Remove AVAssetWriter's First Black/Blank Frame - ios

I have an avassetwriter to record a video with an applied filter to then play back via avqueueplayer.
My issue is, on play back, the recorded video displays a black/blank screen for the first frame. To my understanding, this is due to the writer capturing audio before capturing the first actual video frame.
To attempt to resolve, I had placed a boolean check when appending to the audio writer input whether the first video frame was appended to the adapter. That said, I still saw a black frame on playback despite having printed out the timestamps, which showed video having preceded audio...I also tried to put a check to start the write session when output == video, but ended up with the same result.
Any guidance or other workaround would be appreciated.
func captureOutput(_ output: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) {
let timestamp = CMSampleBufferGetPresentationTimeStamp(sampleBuffer).seconds
if output == _videoOutput {
if connection.isVideoOrientationSupported { connection.videoOrientation = .portrait }
guard let cvImageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer) else { return }
let ciImage = CIImage(cvImageBuffer: cvImageBuffer)
guard let filteredCIImage = applyFilters(inputImage: ciImage) else { return }
self.ciImage = filteredCIImage
guard let cvPixelBuffer = getCVPixelBuffer(from: filteredCIImage) else { return }
self.cvPixelBuffer = cvPixelBuffer
self.ciContext.render(filteredCIImage, to: cvPixelBuffer, bounds: filteredCIImage.extent, colorSpace: CGColorSpaceCreateDeviceRGB())
metalView.draw()
}
switch _captureState {
case .start:
guard let outputUrl = tempURL else { return }
let writer = try! AVAssetWriter(outputURL: outputUrl, fileType: .mp4)
let videoSettings = _videoOutput!.recommendedVideoSettingsForAssetWriter(writingTo: .mp4)
let videoInput = AVAssetWriterInput(mediaType: .video, outputSettings: videoSettings)
videoInput.mediaTimeScale = CMTimeScale(bitPattern: 600)
videoInput.expectsMediaDataInRealTime = true
let pixelBufferAttributes = [
kCVPixelBufferCGImageCompatibilityKey: NSNumber(value: true),
kCVPixelBufferCGBitmapContextCompatibilityKey: NSNumber(value: true),
kCVPixelBufferPixelFormatTypeKey: NSNumber(value: Int32(kCVPixelFormatType_32ARGB))
] as [String:Any]
let adapter = AVAssetWriterInputPixelBufferAdaptor(assetWriterInput: videoInput, sourcePixelBufferAttributes: pixelBufferAttributes)
if writer.canAdd(videoInput) { writer.add(videoInput) }
let audioSettings = _audioOutput!.recommendedAudioSettingsForAssetWriter(writingTo: .mp4) as? [String:Any]
let audioInput = AVAssetWriterInput(mediaType: .audio, outputSettings: audioSettings)
audioInput.expectsMediaDataInRealTime = true
if writer.canAdd(audioInput) { writer.add(audioInput) }
_filename = outputUrl.absoluteString
_assetWriter = writer
_assetWriterVideoInput = videoInput
_assetWriterAudioInput = audioInput
_adapter = adapter
_captureState = .capturing
_time = timestamp
writer.startWriting()
writer.startSession(atSourceTime: CMTime(seconds: timestamp, preferredTimescale: CMTimeScale(600)))
case .capturing:
if output == _videoOutput {
if _assetWriterVideoInput?.isReadyForMoreMediaData == true {
let time = CMTime(seconds: timestamp, preferredTimescale: CMTimeScale(600))
_adapter?.append(self.cvPixelBuffer, withPresentationTime: time)
if !hasWrittenFirstVideoFrame { hasWrittenFirstVideoFrame = true }
}
} else if output == _audioOutput {
if _assetWriterAudioInput?.isReadyForMoreMediaData == true, hasWrittenFirstVideoFrame {
_assetWriterAudioInput?.append(sampleBuffer)
}
}
break
case .end:
guard _assetWriterVideoInput?.isReadyForMoreMediaData == true, _assetWriter!.status != .failed else { break }
_assetWriterVideoInput?.markAsFinished()
_assetWriterAudioInput?.markAsFinished()
_assetWriter?.finishWriting { [weak self] in
guard let output = self?._assetWriter?.outputURL else { return }
self?._captureState = .idle
self?._assetWriter = nil
self?._assetWriterVideoInput = nil
self?._assetWriterAudioInput = nil
self?.previewRecordedVideo(with: output)
}
default:
break
}
}

It's true that in the .capturing state you make sure the first sample buffer written is a video sample buffer by discarding preceding audio sample buffers - however you are still allowing an audio sample buffer's presentation timestamp to start the timeline with writer.startSession(atSourceTime:). This means your video starts with nothing, so not only do you briefly hear nothing (which is hard to notice) you also see nothing, which your video player happens to represent with a black frame.
From this point of view, there are no black frames to remove, there is only a void to fill. You can fill this void by starting the session from the first video timestamp.
This can be achieved by guarding against non-video sample buffers in the .start state, or less cleanly by moving writer.startSession(atSourceTime:) into if !hasWrittenFirstVideoFrame {} I guess.
p.s. why do you convert back and forth between CMTime and seconds? Why not stick with CMTime?

Related

Video file has audio but video players don't see or play the audio

I have created a video file from an iPhone's camera/microphone using AVAssetWriter, AVAssetWriterInput, etc. and when I play the resulting video in iMovie, QuickTime player, and Davinci Resolve, there appears to be no audio. iMovie's audio waveform is empty, although the QuickTime inspector shows an audio track present.
However, I opened the same video file using Ocenaudio and it reads and plays the audio completely fine. So I know the audio is somewhere in the fie.
I used widely available code for using AVAssetWriter, such as:
previewVideoWriterInput = AVAssetWriterInput(mediaType: AVMediaType.video, outputSettings: videoOutputSettings)
previewVideoWriterInput.expectsMediaDataInRealTime = true
previewAudioWriterInput = AVAssetWriterInput(mediaType: AVMediaType.audio, outputSettings: audioOutputSettings)
previewAudioWriterInput.expectsMediaDataInRealTime = true
if previewVideoWriter.canAdd(previewVideoWriterInput) == true { previewVideoWriter.add(previewVideoWriterInput) }
if previewVideoWriter.canAdd(previewAudioWriterInput) == true { previewVideoWriter.add(previewAudioWriterInput) }
The main difference is that I'm using a CIFilter on the video data in the captureOutput() function. Here's a simplified version of my captureOutout() code:
func captureOutput(_ output: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) {
recordingQueue.async {
autoreleasepool {
if output == self.previewVideoOutput {
let pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer)
let cameraImage = CIImage(cvPixelBuffer: pixelBuffer!)
if self.currentFilter != nil { self.currentFilter.setValue(cameraImage, forKey: kCIInputImageKey) }
let filteredImage = UIImage(ciImage: self.currentFilter != nil ? self.currentFilter.value(forKey: kCIOutputImageKey) as! CIImage : cameraImage)
let timeStampie = CMSampleBufferGetPresentationTimeStamp(sampleBuffer)
self.previewProgressTimeStamp = timeStampie
if self.previewFirstFrameTimeStamp == CMTime.zero {
self.previewFirstFrameTimeStamp = self.previewProgressTimeStamp
}
self.previewProgressTimeStamp = CMTimeSubtract(self.previewProgressTimeStamp, self.previewFirstFrameTimeStamp)
if self.previewVideoWriterInput.isReadyForMoreMediaData {
let appendSuccess = self.previewVideoAdapter.append(self.pixelBufferFromImage(filteredImage)!, withPresentationTime: self.previewProgressTimeStamp)
}
}
else if output == self.previewAudioOutput {
if self.previewAudioWriterInput.isReadyForMoreMediaData {
let appendSuccess = self.previewAudioWriterInput.append(sampleBuffer)
}
}
}
}
}
This is the code I use when it's time to finish recording:
if previewVideoWriterInput != nil {
previewVideoWriterInput.markAsFinished()
previewAudioWriterInput.markAsFinished()
}
if previewVideoWriter != nil {
previewVideoWriter.endSession(atSourceTime: previewProgressTimeStamp)
previewVideoWriter.finishWriting { () -> Void in
self.recordingCompletedHandler?()
}
}
Any ideas why the audio being written to the video file is not being seen by video players? And how would I fix that?
Edit:
Here's the code I'm using to setup the AVCapture outputs as requested.
captureSession = AVCaptureSession()
captureSession.beginConfiguration()
captureSession.sessionPreset = .vga640x480
captureSession.usesApplicationAudioSession = true
if frontCameraInput != nil && captureSession.canAddInput(frontCameraInput) == true { captureSession.addInput(frontCameraInput) }
if let audioCaptureDeviceInput = AVCaptureDevice.default(for: .audio) { audioCaptureDevice = audioCaptureDeviceInput }
if audioCaptureDevice != nil {
do {
audioCaptureDeviceInput = try AVCaptureDeviceInput(device: audioCaptureDevice)
} catch let error {
print("\(error.localizedDescription)")
}
}
if audioCaptureDeviceInput != nil && captureSession.canAddInput(audioCaptureDeviceInput) == true { captureSession.addInput(audioCaptureDeviceInput) }
previewVideoOutput.setSampleBufferDelegate(self, queue: recordingQueue)
previewAudioOutput.setSampleBufferDelegate(self, queue: recordingQueue)
if captureSession.canAddOutput(previewVideoOutput) { captureSession.addOutput(previewVideoOutput) }
if captureSession.canAddOutput(previewAudioOutput) { captureSession.addOutput(previewAudioOutput) }
captureSession.commitConfiguration()

How do you write only certain CMSampleBuffer frames to a new movie file in AVFoundation?

I'd like to perform pose analysis on user imported video, automatically producing an AVFoundation video output where only frames with a detected pose are a part of the result. In the Building a Feature-Rich App for Sports Analysis sample code, analysis happens by implementing the func cameraViewController(_ controller: CameraViewController, didReceiveBuffer buffer: CMSampleBuffer, orientation: CGImagePropertyOrientation) delegate callback, such as in line 326 of GameViewController.swift.
Where I'm stuck is using this analysis to only keep particular frames with a pose detected. Say I've analyzed all CMSampleBuffer frames and classified which ones have the pose I want. How would I only those specific frames for the new video output?
The "AVFoundation Programming Guide" link is broken in Apple's documentation archive, so conceptual explanations are hard to find. Preference is for answers in Swift, though Objective-C would still be helpful.
If you want to record CMSampleBuffer, you can use this code:
import Foundation
import AVFoundation
class MovieRecorder {
private var assetWriter: AVAssetWriter?
private var assetWriterVideoInput: AVAssetWriterInput?
private var assetWriterAudioInput: AVAssetWriterInput?
private var videoTransform: CGAffineTransform
private var videoSettings: [String: Any]
private var audioSettings: [String: Any]
private(set) var isRecording = false
init(audioSettings: [String: Any], videoSettings: [String: Any], videoTransform: CGAffineTransform) {
self.audioSettings = audioSettings
self.videoSettings = videoSettings
self.videoTransform = videoTransform
}
func startRecording() {
// Create an asset writer that records to a temporary file
let outputFileName = NSUUID().uuidString
let outputFileURL = URL(fileURLWithPath: NSTemporaryDirectory()).appendingPathComponent(outputFileName).appendingPathExtension("MOV")
guard let assetWriter = try? AVAssetWriter(url: outputFileURL, fileType: .mov) else {
return
}
// Add an audio input
let assetWriterAudioInput = AVAssetWriterInput(mediaType: .audio, outputSettings: audioSettings)
assetWriterAudioInput.expectsMediaDataInRealTime = true
assetWriter.add(assetWriterAudioInput)
// Add a video input
let assetWriterVideoInput = AVAssetWriterInput(mediaType: .video, outputSettings: videoSettings)
assetWriterVideoInput.expectsMediaDataInRealTime = true
assetWriterVideoInput.transform = videoTransform
assetWriter.add(assetWriterVideoInput)
self.assetWriter = assetWriter
self.assetWriterAudioInput = assetWriterAudioInput
self.assetWriterVideoInput = assetWriterVideoInput
isRecording = true
}
func stopRecording(completion: #escaping (URL) -> Void) {
guard let assetWriter = assetWriter else {
return
}
self.isRecording = false
self.assetWriter = nil
assetWriter.finishWriting {
completion(assetWriter.outputURL)
}
}
func recordVideo(sampleBuffer: CMSampleBuffer) {
guard isRecording,
let assetWriter = assetWriter else {
return
}
if assetWriter.status == .unknown {
assetWriter.startWriting()
assetWriter.startSession(atSourceTime: CMSampleBufferGetPresentationTimeStamp(sampleBuffer))
} else if assetWriter.status == .writing {
if let input = assetWriterVideoInput,
input.isReadyForMoreMediaData {
input.append(sampleBuffer)
}
}
}
func recordAudio(sampleBuffer: CMSampleBuffer) {
guard isRecording,
let assetWriter = assetWriter,
assetWriter.status == .writing,
let input = assetWriterAudioInput,
input.isReadyForMoreMediaData else {
return
}
input.append(sampleBuffer)
}
}

Playing back audio recorded with AVCaptureAudioDataOutput

I'm trying to record video and audio and sending them over the network so that they can be played back in real time on other clients. I've managed to record and play back video successfully, but audio still cannot be played back (see AVAudioPlayer at the bottom of the code below). What am I doing wrong or what is missing? (There are a couple of other StackOverflow questions which seem to address the same issue, but even if the comments there show that some people were able to make it work, none of them show an explicit, working answer.) Thank you in advance for any input.
let captureSession = AVCaptureSession()
private func startVideoFeed() {
let sessionPreset = AVCaptureSession.Preset.low
if captureSession.canSetSessionPreset(sessionPreset) {
captureSession.sessionPreset = sessionPreset
}
switch AVCaptureDevice.authorizationStatus(for: .video) {
case .notDetermined:
AVCaptureDevice.requestAccess(for: .video) { success in
self.startVideoFeed()
}
case .authorized:
captureSession.beginConfiguration()
let captureVideoDevice = AVCaptureDevice.default(.builtInWideAngleCamera, for: .video, position: .front)!
let captureVideoInput = try! AVCaptureDeviceInput(device: captureVideoDevice)
if captureSession.canAddInput(captureVideoInput) {
captureSession.addInput(captureVideoInput)
}
let captureVideoOutput = AVCaptureVideoDataOutput()
captureVideoOutput.setSampleBufferDelegate(self, queue: DispatchQueue.main)
if captureSession.canAddOutput(captureVideoOutput) {
captureSession.addOutput(captureVideoOutput)
}
captureSession.commitConfiguration()
captureSession.startRunning()
default:
break
}
}
private func startAudioFeed() {
switch AVCaptureDevice.authorizationStatus(for: .audio) {
case .notDetermined:
AVCaptureDevice.requestAccess(for: .audio) { success in
self.startAudioFeed()
}
case .authorized:
captureSession.beginConfiguration()
let captureAudioDevice = AVCaptureDevice.default(for: .audio)!
let captureAudioInput = try! AVCaptureDeviceInput(device: captureAudioDevice)
if captureSession.canAddInput(captureAudioInput) {
captureSession.addInput(captureAudioInput)
}
let captureAudioOutput = AVCaptureAudioDataOutput()
captureAudioOutput.audioSettings = [AVFormatIDKey: kAudioFormatLinearPCM, AVNumberOfChannelsKey: NSNumber(value: 1), AVSampleRateKey: NSNumber(value: 44100)]
captureAudioOutput.setSampleBufferDelegate(self, queue: DispatchQueue.main)
if captureSession.canAddOutput(captureAudioOutput) {
captureSession.addOutput(captureAudioOutput)
}
captureSession.commitConfiguration()
default:
break
}
}
func captureOutput(_ output: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) {
if let imageBuffer = sampleBuffer.imageBuffer {
let ciImage = CIImage(cvPixelBuffer: imageBuffer)
let cgImage = CIContext().createCGImage(ciImage, from: ciImage.extent)!
let data = CFDataCreateMutable(nil, 0)!
let imageDestination = CGImageDestinationCreateWithData(data, kUTTypeJPEG, 1, nil)!
CGImageDestinationAddImage(imageDestination, cgImage, [kCGImageDestinationLossyCompressionQuality: NSNumber(value: 0)] as CFDictionary)
CGImageDestinationFinalize(imageDestination)
play(data: data as Data)
} else if let dataBuffer = sampleBuffer.dataBuffer {
let data = try! dataBuffer.dataBytes()
play(data: data)
}
}
private func play(data: Data) {
if let image = CGImage(jpegDataProviderSource: CGDataProvider(data: data as CFData)!, decode: nil, shouldInterpolate: false, intent: .defaultIntent) {
// image is a valid image
} else if let audioPlayer = try? AVAudioPlayer(data: data) {
audioPlayer.play()
// audioPlayer is always nil with error: Error Domain=NSOSStatusErrorDomain Code=1954115647 "(null)"
}
}
https://developer.apple.com/documentation/coremedia/1489629-cmsamplebuffergetdatabuffer
The caller does not own the returned dataBuffer, and must retain it explicitly if the caller needs to maintain a reference to it.
You will need to do a CFRetain and CFRelease on the data.
The player is nil because of the data you are initializing it with. Convert sampleBuffer to Data.
NSOSStatusErrorDomain Code=1954115647

How do I capture video of a changing CIImage without using the camera?

I've already asked a question without any responses here:
How do I record changes on a CIImage to a video using AVAssetWriter?
But perhaps my question needs to be simpler. My Google search has been fruitless. How do I capture video of a changing CIImage in real time, without using the camera?
Using captureOutput, I get a CMSampleBuffer, which I can make into a CVPixelBuffer. AVAssetWriterInput's mediaType is set to video, but I think it expects compressed video. In addition, I'm not clear if the AVAssetWriterInput expectsMediaDataInRealTime property should be set to true or not.
Seems like it should be fairly simple, but everything I attempted makes my AVAssetWriter's status fail.
Here is my last attempt at making this work. Still failing:
#objc func importLivePreview(){
guard var importedImage = importedDryCIImage else { return }
DispatchQueue.main.async(){
// apply filter to camera image
// this is what makes the CIImage appear that it is changing
importedImage = self.applyFilterAndReturnImage(ciImage: importedImage, orientation: UIImage.Orientation.right, currentCameraRes:currentCameraRes!)
if self.videoIsRecording &&
self.assetWriterPixelBufferInput?.assetWriterInput.isReadyForMoreMediaData == true {
guard let writer: AVAssetWriter = self.assetWriter, writer.status == .writing else {
return
}
guard let cv:CVPixelBuffer = self.buffer(from: importedImage) else {
print("CVPixelBuffer could not be created.")
return
}
self.MTLContext?.render(_:importedImage, to:cv)
self.currentSampleTime = CMTimeMakeWithSeconds(0.1, preferredTimescale: 1000000000)
guard let currentSampleTime = self.currentSampleTime else {
return
}
let success = self.assetWriterPixelBufferInput?.append(cv, withPresentationTime: currentSampleTime)
if success == false {
print("Pixel Buffer input failed")
}
}
guard let MTLView = self.MTLCaptureView else {
print("MTLCaptureView is not found or nil.")
return
}
// update the MTKView with the changed CIImage so the user can see the changed image
MTLView.image = importedImage
}
}
I got it working. The problem was is that I wasn't offsetting currentSampleTime. This example doesn't have accurate offsets, but it shows that it needs to be added onto the last time.
#objc func importLivePreview(){
guard var importedImage = importedDryCIImage else { return }
DispatchQueue.main.async(){
// apply filter to camera image
// this is what makes the CIImage appear that it is changing
importedImage = self.applyFilterAndReturnImage(ciImage: importedImage, orientation: UIImage.Orientation.right, currentCameraRes:currentCameraRes!)
if self.videoIsRecording &&
self.assetWriterPixelBufferInput?.assetWriterInput.isReadyForMoreMediaData == true {
guard let writer: AVAssetWriter = self.assetWriter, writer.status == .writing else {
return
}
guard let cv:CVPixelBuffer = self.buffer(from: importedImage) else {
print("CVPixelBuffer could not be created.")
return
}
self.MTLContext?.render(_:importedImage, to:cv)
guard let currentSampleTime = self.currentSampleTime else {
return
}
// offset currentSampleTime
let sampleTimeOffset = CMTimeMakeWithSeconds(0.1, preferredTimescale: 1000000000)
self.currentSampleTime = CMTimeAdd(currentSampleTime, sampleTimeOffset)
print("currentSampleTime = \(String(describing: currentSampleTime))")
let success = self.assetWriterPixelBufferInput?.append(cv, withPresentationTime: currentSampleTime)
if success == false {
print("Pixel Buffer input failed")
}
}
guard let MTLView = self.MTLCaptureView else {
print("MTLCaptureView is not found or nil.")
return
}
// update the MTKView with the changed CIImage so the user can see the changed image
MTLView.image = importedImage
}
}

Video is not getting saved + Appending pixel buffer to adapter returns false , both is very rare and random

I am writing a video to photo library / document directory using capture session and AVAssetWriter. What I want to know when I append pixel buffer to the adapter I do get false here print("video is (bobo)")same with audio.
This doesn't save my output file and I do get an error on export and saving.
I am working on it from so long any suggestions or mistake would help me a lot.
Main problem is this issue is very random lets say 1 in 10 times but it do persist and I want to eliminate this issue.
My code where I am appending pixel buffer to adapter
func captureOutput(_ captureOutput: AVCaptureOutput!, didOutputSampleBuffer sampleBuffer: CMSampleBuffer!, from connection: AVCaptureConnection!)
{
starTime = CMSampleBufferGetPresentationTimeStamp(sampleBuffer)
if captureOutput == videoOutput
{
if self.record == true{
let pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer)
if self.record == true
{
if self.writerInput.isReadyForMoreMediaData
{
DispatchQueue(label: "newQeueLocalFeedVideo2", attributes: DispatchQueue.Attributes.concurrent).sync(execute: {
starTime = CMSampleBufferGetPresentationTimeStamp(sampleBuffer)
let bobo = self.adapter.append(pixelBuffer!, withPresentationTime: self.starTime)
print("video is \(bobo)")
})
}
}
}
}else if captureOutput == audioOutput{
if self.record == true
{
if audioWriterInput.isReadyForMoreMediaData
{
let bo = audioWriterInput.append(sampleBuffer)
print("audio conversion is \(bo)")
}
}
}
}
/*****------******/
Code where I am setting asset writer
{
let fileUrl = URL(fileURLWithPath: NSTemporaryDirectory()).appendingPathComponent("\(getCurrentDate())-capturedvideo.mp4")
lastPath = fileUrl.path
videoWriter = try? AVAssetWriter(outputURL: fileUrl, fileType: AVFileTypeMPEG4)
lastPathURL = fileUrl
let outputSettings = [AVVideoCodecKey : AVVideoCodecH264, AVVideoWidthKey : NSNumber(value: Float(outputSize.width) as Float), AVVideoHeightKey : NSNumber(value: Float(outputSize.height) as Float)] as [String : Any]
writerInput = AVAssetWriterInput(mediaType: AVMediaTypeVideo, outputSettings: outputSettings)
writerInput.expectsMediaDataInRealTime = true
// writerInput.performsMultiPassEncodingIfSupported = true
audioWriterInput = AVAssetWriterInput(mediaType: AVMediaTypeAudio, outputSettings: DejalActivityView.getAudioDictionary() as? [String:AnyObject])
videoWriter.add(writerInput)
videoWriter.add(audioWriterInput)
adapter = AVAssetWriterInputPixelBufferAdaptor(assetWriterInput: writerInput, sourcePixelBufferAttributes: DejalActivityView.getAdapterDictionary() as? [String:AnyObject])
videoWriter.startWriting()
videoWriter.startSession(atSourceTime: starTime)
//self.client?.recordCaptureSession.captureSession.startRunning()
record = true
}
And to export the file to a video I am using this code.
self.videoWriter.finishWriting { () -> Void in
Thread.sleep(forTimeInterval: 1.0)
if self.videoWriter.status == AVAssetWriterStatus.failed {
print("oh noes, an error: \(self.videoWriter.error.debugDescription)")
completionHandler(true)
} else {
let content = FileManager.default.contents(atPath: self.lastPathURL.path)
print("wrote video: \(self.lastPathURL.path) at size: \(content?.count)")
// This below line will save the video to photo library
HEPhotoLibraryHelper.saveVideosToPhotoLibrary(self.lastPathURL, withCompletionBlock: { (result) in
if result == true
{
do
{
try HEDocDirectory.shared.fileManagerDefault .removeItem(atPath: self.lastPath)
}catch let err as NSError
{
print("Error in removing file from doc dir \(err.localizedDescription)")
}
}
})
}
}

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