Add Shadow to CAShapeLayer with UIBezierPath - ios

need some help adding a drop shadow to a line created with a CAShapeLayer / UIBezierPath
This code snippet produces the following line shape as in the screenshot below
let bounds = UIScreen.main.bounds
let shapeLayer = CAShapeLayer()
shapeLayer.lineWidth = 10.0
shapeLayer.frame = CGRect(x: 0, y: 0 , width: bounds.width, height: bounds.width)
shapeLayer.lineWidth = 5.0
shapeLayer.strokeColor = UIColor.red.cgColor
let offset : CGFloat = 20
let arcCenter = shapeLayer.position
let radius = shapeLayer.bounds.size.width / 2.0 - offset
let startAngle = CGFloat(0.0)
let endAngle = CGFloat(1.0 * .pi)
let circlePath = UIBezierPath(arcCenter: arcCenter, radius: radius, startAngle: startAngle, endAngle: endAngle, clockwise: true)
shapeLayer.shadowOffset = CGSize(width: 0, height: 0)
shapeLayer.shadowColor = UIColor.red.cgColor
shapeLayer.shadowOpacity = 1.0
shapeLayer.shadowRadius = 25
shapeLayer.path = circlePath.cgPath
As you can see the shadow surrounds the outer part of the semi-circle shape.
Could anyone give me any hints on adding a drop shadow around the line only ?

Output:
UIView Extension:
extension UIView {
func renderCircle() {
let semiCircleLayer = CAShapeLayer()
let center = CGPoint (x: self.frame.size.width / 2, y: self.frame.size.height / 2)
let circleRadius = self.frame.size.width / 2
let circlePath = UIBezierPath(arcCenter: center, radius: circleRadius, startAngle: CGFloat(Double.pi * 2), endAngle: CGFloat(Double.pi), clockwise: true)
semiCircleLayer.path = circlePath.cgPath
semiCircleLayer.strokeColor = UIColor.red.cgColor
semiCircleLayer.fillColor = UIColor.clear.cgColor
semiCircleLayer.lineWidth = 8
semiCircleLayer.shadowColor = UIColor.red.cgColor
semiCircleLayer.shadowRadius = 25.0
semiCircleLayer.shadowOpacity = 1.0
semiCircleLayer.shadowPath = circlePath.cgPath.copy(strokingWithWidth: 25, lineCap: .round, lineJoin: .miter, miterLimit: 0)
semiCircleLayer.shadowOffset = CGSize(width: 1.0, height: 1.0)
self.layer.addSublayer(semiCircleLayer)
}
}
Usage:
semiCircleView.renderCircle()

Related

Draw CALayer border around UIView

I want to draw a border with open gaps around a rounded UIView.
What I currently have is this result:
What I want to achieve is that the gray borders are laying outside the yellow view. Now they are drawn that the middle of the gray line is still in the yellow.
I tried with a mask but then only the oudside ofcourse is cut.
My code:
struct Config {
let start: CGFloat
let end: CGFloat
let color: UIColor
}
extension UIView {
func drawBorders(for configs: [Config], lineWidth: CGFloat = 3.5) {
let circlePath = UIBezierPath(arcCenter: CGPoint (x: self.bounds.size.width / 2,
y: self.bounds.size.height / 2),
radius: self.bounds.size.width / 2,
startAngle: CGFloat(-0.5 * Double.pi),
endAngle: CGFloat(1.5 * Double.pi),
clockwise: true)
for config in configs {
let circleShape = CAShapeLayer()
circleShape.path = circlePath.cgPath
circleShape.strokeColor = config.color.cgColor
circleShape.fillColor = UIColor.clear.cgColor
circleShape.lineWidth = lineWidth
circleShape.strokeStart = config.start
circleShape.strokeEnd = config.end
self.layer.addSublayer(circleShape)
// let maskLayer = CAShapeLayer()
// maskLayer.frame = self.bounds
// maskLayer.path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: .allCorners, cornerRadii: CGSize(width: self.bounds.size.width / 2, height: self.bounds.size.width / 2)).cgPath
// self.layer.mask = maskLayer
}
}
}
Also added the mask code in comment to show what I have tried.
Test code:
let roundView = UIView(frame: CGRect(x: 100, y: 100, width: 150, height: 150))
roundView.backgroundColor = .yellow
roundView.layer.cornerRadius = roundView.frame.size.width / 2
let config1 = Config(start: 0.125, end: 0.25, color: .gray)
let config2 = Config(start: 0.375, end: 0.5, color: .gray)
let config3 = Config(start: 0.625, end: 0.75, color: .gray)
let config4 = Config(start: 0.875, end: 1, color: .gray)
roundView.drawBorders(for: [config1, config2, config3, config4])
view.addSubview(roundView)
Can someone please help me out?
Change your circlePath .... include linewidth in radius will resolve your issue
let circlePath = UIBezierPath(arcCenter: CGPoint (x: self.bounds.size.width / 2,
y: self.bounds.size.height / 2),
radius: (self.bounds.size.width / 2) + lineWidth/2,
startAngle: CGFloat(-0.5 * Double.pi),
endAngle: CGFloat(1.5 * Double.pi),
clockwise: true)

Swift 3.0 draw circle with same start and end angle results in line

I've written following code to draw a rect with a whole in it:
fileprivate let strokeWidth: CGFloat = 5
let shapeLayer = CAShapeLayer()
shapeLayer.strokeColor = UIColor.white.cgColor
shapeLayer.lineWidth = strokeWidth
shapeLayer.fillColor = UIColor(white: 0.5, alpha: 0.9).cgColor
let p = UIBezierPath(rect: bounds.insetBy(dx: -strokeWidth, dy: -strokeWidth))
let radius = bounds.size.width / 3
p.move(to: CGPoint(x: bounds.midX + radius, y: bounds.midY))
p.addArc(withCenter: CGPoint(x: bounds.midX, y: bounds.midY), radius: radius, startAngle: 0, endAngle: CGFloat(2 * Double.pi), clockwise: false)
p.close()
shapeLayer.path = p.cgPath
layer.addSublayer(shapeLayer)
The problem here is this line:
p.addArc(withCenter: CGPoint(x: bounds.midX, y: bounds.midY), radius: radius, startAngle: 0, endAngle: CGFloat(2 * Double.pi), clockwise: false)
Printing out the description of the path:
UIBezierPath: 0x6000000b35c0; MoveTo {-5, -5}, LineTo {380, -5}, LineTo {380, 672}, LineTo {-5, 672}, Close, MoveTo {312.5, 333.5}, LineTo {312.5, 333.49999999999994}, Close
As you can see, the last two entries are lineTo and close, which gives me not the expected result (a full circle), I'll get nothing because the line is too short between 333.5 and 333.4999999.
This problem occurs since switching to Swift 3, in Objective-C this wasn't a problem.
Changing the end angle to 1.9 * Double.pi will also work, no idea why. But the full circle should have 2 * Double.pi.
Any idea or is it a Swift 3 bug?
Try like this:
let bounds = UIScreen.main.bounds
let strokeWidth: CGFloat = 5
let shapeLayer = CAShapeLayer()
shapeLayer.strokeColor = UIColor.white.cgColor
shapeLayer.lineWidth = strokeWidth
shapeLayer.fillColor = UIColor(white: 0.5, alpha: 0.9).cgColor
let p = UIBezierPath(rect: bounds.insetBy(dx: -strokeWidth, dy: -strokeWidth))
let radius = bounds.size.width / 3
p.move(to: CGPoint(x: bounds.midX + radius, y: bounds.midY))
p.addArc(withCenter: CGPoint(x: bounds.midX, y: bounds.midY), radius: radius, startAngle: 2 * .pi, endAngle: 0, clockwise: false)
p.close()
shapeLayer.fillColor = UIColor.red.cgColor
shapeLayer.strokeColor = UIColor.black.cgColor
shapeLayer.lineWidth = 5
shapeLayer.path = p.cgPath
let view = UIView(frame: bounds)
view.backgroundColor = .yellow
view.layer.addSublayer(shapeLayer)
view

UIImage at last point of UIBezierPath

I want to add a UIImage at last point of UIBezierPath like the image bellow:
Circle Path
Code:
let consume = 0.25
let x = self.frame.size.width / 2.0
let y = self.frame.size.height / 2.0
let radius = (frame.size.width - 10) / 2.0
let startAngle: CGFloat = CGFloat(M_PI * (-1/2))
let endAngle = CGFloat(M_PI * 2 - M_PI/2 * consume)
let circlePath = UIBezierPath(arcCenter: CGPoint(x: x, y: y), radius: radius, startAngle: startAngle, endAngle: endAngle, clockwise: false)
circleLayer = CAShapeLayer()
circleLayer.path = circlePath.cgPath
circleLayer.fillColor = UIColor.clear.cgColor
circleLayer.strokeColor = UIColor.red.cgColor
circleLayer.lineWidth = 8.0;
let image = UIImage(named: "myCoolImage")
let imageView = UIImageView(image: image)
// coordX and coordY must be at last point of UIBezierPath
imageView.frame = CGRect(x: coordX, y: coordY, width: 20.0, height: 20.0)
self.addSubview(imageView)
I've tried the following:
let coordX: CGFloat = cos(endAngle) * radius
let coordY: CGFloat = sin(endAngle) * radius
Result:
Positive coordX and coordY
The main problem is how to calculate the coordX and coordY.
For the sake of having an actual, fully fleshed out answer, here's basically what you need.
let consume = 0.25
let x = self.frame.size.width / 2.0
let y = self.frame.size.height / 2.0
let radius = (frame.size.width - 10) / 2.0
let startAngle: CGFloat = CGFloat(M_PI * (-1/2))
let endAngle = CGFloat(M_PI * 2 - M_PI/2 * consume)
let circlePath = UIBezierPath(arcCenter: CGPoint(x: x, y: y), radius: radius, startAngle: startAngle, endAngle: endAngle, clockwise: false)
circleLayer = CAShapeLayer()
circleLayer.path = circlePath.cgPath
circleLayer.fillColor = UIColor.clear.cgColor
circleLayer.strokeColor = UIColor.red.cgColor
circleLayer.lineWidth = 8.0;
let imageSize = 20.0
// Center + cos/sin(angle) * radius, then subtract half
// the image size so it will be centered on the line
let coordX: CGFloat = x + (cos(endAngle) * radius) - (imageSize / 2.0)
let coordY: CGFloat = y - (sin(endAngle) * radius) - (imageSize / 2.0)
let image = UIImage(named: "myCoolImage")
let imageView = UIImageView(image: image)
// coordX and coordY must be at last point of UIBezierPath
imageView.frame = CGRect(x: coordX, y: coordY, width: imageSize, height: imageSize)
self.addSubview(imageView)

iOS: Draw circle as percentage in UIView

I have one UIView in circular shape, I need to show that UIView border colour in percentage value like if percentage value is 50%, it should fill half border colour of UIView. I have used UIBeizer path addArcWithCenter however I didn't get perfect solution. Please help me in this
You can achieve it with following code, simply adjust strokeStart and strokeEnd:
// round view
let roundView = UIView(frame: CGRectMake(100, 100, 250, 250))
roundView.backgroundColor = UIColor.whiteColor()
roundView.layer.cornerRadius = roundView.frame.size.width / 2
// bezier path
let circlePath = UIBezierPath(arcCenter: CGPoint (x: roundView.frame.size.width / 2, y: roundView.frame.size.height / 2),
radius: roundView.frame.size.width / 2,
startAngle: CGFloat(-0.5 * M_PI),
endAngle: CGFloat(1.5 * M_PI),
clockwise: true)
// circle shape
let circleShape = CAShapeLayer()
circleShape.path = circlePath.CGPath
circleShape.strokeColor = UIColor.redColor().CGColor
circleShape.fillColor = UIColor.clearColor().CGColor
circleShape.lineWidth = 1.5
// set start and end values
circleShape.strokeStart = 0.0
circleShape.strokeEnd = 0.8
// add sublayer
roundView.layer.addSublayer(circleShape)
// add subview
self.view.addSubview(roundView)
I've written my custom function for doing this in Swift 5. I'm sure I'll save someone a lot of time. Have fun with it.
func buildRoundView(roundView: UIView, total : Int, current : Int){
roundView.layer.cornerRadius = roundView.frame.size.width / 2
roundView.backgroundColor = .clear
let width :CGFloat = 10.0
let reducer :CGFloat = 0.010
let circlePath = UIBezierPath(arcCenter: CGPoint (x: roundView.frame.size.width / 2, y: roundView.frame.size.height / 2),
radius: roundView.frame.size.width / 2,
startAngle: CGFloat(-0.5 * Double.pi),
endAngle: CGFloat(1.5 * Double.pi),
clockwise: true)
let multiplier = CGFloat((100.000 / Double(total)) * 0.0100)
for i in 1...total {
let circleShape = CAShapeLayer()
circleShape.path = circlePath.cgPath
if i <= current {
circleShape.strokeColor = UIColor.systemRed.cgColor
}
else{
circleShape.strokeColor = UIColor.lightGray.cgColor
}
circleShape.fillColor = UIColor.clear.cgColor
circleShape.lineWidth = width
circleShape.strokeStart = CGFloat(CGFloat(i - 1) * multiplier) + reducer
circleShape.strokeEnd = CGFloat(CGFloat(i) * multiplier) - reducer
roundView.layer.addSublayer(circleShape)
}
}
According #gvuksic's answer:
Swift 5:
// round view
let roundView = UIView(
frame: CGRect(
x: circleContainerView.bounds.origin.x,
y: circleContainerView.bounds.origin.y,
width: circleContainerView.bounds.size.width - 4,
height: circleContainerView.bounds.size.height - 4
)
)
roundView.backgroundColor = .white
roundView.layer.cornerRadius = roundView.frame.size.width / 2
// bezier path
let circlePath = UIBezierPath(arcCenter: CGPoint (x: roundView.frame.size.width / 2, y: roundView.frame.size.height / 2),
radius: roundView.frame.size.width / 2,
startAngle: CGFloat(-0.5 * .pi),
endAngle: CGFloat(1.5 * .pi),
clockwise: true)
// circle shape
let circleShape = CAShapeLayer()
circleShape.path = circlePath.cgPath
circleShape.strokeColor = UIColor.customColor?.cgColor
circleShape.fillColor = UIColor.clear.cgColor
circleShape.lineWidth = 4
// set start and end values
circleShape.strokeStart = 0.0
circleShape.strokeEnd = 0.8
// add sublayer
roundView.layer.addSublayer(circleShape)
// add subview
circleContainerView.addSubview(roundView)
And the result:

How to create rounded corners with CAShapeLayer

Is there a way to add rounded corners to a CAShapeLayer? In my case I needed the shape layer to create a dashed border via lineDashPattern.
^ notice how the dashed line is not rounded
The answer is simple. Create a bézier path with rounded corners.
UPDATE for Swift
view.clipsToBounds = true
view.layer.cornerRadius = 10.0
let border = CAShapeLayer()
border.path = UIBezierPath(roundedRect:view.bounds, cornerRadius:10.0).cgPath
border.frame = view.bounds
border.fillColor = nil
border.strokeColor = UIColor.purple.cgColor
border.lineWidth = borderWidth * 2.0 // doubled since half will be clipped
border.lineDashPattern = [15.0]
view.layer.addSublayer(border)
Objective-C
// (This old code assumes this is within a view with a custom property "border".)
self.clipsToBounds = YES;
self.layer.cornerRadius = 10.0;
self.border = [CAShapeLayer layer];
self.border.fillColor = nil;
self.border.path = [UIBezierPath bezierPathWithRoundedRect:self.bounds cornerRadius:10.0].cgPath;
self.border.frame = self.bounds;
self.border.strokeColor = [UIColor purpleColor].CGColor;
self.border.lineWidth = borderWidth * 2; // double desired width as half will be clipped
self.border.lineDashPattern = #[#15];
[self.layer addSublayer:self.border];
In swift 4 I created a UIView category (UIView+Borders) with the following function:
func borderDash(withRadius cornerRadius: Float, borderWidth: Float, borderColor: UIColor, dashSize: Int) {
let currentFrame = self.bounds
let shapeLayer = CAShapeLayer()
let path = CGMutablePath()
let radius = CGFloat(cornerRadius)
// Points - Eight points that define the round border. Each border is defined by two points.
let topLeftPoint = CGPoint(x: radius, y: 0)
let topRightPoint = CGPoint(x: currentFrame.size.width - radius, y: 0)
let middleRightTopPoint = CGPoint(x: currentFrame.size.width, y: radius)
let middleRightBottomPoint = CGPoint(x: currentFrame.size.width, y: currentFrame.size.height - radius)
let bottomRightPoint = CGPoint(x: currentFrame.size.width - radius, y: currentFrame.size.height)
let bottomLeftPoint = CGPoint(x: radius, y: currentFrame.size.height)
let middleLeftBottomPoint = CGPoint(x: 0, y: currentFrame.size.height - radius)
let middleLeftTopPoint = CGPoint(x: 0, y: radius)
// Points - Four points that are the center of the corners borders.
let cornerTopRightCenter = CGPoint(x: currentFrame.size.width - radius, y: radius)
let cornerBottomRightCenter = CGPoint(x: currentFrame.size.width - radius, y: currentFrame.size.height - radius)
let cornerBottomLeftCenter = CGPoint(x: radius, y: currentFrame.size.height - radius)
let cornerTopLeftCenter = CGPoint(x: radius, y: radius)
// Angles - The corner radius angles.
let topRightStartAngle = CGFloat(Double.pi * 3 / 2)
let topRightEndAngle = CGFloat(0)
let bottomRightStartAngle = CGFloat(0)
let bottmRightEndAngle = CGFloat(Double.pi / 2)
let bottomLeftStartAngle = CGFloat(Double.pi / 2)
let bottomLeftEndAngle = CGFloat(Double.pi)
let topLeftStartAngle = CGFloat(Double.pi)
let topLeftEndAngle = CGFloat(Double.pi * 3 / 2)
// Drawing a border around a view.
path.move(to: topLeftPoint)
path.addLine(to: topRightPoint)
path.addArc(center: cornerTopRightCenter,
radius: radius,
startAngle: topRightStartAngle,
endAngle: topRightEndAngle,
clockwise: false)
path.addLine(to: middleRightBottomPoint)
path.addArc(center: cornerBottomRightCenter,
radius: radius,
startAngle: bottomRightStartAngle,
endAngle: bottmRightEndAngle,
clockwise: false)
path.addLine(to: bottomLeftPoint)
path.addArc(center: cornerBottomLeftCenter,
radius: radius,
startAngle: bottomLeftStartAngle,
endAngle: bottomLeftEndAngle,
clockwise: false)
path.addLine(to: middleLeftTopPoint)
path.addArc(center: cornerTopLeftCenter,
radius: radius,
startAngle: topLeftStartAngle,
endAngle: topLeftEndAngle,
clockwise: false)
// Path is set as the shapeLayer object's path.
shapeLayer.path = path;
shapeLayer.backgroundColor = UIColor.clear.cgColor
shapeLayer.frame = currentFrame
shapeLayer.masksToBounds = false
shapeLayer.setValue(0, forKey: "isCircle")
shapeLayer.fillColor = UIColor.clear.cgColor
shapeLayer.strokeColor = borderColor.cgColor
shapeLayer.lineWidth = CGFloat(borderWidth)
shapeLayer.lineDashPattern = [NSNumber(value: dashSize), NSNumber(value: dashSize)]
shapeLayer.lineCap = kCALineCapRound
self.layer.addSublayer(shapeLayer)
self.layer.cornerRadius = radius;
}

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