Windows 11 / Arm64 - USB Serial Driver - driver

Good day. We currently deploy our own drivers for Windows 32bit and 64bit. I am trying to update the USBSerial driver to work on Windows 11 ARM. Based on the documentation i am finding, i thought it would be as simple as adding the ARM64 block, but it will not work.
Added this up at the top
[Manufacturer]
%MFGNAME%=DeviceList, NTamd64, NTarm64
And then i added this block
;------------------------------------------------------------------------------
; ARM64
;------------------------------------------------------------------------------
[DriverInstall.NTarm64]
include=mdmcpq.inf
CopyFiles=FakeModemCopyFileSection
AddReg=DriverInstall.NTarm64.AddReg
[DriverInstall.NTarm64.AddReg]
HKR,,DevLoader,,*ntkern
HKR,,EnumPropPages32,,"MsPorts.dll,SerialPortPropPageProvider"
[DriverInstall.NTarm64.Services]
AddService=usbser, 0x00000002, DriverService.NTarm64
[DriverService.NTarm64]
DisplayName=%SERVICE%
ServiceType=1
StartType=3
ErrorControl=1
ServiceBinary=%12%\%DRIVERFILENAME%.sys
and here is my PIC/VID block which is just a copy with the new arm64 (removed the pids/vids for safety)
[SourceDisksFiles]
[SourceDisksNames]
[DeviceList]
%DESCRIPTION%=DriverInstall, <listed here>
[DeviceList.NTamd64]
%DESCRIPTION%=DriverInstall, <listed here>
[DeviceList.NTarm64]
%DESCRIPTION%=DriverInstall, <listed here>
Any other thoughts on what i might be missing for making the driver work?
this is the command i use on the windows 11/arm machine to generate the cat file
"C:\Program Files (x86)\Windows Kits\10\bin\10.0.22000.0\x86\inf2cat" /driver:"C:\Users\source\Source" /os:7_X86,7_X64,XP_X86,XP_X64,8_ARM /verbose
I don't get any errors and it builds the cat file fine.. but this is still happening when i try to use the driver on my device
Doesn't seem like there is an easy way to debug this process either.
Thanks

Related

MikTex, package miktex-latex could not be installed

I "upgraded" from Windows 10 to Windows 11, and my MikTex developed problems. It still works, but gives this warning:
======================================================================
starting package maintenance...
installation directory: C:\Users\ccc31\AppData\Local\Programs\MiKTeX
package repository: https://mirror2.sandyriver.net/pub/ctan/systems/win32/miktex/tm/packages/
package repository digest: 01f4511dd3ba7934c7348b504d466b34
going to download 1262 bytes
going to install 4 file(s) (1 package(s))
downloading https://mirror2.sandyriver.net/pub/ctan/systems/win32/miktex/tm/packages/miktex-latex.tar.lzma...
0.00 MB, 0.03 Mbit/s
Unfortunately, the package miktex-latex could not be installed.
Please check the log file:
C:\Users\ccc31\AppData\Local\MiKTeX\miktex\log\pdflatex.log
======================================================================
I noticed from my settings file it says the OS is Windows 10. Here is a portion of my settings file:
ReportDate: 2023-01-31 16:00:55
CurrentVersion: 20.7
SetupDate: 2022-12-19 12:42:00
SetupVersion: 20.6.29
Configuration: Regular
GitInfo: d26133b / 2020-07-31 18:20:50
OS: Windows 10 Home, 64-bit, build 22621
SharedSetup: no
LinkTargetDirectory: C:\Program Files\MiKTeX\miktex\bin\x64
PathOkay: yes
LastUpdateCheck: 2023-01-31 15:48:30
LastUpdate: 2023-01-31 15:49:21
LastUpdateDb: 2023-01-31 15:50:42
SystemAdmin: yes
RootPrivileges: no
AdminMode: no
In trying to troubleshoot this problem, I noticed that I had Miktex in \Program Files and also in AppData\Local\Programs. I am a long time user of latexpdf, so it wouldn't surprise me to learn that I had installed it multiple times in multiple locations.
Any hints on how to diagnose the warning, and how to fix it? Thanks.

Building OpenCV with CUDA support Error on transpose.cu

Recently I am trying to build OpenCV with CUDA support, and I met problem while building the module cudaarithm.
OpenCV source: git cloned from : http://github.com/Itseez/opencv.git
OpenCV branch: master branch
OpenCV commit:
`commit 5466e321b8c8f97536002a357e5b7ff49a5d2bf9, on Tue Feb 10 12:17:11 2015 +0000`
CUDA version: CUDA 6.5
Hardware: MacBook Pro (13-inch, Mid 2010)
GPU: NVIDIA GeForce 320M 256 MB
OS Version: OS X Yosemite
Steps I used:
1. cd in OpenCVSource, then mkdir myrelease, and cd myrelease
2. cmake -DPLANTUML_JAR=/usr/local/Cellar/plantuml/8002 -D BUILD_DOCS=1 -DPYTHON2_LIBRARY=/usr/local/Cellar/python/2.7.8_2/Frameworks/Python.framework/Versions/2.7/lib/python2.7/config/libpython2.7.dylib -DPYTHON2_INCLUDE_DIR=/usr/local/Cellar/python/2.7.8_2/Frameworks/Python.framework/Versions/2.7/include/python2.7 -DPYTHON3_LIBRARY=/usr/local/Cellar/python3/3.4.2_1/Frameworks/Python.framework/Versions/3.4/lib/libpython3.4m.dylib -DPYTHON3_INCLUDE_DIR=/usr/local/Cellar/python3/3.4.2_1/Frameworks/Python.framework/Versions/3.4/include/python3.4m -D CMAKE_BUILD_TYPE=RELEASE -DCMAKE_INSTALL_PREFIX=/usr/local -Wno-dev -DNVCC_FLAGS_EXTRA="-Xcompiler -stdlib=libstdc++; -Xlinker -stdlib=libstdc++" -DOPENCV_EXTRA_CXX_FLAGS=" -stdlib=libstdc++" -DOPENCV_EXTRA_EXE_LINKER_FLAGS="-stdlib=libstdc++" ..
3. make VERBOSE=1
Expect Result: Building success without error
Actual Result: when building OpenCVSource/modules/cudaarithm/src/cuda/transpose.cu, error happend like below:
/Users/Hawk/Documents/study/DIP/OpenCV/OpenCVSource/modules/cudaarithm/src/cuda/transpose.cu(61): *error: identifier "getInputMat" is undefined*
/Users/Hawk/Documents/study/DIP/OpenCV/OpenCVSource/modules/cudaarithm/src/cuda/transpose.cu(67): *error: identifier "getOutputMat" is undefined*
/Users/Hawk/Documents/study/DIP/OpenCV/OpenCVSource/modules/cudaarithm/src/cuda/transpose.cu(92): *error: identifier "syncOutput" is undefined*
Then what action I take:
check the code and I found these undefined symboles are defined in OpenCVSource/modules/core/include/opencv2/core/private.cuda.hpp
check the code and I confrim that the "transpose.cu" file include "opencv2/core/private.cuda.hpp"
check the building log, and I the confirm the private.cuda.hpp is in the search path of header file
cp "opencv2/core/private.cuda.hpp" as another file "opencv2/core/hawk.hpp", and then edit "transpose.cu" to include this new file, and I found
the "undifined symbole error" disapeared.
Although this is a workable workaround, I would like know whether the original OpenCV source cannot be compiled.
All, I think I found the problem cause.
Before I met such problem, I've already build and install OpenCV using older code from the git repo. So that there already have header files in my /usr/local/include/opencv2, especially there is /usr/local/include/opencv2/core/private.cuda.hpp.
However, it is an older one that doesn't define the symbols reporting undefined in above question. At the same time I found during the building nvcc have -I/usr/local/include in the command line, so that it use wrong private.cuda.hpp. As you know it should use the one in OpenCVSource, not the older installed one.
I think the solution is to gracefully remove the original installed OpenCV from my computer, then build again. I am trying and I will report later.

How to integrate LuaJIT with LuaRocks on Windows?

I downloaded the source of LuaJIT and compiled it with msvc120.dll (VS 2013 x64). When I run it from the command line I have no problems executing some basic lua. Now the LuaJIT installation guide mentions moving luajit.exe and lua51.dll into their own folder. From there it says to create a lua folder and under that a jit folder with the contents of src/jit moved underneath the newly created jit folder.
From my understanding my folder should look like and contain:
luajit.exe
lua51.dll
/lua
/jit
bc.lua
[rest of jit files]
vmdef.lua
Is this correct or am I missing files?
Now after I built my luajit I tried to wire it up into my luarocks to act as my interpreter using
install.bat /LUA C:\LuaJIT\2.0.3\[folder with above content]
However this cannot find the header files. I then copied over what are the header files into the folder above and that wires it up, but I can never actually get anything to compile when pointed over to LuaJIT. Edit: The error I get is the following,
C:\LuaJIT\2.0.3\bin\lua51.dll : fatal error LNK1107: invalid or corrupt file: cannot read at 0x2D0
Error: Failed installing dependency: https://rocks.moonscript.org/luafilesystem-1.6.2-2.src.rock - Build error: Failed compiling module lfs.dll
Is the correct way to handle this to simply point to my lua binaries and from there leverage LuaJIT to run my files or am I doing something wrong with wiring up LuaJIT and luarocks? The former seems to work for the most part, since I only ran into one library compilation issue, lua-cjson.
I've run on exactly the same problem, but they've found a solution right here:
https://github.com/keplerproject/luafilesystem/issues/22
I knew that for "linking DLLs statically" there is a so-called "export" .lib file, which is passed to the linker (and not the DLL itself).
So, for example, when compiling, LuaRocks was doing this:
cl /nologo /MD /O2 -c -Fosrc/mime.obj -ID:/LuaJIT-2.0.4/include/ src/mime.c -DLUA_COMPAT_APIINTCASTS -DLUASOCKET_DEBUG -DNDEBUG -DLUASOCKET_API=__declspec(dllexport) -DMIME_API=__declspec(dllexport) mime.c
link -dll -def:core.def -out:mime/core.dll D:/LuaJIT-2.0.4/bin/lua51.dll src/mime.obj
My LuaJIT was compiled from source in D:\LuaJIT-2.0.4\src, but I made two folders myself: D:\LuaJIT-2.0.4\include with all *.h files copied from src and D:\LuaJIT-2.0.4\bin with luajit.exe, lua51.dll, and then later lua51.exp and lua51.lib. Still same error, but this was the right track.
Fix
Now, check where your LuaRocks configs are:
luarocks.bat help
Scroll down to a section like:
CONFIGURATION
Lua version: 5.1
Configuration files:
System: D:/luarocks/config-5.1.lua (ok)
User : (... snip ...)
Edit the System configuration file, specifically see the part:
variables = {
MSVCRT = 'VCRUNTIME140',
LUALIB = 'lua51.dll'
}
Here! LUALIB should be the .lib file. If your export lib is alongside the DLL, you just need to change to:
variables = {
MSVCRT = 'VCRUNTIME140',
LUALIB = 'lua51.lib' -- here!
}
Verification
And now:
luarocks.bat install luasocket
(...)
link -dll -def:core.def -out:socket/core.dll D:/LuaJIT-2.0.4/bin/lua51.lib src/luasocket.obj (...)
(...)
luasocket 3.0rc1-2 is now built and installed in D:\luarocks\systree (license: MIT)
Note the first argument passed to the linker.

Clang & LLVM building for SPARC

I'm writing a little self-educational project. It has to do with Clang and LLVM internals hacking.
But while I was investigating the code base and reading documentation, strange things were going on with the build process.
What I am trying to do for starters is to build LLVM and Clang for SPARC target. But this rather simple task turns out to be quiet challenging.
I use sources from the stable release 3.4.2 and folder tree looks like that:
llvm/
...
projects/
...
test-suite <-- test-suite-3.4.src.tar.gz extracted here
tools/
...
clang/ <-- cfe-3.4.2.src.tar.gz extracted here
....
tools/
....
extra <-- clang-tools-extra-3.4.src.tar.gz extracted here
And from the intermediate folder (which lays on the same level as llvm) I call the following:
../llvm/configure --disable-optimized --enable-targets=sparc \
--prefix=/home/wf34/projects/helloClang/built
Surprisingly, resulting clang and llvm cannot deal with SPARC arch.
../built/bin/clang file2.c -S --target=sparc-unknown-linux -emit-llvm -o -
Gives (amongst the others) following line:
clang: warning: unknown platform, assuming -mfloat-abi=soft
Result is the same, if I write just --target=sparc.
Finally, attaching result of the llc --version:
LLVM (http://llvm.org/):
LLVM version 3.3
Optimized build.
Default target: x86_64-pc-linux-gnu
Host CPU: corei7-avx
Registered Targets:
cpp - C++ backend
x86 - 32-bit X86: Pentium-Pro and above
x86-64 - 64-bit X86: EM64T and AMD64
Thank you for your insight and ideas!
Edit
Actually, having all that written, I have a guess that maybe I might have been mistaken while getting and untaring and setting the source from stable release. Maybe I would be better off following manual steps directly and getting source from svn trunk. I will fall back to that option if I won't receive any more meaningful suggestion.

"Required package rtl not found" when building with Hudson

I am trying to get Hudson to work with my Delphi project. I am using the following batch file to build my project (as suggested in this blog post):
call "C:\Program Files\Embarcadero\RAD Studio\8.0\bin\rsvars.bat"
msbuild /p:Win32LibraryPath="$(BDS)\lib;$(BDS)\lib\win32\release;$(BDS)\lib\win32\debug;$(BDSUSERDIR)\Imports;$(BDS)\Imports;$(BDSCOMMONDIR)\Dcp;$(BDS)\include;" /t:build /p:config=Debug /verbosity:detailed "MyProject\src\MyProject.dproj"
if errorlevel 1 exit 1
I always end up with the error
Embarcadero Delphi for Win32 compiler version 22.0
Copyright (c) 1983,2010 Embarcadero Technologies, Inc.
Fatal: E2202 Required package 'rtl' not found
I don't understand this as rtl.dcp is in "$(BDS)\lib\win32\release" which is on the library path. I am using runtime packages by the way.
Any hints what I can do to solve this?
Edit It seems that the paths do not end up in the command line, which looks something like (after removing project-specific paths):
C:\Program Files\Embarcadero\RAD Studio\8.0\bin\dcc32.exe -$O- -$W+ --inline:off -$A4 -$R+ -$Q+ --doc --no-config -B -LUrtl;vcl;ReportingR;ComponentsR -Q -AWinTypes=Windows;WinProcs=Windows;DbiTypes=BDE;DbiProcs=BDE;DbiErrs=BDE -DDEBUG;CONSTRAINT_CHECKING;_VER6;EUREKALOG_VER6;EurekaLog -V -VN -GD --drc -W-SYMBOL_DEPRECATED -W-SYMBOL_PLATFORM -W-UNIT_PLATFORM -W-UNIT_DEPRECATED Myproject.dpr
I found the answer in a comment to the original blog post. It turns out that in Delphi XE they changed the name of the Win32LibraryPath property to DelphiWin32LibraryPath. Changing the batch script accordingly fixes the issue.
The first path $(BDS)\Lib for XE,XE2 and XE 10.2 should be change for $(BDSLIB)\$(PLATFORM)\release

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