Minimum logical application size - xamarin.android

I opened a new app and didn't add anything and when I archive the size is 10 mb.
There are complete applications and their size does not exceed 4 mb
Is this logical the size of an application that does not have any data. What is the solution

If you want to reduce your app size, we can improve the things below to shrink our APK size.
Fast our app loads.
Much memory our app uses.
Much power our app
consumes.
And much more.
For more details, please check the blog. https://devblogs.microsoft.com/xamarin/shrinking-android-app-size/

Related

Maintain size of application to 1 mb?

I want to make an iOS application and I don't want the size of application more than 1 MB. As per my previous experience application size increased because assets which we have used. is there any best way to handle assets which will not affect in size of an application. is there other parameters in an application which we can consider for minimizing the size.

Is there a way to minimize size of libGoogleAnalyticsServices.a?

I got used to track my apps by GA. However I haven't payed attention before to its size, until I added ipad, iphone 6/6+ support to my app, and size increased over 50 mb. I deem it really awful for a utility app. But all those png's with high resolution graphics produce valuable size content and libGoogleAnalyticsServices.a, which now has size of 11,4 MB. I attach GA version 3 using cocoapods, is there a way to minimize the library?

on what factors does the size of IPA depends?

I am working on an App, that includes iphone(4,5 potarit only) and Ipad(Landscape as well Potarit). App includes 120 MB of IMAGES and the folder size of my project is 123 MB.
But I made its ipa, that goes to 185 MB . I am worried about the size of the build. How it happened to become 185 MB.
On what factors it is depending upon?
How Can I reduce the size of my build?
Will there be any problem uploading this app to the app store?
There are total of 15*3=45 NIB files in my project.
part (3) - "Will there be any problem uploading this app to the app store?" :
The maximum size of .ipa in AppStore depends on your internet connection.
For app to be downloaded over 3G, the maximum size should be 100MB. Over Wi-fi connection or iTunes the maximum size is 2GB.
part (2)
To reduce the iPA size you can reduce the size of the images. Generally in an application you do not require high resolution images (not more than what the device supports).
If there are images you can make the application download from some external server, that would be better. That way you can download the images the first time app is launched and save in the sandbox of the app and they can be used later in the app by fetching from the sandbox. This can reduce your iPA size considerably.
part(1)
Generally the binary size is less than the actual folder size. I could not see from where your iPA size is increasing.
As far as I know
1 . ipa file size mostly depends on the Images size.
2 . So try to ask your designers to reduce the image for saving the memory or try to use the .jpg files for images except for splash screens,icons. No need to worry about the xib files .
3 . There is no need to worry about the size while releasing the app . Only issue is takes some time to download from the iTunes.
The size of application mostly not depend on the code but on the resources you have added into your application like images, video and sound files.
Most time number of images to support the different display need to add more images cause large size of IPA but for that I think the best way is use stretchable images that decrease IPA size around upto 40 to 60 percent and very neat and clean. do not include over side video and mp3 just compress them at optimum level so user experience will be great. Size could be around 40 mb is best for general ios application
Another approach is to download necessary assets during the first launch.
Pro: user will only get images that compatible with his device
Con: there must be a stable internet connection to download the images. Wi-Fi is preferred, because 3G is not always free of charge for user.

iOS app with preloaded images

I'm creating an iOS app with some preloaded data which includes images, it will have between 150 and 200 images. This images are not downloaded from a server, since the app won't connect to the internet.
I'm wondering about if saving the images locally can cause any problem, what is the max size that I can use to store them? Can this affect the app's performance? Anything else that I should be aware of?
Thanks in advance!
Over the air cellular maximum download is now 100MB since the iOS 7 launch.
Your maximum app size is 2GB with a maximum binary size of 60MB. With 200 images I don't think you'll hit the 2GB mark, so long as you use the proper compression techniques.
The only thing that would affect your app's performance is the way the images are presented. If they're really large images, 10+ MB you'll most likely hit memory problems in older devices and if you go larger, memory problems in newer devices. There's plenty of techniques like tiling in a scroll view to get around these problems but it requires you splice up your images and create multiple resolution versions of the image.
If your app is greater than 50MB (at the time of writing) because of the images being included then users will need WiFi to install it.
Other than that, your performance concerns should be around how many of the images you will have loaded into memory at any one time and how you can reduce that number.

How much memory an app can use on iPad?

Currently I am writing an iPad app. I am using a lot of images in this app around 40 MB of images!
This app works fine in simulator but crashing on device. I think the problem is with memory.
I wanted to know how much memory I can use on iPad?
Thanks
Saurabh
Remember that 40MB of image files on disk is far more when put in memory. On disk they are compressed but once you load it into memory you use just as much memory as a uncompressed image. If I remember right its (width x height x (bits per pixel/8)) = mem usage so for a full screen image (1024x768x(16/8)) = 1,572,864 so around 1.5 MB of RAM while on disk it may only be a couple hundred KB.
The iPad has 256 MB of memory, and of which, only around 100 to 120 are usable in an application. Note that this number is variable as the VM releases memory from previous applications, and could be less if you're using apps like iPod in the background.
My suggestion, look at what you can do to reduce the size of your images, through different resolutions, lower quality images, or such.

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