Serde share Arc serialization - memory

I am attempting to save the shared reference to a single memory location with Serde. I have a small struct container that contains two attributes of type Arc<RwLock<f64>>. My goal is for both the attributes to share a single memory location so that when I change one, the other also changes. This works when container is created in main, but when I load in the serialized struct ref0 and ref1 no longer share the same memory location, and contain unique memory locations with the same value.
Is it possible to indicate to Serde that ref0 and ref1 are supposed to share a memory location and be "linked?"
#[derive(Serialize, Deserialize)]
struct Container {
pub(crate) ref0: Arc<RwLock<f64>>,
pub(crate) ref1: Arc<RwLock<f64>>
}
Saving Scenario (Works)
//makers ref0 and ref1, assign them to container.
let mut ref0 = Arc::new(RwLock::new(1.0));
let ref1 = ref0.clone();
let container = Container {
ref0,
ref1
};
// Checks that changing one ref will alter the other.
mem::replace(&mut *container.ref0.write().unwrap(), 2.0);
println!("{} {}",container.ref0.read().unwrap(), container.ref1.read().unwrap()); // should output "2.0 2.0" and does.
mem::replace(&mut *container.ref0.write().unwrap(), 3.0);
println!("{} {}",container.ref0.read().unwrap(), container.ref1.read().unwrap()); // should output "3.0 3.0" and does.
// Serializes the struct and save
let f_name = "SaveTest.test";
let mut file = File::create( f_name).unwrap();
let _result = file.write_all(&bincode::serialize(&container).unwrap());
Load Scenario (Does not Work)
//LOAD THE CONTAINER
let mut buffer : Vec<u8> = vec![];
BufReader::new(File::open("SaveTest.test").unwrap()).read_to_end(&mut buffer).unwrap();
let container : Container = bincode::deserialize(&buffer).unwrap();
//Verifies that each ref is the same value when it was saved
println!("{} {}",container.ref0.read().unwrap(), container.ref1.read().unwrap()); // Should output "3.0 3.0" and does
mem::replace(&mut *container.ref0.write().unwrap(), 4.0);
println!("{} {}",container.ref0.read().unwrap(), container.ref1.read().unwrap()); // Should output "4.0 4.0" but outputs "4.0 3.0"

In is not possible to serialize references with Serde. See see How do I use Serde to deserialize structs with references from a reader?
You could make a custom wrapper type that takes a deserialized Container value as f64, and builds a proper instance with Arc-s inside:
#[derive(Serialize, Deserialize)]
struct ContainerData {
pub value: f64,
}
struct Container {
pub(crate) ref0: Arc<RwLock<f64>>,
pub(crate) ref1: Arc<RwLock<f64>>
}
impl Container {
fn new(data: ContainerData) -> Self {
let data_ref = Arc::new(data.value);
Self {
ref0: Arc::clone(&data_ref),
ref1: Arc::clone(&data_ref),
}
}
}

Related

How can I receive data by POST in Hyper?

What I want to do is really what the title says. I would like to know how I can receive data per post in hyper, for example, suppose I execute the following command (with a server in hyper running on port :8000):
curl -X POST -F "field=#/path/to/file.txt" -F "tool=curl" -F "other-file=#/path/to/other.jpg" http://localhost:8000
Now, I'm going to take parf of the code on the main page of hyper as an example:
use std::{convert::Infallible, net::SocketAddr};
use hyper::{Body, Request, Response, Server};
use hyper::service::{make_service_fn, service_fn};
async fn handle(_: Request<Body>) -> Result<Response<Body>, Infallible> {
Ok(Response::new("Hello, World!".into()))
}
#[tokio::main]
async fn main() {
let addr = SocketAddr::from(([127, 0, 0, 1], 8000));
let make_svc = make_service_fn(|_conn| async {
Ok::<_, Infallible>(service_fn(handle))
});
let server = Server::bind(&addr).serve(make_svc);
if let Err(e) = server.await {
eprintln!("server error: {}", e);
}
}
So, now, with this basic code, how can I receive the data per post that my curl command above would send? How do I adapt my code to read the data? I've tried to search the internet, but what I found was that hyper doesn't actually split the request body depending on the HTTP method, it's all part of the same body. But I haven't been able to find a way to process data like the above with code like mine. Thanks in advance.
Edit
I tried the exact code that they left me in the answer. That is, this code:
async fn handle(req: Request<Body>) -> Result<Response<Body>, Infallible> {
let mut files = multipart::server::Multipart::from(req);
.....
}
But I get this error:
expected struct multipart::server::Multipart, found struct
hyper::Request
How can I solve that?
It is a single body, but the data is encoded in a way that contains the multiple files.
This is called multipart, and in order to parse the body correctly you need a multipart library such as https://crates.io/crates/multipart
To hyper integration you need to add the feature flag hyper in Cargo.toml
multipart = { version = "*", features = ["hyper"] }
Then
async fn handle(mut files: multipart::server::Multipart) -> Result<Response<Body>, Infallible> {
files.foreach_entry(|field| {
// contains name, filename, type ..
println!("Info: {:?}",field.headers);
// contains data
let mut bytes:Vec<u8> = Vec::new();
field.data.read_to_end(&mut bytes);
});
Ok(Response::new("Received the files!".into()))
}
You can also use it like this
async fn handle(req: Request<Body>) -> Result<Response<Body>, Infallible> {
let mut files = multipart::server::Multipart::from(req);
.....
}

How to capture and display a picture with camera in Jetpack Compose

This seems to be so easy that I feel embarrassed to ask. However, I have been fighting it for hours and scratching my head.
The goal is to simply launch camera, if the button is pressed and camera permission has been granted, and then take a picture and display it in an Image composable with Coil. Each time I try this, the ActivityResultContract fails to save the image. I think something with the given URI is messy, but it's beyond my magical powers to solve it.
Long story short, here's my code. Hope someone has an idea of how to remedy this issue!
#Composable
fun MyPicker() {
val context = LocalContext.current
val permissionLauncher = rememberLauncherForActivityResult(contract = ActivityResultContracts.RequestPermission().apply{
}){
}
val imgUri by remember{mutableStateOf("${context.filesDir}/temp.jpg".toUri())}
val captureLauncher = rememberLauncherForActivityResult(contract = ActivityResultContracts.TakePicture()){
Toast.makeText(context, "Image capture: ${if(it) "Successful" else "Failed"}", Toast.LENGTH_SHORT)
.show()
}
Column {
Button(onClick = {
if(ContextCompat.checkSelfPermission(context, android.Manifest.permission.CAMERA) != PERMISSION_GRANTED)
permissionLauncher.launch(android.Manifest.permission.CAMERA)
else captureLauncher.launch(imgUri)
}) {
Text("Load")
}
Image(painter = rememberAsyncImagePainter(imgUri), null)
}
}
The error says different things for each Uri I provide. For example, for the above uri, it says the following:
E exception while saving result to URI: Optional.of(/data/user/0/com.mycompany.activityops/files/temp.jpg)
java.io.FileNotFoundException: No content provider: /data/user/0/com.mycompany.activityops/files/temp.jpg
And then I tried to, also, provide a Uri.fromFile("${context.filesDir}/temp.jpg"), which was also frowned upon by Android throwing a huge FileUriExposedException, and then I'm clueless, with my head wandering around storage, content resolvers, Uris, etc.
In a util file create a function which returns a temporary file
fun createImageFile(context: Context): File {
// Create an image file name
val timeStamp = SimpleDateFormat("yyyyMMdd_HHmmss").format(Date())
val storageDir = context.getExternalFilesDir(Environment.DIRECTORY_PICTURES)
return File.createTempFile(
"JPEG_${timeStamp}_", //prefix
".jpg", //suffix
storageDir //directory
)
}
Further get uri for the file
val file = Utils.createImageFile(context = context)
val imageUri = FileProvider.getUriForFile(
context,
"application_authority",
file
)
NOTE:
The path of the image will be
val path = file.absolutePath
When starting a result contract you need to send uri
val cameraLauncher = rememberLauncherForActivityResult(
contract = ActivityResultContracts.TakePicture(),
onResult = {isSuccess: Boolean ->
// Handle Result
}
cameraLauncher.launch(uri)
On getting a success call back, you can get the image inside file by
File(path) // Where **path** is defined above.

How do I write a futures::Stream to disk without storing it entirely in memory first?

There's an example of downloading a file with Rusoto S3 here:
How to save a file downloaded from S3 with Rusoto to my hard drive?
The problem is that it looks like it's downloading the whole file into memory and then writing it to disk, because it uses the write_all method which takes an array of bytes, not a stream. How can I use the StreamingBody, which implements futures::Stream to stream the file to disk?
Since StreamingBody implements Stream<Item = Vec<u8>, Error = Error>, we can construct a MCVE that represents that:
extern crate futures; // 0.1.25
use futures::{prelude::*, stream};
type Error = Box<std::error::Error>;
fn streaming_body() -> impl Stream<Item = Vec<u8>, Error = Error> {
const DUMMY_DATA: &[&[u8]] = &[b"0123", b"4567", b"89AB", b"CDEF"];
let iter_of_owned_bytes = DUMMY_DATA.iter().map(|&b| b.to_owned());
stream::iter_ok(iter_of_owned_bytes)
}
We can then get a "streaming body" somehow and use Stream::for_each to process each element in the Stream. Here, we just call write_all with some provided output location:
use std::{fs::File, io::Write};
fn save_to_disk(mut file: impl Write) -> impl Future<Item = (), Error = Error> {
streaming_body().for_each(move |chunk| file.write_all(&chunk).map_err(Into::into))
}
We can then write a little testing main:
fn main() {
let mut file = Vec::new();
{
let fut = save_to_disk(&mut file);
fut.wait().expect("Could not drive future");
}
assert_eq!(file, b"0123456789ABCDEF");
}
Important notes about the quality of this naïve implementation:
The call to write_all may potentially block, which you should not do in an asynchronous program. It would be better to hand off that blocking work to a threadpool.
The usage of Future::wait forces the thread to block until the future is done, which is great for tests but may not be correct for your real use case.
See also:
What is the best approach to encapsulate blocking I/O in future-rs?
How do I synchronously return a value calculated in an asynchronous Future in stable Rust?

Cache image as base64 then convert back to image

So I'm trying to cache an image if an upload fails, due to the current limitations of flutter I think I will have to save it to shared preferences as a base64 file, then get it from shared preferences, convert it back to an image then upload that to firebase storage. My current code looks like so:
void saveImageToCache(File image) async {
List<int> imageBytes = image.readAsBytesSync();
String base64Image = base64Encode(imageBytes); //convert image ready to be cached as a string
var cachedImageName = "image $fileName";
instance.setString(cachedImageName, base64Image); // set image name in shared preferences
var retrievedImage = instance.getString(cachedImageName);// once a connection has been established again, get the image file from the cache and send it to firebase storage as an image
storageReference.putData(retrievedImage, StorageMetadata(contentType: 'base64'));
var prefix = "data:image/png;base64,";
var bStr = retrievedImage.substring(prefix.length);
var bs = Base64Codec.codec.decodeString(bStr);
var file = new File("image.png");
file.writeAsBytesSync(bs.codeUnits);
uploadTask = storageReference.child(fileName).putFile(file, const StorageMetadata(contentLanguage: "en"));
}
This is failing for me at var bStr = retrievedImage.substring(prefix.length); with error type 'String' is not a subtype of type 'Uint8List' where and im still not sure if im doing the right thing.
Any help would be great thanks.
I wouldn't recommend storing binary files to shared preferences. Especially since you're building an image cache.
I'd just store them to a file.
Future<File> saveFile(File toBeSaved) async {
final filePath = '${(await getApplicationDocumentsDirectory()).path}/image_cache/image.jpg';
File(filePath)
..createSync(recursive: true)
..writeAsBytes(toBeSaved.readAsBytesSync());
}
This uses getApplicationDocumentsDirectory() from the path provider package.

Download multiple image's data at a path containing >1 image - Firebase [duplicate]

I'm working on uploading images, everything works great, but I have 100 pictures and I would like to show all of them in my View, as I get the complete list of the images in a folder, I can not find any API for this work.
Since Firebase SDKs for JavaScript release 6.1, iOS release 6.4, and Android release version 18.1 all have a method to list files.
The documentation is a bit sparse so far, so I recommend checking out Rosário's answer for details.
Previous answer, since this approach can still be useful at times:
There currently is no API call in the Firebase SDK to list all files in a Cloud Storage folder from within an app. If you need such functionality, you should store the metadata of the files (such as the download URLs) in a place where you can list them. The Firebase Realtime Database and Cloud Firestore are perfect for this and allows you to also easily share the URLs with others.
You can find a good (but somewhat involved) sample of this in our FriendlyPix sample app. The relevant code for the web version is here, but there are also versions for iOS and Android.
As of May 2019, version 6.1.0 of the Firebase SDK for Cloud Storage now supports listing all objects from a bucket. You simply need to call listAll() in a Reference:
// Since you mentioned your images are in a folder,
// we'll create a Reference to that folder:
var storageRef = firebase.storage().ref("your_folder");
// Now we get the references of these images
storageRef.listAll().then(function(result) {
result.items.forEach(function(imageRef) {
// And finally display them
displayImage(imageRef);
});
}).catch(function(error) {
// Handle any errors
});
function displayImage(imageRef) {
imageRef.getDownloadURL().then(function(url) {
// TODO: Display the image on the UI
}).catch(function(error) {
// Handle any errors
});
}
Please note that in order to use this function, you must opt-in to version 2 of Security Rules, which can be done by making rules_version = '2'; the first line of your security rules:
rules_version = '2';
service firebase.storage {
match /b/{bucket}/o {
match /{allPaths=**} {
I'd recommend checking the docs for further reference.
Also, according to setup, on Step 5, this script is not allowed for Node.js since require("firebase/app"); won't return firebase.storage() as a function. This is only achieved using import * as firebase from 'firebase/app';.
Since Mar 2017: With the addition of Firebase Cloud Functions, and Firebase's deeper integration with Google Cloud, this is now possible.
With Cloud Functions you can use the Google Cloud Node package to do epic operations on Cloud Storage. Below is an example that gets all the file URLs into an array from Cloud Storage. This function will be triggered every time something's saved to google cloud storage.
Note 1: This is a rather computationally expensive operation, as it has to cycle through all files in a bucket / folder.
Note 2: I wrote this just as an example, without paying much detail into promises etc. Just to give an idea.
const functions = require('firebase-functions');
const gcs = require('#google-cloud/storage')();
// let's trigger this function with a file upload to google cloud storage
exports.fileUploaded = functions.storage.object().onChange(event => {
const object = event.data; // the object that was just uploaded
const bucket = gcs.bucket(object.bucket);
const signedUrlConfig = { action: 'read', expires: '03-17-2025' }; // this is a signed url configuration object
var fileURLs = []; // array to hold all file urls
// this is just for the sake of this example. Ideally you should get the path from the object that is uploaded :)
const folderPath = "a/path/you/want/its/folder/size/calculated";
bucket.getFiles({ prefix: folderPath }, function(err, files) {
// files = array of file objects
// not the contents of these files, we're not downloading the files.
files.forEach(function(file) {
file.getSignedUrl(signedUrlConfig, function(err, fileURL) {
console.log(fileURL);
fileURLs.push(fileURL);
});
});
});
});
I hope this will give you the general idea. For better cloud functions examples, check out Google's Github repo full of Cloud Functions samples for Firebase. Also check out their Google Cloud Node API Documentation
Since there's no language listed, I'll answer this in Swift. We highly recommend using Firebase Storage and the Firebase Realtime Database together to accomplish lists of downloads:
Shared:
// Firebase services
var database: FIRDatabase!
var storage: FIRStorage!
...
// Initialize Database, Auth, Storage
database = FIRDatabase.database()
storage = FIRStorage.storage()
...
// Initialize an array for your pictures
var picArray: [UIImage]()
Upload:
let fileData = NSData() // get data...
let storageRef = storage.reference().child("myFiles/myFile")
storageRef.putData(fileData).observeStatus(.Success) { (snapshot) in
// When the image has successfully uploaded, we get it's download URL
let downloadURL = snapshot.metadata?.downloadURL()?.absoluteString
// Write the download URL to the Realtime Database
let dbRef = database.reference().child("myFiles/myFile")
dbRef.setValue(downloadURL)
}
Download:
let dbRef = database.reference().child("myFiles")
dbRef.observeEventType(.ChildAdded, withBlock: { (snapshot) in
// Get download URL from snapshot
let downloadURL = snapshot.value() as! String
// Create a storage reference from the URL
let storageRef = storage.referenceFromURL(downloadURL)
// Download the data, assuming a max size of 1MB (you can change this as necessary)
storageRef.dataWithMaxSize(1 * 1024 * 1024) { (data, error) -> Void in
// Create a UIImage, add it to the array
let pic = UIImage(data: data)
picArray.append(pic)
})
})
For more information, see Zero to App: Develop with Firebase, and it's associated source code, for a practical example of how to do this.
I also encountered this problem when I was working on my project. I really wish they provide an end api method. Anyway, This is how I did it:
When you are uploading an image to Firebase storage, create an Object and pass this object to Firebase database at the same time. This object contains the download URI of the image.
trailsRef.putFile(file).addOnSuccessListener(new OnSuccessListener<UploadTask.TaskSnapshot>() {
#Override
public void onSuccess(UploadTask.TaskSnapshot taskSnapshot) {
Uri downloadUri = taskSnapshot.getDownloadUrl();
DatabaseReference myRef = database.getReference().child("trails").child(trail.getUnique_id()).push();
Image img = new Image(trail.getUnique_id(), downloadUri.toString());
myRef.setValue(img);
}
});
Later when you want to download images from a folder, you simply iterate through files under that folder. This folder has the same name as the "folder" in Firebase storage, but you can name them however you want to. I put them in separate thread.
#Override
protected List<Image> doInBackground(Trail... params) {
String trialId = params[0].getUnique_id();
mDatabase = FirebaseDatabase.getInstance().getReference();
mDatabase.child("trails").child(trialId).addValueEventListener(new ValueEventListener() {
#Override
public void onDataChange(DataSnapshot dataSnapshot) {
images = new ArrayList<>();
Iterator<DataSnapshot> iter = dataSnapshot.getChildren().iterator();
while (iter.hasNext()) {
Image img = iter.next().getValue(Image.class);
images.add(img);
}
isFinished = true;
}
#Override
public void onCancelled(DatabaseError databaseError) {
}
});
Now I have a list of objects containing the URIs to each image, I can do whatever I want to do with them. To load them into imageView, I created another thread.
#Override
protected List<Bitmap> doInBackground(List<Image>... params) {
List<Bitmap> bitmaps = new ArrayList<>();
for (int i = 0; i < params[0].size(); i++) {
try {
URL url = new URL(params[0].get(i).getImgUrl());
Bitmap bmp = BitmapFactory.decodeStream(url.openConnection().getInputStream());
bitmaps.add(bmp);
} catch (MalformedURLException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
return bitmaps;
}
This returns a list of Bitmap, when it finishes I simply attach them to ImageView in the main activity. Below methods are #Override because I have interfaces created and listen for completion in other threads.
#Override
public void processFinishForBitmap(List<Bitmap> bitmaps) {
List<ImageView> imageViews = new ArrayList<>();
View v;
for (int i = 0; i < bitmaps.size(); i++) {
v = mInflater.inflate(R.layout.gallery_item, mGallery, false);
imageViews.add((ImageView) v.findViewById(R.id.id_index_gallery_item_image));
imageViews.get(i).setImageBitmap(bitmaps.get(i));
mGallery.addView(v);
}
}
Note that I have to wait for List Image to be returned first and then call thread to work on List Bitmap. In this case, Image contains the URI.
#Override
public void processFinish(List<Image> results) {
Log.e(TAG, "get back " + results.size());
LoadImageFromUrlTask loadImageFromUrlTask = new LoadImageFromUrlTask();
loadImageFromUrlTask.delegate = this;
loadImageFromUrlTask.execute(results);
}
Hopefully someone finds it helpful. It will also serve as a guild line for myself in the future too.
Combining some answers from this post and also from here, and after some personal research, for NodeJS with typescript I managed to accomplish this by using firebase-admin:
import * as admin from 'firebase-admin';
const getFileNames = () => {
admin.storage().bucket().getFiles(autoPaginate: false).then(([files]: any) => {
const fileNames = files.map((file: any) => file.name);
return fileNames;
})
}
In my case I also needed to get all the files inside a specific folder from firebase storage. According to google storage the folders don't exists but are rather a naming conventions. Anyway I managed to to this (without saving each file full path into DB) by adding { prefix: ${folderName}, autoPaginate: false } inside the getFiles function call so:
...
const getFileNames = (folderName: string) => {
admin.storage().bucket().getFiles({ prefix: `${folderName}`, autoPaginate: false })
.then(([files]: any) => {
...
You can list files in a directory of firebase storage by listAll() method.
To use this method, have to implement this version of firebase storage.
'com.google.firebase:firebase-storage:18.1.1'
https://firebase.google.com/docs/storage/android/list-files
Keep in mind that upgrade the Security Rules to version 2.
A workaround can be to create a file (i.e list.txt) with nothing inside, in this file you can set the custom metadata (that is a Map< String, String>) with the list of all the file's URL.So if you need to downlaod all the files in a fodler you first download the metadata of the list.txt file, then you iterate through the custom data and download all the files with the URLs in the Map.
One more way to add the image to Database using Cloud Function to track every uploaded image and store it in Database.
exports.fileUploaded = functions.storage.object().onChange(event => {
const object = event.data; // the object that was just uploaded
const contentType = event.data.contentType; // This is the image Mimme type\
// Exit if this is triggered on a file that is not an image.
if (!contentType.startsWith('image/')) {
console.log('This is not an image.');
return null;
}
// Get the Signed URLs for the thumbnail and original image.
const config = {
action: 'read',
expires: '03-01-2500'
};
const bucket = gcs.bucket(event.data.bucket);
const filePath = event.data.name;
const file = bucket.file(filePath);
file.getSignedUrl(config, function(err, fileURL) {
console.log(fileURL);
admin.database().ref('images').push({
src: fileURL
});
});
});
Full code here:
https://gist.github.com/bossly/fb03686f2cb1699c2717a0359880cf84
For node js, I used this code
const Storage = require('#google-cloud/storage');
const storage = new Storage({projectId: 'PROJECT_ID', keyFilename: 'D:\\keyFileName.json'});
const bucket = storage.bucket('project.appspot.com'); //gs://project.appspot.com
bucket.getFiles().then(results => {
const files = results[0];
console.log('Total files:', files.length);
files.forEach(file => {
file.download({destination: `D:\\${file}`}).catch(error => console.log('Error: ', error))
});
}).catch(err => {
console.error('ERROR:', err);
});
Actually this is possible but only with a Google Cloud API instead one from Firebase. It's because a Firebase Storage is a Google Cloud Storage Bucket which can be reached easily with the Google Cloud APIs however you need to use OAuth for Authentication instead of the Firebase one's.
#In Python
import firebase_admin
from firebase_admin import credentials
from firebase_admin import storage
import datetime
import urllib.request
def image_download(url, name_img) :
urllib.request.urlretrieve(url, name_img)
cred = credentials.Certificate("credentials.json")
# Initialize the app with a service account, granting admin privileges
app = firebase_admin.initialize_app(cred, {
'storageBucket': 'YOURSTORAGEBUCKETNAME.appspot.com',
})
url_img = "gs://YOURSTORAGEBUCKETNAME.appspot.com/"
bucket_1 = storage.bucket(app=app)
image_urls = []
for blob in bucket_1.list_blobs():
name = str(blob.name)
#print(name)
blob_img = bucket_1.blob(name)
X_url = blob_img.generate_signed_url(datetime.timedelta(seconds = 300), method='GET')
#print(X_url)
image_urls.append(X_url)
PATH = ['Where you want to save the image']
for path in PATH:
i = 1
for url in image_urls:
name_img = str(path + "image"+str(i)+".jpg")
image_download(url, name_img)
i+=1
Extending Rosário Pereira Fernandes' answer, for a JavaScript solution:
Install firebase on your machine
npm install -g firebase-tools
On firebase init set JavaScript as default language
On the root folder of created project execute npm installs
npm install --save firebase
npm install #google-cloud/storage
npm install #google-cloud/firestore
... <any other dependency needed>
Add non-default dependencies on your project like
"firebase": "^6.3.3",
"#google-cloud/storage": "^3.0.3"
functions/package.json
{
"name": "functions",
"description": "Cloud Functions for Firebase",
"scripts": {
"lint": "eslint .",
"serve": "firebase serve --only functions",
"shell": "firebase functions:shell",
"start": "npm run shell",
"deploy": "firebase deploy --only functions",
"logs": "firebase functions:log"
},
"engines": {
"node": "10"
},
"dependencies": {
"#google-cloud/storage": "^3.0.3",
"firebase": "^6.3.3",
"firebase-admin": "^8.0.0",
"firebase-functions": "^3.1.0"
},
"devDependencies": {
"eslint": "^5.12.0",
"eslint-plugin-promise": "^4.0.1",
"firebase-functions-test": "^0.1.6"
},
"private": true
}
Create sort of a listAll function
index.js
var serviceAccount = require("./key.json");
const functions = require('firebase-functions');
const images = require('./images.js');
var admin = require("firebase-admin");
admin.initializeApp({
credential: admin.credential.cert(serviceAccount),
databaseURL: "https://<my_project>.firebaseio.com"
});
const bucket = admin.storage().bucket('<my_bucket>.appspot.com')
exports.getImages = functions.https.onRequest((request, response) => {
images.getImages(bucket)
.then(urls => response.status(200).send({ data: { urls } }))
.catch(err => console.error(err));
})
images.js
module.exports = {
getImages
}
const query = {
directory: 'images'
};
function getImages(bucket) {
return bucket.getFiles(query)
.then(response => getUrls(response))
.catch(err => console.error(err));
}
function getUrls(response) {
const promises = []
response.forEach( files => {
files.forEach (file => {
promises.push(getSignedUrl(file));
});
});
return Promise.all(promises).then(result => getParsedUrls(result));
}
function getSignedUrl(file) {
return file.getSignedUrl({
action: 'read',
expires: '09-01-2019'
})
}
function getParsedUrls(result) {
return JSON.stringify(result.map(mediaLink => createMedia(mediaLink)));
}
function createMedia(mediaLink) {
const reference = {};
reference.mediaLink = mediaLink[0];
return reference;
}
Execute firebase deploy to upload your cloud function
Call your custom function from your app
build.gradle
dependencies {
...
implementation 'com.google.firebase:firebase-functions:18.1.0'
...
}
kotlin class
private val functions = FirebaseFunctions.getInstance()
val cloudFunction = functions.getHttpsCallable("getImages")
cloudFunction.call().addOnSuccessListener {...}
Regarding the further development of this feature, I ran into some problems that might found here.
I am using AngularFire and use the following for get all of the downloadURL
getPhotos(id: string): Observable<string[]> {
const ref = this.storage.ref(`photos/${id}`)
return ref.listAll().pipe(switchMap(list => {
const calls: Promise<string>[] = [];
list.items.forEach(item => calls.push(item.getDownloadURL()))
return Promise.all(calls)
}));
}
I faced the same issue, mine is even more complicated.
Admin will upload audio and pdf files into storage:
audios/season1, season2.../class1, class 2/.mp3 files
books/.pdf files
Android app needs to get the list of sub folders and files.
The solution is catching the upload event on storage and create the same structure on firestore using cloud function.
Step 1: Create manually 'storage' collection and 'audios/books' doc on firestore
Step 2: Setup cloud function
Might take around 15 mins: https://www.youtube.com/watch?v=DYfP-UIKxH0&list=PLl-K7zZEsYLkPZHe41m4jfAxUi0JjLgSM&index=1
Step 3: Catch upload event using cloud function
import * as functions from 'firebase-functions';
import * as admin from 'firebase-admin';
admin.initializeApp(functions.config().firebase);
const path = require('path');
export const onFileUpload = functions.storage.object().onFinalize(async (object) => {
let filePath = object.name; // File path in the bucket.
const contentType = object.contentType; // File content type.
const metageneration = object.metageneration; // Number of times metadata has been generated. New objects have a value of 1.
if (metageneration !== "1") return;
// Get the file name.
const fileName = path.basename(filePath);
filePath = filePath.substring(0, filePath.length - 1);
console.log('contentType ' + contentType);
console.log('fileName ' + fileName);
console.log('filePath ' + filePath);
console.log('path.dirname(filePath) ' + path.dirname(filePath));
filePath = path.dirname(filePath);
const pathArray = filePath.split("/");
let ref = '';
for (const item of pathArray) {
if (ref.length === 0) {
ref = item;
}
else {
ref = ref.concat('/sub/').concat(item);
}
}
ref = 'storage/'.concat(ref).concat('/sub')
admin.firestore().collection(ref).doc(fileName).create({})
.then(result => {console.log('onFileUpload:updated')})
.catch(error => {
console.log(error);
});
});
Step 4: Retrieve list of folders/files on Android app using firestore
private static final String STORAGE_DOC = "storage/";
public static void getMediaCollection(String path, OnCompleteListener onCompleteListener) {
String[] pathArray = path.split("/");
String doc = null;
for (String item : pathArray) {
if (TextUtils.isEmpty(doc)) doc = STORAGE_DOC.concat(item);
else doc = doc.concat("/sub/").concat(item);
}
doc = doc.concat("/sub");
getFirestore().collection(doc).get().addOnCompleteListener(onCompleteListener);
}
Step 5: Get download url
public static void downloadMediaFile(String path, OnCompleteListener<Uri> onCompleteListener) {
getStorage().getReference().child(path).getDownloadUrl().addOnCompleteListener(onCompleteListener);
}
Note
We have to put "sub" collection to each item since firestore doesn't support to retrieve the list of collection.
It took me 3 days to find out the solution, hopefully will take you 3 hours at most.
To do this with JS
You can append them directly to your div container, or you can push them to an array. The below shows you how to append them to your div.
1) When you store your images in storage create a reference to the image in your firebase database with the following structure
/images/(imageName){
description: "" ,
imageSrc : (imageSource)
}
2) When you load you document pull all your image source URLs from the database rather than the storage with the following code
$(document).ready(function(){
var query = firebase.database().ref('images/').orderByKey();
query.once("value").then(function(snapshot){
snapshot.forEach(function(childSnapshot){
var imageName = childSnapshot.key;
var childData = childSnapshot.val();
var imageSource = childData.url;
$('#imageGallery').append("<div><img src='"+imageSource+"'/></div>");
})
})
});
You can use the following code. Here I am uploading the image to firebase storage and then I am storing the image download url to firebase database.
//getting the storage reference
StorageReference sRef = storageReference.child(Constants.STORAGE_PATH_UPLOADS + System.currentTimeMillis() + "." + getFileExtension(filePath));
//adding the file to reference
sRef.putFile(filePath)
.addOnSuccessListener(new OnSuccessListener<UploadTask.TaskSnapshot>() {
#Override
public void onSuccess(UploadTask.TaskSnapshot taskSnapshot) {
//dismissing the progress dialog
progressDialog.dismiss();
//displaying success toast
Toast.makeText(getApplicationContext(), "File Uploaded ", Toast.LENGTH_LONG).show();
//creating the upload object to store uploaded image details
Upload upload = new Upload(editTextName.getText().toString().trim(), taskSnapshot.getDownloadUrl().toString());
//adding an upload to firebase database
String uploadId = mDatabase.push().getKey();
mDatabase.child(uploadId).setValue(upload);
}
})
.addOnFailureListener(new OnFailureListener() {
#Override
public void onFailure(#NonNull Exception exception) {
progressDialog.dismiss();
Toast.makeText(getApplicationContext(), exception.getMessage(), Toast.LENGTH_LONG).show();
}
})
.addOnProgressListener(new OnProgressListener<UploadTask.TaskSnapshot>() {
#Override
public void onProgress(UploadTask.TaskSnapshot taskSnapshot) {
//displaying the upload progress
double progress = (100.0 * taskSnapshot.getBytesTransferred()) / taskSnapshot.getTotalByteCount();
progressDialog.setMessage("Uploaded " + ((int) progress) + "%...");
}
});
Now to fetch all the images stored in firebase database you can use
//adding an event listener to fetch values
mDatabase.addValueEventListener(new ValueEventListener() {
#Override
public void onDataChange(DataSnapshot snapshot) {
//dismissing the progress dialog
progressDialog.dismiss();
//iterating through all the values in database
for (DataSnapshot postSnapshot : snapshot.getChildren()) {
Upload upload = postSnapshot.getValue(Upload.class);
uploads.add(upload);
}
//creating adapter
adapter = new MyAdapter(getApplicationContext(), uploads);
//adding adapter to recyclerview
recyclerView.setAdapter(adapter);
}
#Override
public void onCancelled(DatabaseError databaseError) {
progressDialog.dismiss();
}
});
Fore more details you can see my post Firebase Storage Example.
In Swift
public func downloadData() async {
let imagesRef = storage.child("pictures/")
do {
let storageReference = try await storage.root().child("pictures").listAll()
print("storageReference: \(storageReference.items)")
} catch {
print(error)
}
}
Output
[
gs://<your_app_name>.appspot.com/pictures/IMG_1243.JPG,
gs://<your_app_name>.appspot.com/pictures/IMG_1244.JPG,
gs://<your_app_name>.appspot.com/pictures/IMG_1245.JPG,
gs://<your_app_name>.appspot.com/pictures/IMG_1246.JPG
]
Here is the reference
So I had a project that required downloading assets from firebase storage, so I had to solve this problem myself. Here is How :
1- First, make a model data for example class Choice{}, In that class defines a String variable called image Name so it will be like that
class Choice {
.....
String imageName;
}
2- from a database/firebase database, go and hardcode the image names to the objects, so if you have image name called Apple.png, create the object to be
Choice myChoice = new Choice(...,....,"Apple.png");
3- Now, get the link for the assets in your firebase storage which will be something like that
gs://your-project-name.appspot.com/
like this one
4- finally, initialize your firebase storage reference and start getting the files by a loop like that
storageRef = storage.getReferenceFromUrl(firebaseRefURL).child(imagePath);
File localFile = File.createTempFile("images", "png");
storageRef.getFile(localFile).addOnSuccessListener(new OnSuccessListener<FileDownloadTask.TaskSnapshot>() {
#Override
public void onSuccess(FileDownloadTask.TaskSnapshot taskSnapshot) {
//Dismiss Progress Dialog\\
}
5- that's it
For Android the best pratice is to use FirebaseUI and Glide.
You need to add that on your gradle/app in order to get the library. Note that it already has Glide on it!
implementation 'com.firebaseui:firebase-ui-storage:4.1.0'
And then in your code use
// Reference to an image file in Cloud Storage
StorageReference storageReference = FirebaseStorage.getInstance().getReference();
// ImageView in your Activity
ImageView imageView = findViewById(R.id.imageView);
// Download directly from StorageReference using Glide
// (See MyAppGlideModule for Loader registration)
GlideApp.with(this /* context */)
.load(storageReference)
.into(imageView);

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