how can I setting background show full screen?
when I used this code, I can set full screen
private let usernameEmailField: UITextField = {
let field = UITextField()
field.placeholder = "email"
field.returnKeyType = .next
field.leftViewMode = .always
field.leftView = UIView(frame: CGRect(x:0, y:0, width: 10, height: 0))
field.autocapitalizationType = .none
field.autocorrectionType = .no
field.layer.masksToBounds = true
field.layer.cornerRadius = Constants.cornerRadius
field.backgroundColor = .secondarySystemBackground
field.layer.borderWidth = 1.0
field.layer.borderColor = UIColor.secondaryLabel.cgColor
return field
}()
private let headerView: UIView = {
let header = UIView()
header.clipsToBounds = true
let backgroundImageView = UIImageView(image: UIImage(named: "camping_background"))
header.addSubview(backgroundImageView)
return header
}()
headerView.frame = CGRect(
x: 0,
y: 0.0,
width: view.width,
height: view.height
)
usernameEmailField.frame = CGRect(
x: 25,
y: headerView.botoom + 10,
width: view.width - 50,
height: 52.0
)
But if I set height: view.height I can not show my textfield. so how do I modify?
headerView.frame = CGRect(
x: 0,
y: 0.0,
width: view.width,
height: view.height
)
usernameEmailField.frame = CGRect(
x: 25,
y: headerView.botoom + 10,
width: view.width - 50,
height: 52.0
)
passwordField.frame = CGRect(
x: 25,
y: usernameEmailField.botoom + 10,
width: view.width - 50,
height: 52.0
)
if I used height: view.height/3.0, if can show textfield, but the background is not fullscreen
I hope I can show like this one, this is my android page.
so, if I don't use the storyboard, how can I design in the my LoginViewController
Take a look at the code here:
headerView.addSubview(backgroundImageView)
...
headerView.botoom + 10,
You are stacking your views and the background vertically!
But
You should set the image behind the textfields (instead of above them)
Here is the how your view hierarchy could be looks like:
- Main View
- Main Content
- Logo image view
- User name text field
- Password text field
- Login button
- Create account button
- Background image view
As you can see, the Background image view is below the other contents
Note that it's not necessary to group content to layout your view but its very useful method for separating components
Related
I'd like to customize my navigation bar and insert a UIView with two subviews into the title view of the navigation bar.
Unfortunately the subviews aren't displayed.
Do you have any idea why?
let titleContainer = UIView()
titleContainer.frame = CGRect(x: 0, y: 0, width: UIScreen.main.bounds.size.width, height: UIScreen.main.bounds.size.height)
let searchIcon = UIButton()
searchIcon.setImage(UIImage(named: "search_icon"), for: UIControlState.normal)
searchIcon.layer.frame = CGRect(x: 0, y: (UIScreen.main.bounds.size.height - 28) / 2, width: 28, height: 28)
titleContainer.addSubview(searchIcon)
let titleLabel = UILabel()
titleLabel.frame = CGRect(x: 28, y: UIScreen.main.bounds.size.height, width: UIScreen.main.bounds.size.width-28, height: UIScreen.main.bounds.size.height)
titleLabel.textColor = UIColor(red:255, green:255, blue:255, alpha:1.0)
titleContainer.addSubview(self.titleLabel)
self.navigationItem.titleView = titleContainer
problem and expected solution:
Why did you use height of all the element as UIScreen.main.bounds.size.height? Please try the below code.
P.S. I have changed the color of searchIcon as i didn't have the image and changed the color of text of label and added some text so that it is visible.
let titleContainer = UIView()
titleContainer.frame = CGRect(x: 0, y: 0, width: UIScreen.main.bounds.size.width, height: 45)
let searchIcon = UIButton()
//searchIcon.setImage(UIImage(named: "search_icon"), for: UIControlState.normal)
searchIcon.backgroundColor = UIColor.red
searchIcon.layer.frame = CGRect(x: 0, y: 8, width: 28, height: 28)
titleContainer.addSubview(searchIcon)
let titleLabel = UILabel()
titleLabel.frame = CGRect(x: 28, y: 8, width: UIScreen.main.bounds.size.width-28, height: 30)
titleLabel.textColor = UIColor.blue//(red:255, green:255, blue:255, alpha:1.0)
titleContainer.addSubview(titleLabel)
titleLabel.text = "Sample Text"
self.navigationItem.titleView = titleContainer
Here is the screenshot of the above code:
Please change the x,y accordingly as per your requirement.
Have you considered making your let bar = UINavigationBar() programmatically and then add it with: self.view.addSubview(bar)?
So you can push all the "UIBarItems" you want..?
I am trying to create the following registration form . I cant set the space between the textfield image and the placeholder text . I've tried the following :
Email_text.placeholderRect(forBounds: CGRect(x: 10, y: 0 , width: 60, height: 50))
any idea how can I fix this ?
Thanks
You can simply do like this, an extension for UITextField
extension UITextField {
func setTextIconAndPlaceholder(icon: UIImage, placeholder: String) {
let imageView = UIImageView()
imageView.image = icon
imageView.frame = CGRect(x: 0, y: 0, width: 20, height: 20)
let view = UIView()
view.frame = CGRect(x: 0, y: 2, width: 25, height: 25)
view.backgroundColor = UIColor.clear
view.addSubview(imageView)
self.leftView = view
self.leftViewMode = UITextFieldViewMode.always
self.placeholder = placeholder
}
}
I'm new to Swift. I have set my top bar programmatically.It works fine for all versions except for iOS version 11.
I want to change the background color of the safe area in iPhone X. Presently I have just added the following code to hide the status bar.
override var prefersStatusBarHidden: Bool {
return true
}
I have created top bar using code:
//Top Bar
let topBar = UIView(frame:CGRect(x: 0,y: 0, width: width, height: 60))
topBar.backgroundColor = UIColor.white
topBar.layer.shadowColor = UIColor.gray.cgColor
topBar.layer.shadowOffset = CGSize(width: 0, height: 3)
topBar.layer.shadowOpacity = 1
topBar.layer.masksToBounds = false
topBar.layer.shadowRadius = 8.0;
//ImageView - Back Button
let backBtn = UIButton(frame:CGRect(x: 25, y: 18, width: 18, height: 34))
let backBtnImage = UIImage(named: "back_button") as UIImage?
backBtn.setImage(backBtnImage, for: .normal)
backBtn.layer.masksToBounds = true
backBtn.addTarget(self,action:#selector(backButtonClicked),
for:.touchUpInside)
//Label - Title
let titleLabel = UILabel(frame:CGRect(x: width * 0.3, y: 13, width: width * 0.55, height: 40))
titleLabel.text = "Favorites"
titleLabel.contentMode = UIViewContentMode.center
//include all in view
topBar.addSubview(titleLabel)
topBar.addSubview(backBtn)
containerView.addSubview(topBar)
Is there a way in which i can do it without using UINavigationBar or setting status bar.
Hi you can also try this one ,
need to add a view with same background which you set in your header view and add to container parent view .
please refer below code
//Top Bar
let safeAreaView = UIView(frame:CGrect(x: 0,y: 0, width: width, height: 40))
safeAreaView.backgroundColor = UIColor.white
self.view.addSubview(safeAreaView)
let topBar = UIView(frame:CGRect(x: 0,y: 0, width: width, height: 60))
topBar.backgroundColor = UIColor.white
topBar.layer.shadowColor = UIColor.gray.cgColor
topBar.layer.shadowOffset = CGSize(width: 0, height: 3)
topBar.layer.shadowOpacity = 1
topBar.layer.masksToBounds = false
topBar.layer.shadowRadius = 8.0;
//ImageView - Back Button
let backBtn = UIButton(frame:CGRect(x: 25, y: 18, width: 18, height: 34))
let backBtnImage = UIImage(named: "back_button") as UIImage?
backBtn.setImage(backBtnImage, for: .normal)
backBtn.layer.masksToBounds = true
backBtn.addTarget(self,action:#selector(backButtonClicked),
for:.touchUpInside)
//Label - Title
let titleLabel = UILabel(frame:CGRect(x: width * 0.3, y: 13, width: width * 0.55, height: 40))
titleLabel.text = "Favorites"
titleLabel.contentMode = UIViewContentMode.center
//include all in view
topBar.addSubview(titleLabel)
topBar.addSubview(backBtn)
containerView.addSubview(topBar)
When i try to create an uiview with loading text and activityindicator, even though it looks centered in iphone 6, it is not centered in iphone 5.
How can i use auto layout for this programatically created UIView ?
I am trying to center this uiview in all screen sizes
boxView = UIView(frame: CGRect(x: TableView.frame.midX - 60, y: TableView.frame.midY - 15, width: 180, height: 50))
boxView.backgroundColor = UIColor.blackColor()
boxView.alpha = 0.5
boxView.layer.cornerRadius = 10
var activityView = UIActivityIndicatorView(activityIndicatorStyle: UIActivityIndicatorViewStyle.WhiteLarge)
activityView.frame = CGRect(x: 0, y: 0, width: 50, height: 50)
activityView.startAnimating()
var textLabel = UILabel(frame: CGRect(x: 60, y: 0, width: 200, height: 50))
textLabel.textColor = UIColor.whiteColor()
textLabel.text = "Loading"
boxView.addSubview(activityView)
boxView.addSubview(textLabel)
TableView.addSubview(boxView)
EDIT: I tried this and it seems working good
var bounds: CGRect = UIScreen.mainScreen().bounds
var width:CGFloat = bounds.size.width
var height:CGFloat = bounds.size.height
boxView = UIView(frame: CGRect(x: width/2 - 90, y: height/2 - 100, width: 180, height: 50))
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I would like to expand an view when I switch a switch to on, and to collapse when I switch the switch to off.
At the same time all the other elements I have in my design have to move down or up.
Here is how the layout looks like when the switches are OFF
And here is how the layout looks like when the switches are ON:
I hope you understand what I am trying to do.
And the question... How do I do that???
It's much easier to do with AutoLayout and inside InterfaceBuilder (with a xib or storyboard), so foremost familiarize yourself with them if needed.
Wrap a container UIView around the UISwitches and make sure to set it to Clip Subviews.
Add a constraint for the container view's height and set it to 0.
Drag that constraint into your class declaration to generate an IBOutlet property.
Drag a new outlet from your UISwitch 'Value Changed' event to the class to generate an IBAction method.
Make sure to implement that method so that when the value changes, based on the change you toggle-animate the height constraint (the IBOutlet)
self.firstHeightConstraint.constant = on ? 200.0 : 0.0
self.view.setNeedsUpdateConstraints()
UIView.animateWithDuration( ...
options:.BeginFromCurrentState,
animations: { self.view.layoutIfNeeded() } ...
)
Using UIView, it's not a good way. You should use UITableView instead of views.
Using TableView, you can add UISwitch with title according to the first image, in UITableView's header and return required number of rows in changed section in TableView on state ON and return the number of rows 0 on state OFF.
Still an issue, please let me know I'll help you.
I know my code isnt the cleanest, but it bothers me when answers tell the questioner its not a good way or do it this way instead. I am offering a solution NOT using table views or constraints:
In your example, you can use tags for each "level" that needs to be moved. So starting with switch 2 and all views below that, you would have a tag for that level (the second hidden collapsable view would have a tag of 2 as well), then switch 3 would have a tag of 3.
For the labels hidden, you are adding them to a subview i call insideView1 or insideView2. The frames of those inside views should have the proper minX, minY and width, but have a height of 0 to start. Also importantly they have layer.masksToBounds = false, so their subviews dont show when their height is 0. We then animate the height changing to the proper height (expanding), as well as all subviews under changing position.
Lastly i made a dictionary to keep track of when a section is expanded so you can use the same function to expand/collapse other areas while one is already expanded.
import UIKit
class ExpandViewController: UIViewController {
var insideView1 = UIView()
var insideView2 = UIView()
var expand = [1:true,2:true]
#objc func expandCollapse(_ sender : UIButton) {
var heightChange = CGFloat(0)
switch sender.tag {
case 1:
heightChange = 90
default:
heightChange = 90
}
var viewsToExpand = [UIView(),insideView1,insideView2]
UIView.animate(withDuration: 1.0) { [self] in
let expandMe = viewsToExpand[sender.tag]
if expand[sender.tag] == true {
expandMe.frame.size.height = heightChange
for v in view.subviews {
if v.tag > sender.tag {
v.center.y += heightChange
}
}
} else {
expandMe.frame.size.height = 0
for v in view.subviews {
if v.tag > sender.tag {
v.center.y -= heightChange
}
}
}
expand[sender.tag] = !expand[sender.tag]!
}
}
override func viewDidLoad() {
super.viewDidLoad()
let switcher1 = UISwitch()
switcher1.tag = 1
switcher1.isOn = false
switcher1.frame = CGRect(x: view.bounds.width - 150, y: 100, width: 40, height: 30)
switcher1.addTarget(self, action: #selector(expandCollapse(_:)), for: .allTouchEvents)
view.addSubview(switcher1)
let switchLabel1 = UILabel()
switchLabel1.tag = 1
switchLabel1.text = "Switch 1"
switchLabel1.frame = CGRect(x: 30, y: 0, width: view.bounds.width, height: 30)
switchLabel1.center.y = switcher1.center.y
view.addSubview(switchLabel1)
let switcher2 = UISwitch()
switcher2.tag = 2
switcher2.isOn = false
switcher2.frame = CGRect(x: view.bounds.width - 150, y: 140, width: 40, height: 30)
switcher2.addTarget(self, action: #selector(expandCollapse(_:)), for: .allTouchEvents)
view.addSubview(switcher2)
let switchLabel2 = UILabel()
switchLabel2.tag = 2
switchLabel2.text = "Switch 2"
switchLabel2.frame = CGRect(x: 30, y: 0, width: view.bounds.width, height: 30)
switchLabel2.center.y = switcher2.center.y
view.addSubview(switchLabel2)
let switcher3 = UISwitch()
switcher3.tag = 3
switcher3.isOn = false
switcher3.frame = CGRect(x: view.bounds.width - 150, y: 180, width: 40, height: 30)
// switcher3.addTarget(self, action: #selector(expandCollapse(_:)), for: .allTouchEvents)
view.addSubview(switcher3)
let switchLabel3 = UILabel()
switchLabel3.tag = 3
switchLabel3.text = "Switch 3"
switchLabel3.frame = CGRect(x: 30, y: 0, width: view.bounds.width, height: 30)
switchLabel3.center.y = switcher3.center.y
view.addSubview(switchLabel3)
insideView1.frame = CGRect(x: 0, y: switcher1.frame.maxY + 5, width: view.bounds.width, height: 0)
insideView1.layer.backgroundColor = UIColor.lightGray.cgColor
insideView1.layer.masksToBounds = true
insideView1.tag = 1
view.addSubview(insideView1)
insideView2.frame = CGRect(x: 0, y: switcher2.frame.maxY + 5, width: view.bounds.width, height: 0)
insideView2.layer.backgroundColor = UIColor.lightGray.cgColor
insideView2.layer.masksToBounds = true
insideView2.tag = 2
view.addSubview(insideView2)
let insideLabel1 = UILabel()
insideLabel1.text = "Label"
insideLabel1.frame = CGRect(x: 60, y: 10, width: view.bounds.width, height: 30)
insideView1.addSubview(insideLabel1)
let insideTextField1 = UITextField()
insideTextField1.frame = CGRect(x: 200, y: 0, width: view.bounds.width - 240, height: 30)
insideTextField1.center.y = insideLabel1.center.y
insideTextField1.layer.backgroundColor = UIColor.white.cgColor
insideView1.addSubview(insideTextField1)
let insideLabel2 = UILabel()
insideLabel2.text = "Label"
insideLabel2.frame = CGRect(x: 60, y: 50, width: view.bounds.width, height: 30)
insideView1.addSubview(insideLabel2)
let insideTextField2 = UITextField()
insideTextField2.frame = CGRect(x: 200, y: 0, width: view.bounds.width - 240, height: 30)
insideTextField2.center.y = insideLabel2.center.y
insideTextField2.layer.backgroundColor = UIColor.white.cgColor
insideView1.addSubview(insideTextField2)
let insideLabel3 = UILabel()
insideLabel3.text = "Label"
insideLabel3.frame = CGRect(x: 60, y: 10, width: view.bounds.width, height: 30)
insideView2.addSubview(insideLabel3)
let insideTextField3 = UITextField()
insideTextField3.frame = CGRect(x: 200, y: 0, width: view.bounds.width - 240, height: 30)
insideTextField3.center.y = insideLabel3.center.y
insideTextField3.layer.backgroundColor = UIColor.white.cgColor
insideView2.addSubview(insideTextField3)
let insideLabel4 = UILabel()
insideLabel4.text = "Label"
insideLabel4.frame = CGRect(x: 60, y: 50, width: view.bounds.width, height: 30)
insideView2.addSubview(insideLabel4)
let insideTextField4 = UITextField()
insideTextField4.frame = CGRect(x: 200, y: 0, width: view.bounds.width - 240, height: 30)
insideTextField4.center.y = insideLabel4.center.y
insideTextField4.layer.backgroundColor = UIColor.white.cgColor
insideView2.addSubview(insideTextField4)
}
}