Test localhost:8080 on IOS device - ios

I need to test my website running on localhost on IOS device as the customer claims that the problem only appears on mobile ios device (buttons not visible).
I wanted to know what is the best option to test localhost on IOS device? Is there a free simulator?
Thanks in advance.

Related

can you develop for ios by connecting an ios device on windows by using expo

I know there are similar topics like this but as the title indicates, would you be able to develop an app for iOS using expo with a real iphone device connected to the same LAN?
Yes, For expo you don't require xcode or android studio. you need to install expo on your iPhone and connect to the same network and scan the QR code. sometimes it does not work on LAN try switching to tunnel for better connectivity.
For iOS you can use
Send Link With email option
This will email you a link, click it from your Mail app, and it’s running on your device!

What 's wrong with my environment IPV6 for ios?

I submitted my first iOS app to Apple Store and the review team has rejected me because:
Your app crashes on iPad and iPhone running iOS 9.3.4 connected to an IPv6 network
My problem is that I can not reproduce the error.
I have a iPhone 5 (iOS 9.3.4) and the environment as shown in the screenshots.
Is my iPhone5 working in IPv6?
Mac Mini Configuration (Bridge)
iPhone 5 Connection2 (Is it normal to appear that IPv4 assigned?)
I fix my issue. There was an error on my web service server (1&1).
But I never did my application to fail in my test environment. I think it was well set up from the beginning, but no one could confirm.
Thanks for help!

multipeer connectivity test on iphone and a simulator simultaneously

Hello I was searching in all topics of the forum about how can i test an app which uses multipeer connectivity framework. Can someone tell me how can i test an app by using an iPhone device and a simulator simultaneously, player one for device and player two on the simulator and vice versa. I already test the app by using two simulators one per mac - user on a mac and its working but it is not convenient to continuously switch users to test an app.
I tried all the alternatives, running once in simulator and one on device at the same time,make second target, nothing happened.
Thanks in advance
If you put your iPhone and your Mac on the same WiFi network they should able to discover each other without any problem.
Yes you can test your app on Device an Simulator simultaneously.
I'm developing an app with Multipeer Connectivity right now and communication between
Iphone and Simulator works fine.
I'm running it on a MacBook Air.
All you have to do is to make sure, that Bluetooth is enabled on your Mac.
You can do this in System Preferences -> Bluetooth.
In addition to testing on WiFi, you can also test your app based on "Multipeer Connectivity framework" on simulator and any IOS device using Bluetooth, As long as simulator and devices are connected in same Personal area network.
For example, on Iphone you can turn on Personal Hotspot (in your phone General settings) to connect your phone with your mac in same personal area network via bluetooth or WiFi and then try testing your app sharing messages between simulator and Iphone using any personal network based on Bluetooth or WiFi.
All the combination will work as long as app using "Mutlipeer connectivity framework" are on same personal area network.

AIR mobile debug - "Enter ip address or hostname"

I'm developing a mobile app using Flash Builder 4.6/AIR. I've been able to debug on the device (an iPhone 4s) just fine until now. I connect my iPhone to my mac with the USB corad, and debug.
All of a sudden I'm getting a black screen for close to a minute. Then I see the "Enter ip address or hostname" dialog. If I enter the ip address of my machine it doesn't matter. The window goes away for about 15 seconds, then comes back. Meanwhile, Flash Builder on my mac times out. The only way I can actually see the program running is if I hit 'Cancel' on that dialog. The app then launches, but I cannot set any breakpoints, cannot debug.
Everything I've found on the internet around this issue mentions it in reference to AIR for android -- not iOs. But I'm seeing it with iOs.
Anyone know what's going on here?
Thanks.
To make it easier for future readers, the official answer to this issue;
With the current (official) version of the AIR SKD (3.2) USB debugging is not supported on iOS devices. This is going to change with the future 3.3 release which (amongst others) adds USB debugging support:
"USB debugging for AIR iOS
This new feature allows the iOS developer to connect to the desktop via USB while debugging their mobile applications instead of relying on network connectivity."
With version 3.2, iOS debugging works over the local network, so both devices (the machine the debugger runs on and the iOS device) have to be in the same network so that they can communicate with each other.
See also the reply to What is the address of my Flash debugger?, it really helped me to resolve similar issue. Using 'ios-debug' mode was the way to go.
If you still have this problem using Android with the device connected to same wifi, try checking firewall rules. In my case FlashDevelop was blocked and I didn't suspected because of updates worked perfectly.

Simulator for BlackBerry 9300

Which simulator should be used to test the application that support's BlackBerry 93* OS and
Which simulator can I use for Iphone.
There is no BlackBerry 9300 model as far as I know, anyhow you can use 9350 that is 4.7.x series simulators
If there was I would be very surprised. BlackBerry and Iphone are completely different OS's and such would need different emulators.
Btw even if there was some mixed hack of an emulator that claims to do both I wouldn't trust it.
For Blackberry you can download it on their website and the the same goes for Iphone.

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