Reusable UITableViewController - ios

I want to avoid duplicate rewriting same code and create reusable UITableViewController.
I have ExerciseViewController with 3 buttons. Each button push a UITableViewController on the navigation stack. There are three UITableViewControllers: 1) CategoryUITableVC, 2) EquipmentUITableVC, 3) MusclesUITableVC.
All of these three view controllers have almost exactly same layout - cells with labels and accessory buttons. The only difference is that first view controller has got image next to title. Is it worth doing one reusable VC and instantiate it 3 times or maybe better solution create 3 separated VC (but It will be just rewriting almost same code).
I use coordinator pattern.
class ExerciseCoordinator: NSObject, Coordinator {
var childCoordinators = [Coordinator]()
var navigationController: UINavigationController
...
//unnecessary code to show
...
// *HERE I INSTANTIATE VIEW CONTROLLERS, I PRESENT THEM MODALLY BUT I WANT TO HAVE NAVIGATION BAR, SO I NEED TO CREATE NEW NAVIGATION CONTROLLERS*
lazy var equipmentVC: ReusableTableViewController = {
let vc = AppStoryboard.Main.instantiate(ReusableTableViewController.self)
vc.delegate = self
return vc
}()
lazy var equipmentNavController: UINavigationController = {
let navController = UINavigationController(rootViewController: equipmentVC)
navController.navigationItem.largeTitleDisplayMode = .always
return navController
}()
lazy var categoryVC: ReusableTableViewController = {
let vc = AppStoryboard.Main.instantiate(ReusableTableViewController.self)
vc.delegate = self
return vc
}()
lazy var categoryNavController: UINavigationController = {
let navController = UINavigationController(rootViewController: categoryVC)
navController.navigationItem.largeTitleDisplayMode = .always
return navController
}()
lazy var muscleVC: ReusableTableViewController = {
let vc = AppStoryboard.Main.instantiate(ReusableTableViewController.self)
vc.delegate = self
return vc
}()
lazy var muscleNavController: UINavigationController = {
let navController = UINavigationController(rootViewController: muscleVC)
navController.navigationItem.largeTitleDisplayMode = .always
return navController
}()
}
extension ExerciseCoordinator: CustomExerciseDelegate {
func selectCategory() {
navigationController.viewControllers.last?.present(categoryNavController, animated: true, completion: nil)
categoryVC.dataType = .category
}
func selectEquipment() {
navigationController.viewControllers.last?.present(equipmentNavController, animated: true, completion: nil)
equipmentVC.dataType = .equipment
}
func selectMuscles() {
navigationController.viewControllers.last?.present(muscleNavController, animated: true, completion: nil)
muscleVC.dataType = .muscle
}
}
I assign data type to know from where it comes from (CategoryVC/EquipmentVC/MuscleVC) when I will dismiss UITableVC.
Here it is my reusable UITableViewController:
import UIKit
import RealmSwift
class ExerciseCategoryTableViewController: UITableViewController {
var delegate: ExerciseSelectionCriteriaDelegate?
//I use it delegate to send data back after dismiss view
var dataType: DataType?
var data = [String]() {
didSet {
DispatchQueue.main.async {
self.tableView.reloadData() }}
}
override func viewDidLoad() {
super.viewDidLoad()
getData()
}
func getData() {
if dataType == .category {
let allCategories = RealmService.shared.realm.objects(Category.self)
data = allCategories.compactMap({$0.category})
} else if dataType == .equipment {
let allEquipment = RealmService.shared.realm.objects(Equipment.self)
data = allEquipment.compactMap({$0.equipment})
} else {
let allMuscles = RealmService.shared.realm.objects(Muscles.self)
data = allMuscles.compactMap({$0.muscles})
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return data.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
// below is my own shortcut for dequeue cell, it works
let cell: ExerciseSelectionTableViewCell = tableView.dequeueResuableCell(for: indexPath)
cell.category.text = data[indexPath.row]
if let image = UIImage(named: "\(data[indexPath.row].lowercased())") {
cell.categoryImage.image = image
cell.categoryImage.isHidden = false
} else {
cell.categoryImage.isHidden = true
}
return cell
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
tableView.cellForRow(at: indexPath)?.accessoryType = .checkmark
}
override func tableView(_ tableView: UITableView, didDeselectRowAt indexPath: IndexPath) {
tableView.cellForRow(at: indexPath)?.accessoryType = .none
}
override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 70
}
#IBAction func closeViewController(_ sender: UIBarButtonItem) {
closeViewController()
}
#IBAction func saveSelectedCategories(_ sender: UIBarButtonItem) {
saveSelectedData()
}
func saveSelectedData() {
let selectedIndexes = tableView.indexPathsForSelectedRows
if let selectedData = selectedIndexes?.compactMap({data[$0.row]}) {
dismiss(animated: true) {
self.delegate?.selectedFields(for: selectedData, dataType: self.dataType)
}
} else {
dismiss(animated: true) {
self.delegate?.selectedFields(for: nil, dataType: self.dataType)
}
}
}
func closeViewController() {
guard let _ = tableView.indexPathsForSelectedRows else { return dismiss(animated: true, completion: nil)}
Alert.showAlertWithCompletion(on: self, with: "TEXT", message: "TEXT") { _ in
self.dismiss(animated: true, completion: nil)
}
}
}
I will be thankful if you tell me if this approach is correct or maybe better solution are separated view controllers or create protocol with default implementation?

Related

How to make the deleteTask method work properly?

I am trying to create a ToDoList in swift UI and my deleteTask function is not working properly. I tried a lot of things and none of them worked.
import UIKit
class ViewController: UIViewController {
#IBOutlet var tableView: UITableView!
var toDoTasks = [String]()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
self.title = "SAVED TASKS"
tableView.delegate = self
tableView.dataSource = self
// setup
if !UserDefaults().bool(forKey: "setup")
{
UserDefaults().set(true, forKey: "setup")
UserDefaults().set(0, forKey: "count")
}
updateTasks()
}
func updateTasks()
{
toDoTasks.removeAll()
guard let count = UserDefaults().value(forKey: "count") as? Int else
{
return
}
for x in 0..<count
{
if let task = UserDefaults().value(forKey: "task_\(x+1)") as? String
{
toDoTasks.append(task)
}
}
tableView.reloadData()
}
#IBAction func didTapAdd()
{
let viewController = storyboard?.instantiateViewController(withIdentifier: "entry") as! EntryViewController
viewController.title = "NEW TASK"
viewController.updated =
{
DispatchQueue.main.async {
self.updateTasks()
}
}
navigationController?.pushViewController(viewController, animated: true)
}
}
extension ViewController: UITableViewDelegate
{
// function to select the rows
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
tableView.deselectRow(at: indexPath, animated: true)
let viewController = storyboard?.instantiateViewController(withIdentifier: "task") as! TasksViewController
viewController.title = "NEW TASK"
viewController.task = toDoTasks[indexPath.row]
navigationController?.pushViewController(viewController, animated: true)
}
}
extension ViewController: UITableViewDataSource
{
// function which returns number of tasks
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return toDoTasks.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
cell.textLabel?.text = toDoTasks[indexPath.row]
return cell
}
}
import UIKit
class TasksViewController: UIViewController {
#IBOutlet var label : UILabel!
var task : String?
var currentPosition: Int?
override func viewDidLoad() {
super.viewDidLoad()
label.text = task
navigationItem.rightBarButtonItem = UIBarButtonItem(title: "Delete", style: .done, target: self, action: #selector(deleteTask))
}
#objc func deleteTask(_ sender: UIBarButtonItem) {
guard let currentPosition = self.currentPosition else {
return
}
let count = UserDefaults.standard.integer(forKey: "count")
UserDefaults.standard.removeObject(forKey: "task_\(currentPosition+1)")
for i in currentPosition+1..<count {
let task = UserDefaults.standard.string(forKey: "task_\(i+1)")
UserDefaults.standard.setValue(task, forKey: "task_\(i)")
}
UserDefaults.standard.setValue(count-1, forKey: "count")
navigationController?.popViewController(animated: true)
}
}
When I press the Delete button, nothing happens. Could you please help me??

Swift: How to update data in Container View without storyboard

My project is created programmatically without using storyboard. And it is like Apple Music's miniPlayer, when clicking a row in tableView, will update the data of miniPlayer(which is in containerView).
I see some examples with storyboard and segue like below code: call child viewController's method in parent viewController to update data by using protocol & delegate.
But I don't use storyboard, so what is the alternative code to prepare()?
protocol ContentDelegate {
func updateContent(id: Int)
}
class ParentViewController: UIViewController {
var delegate: ContentDelegate?
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if (segue.identifier == "containerController") {
let containerVC = segue.destination as! ChildContainerViewController
self.delegate = containerVC
}
}
}
class ChildContainerViewController: UIViewController, ContentDelegate {
func updateContent(id: Int) {
// your code
}
}
My Code: add container view in the root view controller(UITabViewController).
class ViewController: UITabBarController {
// mini player
var miniPlayer: MiniPlayerViewController?
// container view
var containerView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
// set tabBar and other stuff
...
configureContainer()
}
func configureContainer() {
// add container
containerView = UIView()
containerView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(containerView)
let g = view.safeAreaLayoutGuide
NSLayoutConstraint.activate([
containerView.leadingAnchor.constraint(equalTo: g.leadingAnchor),
containerView.trailingAnchor.constraint(equalTo: g.trailingAnchor),
containerView.bottomAnchor.constraint(equalTo: tabBar.topAnchor),
containerView.heightAnchor.constraint(equalToConstant: 64.0)
])
// add child view controller view to container
miniPlayer = MiniPlayerViewController()
guard let miniPlayer = miniPlayer else { return }
addChild(miniPlayer)
miniPlayer.view.translatesAutoresizingMaskIntoConstraints = false
containerView.addSubview(miniPlayer.view)
// Create and activate the constraints for the child’s view.
guard let miniPlayerView = miniPlayer.view else { return }
NSLayoutConstraint.activate([
miniPlayerView.leadingAnchor.constraint(equalTo: containerView.leadingAnchor),
miniPlayerView.trailingAnchor.constraint(equalTo: containerView.trailingAnchor),
miniPlayerView.topAnchor.constraint(equalTo: containerView.topAnchor),
miniPlayerView.bottomAnchor.constraint(equalTo: containerView.bottomAnchor),
])
miniPlayer.didMove(toParent: self)
}
}
I want to trigger the update when clicking the row in parentView.
protocol ContentDelegate {
func configure(songs: [Song]?, at index: Int)
}
class SongsListViewController: UIViewController {
private var tableView: UITableView!
var delegate: ContentDelegate?
// MARK: - data source
var songs = [Song]()
. . .
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let index = indexPath.row
let vc = MiniPlayerViewController()
self.delegate = vc
self.delegate?.configure(songs: songs, at: index)
// present(vc, animated: true)
}
The update method in child view.
extension MiniPlayerViewController {
func configure(songs: [Song]?, at index: Int) {
if let songs = songs {
let song = songs[index]
songTitle.text = song.title
thumbImage.image = song.artwork?.image
} else {
// placeholder fake info
songTitle.text = "你在终点等我"
thumbImage.image = UIImage(named: "Wang Fei")
}
}
}
There is more than one approach to this...
First approach - no custom delegate:
Use the subclassed UITabBarController as an "intermediary". Give it a func such as:
func configure(songs: [Song]?, at index: Int) -> Void {
miniPlayer.configure(songs: songs, at: index)
}
then, in your "Select Song" view controller (one of the tabs):
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
guard let tbc = self.tabBarController as? CustomTabBarController else {
return
}
let index = indexPath.row
tbc.configure(songs: songs, at: index)
}
Second approach - using a custom delegate:
protocol ContentDelegate {
func configure(songs: [Song]?, at index: Int)
}
Make sure your "mini player" controller conforms to the delegate:
class MiniPlayerViewController: UIViewController, ContentDelegate {
override func viewDidLoad() {
super.viewDidLoad()
// add UI elements, any other setup code
}
}
extension MiniPlayerViewController {
func configure(songs: [Song]?, at index: Int) {
if let songs = songs {
let song = songs[index % songs.count]
songTitle.text = song.title
thumbImage.image = song.artwork
} else {
// placeholder fake info
songTitle.text = "你在终点等我"
thumbImage.image = UIImage(named: "Wang Fei")
}
}
}
Give your "Select Song" view controller (and any other of the tab controllers) a delegate var:
class SelectSongViewController: UIViewController {
var delegate: ContentDelegate?
// everything else
}
then, in your subclassed UITabBarController:
override func viewDidLoad() {
super.viewDidLoad()
configureContainer()
if let vc = viewControllers?.first as? SelectSongViewController {
vc.delegate = miniPlayer
}
}
now your "Select Song" view controller can call the delegate func:
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
guard let tbc = self.tabBarController as? CustomTabBarController else {
return
}
let index = indexPath.row
delegate?.configure(songs: songs, at: index)
}

iOS - stack fullscreen viewController when presenting another viewController

I have a UITabBarViewController with two tabs. I want to present a viewController fullscreen in one of the tabs. I have used the following code to do so.
let navCtrl = UINavigationController(rootViewController: eventViewController)
navCtrl.modalPresentationStyle = .fullScreen
self.navigationController?.present(navCtrl, animated: true)
It works. And EventViewController is fullscreen. However, when presenting another viewController in EventViewController, EventViewController is still fullscreen. But I want it to shrink in size and stack-up as it normally do( as in the image). In order to do so, I have changed modalPresentationStyle to overCurrentContext.
let navCtrl = UINavigationController(rootViewController: eventViewController)
navCtrl.modalPresentationStyle = .overCurrentContext
self.navigationController?.present(navCtrl, animated: true)
It does so, but it causes another problem: If I change tabs and dismiss EventViewController, the presenting viewController is black as described in this question (none of the answers was helpful).
Basically I want the EventController to be fullscreen but shrink in size when presenting another controller in it. How to do so?
Update
A simple project with the same issue.
class TabBarController: UITabBarController {
override func viewDidLoad() {
super.viewDidLoad()
let ctrl = TabZeroViewController()
ctrl.tabBarItem.image = UIImage(named: "archived-task")
ctrl.tabBarItem.title = "One"
let test = TabOneViewController()
test.tabBarItem.image = UIImage(named: "Test")
test.tabBarItem.title = "Test"
let tabBarList = [ctrl, test ]
self.viewControllers = tabBarList.map {
let nav = UINavigationController(rootViewController: $0)
nav.interactivePopGestureRecognizer?.isEnabled = true
return nav
}
}
}
class TabZeroViewController: UITableViewController {
override func viewDidLoad() {
super.viewDidLoad()
self.tableView.delegate = self
self.tableView.dataSource = self
self.view.backgroundColor = .white
}
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 10
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = UITableViewCell()
cell.textLabel?.text = "\(indexPath.row)"
return cell
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let ctrl = ModalTableViewController()
let nav = UINavigationController(rootViewController: ctrl)
nav.modalPresentationStyle = .fullScreen
self.navigationController?.present(nav, animated: true)
}
}
class ModalTableViewController: UITableViewController {
override func viewDidLoad() {
self.view.backgroundColor = .red
let button = UIButton()
button.setTitle("Cancel", for: .normal)
button.addTarget(self, action: #selector(dismissModal), for: .allEvents)
let item = UIBarButtonItem()
item.customView = button
self.navigationItem.leftBarButtonItem = item
self.tableView.dataSource = self
self.tableView.delegate = self
}
#objc func dismissModal() {
self.dismiss(animated: true, completion: nil)
}
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 10
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = UITableViewCell()
cell.textLabel?.text = "Event"
return cell
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let ctrl = EventViewController()
let nav = UINavigationController(rootViewController: ctrl)
nav.modalPresentationStyle = .overCurrentContext
self.navigationController?.present(nav, animated: true)
}
}
class TabOneViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
}
}
class EventViewController: UITableViewController {
override func viewDidLoad() {
self.view.backgroundColor = .red
let button = UIButton()
button.setTitle("Cancel", for: .normal)
button.addTarget(self, action: #selector(dismissModal), for: .allEvents)
let item = UIBarButtonItem()
item.customView = button
self.navigationItem.leftBarButtonItem = item
self.tableView.dataSource = self
self.tableView.delegate = self
}
#objc func dismissModal() {
self.dismiss(animated: true, completion: nil)
}
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 10
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = UITableViewCell()
cell.textLabel?.text = "Event"
return cell
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let ctrl = EventViewController()
let nav = UINavigationController(rootViewController: ctrl)
self.navigationController?.present(nav, animated: true)
}
}
Add this code in willConnectTo of SceneDelegate.
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = TabBarController()
self.window = window
window.makeKeyAndVisible()
}
While you are on first tab, select a table cell to open the ModalTableViewController. And then change tabs and dismiss ModalTableViewController.
As for example project - presenting view over full screen hides TabBar. But I changed code a bit to propose working solution. Probably you would want to change it a bit, but I hope this will push you in good direction :)
It was actually needed to dismiss ModalTableViewController to avoid black screen.
class TabBarController: UITabBarController {
override func viewDidLoad() {
super.viewDidLoad()
let ctrl = TabZeroViewController()
ctrl.tabBarItem.image = UIImage(named: "archived-task")
ctrl.tabBarItem.title = "One"
let test = TabOneViewController()
test.tabBarItem.image = UIImage(named: "Test")
test.tabBarItem.title = "Test"
let tabBarList = [ctrl, test ]
let viewControllers: [UIViewController] = tabBarList.map {
let nav = UINavigationController(rootViewController: $0)
nav.interactivePopGestureRecognizer?.isEnabled = true
nav.tabBarItem = $0.tabBarItem
return nav
}
self.setViewControllers(viewControllers, animated: false)
}
override var selectedViewController: UIViewController? {
get {return super.selectedViewController}
set {
if super.selectedViewController?.presentedViewController != nil {
super.selectedViewController?.dismiss(animated: false, completion: nil)
}
super.selectedViewController = newValue
}
}
}
class TabZeroViewController: UITableViewController {
override func viewDidLoad() {
super.viewDidLoad()
self.tableView.delegate = self
self.tableView.dataSource = self
self.view.backgroundColor = .white
}
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 10
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = UITableViewCell()
cell.textLabel?.text = "\(indexPath.row)"
return cell
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let ctrl = ModalTableViewController()
let nav = UINavigationController(rootViewController: ctrl)
nav.modalPresentationStyle = .currentContext
self.present(nav, animated: true)
}
}
class ModalTableViewController: UITableViewController {
override func viewDidLoad() {
self.view.backgroundColor = .red
let button = UIButton()
button.setTitle("Cancel", for: .normal)
button.addTarget(self, action: #selector(dismissModal), for: .allEvents)
let item = UIBarButtonItem()
item.customView = button
self.navigationItem.leftBarButtonItem = item
self.tableView.dataSource = self
self.tableView.delegate = self
}
#objc func dismissModal() {
self.presentingViewController?.dismiss(animated: false, completion: nil)
}
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 10
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = UITableViewCell()
cell.textLabel?.text = "Event"
return cell
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let ctrl = EventViewController()
let nav = UINavigationController(rootViewController: ctrl)
nav.modalPresentationStyle = .fullScreen
self.navigationController?.present(nav, animated: true)
}
}
class TabOneViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
}
}
class EventViewController: UITableViewController {
override func viewDidLoad() {
self.view.backgroundColor = .red
let button = UIButton()
button.setTitle("Cancel", for: .normal)
button.addTarget(self, action: #selector(dismissModal), for: .allEvents)
let item = UIBarButtonItem()
item.customView = button
self.navigationItem.leftBarButtonItem = item
self.tableView.dataSource = self
self.tableView.delegate = self
}
#objc func dismissModal() {
self.dismiss(animated: true, completion: nil)
}
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 10
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = UITableViewCell()
cell.textLabel?.text = "Event"
return cell
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let ctrl = EventViewController()
let nav = UINavigationController(rootViewController: ctrl)
self.navigationController?.present(nav, animated: true)
}
}
Good luck!
Try this code to present screen modally:
func getImageFromView() -> UIImage {
let layer = UIApplication.shared.keyWindow?.layer
let scale = UIScreen.main.scale
UIGraphicsBeginImageContextWithOptions(layer?.frame.size ?? CGSize.zero, false, scale)
if let context = UIGraphicsGetCurrentContext() {
layer?.render(in: context)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image ?? UIImage()
}
return UIImage()
}
/// This is the method to present screen modally
/// - parameter controller: controller instance on which screen will be presented
func presentScreenModally(controller: UIViewController, animated: Bool) {
let loginController = UIStoryboard.loadLoginViewController()//Get instance of controller form storyboard
loginController.bgTranParentImg = getImageFromView()
let bgImage = getImageFromView()
let presentationStyleViewController = UIStoryboard.loadPresentationStyleController()// This is another controller, which I am pasting below
presentationStyleViewController.bgimage = bgImage
presentationStyleViewController.loginController = loginController
presentationStyleViewController.addChild(loginController)
controller.view.window?.addSubview(presentationStyleViewController.view)
loginController.view.frame = presentationStyleViewController.containerView.bounds
presentationStyleViewController.containerView.addSubview(loginController.view)
let navigationController = UINavigationController(rootViewController: presentationStyleViewController)
navigationController.navigationBar.isHidden = true
navigationController.modalPresentationStyle = .fullScreen
controller.navigationController?.present(navigationController, animated: animated, completion: nil)
}
PresentationStyleViewController class:
class PresentationStyleViewController: UIViewController {
#IBOutlet var containerView: UIView!
#IBOutlet var containeTopConstraint: NSLayoutConstraint!
#IBOutlet var containerBottomConstraint: NSLayoutConstraint!
#IBOutlet var backgroundImage: UIImageView!
var bgimage: UIImage?
let topPadding: CGFloat = 30
var loginController: LoginViewController?
override func viewDidLoad() {
super.viewDidLoad()
self.uiSetup()
}
override func viewDidAppear(_ animated: Bool) {
restorePopup()
}
/// Initial UI setup
func uiSetup() {
containeTopConstraint.constant = self.view.frame.size.height
backgroundImage.image = bgimage
}
#IBAction func panGesture(_ sender: UIPanGestureRecognizer) {
guard let piece = sender.view else {return}
let translation = sender.translation(in: piece.superview)
containeTopConstraint.constant = translation.y >= topPadding ? translation.y : topPadding
if sender.state == .ended || sender.state == .cancelled {
if containeTopConstraint.constant > self.view.frame.size.height/4 && translation.y > 0 {
self.dismissPopup()
} else {
self.restorePopup()
}
}
}
/// Dismisses popup and controller
func dismissPopup() {
containeTopConstraint.constant = self.view.frame.size.height
UIView.animate(withDuration: 0.3,
animations: {
self.view.layoutIfNeeded()
}, completion: { (_) in
self.loginController?.btnClick_cross(UIButton())
self.dismiss(animated: false)
})
}
/// Restores popup at initial position
func restorePopup() {
containeTopConstraint.constant = topPadding
UIView.animate(withDuration: 0.3,
animations: {
self.view.layoutIfNeeded()
}, completion: nil)
}
}

SearchController issue, when search the displayController shows a spacing from the Searchbar

The issue is this:
In the storyboard, I must uncheck the Adjust Scroll View Insets, because if not do this, I will get a other issue(https://stackoverflow.com/questions/40974647/uisearchcontroller-issue-nslayoutattribute-do-not-work-in-real-device), and I don't know this if is affect the issue here.(I test in simulator, if check Adjust Scroll View Insets, the issue here will not appear )
My code
import UIKit
import SVProgressHUD
class ChooseStoreViewController: UIViewController,UISearchBarDelegate, UITableViewDelegate, UITableViewDataSource, UISearchResultsUpdating {
#IBOutlet weak var tableView: UITableView!
var ori_dataSource: [StoreListModel] = [StoreListModel]()
var dataSource = [String]()
var filterdDataSource = [String]()
var resultSearchController = UISearchController()
var choosedStore:StoreListModel? = nil
var userInfoFromChooseTerant:[String:Any]?
#IBOutlet weak var top_constraint: NSLayoutConstraint!
override func viewDidLoad() {
super.viewDidLoad()
initData()
initUI()
}
// MARK: - view life
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
self.navigationController?.isNavigationBarHidden = false
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
self.navigationController?.isNavigationBarHidden = true
}
func initData() {
self.resultSearchController = UISearchController(searchResultsController: nil)
self.resultSearchController.searchResultsUpdater = self
self.resultSearchController.dimsBackgroundDuringPresentation = false
self.resultSearchController.searchBar.sizeToFit()
self.resultSearchController.searchBar.placeholder = "search"
self.resultSearchController.searchBar.tintColor = UIColor.black
self.resultSearchController.searchBar.delegate = self
self.tableView.tableHeaderView = self.resultSearchController.searchBar
let nib = UINib(nibName: "TerantListCell", bundle: nil)
// Required if our subclasses are to use: dequeueReusableCellWithIdentifier:forIndexPath:
//tableView.register(nib, forCellReuseIdentifier: "TerantListCell")
self.tableView.register(nib, forCellReuseIdentifier: "TerantListCell")
self.tableView.tableFooterView = UIView.init()
self.tableView.reloadData()
networkForStoreList()
}
func initUI() {
let backNavItem:UIBarButtonItem = UtilSwift.addBackButtonItem(nil, controlelr: self)
backNavItem.action = #selector(navBack)
// print(userInfoFromChooseTerant!)
tableView.separatorStyle = UITableViewCellSeparatorStyle.none
}
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
let chooseRole: ChooseRoleViewController = segue.destination as! ChooseRoleViewController
chooseRole.userInfoFromChooseStore = self.userInfoFromChooseTerant
}
// MARK: - search delegate
func searchBarCancelButtonClicked() {
for item:NSLayoutConstraint in self.tableView.constraints {
self.view.setNeedsLayout()
if item.firstAttribute == NSLayoutAttribute.top {
item.constant = 0
}
}
}
// MARK: - searchbar delegate
func searchBarTextDidBeginEditing(_ searchBar: UISearchBar) {
searchBar.setValue("cancel", forKey:"_cancelButtonText")
}
func searchBarCancelButtonClicked(_ searchBar: UISearchBar) {
}
// MARK: - private methods
func navBack() {
_ = self.navigationController?.popViewController(animated: true)
}
// MARK: - actions
#IBAction func unwindToChooseStoreVCFromChooseRole(segue: UIStoryboardSegue){
}
#IBAction func nextStepAction(_ sender: UIButton) {
/*if choosedStore == nil {
let lml_alert: LMLDropdownAlertView = LMLDropdownAlertView.init(frame: self.view.bounds)
lml_alert.showAlert(title: Global.hint, detail_Title: "select", cancleButtonTitle: "cacnel", confirmButtonTitle: "confirm", action: { (button) in
})
return
}*/
self.resultSearchController.isActive = false
if self.choosedStore != nil {
_ = self.userInfoFromChooseTerant?.updateValue(self.choosedStore!.userId, forKey: "store_id")
}
self.performSegue(withIdentifier: "ChooseStoreVCToChooseRoleVC", sender: self)
}
// MARK: - network
func networkForStoreList() {
let params:[String:String] = [
"createTime":"-1",
"userId" : self.userInfoFromChooseTerant!["affiliated_id"] as! String
]
// url_terantList
Mysevers.afpost(withHud: true, andAddressname: Global.url_listStore, parmas: params, requestSuccess: { (result) in
let stateCode = UtilSwift.getNetStateCode(result: result as Any, key: Global.net_key_stateCode)
if stateCode == 0 {
let storeArr:[[String : Any]] = UtilSwift.getNetAnyObject(result: result as Any, key: "list") as! [[String : Any]] // Global.net_key_bussines
//self.ori_dataSource = terantArr
for item:[String: Any] in storeArr {
let store_list_model: StoreListModel = StoreListModel.initStoreListModelWithDic(dic: item)
self.ori_dataSource.append(store_list_model)
}
for item:StoreListModel in self.ori_dataSource {
self.dataSource.append(item.name)
}
self.tableView.reloadData()
}else if stateCode == -1 {
SVProgressHUD.showError(withStatus: "err")
}
}, failBlcok: {
SVProgressHUD.showError(withStatus: "err")
})
}
// MARK: - tableView
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if self.resultSearchController.isActive {
return filterdDataSource.count
}else {
return dataSource.count
}
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell: TerantListCell = tableView.dequeueReusableCell(withIdentifier: "TerantListCell", for: indexPath) as! TerantListCell
if self.resultSearchController.isActive {
cell.title_label.text = self.filterdDataSource[indexPath.row]
}else {
cell.title_label?.text = self.dataSource[indexPath.row]
}
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
self.choosedStore = self.ori_dataSource[indexPath.row]
}
// MARK: - regexp
func updateSearchResults(for searchController: UISearchController) {
self.filterdDataSource.removeAll(keepingCapacity: false)
let searchPredicate = NSPredicate(format: "SELF CONTAINS[c] %#", searchController.searchBar.text!)
let array = (self.dataSource as NSArray).filtered(using: searchPredicate)
self.filterdDataSource = array as! [String]
self.tableView.reloadData()
}
}
Go to ".storyboard" file where "ChooseStoreViewController" exist. Then click on UITableView and change tableView constraints as follows:
Check Top Space constraint.

found nil while trying to segue away from a tableView

I'm getting errors whenever I try to reference the viewTable in the viewDidLoad AFTER I click on a cell to transition with the segue. Thanks a lot!!
Basically I can't use the segue unless I comment out the tableview references in view did load... but I need those in order to use the search bar and im sure it will cause problems on the way back...
class ViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
#IBOutlet var tableView: UITableView! {
didSet {
print("tableView is set")
}
}
let searchController = UISearchController(searchResultsController: nil)
let textCellIdentifier = "TextCell"
var buildings: [(String,String)] = []
var filteredBuildings = [(String,String)]()
var goToIndex: Int?
override func viewDidLoad() {
super.viewDidLoad()
print(tableView)
var buildingTuples = loadBuildings()
for tuple in buildingTuples {
self.buildings.append(tuple)
}
self.goToIndex = -1
searchController.searchResultsUpdater = self
searchController.dimsBackgroundDuringPresentation = false
definesPresentationContext = true
tableView!.tableHeaderView = searchController.searchBar
}
func filterContentForSearchText(searchText: String, scope: String = "All") {
filteredBuildings = buildings.filter { building in
return building.0.lowercaseString.containsString(searchText.lowercaseString)
}
self.tableView.reloadData()
}
// MARK: UITextFieldDelegate Methods
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
//return self.buildings.count
if searchController.active && searchController.searchBar.text != "" {
return filteredBuildings.count
}
return buildings.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
/*
let cell = tableView.dequeueReusableCellWithIdentifier(textCellIdentifier, forIndexPath: indexPath)
let row = indexPath.row
cell.textLabel?.text = buildings[row].0
return cell
*/
let cell = tableView.dequeueReusableCellWithIdentifier(textCellIdentifier, forIndexPath: indexPath)
let tuple: (String, String)
if searchController.active && searchController.searchBar.text != "" {
tuple = filteredBuildings[indexPath.row]
} else {
tuple = buildings[indexPath.row]
}
cell.textLabel?.text = tuple.0
return cell
}
// MARK: UITableViewDelegate Methods
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
//tableView.deselectRowAtIndexPath(indexPath, animated: true)
let row = indexPath.row
self.goToIndex = indexPath.row
self.performSegueWithIdentifier("MainToLocation", sender: self)
//print(buildings[row].0)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "MainToLocation" {
let locationViewController = (segue.destinationViewController as! LocationViewController)
locationViewController.building = self.buildings[self.goToIndex!]
}
}
extension ViewController: UISearchResultsUpdating {
func updateSearchResultsForSearchController(searchController: UISearchController) {
filterContentForSearchText(searchController.searchBar.text!)
}
}
You can try this..
let destinationVC = self.storyboard!.instantiateViewControllerWithIdentifier("viewController") as! NextViewController
var alreadyPushed = false
if let vc = self.navigationController?.viewControllers {
for viewController in vc {
if let viewController = viewController as? NextViewController {
self.navigationController?.popToViewController(viewController, animated: true)
print("Push your controller")
alreadyPushed = true
break
}
}
}
if alreadyPushed == false {
self.navigationController?.pushViewController(destinationVC, animated: true)
}

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