Xcode build fail on m1 chip - ios

I'm trying to build a flutter app in Xcode on my Mac (m1 chip). But it fails due to below error.
Command PhaseScriptExecution failed with a nonzero exit code
As the warning says, my guess is that the issue occur while it trying to build it for arm64. But I have already add aram64 in excluded arch list.
I'm running Xcode on rosetta & also its build successfully on iOS 12 & iOS 14 simulators but the issue comes when I try to build it on real device with iOS 14.3 and also in archive build. What I'm doing wrong here?

Command PhaseScriptExecution failed with a nonzero exit code
The error you've encountered could be due to many reasons. It would be better if you can isolate the issue by performing the workaround that was discussed in this GitHub post.
Sent here from:
#76302
So I was having this issue after trying every flutter clean / podfile
delete sequence under the sun. Turns out my flutter got stuck at an
old version that is evidently not compatible with the latest version
of xcode or something (who really knows).
So I had to run
flutter upgrade --force
flutter clean
delete Podfile and Podfile.lock
run pub get
re-run my build_runner stuff (you may not have this)
flutter run (to run the app on device with all this new stuff / regenerate podfile stuff)
Then I was finally able to get my ios archive to build with flutter build ipa.
FYI: The flutter upgrade command pushed me from 2.0.5 -> 2.2.1 on
the stable channel. Prior to this, I was just getting generic warnings
of Command PhaseScriptExecution failed with a nonzero exit code.

Related

React Native Ios Build FBReactNativeSpec phasescriptexecution failed with a nonzero exit code

While generating IOS build this error occurs when we add #react-native-firebase/messaging and #react-native-firebase/pushnotification. node version 16 macbook air 2021 M1 chip. Xcode 14.2[[[enter image description here](https://i.stack.imgur.com/JmpWp.jpg)](https://i.stack.imgur.com/JsWu3.jpg)](https://i.stack.imgur.com/7UBQL.jpg)
I tried deleting pod files reinstalling and everything i could find on the internet for this error.
I solved it. Xcode was not picking up the node path because i installed the node through nvm so i ran "nvm install default" so nvm can link the default path to where xcode detects it.

react-native build failing due to PhaseScriptExecution error

Environment
Mac OS X Version 12.1 (Apple M1 chip)
Xcode Version 13.2.1
Simulator Version 13.2 (972.2)
react-native-cli 7.0.3
node v18.4.0
The Issue
This is my first time working on developing an app using React Native. I am trying to run my React Native project on Xcode's simulator, using npx react-native run-ios. However, I am encountering this error message.
error Failed to build iOS project. We ran "xcodebuild" command but it exited with error code 65. To debug build logs further, consider building your app with Xcode.app, by opening MCompass.xcworkspace.
Command line invocation:
/Users/brx/Downloads/Xcode.app/Contents/Developer/usr/bin/xcodebuild -workspace MCompass.xcworkspace -configuration Debug -scheme MCompass -destination id=DC3C75E6-19FD-4B80-87B1-62BF6404ED20
...
** BUILD FAILED **
The following build commands failed:
PhaseScriptExecution Bundle\ React\ Native\ code\ and\ images /Users/brx/src/projects/test/MCompass/ios/build/MCompass.build/Debug-iphonesimulator/MCompass.build/Script-00DD1BFF1BD5951E006B06BC.sh (in target 'MCompass' from project 'MCompass')
(1 failure)
Between the first error message and ** BUILD FAILED **, there were many lines of output listing exports.
I've installed dependencies using both yarn and npm. I've also looked at several other threads with this same issue, but none of the solutions (such as having only one version of nvm or running react-native upgrade) have been successful. Does anyone have any tips?
I had my root folder name "REACT NATIVE", changing it to "REACT_NATIVE" fixed the error as the folder that contains your react native project cannot contain white spaces.
The second solution would be running Xcode with rosetta. This is only applicable for M1 chip macbooks as there are few times Xcode projects fail because of this reason. Please refer to below link for reference:
https://penny-huang.medium.com/xcode-how-to-run-ios-simulator-on-m1-mac-66101b9fccd8

Flutter release in iOS fails, errSecInternalComponent Command PhaseScriptExecution failed with a nonzero exit code

I'm new to flutter/iOS.
I'm using:
Flutter 1.22.6 • channel stable • https://github.com/flutter/flutter.git Framework • revision 9b2d32b605 • 2021-01-22 14:36:39 -0800 Engine • revision 2f0af37152 Tools • Dart 2.10.5
and Xcode 11.0
Im trying to release a flutter app in iOS.
It runs perfectly using xcode or command line (flutter run). But when I execute flutter build ios or try to Product--> archive (in xcode).
I have an error:
Warning: unable to build chain to self-signed root for signer "Apple
Development: Jhon Doe (65XXJY9XXX)"
/Users/dev/Library/Developer/Xcode/DerivedData/Runner-cuuvcuiymjgpxmhlfvkgvijzzyls/Build/Intermediates.noindex/ArchiveIntermediates/Runner/InstallationBuildProductsLocation/Applications/Runner.app/Frameworks/App.framework/App:
errSecInternalComponent Command PhaseScriptExecution failed with a
nonzero exit code
I tried many ways to solve it, such as: Flutter Clean, pod install, Legacy Build, pod deintegrate, run script only when installing (in Build Pashes), deleting derivedData folder.. with no success.
Any ideas? Please help me, I'm stuck.
Thanks.
I had them same problem and I resolved following the suggestion made here. Im my case, I changed the parameter from embed_and_thin to just embed. So just to be clear, change from
/bin/sh "$FLUTTER_ROOT/packages/flutter_tools/bin/xcode_backend.sh" embed_and_thin
to
/bin/sh "$FLUTTER_ROOT/packages/flutter_tools/bin/xcode_backend.sh" embed
This is just a workaround until you can upgrade to the latest version (2.0.3 as of 2020-03-24).
To get rid of this error follow these steps:
-Delete your certificate from the keychain
-Go to your developer account and revoke your certificate
-Go to XCode -> Preferences -> Accounts -> Select the account -> Manage certificate -> Click on the (+) icon -> iOS Development
-Restart your pc
-Open XCode, Clean Build, and Archive.

How to fix Command PhaseScriptExecution failed with a nonzero exit code on flutter run in macOS?

I am working on a flutter app. I recently shifted to macOS and since then haven't been able to run the app. Other apps are running fine so I think the error is in within the code of this app. And maybe because of this same reason I am unable to make a build.
Here is the output of flutter doctor:
[✓] Flutter (Channel stable, 1.20.1, on Mac OS X 10.15.6 19G73, locale en-US)
• Flutter version 1.20.1 at /Users/bhawna/dev/flutter
• Framework revision 2ae34518b8 (4 days ago), 2020-08-05 19:53:19 -0700
• Engine revision c8e3b94853
• Dart version 2.9.0
[✗] Android toolchain - develop for Android devices
✗ Unable to locate Android SDK.
Install Android Studio from: https://developer.android.com/studio/index.html
On first launch it will assist you in installing the Android SDK components.
(or visit https://flutter.dev/docs/get-started/install/macos#android-setup for detailed instructions).
If the Android SDK has been installed to a custom location, set ANDROID_SDK_ROOT to that location.
You may also want to add it to your PATH environment variable.
[✓] Xcode - develop for iOS and macOS (Xcode 11.6)
• Xcode at /Applications/Xcode.app/Contents/Developer
• Xcode 11.6, Build version 11E708
• CocoaPods version 1.9.3
[!] Android Studio (not installed)
• Android Studio not found; download from https://developer.android.com/studio/index.html
(or visit https://flutter.dev/docs/get-started/install/macos#android-setup for detailed instructions).
[✓] VS Code (version 1.47.3)
• VS Code at /Applications/Visual Studio Code.app/Contents
• Flutter extension version 3.13.2
[✓] Connected device (1 available)
• iPhone 8 (mobile) • 3D03BDE4-F1A6-45AB-B095-01107CDDC2CD • ios • com.apple.CoreSimulator.SimRuntime.iOS-13-6 (simulator)
Output of flutter run:
Running "flutter pub get" in delivero... 1.6s
Launching lib/main.dart on iPhone 8 in debug mode...
Running pod install... 38.2s
Running Xcode build...
Xcode build done. 449.0s
Failed to build iOS app
Error output from Xcode build:
↳
** BUILD FAILED **
Xcode's output:
↳
/Users/bhawna/dev/flutter/.pub-cache/hosted/pub.dartlang.org/flutter_inapp_purchase-2.2.0/ios/Classes/FlutterInappPurchasePlugin.
m:45:52: warning: assigning to 'id<IAPPromotionObserverDelegate>' from incompatible type 'FlutterInappPurchasePlugin *__strong'
[IAPPromotionObserver sharedObserver].delegate = self;
^ ~~~~
/Users/bhawna/dev/flutter/.pub-cache/hosted/pub.dartlang.org/flutter_inapp_purchase-2.2.0/ios/Classes/FlutterInappPurchasePlugin.
m:200:79: warning: implicit conversion loses integer precision: 'SKPaymentTransactionState' (aka 'enum
SKPaymentTransactionState') to 'int' [-Wshorten-64-to-32]
[NSNumber numberWithInt: item.transactionState], #"transactionStateIOS",
~ ^~~~~~~~~~~~~~~~~~~~~
/Users/bhawna/dev/flutter/.pub-cache/hosted/pub.dartlang.org/flutter_inapp_purchase-2.2.0/ios/Classes/FlutterInappPurchasePlugin.
m:586:71: warning: implicit conversion loses integer precision: 'SKPaymentTransactionState' (aka 'enum
SKPaymentTransactionState') to 'int' [-Wshorten-64-to-32]
[NSNumber numberWithInt: transaction.transactionState], #"transactionStateIOS",
~ ^~~~~~~~~~~~~~~~~~~~~~~~~~~~
3 warnings generated.
/Users/bhawna/dev/flutter/.pub-cache/hosted/pub.dartlang.org/contacts_service-0.3.10/ios/Classes/ContactsServicePlugin.m:6:4:
warning: 'SwiftContactsServicePlugin' is only available on iOS 9.0 or newer [-Wunguarded-availability]
[SwiftContactsServicePlugin registerWithRegistrar:registrar];
^~~~~~~~~~~~~~~~~~~~~~~~~~
In file included from
/Users/bhawna/dev/flutter/.pub-cache/hosted/pub.dartlang.org/contacts_service-0.3.10/ios/Classes/ContactsServicePlugin.m:2:
/Users/bhawna/delivero/delivero/build/ios/Debug-iphonesimulator/contacts_service/contacts_service.framework/Headers/contacts_serv
ice-Swift.h:213:12: note: 'SwiftContactsServicePlugin' has been marked as being introduced in iOS 9.0 here, but the deployment
target is iOS 8.0.0
#interface SwiftContactsServicePlugin : NSObject <FlutterPlugin>
^
/Users/bhawna/dev/flutter/.pub-cache/hosted/pub.dartlang.org/contacts_service-0.3.10/ios/Classes/ContactsServicePlugin.m:6:4:
note: enclose 'SwiftContactsServicePlugin' in an #available check to silence this warning
[SwiftContactsServicePlugin registerWithRegistrar:registrar];
^~~~~~~~~~~~~~~~~~~~~~~~~~
1 warning generated.
/Users/bhawna/dev/flutter/packages/flutter_tools/bin/xcode_backend.sh: line 13: pushd: /Users/hrvoje/Documents/Delivero
Files/contactsFeature: No such file or directory
Command PhaseScriptExecution failed with a nonzero exit code
note: Using new build system
note: Building targets in parallel
note: Planning build
note: Constructing build description
Could not build the application for the simulator.
Error launching application on iPhone 8.
Any help would be great. Thanks for your time.
Simple Commands that made my archive successful after 2 days of struggle:
flutter clean
flutter pub get
flutter pub upgrade
cd iOS
pod install
pod update
And the issue is resolved.
You won't believe it, but in my case the problem was caused by a corrupted image that was used to generate the launcher icons. Something with the alpha channel was messed up. After I fixed it, the product could be archived successfully.
In the migration try replacing the podfile with this:
https://github.com/jmagman/flutter/blob/40b21e52153e1246120e90d1c757c0ec4c34ebb0/dev/integration_tests/flutter_driver_screenshot_test/ios/Podfile
Steps:
Remove PodFile.lock
Replace Podfile
flutter clean
flutter pub get
cd ios /
pod install
pod update
relaunch
Now apparently it is an error generated by the automatic processes of the 1.20 of the flutter SDK. In my case, I removed all the plugins from my project and started placing them one by one.
In my project the error appeared because I had the plugin flutter_dotenv 2.1.0 and the .env files corrupt the automatic flutter process.
For me this error occurred because of low disc space. as I cleaned some of files and it worked
Delete podfile.lock
Ios>pod install
flutter clean
flutter run
Sometimes happen when you have this import 'dart:html'; and run the app in IOS.
Delete Run Binary from Build Phases.
Delete Thin Binary from Build Phases.
Check your image assets!
I spent days on this, upgraded flutter, upgraded Xcode, re-installed Xcode command line tools, and did every conceivable combination of flutter clean, flutter pub upgrade, pod install etc. I even used flutter create to regenerate the ios folder.
I searched for responses related to Requested but did not find extension point with identifier Xcode.IDEKit.ExtensionSentinelHostApplications for extension Xcode.DebuggerFoundation.AppExtensionHosts.watchOS of plug-in com.apple.dt.IDEWatchSupportCore because that was part of the Xcode error output, but in the end it was none of that.
I had recently added a new .png asset to my project and that was the problem. I converted it to .jpeg and the problem disappeared.
I was getting the Command PhaseScriptExecution failed error without any other details after upgrading Flutter from version 1.22.4 to 3.0.5 (and all dependencies to null-safety versions). MacOS 12.5, XCode 13.4.1.
My solution:
Delete the ios folder.
Run flutter create . from root project folder.
Remove unnecessary platform support that you don't need, I mean deleting e.g. the windows and linux folders.
Run the app just to confirm that the build is working now.
With your version control discard changes that you didn't expect (those outside ios folder): reset assets icons, set back your original bundle id, bundle display name, etc.
In the Xcode set back any "capabilities" that your app had (e.g. Push Notifications) and files added to Runner (e.g. GoogleService-Info.plist required by Firebase).
Test your app, check logs, and you're done!
Because of some dependency I also had to update iOS version in the Podfile:
platform :ios, '11.0'
Changes observerd after recreating the project:
In the ios/Podfile:
The use_modular_headers! from the top of file was removed
These 2 lines were added inside target 'Runner' do section:
use_frameworks!
use_modular_headers!
The ios/Flutter/AppFrameworkInfo.plist file was added, which was completely missing before.
Changes inside Info.plist:
MARKETING_VERSION value was replaced with FLUTTER_BUILD_NAME and CURRENT_PROJECT_VERSION with FLUTTER_BUILD_NUMBER
The following entry was added:
<key>CADisableMinimumFrameDurationOnPhone</key><true/>
These files were modified: ios/Runner.xcodeproj/project.pbxproj and ios/Runner.xcodeproj/xcshareddata/xcschemes/Runner.xcscheme
I don't know which of these changes made it working again, but you can try selectively some of them before you recreate the ios project from scratch.
TL;DR Try updating Flutter flutter upgrade
I had this error a few times and always try the flutter clean, flutter pub get...etc but it doesn't work, also try restarting laptop, deleting recently added assets (as some other comments suggest) but none of it works.
Then I remember how I fixed it the last time by updating Flutter, and it has just worked for me again so definitely worth a try!
Step:
Remove PodFile.lock
Remove GeneratedPluginRegistrant.h
Remove GeneratedPluginRegistrant.m
Replace podfile
flutter clean
flutter pub get
cd ios /
pod install
pod update (Use this command when you get an error in pod install)
relaunch
In my case,I got the same error when I am trying to setup flutter and run app in macbook with Apple Chip.
Flutter app ran in chrome browser but didnt work in Android emulator. I found that I had to install to rosetta.
sudo softwareupdate --install-rosetta --agree-to-license
It was also mentioned in documentation here,but somehow I got to missed that thing while setup.
The only thing that worked for me was to backup my project and clone a fresh copy from the repository. I suspect it was an issue with one of the hidden files or folders like .symlinks or Pods.

Ionic build on iOS returns "BUILD FAILED"

I'm working on Ionic on a Mac machine. I have installed Google Analytics plugin and trying to build project but it is not working.
I am getting following error:
** **BUILD FAILED** **
The following build commands failed:
..../path normal i386
(1 failure)
>Error: Error code 65 for command: xcodebuild with args:
-xcconfig,/Volumes/Workspace/Dev/TestApp/platforms/ios/cordova/build-debug.xcconfig,
-project,TestApp.xcodeproj,
-target,TestApp,-configuration,Debug,-sdk,iphonesimulator,-destination,platform=iOS Simulator,build,CONFIGURATION_BUILD_DIR=/Volumes/Workspace/Dev/TestApp/platforms/ios/build/emulator,SHARED_PRECOMPS_DIR=/Volumes/Workspace/Dev/TestApp/platforms/ios/build/sharedpch
I have tried with platform removing and add adding but still not got fixed.
How can I solve this issue?
It was an issue due to xcode compatibility of plugin. uninstalling current xcode and installing xcode 7.3.1 solved issue.
Note: It is due to ionic build ios command internally uses xcode command to build project.

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