Inexplicable syntax error in Lua for logitech gaming software - lua

I've being trying this language and i keep getting random syntax errors and i cant figure out why, this is a simple recoil script. It keeps telling me i have a syntax error on line 39, everything is green so i can still try it out while i try to fix. I can post the rest of the code if someone needs.
Code:
function recoil_values()
if gun_mode = "gun1" then
if round = "attack" then
--Ash R4C--
x_recoil = -1
y_recoil = 4
sleep_value = 10
else
--Twitch F2--
x_recoil = -10
y_recoil = 0
sleep_value = 10
end
else
if round = "attack" then
--Jager 41C--
x_recoil = 10
y_recoil = 0
sleep_value = 10
else
--Bandit MP7--
x_recoil = 0
y_recoil = 10
sleep_value = 10
end
end
end

Your if statements contain =, which is used for assignment. Lua does not allow assignments between if and then.
If you want to compare two values for equality, use ==.

Related

Why am I not getting this to work, its not a nil value - Roblox Studio Issue

local Room = {}
Room.random = Random.new()
function Room.generate(prevRoom)
local possibleRooms = workspace.Rooms:GetChildren()
local randomRoom = possibleRooms[Room.random:NextInteger(1, #possibleRooms)]
local newRoom = randomRoom:Clone()
newRoom.PrimaryPart = newRoom.Entrance
newRoom:PivotTo(prevRoom.Exit.CFrame)
newRoom.Entrance.Transparency = 1
newRoom.Exit.Transparency = 1
newRoom.Parent = workspace.GeneratedRooms
return newRoom
end
return Room
This is my code for the ModuleScript, and here is the ServerScript:
local room = require(script.Room)
local prevRoom = workspace.StartRoom
for i = 1, 10 do
prevRoom = room.generate(prevRoom)
end
So I'm running my program and it says my model (LongRoomRoof) has not got a valid part of my other model (Entrance) and then it points me to line 9 of the above script (Module for localRoom.) Please does anyone know how to fix this issue. I'll paste the error here:
Entrance is not a valid member of Model "LongRoomRoof" - Server - Room:9
If you can please tell me how fixing this is possible Thanks!

/Lua/ How to do this (idk how to call that lol)

I need to make a trolleybus number, which won't repeat for game. For example, there is a number "101" and there musn't be more "101". How to do that? I have a code, but I know, he won't work and I won't test it lol
function giveNumber()
local number = math.random(100, 199)
local takedNumbers = {}
local i = 0
local massiv = i+1
script.Parent.pered.SurfaceGui.TextLabel.Text = number
script.Parent.zad.SurfaceGui.TextLabel.Text = number
script.Parent.levo.SurfaceGui.TextLabel.Text = number
script.Parent.pravo.SurfaceGui.TextLabel.Text = number
takedNumbers[massiv] = {number}
end
script.Parent.Script:giveNumber() // what I wrote here? idk...
if number == takedNumbers[massiv] then
giveNumber()
end
i didn't test it, because I think it won't work because this code is something bad
I think this will serve your needs.
In the function generateUniqueNumber, the script loops until it found a number that is not yet in the array. (in other words, that it hasn't given out yet)
Once it found that number, it will insert it into the table to remember that it has given it out, and then it will return the number.
Then on the bottom of the script we just give the numbers to the buses :-)
--[[
Goal: Give all buses a unique number
]]
-- Variables
local takenNumbers = {};
-- This function returns a random number in the range [100, 199] that has not been taken yet
function generateUniqueNumber()
local foundNumber = false;
while not foundNumber do
randomNumber = math.random(100, 199);
if not table.find(takenNumbers, randomNumber) then
table.insert(takenNumbers, randomNumber);
return randomNumber;
end
end
end
-- This function sets the number of the bus
script.Parent.pered.SurfaceGui.TextLabel.Text = tostring(generateUniqueNumber());
script.Parent.zad.SurfaceGui.TextLabel.Text = tostring(generateUniqueNumber());
script.Parent.levo.SurfaceGui.TextLabel.Text = tostring(generateUniqueNumber());
script.Parent.pravo.SurfaceGui.TextLabel.Text = tostring(generateUniqueNumber());
2 things:
I didn't test this code as Roblox is not installed on the pc I'm currently on.
Please try formatting your code nicely next time. It greatly improves the readability! For example, you can use this website:
https://codebeautify.org/lua-beautifier
Simpler
Fill a table with free numbers...
local freenumbers = {}
for i = 1, 99 do freenumbers[i] = i + 100 end
...for every new takennumbers use table.remove() on freenumbers
local takennumbers = {}
if #freenumbers > 0 then
takennumbers[#takennumbers + 1] = table.remove(freenumbers, math.random(1, #freenumbers))
end

How to put floating points in LUA [duplicate]

I'd like to format a number to look like 1,234 or 1,234,432 or 123,456,789, you get the idea. I tried doing this as follows:
function reformatint(i)
local length = string.len(i)
for v = 1, math.floor(length/3) do
for k = 1, 3 do
newint = string.sub(mystring, -k*v)
end
newint = ','..newint
end
return newint
end
As you can see, a failed attempt, my problem is that I can't figure out what the error is because the program I am running this in refuses to report an error back to me.
Here's a function that takes negative numbers, and fractional parts into account:
function format_int(number)
local i, j, minus, int, fraction = tostring(number):find('([-]?)(%d+)([.]?%d*)')
-- reverse the int-string and append a comma to all blocks of 3 digits
int = int:reverse():gsub("(%d%d%d)", "%1,")
-- reverse the int-string back remove an optional comma and put the
-- optional minus and fractional part back
return minus .. int:reverse():gsub("^,", "") .. fraction
end
assert(format_int(1234) == '1,234')
assert(format_int(1234567) == '1,234,567')
assert(format_int(123456789) == '123,456,789')
assert(format_int(123456789.1234) == '123,456,789.1234')
assert(format_int(-123456789.) == '-123,456,789')
assert(format_int(-123456789.1234) == '-123,456,789.1234')
assert(format_int('-123456789.1234') == '-123,456,789.1234')
print('All tests passed!')
Well, let's take this from the top down. First of all, it's failing because you've got a reference error:
...
for k = 1, 3 do
newint = string.sub(mystring, -k*v) -- What is 'mystring'?
end
...
Most likely you want i to be there, not mystring.
Second, while replacing mystring with i will fix the errors, it still won't work correctly.
> =reformatint(100)
,100
> =reformatint(1)
,000
That's obviously not right. It seems like what you're trying to do is go through the string, and build up the new string with the commas added. But there are a couple of problems...
function reformatint(i)
local length = string.len(i)
for v = 1, math.floor(length/3) do
for k = 1, 3 do -- What is this inner loop for?
newint = string.sub(mystring, -k*v) -- This chops off the end of
-- your string only
end
newint = ','..newint -- This will make your result have a ',' at
-- the beginning, no matter what
end
return newint
end
With some rework, you can get a function that work.
function reformatint(integer)
for i = 1, math.floor((string.len(integer)-1) / 3) do
integer = string.sub(integer, 1, -3*i-i) ..
',' ..
string.sub(integer, -3*i-i+1)
end
return integer
end
The function above seems to work correctly. However, it's fairly convoluted... Might want to make it more readable.
As a side note, a quick google search finds a function that has already been made for this:
function comma_value(amount)
local formatted = amount
while true do
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
if (k==0) then
break
end
end
return formatted
end
You can do without loops:
function numWithCommas(n)
return tostring(math.floor(n)):reverse():gsub("(%d%d%d)","%1,")
:gsub(",(%-?)$","%1"):reverse()
end
assert(numWithCommas(100000) == "100,000")
assert(numWithCommas(100) == "100")
assert(numWithCommas(-100000) == "-100,000")
assert(numWithCommas(10000000) == "10,000,000")
assert(numWithCommas(10000000.00) == "10,000,000")
The second gsub is needed to avoid -,100 being generated.
I remember discussing about this in the LÖVE forums ... let me look for it...
Found it!
This will work with positive integers:
function reformatInt(i)
return tostring(i):reverse():gsub("%d%d%d", "%1,"):reverse():gsub("^,", "")
end
On the link above you may read details about implementation.

Computercraft Lua change nil to 0

I am using Computercraft, a Minecraft mod, and I needed help with something. I am attempting to find all peripherals of a type, get the energy from them, and add them together. However, I get a "attempt to perform arithmetic on nill" or something error. Here is my code:
local periList = peripheral.getNames()
energy = 0
totalenergy = 0
for i = 1, #periList do
if peripheral.getType(periList[i]) == "cofh_thermalexpansion_energycell" then
local cell = peripheral.wrap(periList[i])
print(periList[i])
if cell.getEnergyStored("potato") ~= "nil" then
energy = cell.getEnergyStored("potato")
print(cell.getEnergyStored("potato"))
else
energy = 0
print(0)
end
totalenergy = totalenergy + energy
end
end
print(totalenergy)
Sorry, codebox didn't work
Anyways, does anyone know how to fix this?
nil and "nil" are two different things.
The former is the nil type "singleton" the latter is a string of three characters. They are not equivalent.
Try dropping the quotes from the if line.
Also you can assign (the potential) nil to energy and then directly energy and set it to 0 if it is nil (or even just use
energy = cell.getEnergyStored("potato") or 0
directly since nil is a "false-y" value so nil or 0 evaluates to 0).

Lua: Desired Results are Received Then Not Without Changing Code

Right now I'm trying to use Lua to receive variables from barcodes sent out from an outside source. When I run this, there is a variable rotation from the local function rot(input) that appears to be "buggy". If I run this code exactly as it is with the print statements below, the rotation will appear and disappear. Please help me understand why this may happen?
Please note: There are two aspects of this code that I'm currently working on. A) Code128 is not properly retrieving the variables. B)My code can definitely be shortened. But I'm new and learning as I go. The main purpose for this thread is to help me understand why code will sometimes display the desired result, then won't the next minute?
Thank you.
Edited: I've updated the code a bit to make it cleaner. Condensed all of my string.match statements into tables with other barcode related fields. Still learning and looking to make it even more cleaner. I love learning this, but am still having the same problem with my local function rot(input) and getting intermittent results. Any help is greatly appreciated!
local function rot(input)
rotTable = {["R"] = "cw", ["I"] = "180", ["B"] = "ccw"}
for k,v in pairs (rotTable) do
if input == k then
rotation = v
else
rotation = ""
end
end
return rotation
end
local function barCode(input)
local bcID = string.match(input,"%^(B%w)")
if bcID == "BY" then
bcID = string.match(input,"%^BY.*%^(B%w)")
end
local bcTable = {
["BC"] = {"code128", 10, string.match(input,"%^BY.*%^BC(%u),(%d*),(%u),%u,%u%^FD(.*)%^FS")},
["B2"] = {"bc2of5i", 20, string.match(input,"%^B2(%u),(%d*),(%u),%u,%u%^FD(.*)%^FS")},
["BE"] = {"ean13", 10, string.match(input,"%^BE(%u),(%d*),(%u),%u%^FD(.*)%^FS")},
["B8"] = {"ean8", 10, string.match(input,"%^B8(%u),(%d*),(%u),%u%^FD(.*)%^FS")},
["B3"] = {"code39", 10, string.match(input,"%^B3(%u),%u,(%d*),(%u),%u%^FD(.*)%^FS")},
["BU"] = {"upc_a", -1, string.match(input,"%^BU(%u),(%d*),(%u),%u%,%u^FD(.*)%^FS")}
}
for k,v in pairs (bcTable) do
if bcID == k then
bcFields = v
bcType, qzone, bcR, bcH, bcHr, bcData = unpack(bcFields)
end
end
hPos = 0
vPos = 0
bcOutput = '<'..bcType..' qzone=\"'..qzone..'\" hbb=\"0\" vbb=\"0\" bbwidth=\"1\" hpos=\"'..hPos..'\" vpos=\"'..vPos..'\" rotation = \"'..rot(bcR)..'\" bgcolor=\"0\" barcolor=\"255\" textcolor=\"255\" barwidth=\"1\" height=\"8\">'..bcData..'</'..bcType..'>'
return bcOutput
end
print(barCode("^BY3^BCN,102,N,N^FDCHF05000042^FS"))
print(barCode("^B2B,110,N,N,N^FD45681382^FS"))
print(barCode("^BUN,183,N,N,N^FD61414199999^FS"))
print(barCode("^B8I,146,N,N^FD212345645121^FS"))
print(barCode("^BEB,183,N,N^FD211234567891^FS"))
I'm not sure what is wrong with your code, if anything, but rot can be written more simply as
local rotTable = {["R"] = "cw", ["I"] = "180", ["B"] = "ccw"}
local function rot(input)
return rotTable[input] or ""
end
In general, you shouldn't need to search Lua tables. For instance, the loop for k,v in pairs (bcTable) do can be replace by indexing as in the code above.

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