VNRecognizeTextRequest iOS 15 problem recognizing text - ios

I found a problem with the Vision framework in my app using iOS 15. I write recognized text in a string and under iOS 15 the result is not in the right order.
Maybe an example would explain it better :-)
Text to scan:
Hello, my name is Michael and I am the programmer of an app
named Scan2Clipboard.
Now I've focused a problem with
VNRecognizeTextRequest and iOS 15.
Result under iOS 14:
Hello, my name is Michael and I am the programmer of an app
named Scan2Clipboard.
Now I've focused a problem with
VNRecognizeTextRequest and iOS 15.
Result under iOS 15:
Hello, my name is Michael and I am the programmer of an app
Now I've focused a problem with
named Scan2Clipboard.
VNRecognizeTextRequest and iOS 15.
I've tried some other apps from the App Store (Scan&Copy, Quick Scan). They show the same behavior. They're also using the Vision framework. Does anyone else also have this issue?
The first image below is the source and the second image is the result. Please notice the "Für den Mürbteig" jumps in the middle of the result:

If I change the maximumRecognitionCandidates from 1 to a higher number the results are getting better. With maximumRecognitionCandidates 3 or higher the result is in the right order an the value makes no difference until 9. With value 10 the result ist the same like value 1.
So this is only a workaround at the moment.
let maximumRecognitionCandidates = 9
for observation in observations {
guard let candidate = observation.topCandidates(maximumRecognitionCandidates).first else { continue }
entireRecognizedText += "\(candidate.string)\n"

The error disappears with Beta 3 of iOS15.1

Related

URLSessionDownloadDelegate progress not updating

I'm quite new to the topic of IOS development, so it's may a stupid question, but I'm unable to calculate and print the progress of a download task using URLSessionDownloadDelegate.
I was following this guide: https://medium.com/swlh/tracking-download-progress-with-urlsessiondownloaddelegate-5174147009f and its source code from https://github.com/ShawonAshraf/URLSessionProgressTrackerExample but the progress label just jumps from 0 to 100% even with bigger files, which require a few minutes to download.
If it's possible to do so, I would like not to use a third party lib.
I'm using swift 5 with Xcode 11.4 on an iOS 13.4 simulator.
The sample project you've linked performs integer division to calculate the progress, and therefore only ever gives you 0 or 1 as the result.
Replace this line
let percentDownloaded = totalBytesWritten / totalBytesExpectedToWrite
with this
let percentDownloaded = Double(totalBytesWritten) / Double(totalBytesExpectedToWrite)

UITest in Xcode 7: How to test keyboard layout (keyboardType)

I am currently exploring the new UITest library in Xcode, and I want to test if the keyboard that pops up upon clicking inside a UITextView has the proper type (in this case it should be .PhonePad).
I don't think this is feasible with the default XCUIElement and XCUIElementAttributes (which are still a bit blurry to me concerning their actual meaning), and I don't really understand how and what I am supposed to extend in order to be able to test this.
Any help would be greatly appreciated ! :)
Below code I am using for testing the Phone number and password validation check.
let app = XCUIApplication()
let tablesQuery = app.tables
tablesQuery.cells.containingType(.StaticText, identifier:"Login Using").buttons["Icon mail"].tap()
tablesQuery.textFields["Phone Number"].tap()
tablesQuery.cells.containingType(.SecureTextField, identifier:"Password").childrenMatchingType(.TextField).element.typeText("ooo")
tablesQuery.staticTexts["Login Using"].swipeUp()
tablesQuery.secureTextFields["Password"].tap()
tablesQuery.cells.containingType(.Button, identifier:"Login").childrenMatchingType(.SecureTextField).element.typeText("eeee")
tablesQuery.buttons["Login"].tap()
app.alerts["Error"].collectionViews.buttons["OK"].pressForDuration(1.1);
I hope this will be useful for you.

Left-To-Right Mark not working in Swift

I'm trying to use LRM in order to make a string properly displays in arabic. My string is as follows:
Percentage is: 32.12%
However on arabic it displayed as:
%32.12 :نسبة ط
So far so good. On objective-c I've used in the past following markup to fix this problem:
[NSString stringWithFormat:#"\u200E %#", value]
But when I try it on Swift it just didn't move the percent:
"\u{200E}\(value)"
Am I using unicode characters wrong in Swift or I made mistake somewhere else?
The below should be a comment on the question, really, but I need the formatting...
I do this in a Playground (Xcode 7 beta 4)
let value = "32.12%"
print("نسبة ط:\u{200E}\(value)")
And it prints
32.12% :نسبة ط
Is that what you want?
Also
let value = "\u{200E}32.12%"
print("نسبة ط:\(value)")
works the same. This is in the Playground. Are you using an older version of Xcode perhaps?

Xcode 6 with Swift super slow typing and autocompletion

Is it just me or Xcode 6 (6.0.1) with Swift seems to be super slow when you type your code, especially with autocompletion?
A normal Objective-C class, even if inside a Swift project, works almost the same as before, so it's Swift that kills it.
Does anyone else experience the same inconvenience? Do you have any idea of how to improve performance?
I tried to play with some settings but no luck.
I've also of course tried restarting Xcode and the computer with no luck.
No other heavy
apps are open.
I use a Mid 2009 Macbook Pro (2.26 GHz Intel Core 2 Duo) with 8GB RAM and SSD HD, which is not the newest thing at all, but still not a complete junk.
It is a shame as I was excited to start using Swift and it is now really unbearable.
Thoughts / tips?
Quit Xcode and restart the Mac are not required but preferred.
Delete the content of the folder
~/Library/Developer/Xcode/DerivedData
Delete the content ~/Library/Caches/com.apple.dt.Xcode
This is a temporally solution, but works greatly.
Below the script using Script Editor app.
tell application "Terminal"
do script "rm -frd ~/Library/Developer/Xcode/DerivedData/*"
do script "rm -frd ~/Library/Caches/com.apple.dt.Xcode/*"
end tell
Alternatively, you can create an alias for your terminal like this:
alias xcodeclean="rm -frd ~/Library/Developer/Xcode/DerivedData/* && rm -frd ~/Library/Caches/com.apple.dt.Xcode/*"
You can add that to your ~/.bash_profile and then type xcodeclean on the command line every time you would like to clear those two folders.
I also experienced 100%+ CPU while typing some "simple" code. Some small tricks to make the swift-parser quicker by the way you structure your code.
Don't use the "+" concatinator in strings. For me this triggers the slowness very quickly.
Each new "+" brings the parser to a crawl, and it has to reparse the code everytime you add a new char somewhere in your function body.
Instead of:
var str = "This" + String(myArray.count) + " is " + String(someVar)
Use the template-syntax which seems much more efficient to parse in swift:
var str = "This \(myArray.count) is \(someVar)"
This way i basically notice no limit in strlen with inline vars "\(*)" .
If you have calculations, which use + / * - then split them into smaller parts.
Instead of:
var result = pi * 2 * radius
use:
var result = pi * 2
result *= radius
It might look less efficient, but the swift parser is much faster this way.
Some formulas won't compile, if they have to many operations, even if they are mathematically correct.
If you have some complex calculations then put it in a func. This way the parser can parse it once and does not have to reparse it everytime you change something in your function body.
Because if you have a calculation in your function body then somehow the swift parser checks it everytime if the types, syntax etc. are still correct. If a line changes above the calculation, then some vars inside your calculation / formula might have changed. If you put it in an external function then it will be validated once and swift is happy that it will be correct and does not reparse it constantly, which is causing the high CPU usage.
This way i got from 100% on each keypress to low CPU while typing.
For example this 3 lines put inline in your function body can bring the swiftparser to a crawl.
let fullPath = "\(NSHomeDirectory())/Library/Preferences/com.apple.spaces.plist"
let spacesData = NSDictionary(contentsOfFile: fullPath )! // as Dictionary<String, AnyObject>
let spaces : AnyObject = spacesData["SpacesDisplayConfiguration"]!["Management Data"]!!["Monitors"]!![0]["Spaces"]!!
println ( spaces )
but if i put it in a func and call it later , swiftparser is much quicker
// some crazy typecasting here to silence the parser
// Autodetect of Type from Plist is very rudimentary,
// so you have to teach swift your types
// i hope this will get improved in swift in future
// would be much easier if one had a xpath filter with
// spacesData.getxpath( "SpacesDisplayConfiguration/Management Data/Monitors/0/Spaces" ) as Array<*>
// and xcode could detect type from the plist automatically
// maybe somebody can show me a more efficient way to do it
// again to make it nice for the swift parser, many vars and small statements
func getSpacesDataFromPlist() -> Array<Dictionary<String, AnyObject>> {
let fullPath = "\(NSHomeDirectory())/Library/Preferences/com.apple.spaces.plist"
let spacesData = NSDictionary(contentsOfFile: fullPath )! as Dictionary<String, AnyObject>
let sdconfig = spacesData["SpacesDisplayConfiguration"] as Dictionary<String, AnyObject>
let mandata = sdconfig["Management Data"] as Dictionary<String, AnyObject>
let monitors = mandata["Monitors"] as Array<Dictionary<String, AnyObject>>
let monitor = monitors[0] as Dictionary<String, AnyObject>
let spaces = monitor["Spaces"] as Array<Dictionary<String, AnyObject>>
return spaces
}
func awakeFromNib() {
....
... typing here ...
let spaces = self.getSpacesDataFromPlist()
println( spaces)
}
Swift and XCode 6.1 is still very buggy, but if you follow these simple tricks, editing code becomes acceptable again. I prefer swift a lot, as it gets rid of .h files and uses much cleaner syntax. There is still many type-casting needed like "myVar as AnyObject" , but thats the smaller evil compared to complex objective-c project structure and syntax.
Also another experience, i tried the SpriteKit, which is fun to use, but its quite in-efficient if you don't need a constant repaint at 60fps. Using old CALayers is much better for the CPU if your "sprites" don't change that often. If you don't change the .contents of the layers then CPU is basically idle, but if you have a SpriteKit app running in background, then videoplayback in other apps might start to stutter due to the hardlimited 60fps update-loop.
Sometimes xcode shows odd errors while compiling, then it helps to go into menu "Product > Clean" and compile it again, seems to be a buggy implementation of the cache.
Another great way to improve parsing when xcode gets stuck with your code is mentioned in another stackoverflow post here. Basically you copy all contents from your .swift file into an external editor, and then function by function copy it back and see where your bottleneck is. This actually helped me to get xcode to a reasonable speed again, after my project went crazy with 100% CPU. while copying your code back, you can refactor it and try to keep your function-bodies short and functions/formulars/expressions simple (or split in several lines).
Autocomplete is broken since Xcode 4. Until Apple decides to fix this 2 years old bug, the only solution, unfortunately, is to turn code completion OFF on XCode's preferences (first option of the pic below).
You can continue to enjoy completion manually by typing CTRL space or ESC when you need it.
This is the only solution that works every time for 100% of the cases.
Another thing I have discovered recently is: if you use plugins on Xcode, don't. Remove them all. They make the problem worse.
Are you using Spotify?
I installed Yosemite GM with Xcode 6.1 GM on an iMac mid 2009 (2.66Ghz) having the same problem.I found that a process called "SpotifyWebHelper" is always marked red as not responding, so i disabled the option "start from web" in spotify and now Xcode seem to run significantly better.
I found out that usually happens when you:
have long expressions in a single statement (see this answer)
mix multiple custom operators in a single expression
The 2nd case seems to be fixed in one of the latest xcode releases. Example: I defined 2 custom operators <&&> and <||>, and used in an expression like a <&&> b <&&> c <||> d. Splitting to multiple lines solved the problem:
let r1 = a <&&> b
let r2 = r1 <&&> c
let r3 = r2 <||> d
I hope that your cases is covered by one of the 2 above... please post a comment either case
I had the same issues even in Xcode 6.3
super slow autocompletions
super slow indexing
enormous CPU usage by swift and SourceKitService
enormous Memory usage by SourceKitService
All this was happening even in relatively small project. I tried all the fixes I could find:
deleting ~/Library/Developer/Xcode/DerivedData/*
deleting ~/Library/Caches/com.apple.dt.Xcode/*
remove all "+" String combining from the code
removed all suspicious dictionary declarations
None of these actually helped in my project.
What actually solved my problem was:
placing each end every class in its own file
placing each and every extension in its own file (Class+ExtName.swift)
placing "out of class swift methods" in its own file
Now I have close to zero CPU usage, low memory usage, and decently fast completions.
Generally, moving the cache folder (DerivedData) to a SSD drive (specifically in my case - an outer storage connected to thunderbolt exit) has dramatically improved my Xcode performance.. Compilation time and general wondering around the app is about 10 time faster.. Also moved the whole git folder to the SSD, which dramatically improved git performance.
It was a pain until XCode 7.2.
Apple fixed it in XCode 7.3 and now it works like a charm. It's super fast and much more powerful as it seems to work a bit like the fuzzy search of files : you don't have to actually type the exact beginning of the method/property for it to appear in the list of propositions.
Collapsing all methods helps a little.
command-alt-shift-left arrow will do the trick...
To fold/unfold current methods or if structures use:
Fold: command-alt-left arrow
Unfold: command-alt-right arrow
SourceKitService is also kinda clumsy to deal with comments in the code and the embedded comments slow it down too.
so if you can afford to remove the massive blob of embedded comments like this:
/*
* comment
/*
* embedded comment
*/
*/
that can definitely help as well.
NOTE: in my case my Xcode 7.3.1 (7D1014) was literally blocked me typing any letter when the file had about 700 lines of comment with embedded comments. initially I removed that block from that .swift file and Xcode has become alive again. I tried added my comments back part by part by removing embedded comments, it was still slower than usual but it shown significantly better performance if there were no embedded comments.
I had the same issue where typing was lagging in a particular class and turns out that
/*
Long
multiline
comments
*/
was slowing down the typing.

App used to work with AIR 3.2, doesn't work with AIR 3.5

I'm getting this error when I press a button in a flash/air app that used to work in the AIR 3.2 SDK - now upgraded to the AIR 3.5 SDK. Any help much appreciated.
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at seed_template_fla::MainTimeline/frame7()[seed_template_fla.MainTimeline::frame7:31]
at flash.display::MovieClip/gotoAndPlay()
at seed_template_fla::MainTimeline/gotoPage() [seed_template_fla.MainTimeline::frame1:20]
at seed_template_fla::MainTimeline/gotoRepro() [seed_template_fla.MainTimeline::frame1:12]
I'm creating an app for iPhone using Flash CS6 on Mac and exporting using the Air 3.5 SDK. I also have the AIR 3.5 runtime installed.
The app is very simple at the moment. It basically moves from frame to frame when you press a button using the gotoAndPlay(frameNr) function. There are some hexes on the frames that update an array of numbers when clicked. They are also toggled visible/not visible.
This used to work perfectly using the AIR 3.2 SDK, but I recently downloaded the AIR 3.5 SDK from adobe and added it through flash (Help>Manage Air SDK) and set it as the build target in File>Publish Settings>Target.
When I switch back to AIR 3.2 SDK, the app works perfectly again.
Also, when I upload the app to my iPhone 4S running IOS 5.1 using AIR 3.5 SDK, I just see a black screen with 5 loading dots flashing. This also works fine with AIR 3.2 SDK.
This is the code for frame 7
The last line is line 31.
stop();
techtitle.text = "Select Trait";
techdesc.text = "Spend points to change core stats and other special abilities";
points.visible = false;
techpoints.visible=false;
pointsbalance.text = myPoints.toString();
btn_tech.visible = false;
curTechSelected = null;
trace("set hexes invisible");
for (var j:int = 0; j <= 67; j++) {
if (hexStatusb[j] == 1) {
this["btn_hex_"+j+"b"].visible = false;
}
}
function onBtnHex37bClick(event:MouseEvent):void
{
techtitle.text = "tech1";
techdesc.text = "tech1 description"
techpoints.text = "-2";
points.visible = true;
techpoints.visible=true;
btn_tech.visible = true;
curTechSelected = btn_hex_37b;
curTechSelectedNr = 37;
curTechPoints = 2;
}
trace(this["btn_hex_37b"]);
btn_hex_37b.addEventListener(MouseEvent.CLICK, onBtnHex37bClick);
OK - so, after trying out lots of things, I figured out why this is happening.
Solution: get rid of all TFL text objects when running AIR 3.5 SDK
It seems that the TFL Text library wasn't being loaded properly at runtime. Something crucial that I neglected to mention was that I was getting this warning message (similar here http://forums.adobe.com/thread/825637)
Content will not stream... The runtime shared libraries being preloaded are textLayout_1.0.0.05... TFLText
and this warning message in the output
Warning: Ignoring 'secure' attribute in policy file from http://fpdownload.adobe.com/pub/swz/crossdomain.xml. The 'secure' attribute is only permitted in HTTPS and socket policy files.
Simply removing all TFLText objects and changing them to classic text makes the app work fine again.
#csomakk Great news. I have found the answer. You can publish in 3.5 and 3.6 and have your TLF Text too. I posted a write-up on my blog that shows exactly how to do it.
To get started: the error message states that something is null.. it means, that the program doesn't know, where to look for it. It can happen, when you didn't create the object (btn_hex_37b = new MovieClip()); or you haven't even created a variable for it.
on the given line (btn_hex_37b.addEventListener(MouseEvent.CLICK, onBtnHex37bClick);) only btn_hex_37b can be null, because onBtnHex37bClick exists, and if it wouldn't, the program wouldn't compile.
The reason it came up when switching to AIR 3.5 is probably that it calls some creation functions in different order. Go to the line where you define the btn_hex_37b variable. Search for that functions calling.. Make sure, that btn_hex_37b is created before going to frame7.
Also, if its not a vital, to have onBtn_hex_37bClick, you can do the following:
if(btn_hex_37b){
btn_hex_37b.addEventListener(MouseEvent.CLICK, onBtnHex37bClick);
}
the if will check if btn_hex_37b is not null.
On the else method, you can give a timeouted method(but that is ugly), or give the eventlistener right after the creation of the object.
Hope this helped.
For Flash CS6, copy this swc:
/Applications/Adobe Flash CS6/Common/Configuration/ActionScript 3.0/libs/flash.swc
Into my Flash Builder project using these steps:
http://interactivesection.files.wordpress.com/2009/06/include_fl_packages_in_flex_builder-1.jpg
and then use this link
http://curtismorley.com/2013/03/05/app-used-to-work-with-air-3-2-or-3-4-doesnt-work-with-air-3-5-or-3-6/#comment-241102

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