model: StoreListModel = StoreListModel.initStoreListModelWithDic(dic: item)
self.ori_dataSource.append(store_list_model)
}
for item:StoreListModel in self.ori_dataSource {
self.dataSource.append(item.name)
}
self.tableView.reloadData()
}else if stateCode == -1 {
SVProgressHUD.showError(withStatus: "err")
}
}, failBlcok: {
SVProgressHUD.showError(withStatus: "err")
})
}
// MARK: - tableView
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if self.resultSearchController.isActive {
return filterdDataSource.count
}else {
return dataSource.count
}
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell: TerantListCell = tableView.dequeueReusableCell(withIdentifier: "TerantListCell", for: indexPath) as! TerantListCell
if self.resultSearchController.isActive {
cell.title_label.text = self.filterdDataSource[indexPath.row]
}else {
cell.title_label?.text = self.dataSource[indexPath.row]
}
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
self.choosedStore = self.ori_dataSource[indexPath.row]
}
// MARK: - regexp
func updateSearchResults(for searchController: UISearchController) {
self.filterdDataSource.removeAll(keepingCapacity: false)
let searchPredicate = NSPredicate(format: "SELF CONTAINS[c] %#", searchController.searchBar.text!)
let array = (self.dataSource as NSArray).filtered(using: searchPredicate)
self.filterdDataSource = array as! [String]
self.tableView.reloadData()
}
}
Go to ".storyboard" file where "ChooseStoreViewController" exist. Then click on UITableView and change tableView constraints as follows:
Check Top Space constraint.
I'm getting errors whenever I try to reference the viewTable in the viewDidLoad AFTER I click on a cell to transition with the segue. Thanks a lot!!
Basically I can't use the segue unless I comment out the tableview references in view did load... but I need those in order to use the search bar and im sure it will cause problems on the way back...
class ViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
#IBOutlet var tableView: UITableView! {
didSet {
print("tableView is set")
}
}
let searchController = UISearchController(searchResultsController: nil)
let textCellIdentifier = "TextCell"
var buildings: [(String,String)] = []
var filteredBuildings = [(String,String)]()
var goToIndex: Int?
override func viewDidLoad() {
super.viewDidLoad()
print(tableView)
var buildingTuples = loadBuildings()
for tuple in buildingTuples {
self.buildings.append(tuple)
}
self.goToIndex = -1
searchController.searchResultsUpdater = self
searchController.dimsBackgroundDuringPresentation = false
definesPresentationContext = true
tableView!.tableHeaderView = searchController.searchBar
}
func filterContentForSearchText(searchText: String, scope: String = "All") {
filteredBuildings = buildings.filter { building in
return building.0.lowercaseString.containsString(searchText.lowercaseString)
}
self.tableView.reloadData()
}
// MARK: UITextFieldDelegate Methods
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
//return self.buildings.count
if searchController.active && searchController.searchBar.text != "" {
return filteredBuildings.count
}
return buildings.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
/*
let cell = tableView.dequeueReusableCellWithIdentifier(textCellIdentifier, forIndexPath: indexPath)
let row = indexPath.row
cell.textLabel?.text = buildings[row].0
return cell
*/
let cell = tableView.dequeueReusableCellWithIdentifier(textCellIdentifier, forIndexPath: indexPath)
let tuple: (String, String)
if searchController.active && searchController.searchBar.text != "" {
tuple = filteredBuildings[indexPath.row]
} else {
tuple = buildings[indexPath.row]
}
cell.textLabel?.text = tuple.0
return cell
}
// MARK: UITableViewDelegate Methods
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
//tableView.deselectRowAtIndexPath(indexPath, animated: true)
let row = indexPath.row
self.goToIndex = indexPath.row
self.performSegueWithIdentifier("MainToLocation", sender: self)
//print(buildings[row].0)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "MainToLocation" {
let locationViewController = (segue.destinationViewController as! LocationViewController)
locationViewController.building = self.buildings[self.goToIndex!]
}
}
extension ViewController: UISearchResultsUpdating {
func updateSearchResultsForSearchController(searchController: UISearchController) {
filterContentForSearchText(searchController.searchBar.text!)
}
}
You can try this..
let destinationVC = self.storyboard!.instantiateViewControllerWithIdentifier("viewController") as! NextViewController
var alreadyPushed = false
if let vc = self.navigationController?.viewControllers {
for viewController in vc {
if let viewController = viewController as? NextViewController {
self.navigationController?.popToViewController(viewController, animated: true)
print("Push your controller")
alreadyPushed = true
break
}
}
}
if alreadyPushed == false {
self.navigationController?.pushViewController(destinationVC, animated: true)
}