Enable different States inside of buttons SwiftUI - ios

Problem:
Within a button I have states which do different things for example hide the tools and the navigation but for some reason I can't show the pencil panel after these views are hidden, any ideas?
#State var showPencilPanel:Bool = false
#Binding var showTools:Bool
#Binding var navOpen:Bool
Button(action: {
self.showTools = false
self.navOpen = false
self.showPencilPanel = true
})
{
VStack {
Spacer()
Image("Text Btn").resizable().renderingMode(.original)
.frame(width: 24, height: 24)
Text("Text").font(.system(size: 10.0)).foregroundColor(.black)
Spacer()
}
}
.position(x: 60, y: 640)
}
ZStack {
Color.white.opacity(0).edgesIgnoringSafeArea(.all)
VStack (alignment: .center) {
//Show Pencil
if self.showPencilPanel {
MyCanvas(canvasView: canvasView, selectedImage: Binding(get: { selectedImage }, set: { selectedImage = $0 } ))
}
}

Maybe you should use .zindex for that
MyCanvas(canvasView: canvasView, selectedImage: Binding(get: { selectedImage }, set: { selectedImage = $0 } ))
.zindex(5)
https://developer.apple.com/documentation/swiftui/view/zindex(_:)

Related

SwiftUI custom animation does not apply on inner view change

I have a custom bounce animation applied to a view with multiple inner views which can change depending on conditions. My issue is that when the inner view changes, the animation applied to a parent no longer applies to it.
Example:
Sample Code:
struct ContentView: View {
#State var number = 1
var body: some View {
VStack {
ZStack {
Circle()
.foregroundColor(.gray)
.frame(width: 100, height: 100, alignment: .center)
if number == 1 {
Image(systemName: "person")
}
else if number == 2 {
ProgressView()
}
else {
EmptyView()
}
}
.bounceEffect()
Button {
if number != 3 {
number += 1
}
else {
number = 1
}
} label: {
Text("CHANGE")
}
.padding()
}
.padding()
}
}
struct BounceEffect: ViewModifier {
#State var bounce = false
var allow: Bool
func body(content: Content) -> some View {
content
.offset(y: (bounce && allow) ? -5 : 0)
.animation(.interpolatingSpring(mass: 1, stiffness: 350, damping: 5, initialVelocity: 10).repeatForever(autoreverses: false).delay(1), value: UUID())
.onAppear {
if allow {
bounce.toggle()
}
}
}
}
extension View {
func bounceEffect(allow: Bool = true) -> some View {
modifier(BounceEffect(allow: allow))
}
}
Thank you.
The reason of the bounceEffect don't get the button after you change because you are creating the new image when ever you tap the button change.
The action you need here: just only change the system image of the image not creating new one every time the button change is tapped
The code will be like this
struct ContentView: View {
#State var number = 1
#State var imageName = "person"
var body: some View {
VStack {
ZStack {
Circle()
.foregroundColor(.gray)
.frame(width: 100, height: 100, alignment: .center)
Image(systemName: imageName)
}
.bounceEffect()
Button {
if number != 3 {
number += 1
}
else {
number = 1
}
if number == 1 {
imageName = "person"
}
else if number == 2 {
imageName = "globe"
}
else {
imageName = "square"
}
} label: {
Text("CHANGE")
}
.padding()
}
.padding()
}
}
The result
When the new images appear, they aren’t the ones involved in the animation. One way to fix this is to include all 3 images from the start, and just cycle their visibility by changing opacity:
ZStack {
Circle()
.foregroundColor(.gray)
.frame(width: 100, height: 100, alignment: .center)
Image(systemName: "person")
.opacity(number == 1 ? 1 : 0)
Image(systemName: "globe")
.opacity(number == 2 ? 1 : 0)
Image(systemName: "square")
.opacity(number == 3 ? 1 : 0)
}
#bewithyou’s answer is more scalable and should be the accepted answer. Here is a better way to structure the selection of your images:
struct ContentView: View {
#State var number = 0
let names = ["person", "globe", "square", "house", "car"]
var body: some View {
VStack {
ZStack {
Circle()
.foregroundColor(.gray)
.frame(width: 100, height: 100, alignment: .center)
Image(systemName: names[number])
}
.bounceEffect()
Button {
number = (number + 1) % names.count
} label: {
Text("CHANGE")
}
.padding()
}
.padding()
}
}

AVFoundation Camera failing after NavigationLink swift/swiftui

Hi I have code for writing to the camera in Swift and SwiftUI. I'm making use of the following resource for the camera and integrated with my SwiftUI view. https://betterprogramming.pub/effortless-swiftui-camera-d7a74abde37e
For some reason, when I go to a new view after I capture a photo, and then I go back to the camera with present.wrappedValue.dismiss(), this following piece of code gets triggered from CameraService.swift:
let videoDeviceInput = try AVCaptureDeviceInput(device: videoDevice)
if session.canAddInput(videoDeviceInput) {
session.addInput(videoDeviceInput)
self.videoDeviceInput = videoDeviceInput
} else {
print("Couldn't add video device input to the session.")
setupResult = .configurationFailed
session.commitConfiguration()
return
}
and it outputs that Couldn't add video device input to the session.
Please let me know what could be this issue because it seems to be that Navigation Link is the problem as I can go around from another view to the camera view and it works fine. However, if I dismiss from my navigated view using navigation link, the code for the camera breaks.
Minimal reproducible example by modifying CameraView.swift code from the above link, as well as the GitHub repo to the link:
https://github.com/rorodriguez116/SwiftCamera
import SwiftUI
import Combine
import AVFoundation
final class CameraModel: ObservableObject {
private let service = CameraService()
#Published var photo: Photo!
#Published var showAlertError = false
#Published var isFlashOn = false
#Published var willCapturePhoto = false
var alertError: AlertError!
var session: AVCaptureSession
private var subscriptions = Set<AnyCancellable>()
init() {
self.session = service.session
service.$photo.sink { [weak self] (photo) in
guard let pic = photo else { return }
self?.photo = pic
}
.store(in: &self.subscriptions)
service.$shouldShowAlertView.sink { [weak self] (val) in
self?.alertError = self?.service.alertError
self?.showAlertError = val
}
.store(in: &self.subscriptions)
service.$flashMode.sink { [weak self] (mode) in
self?.isFlashOn = mode == .on
}
.store(in: &self.subscriptions)
service.$willCapturePhoto.sink { [weak self] (val) in
self?.willCapturePhoto = val
}
.store(in: &self.subscriptions)
}
func configure() {
service.checkForPermissions()
service.configure()
}
func capturePhoto() {
service.capturePhoto()
}
func flipCamera() {
service.changeCamera()
}
func zoom(with factor: CGFloat) {
service.set(zoom: factor)
}
func switchFlash() {
service.flashMode = service.flashMode == .on ? .off : .on
}
}
struct CameraView: View {
#StateObject var model = CameraModel()
#State var currentZoomFactor: CGFloat = 1.0
#State var showNewPost: Bool = false
var captureButton: some View {
Button(action: {
model.capturePhoto()
}, label: {
Circle()
.foregroundColor(.white)
.frame(width: 80, height: 80, alignment: .center)
.overlay(
Circle()
.stroke(Color.black.opacity(0.8), lineWidth: 2)
.frame(width: 65, height: 65, alignment: .center)
)
})
}
var capturedPhotoThumbnail: some View {
Group {
if model.photo != nil {
Image(uiImage: model.photo.image!)
.resizable()
.aspectRatio(contentMode: .fill)
.frame(width: 60, height: 60)
.clipShape(RoundedRectangle(cornerRadius: 10, style: .continuous))
.animation(.spring())
.onAppear{
self.showNewPost.toggle()
print("show new post is \(self.showNewPost)")
}
} else {
RoundedRectangle(cornerRadius: 10)
.frame(width: 60, height: 60, alignment: .center)
.foregroundColor(.black)
}
}
}
var flipCameraButton: some View {
Button(action: {
model.flipCamera()
}, label: {
Circle()
.foregroundColor(Color.gray.opacity(0.2))
.frame(width: 45, height: 45, alignment: .center)
.overlay(
Image(systemName: "camera.rotate.fill")
.foregroundColor(.white))
})
}
var body: some View {
GeometryReader { reader in
NavigationView {
ZStack {
Color.black.edgesIgnoringSafeArea(.all)
VStack {
Button(action: {
model.switchFlash()
}, label: {
Image(systemName: model.isFlashOn ? "bolt.fill" : "bolt.slash.fill")
.font(.system(size: 20, weight: .medium, design: .default))
})
.accentColor(model.isFlashOn ? .yellow : .white)
CameraPreview(session: model.session)
.gesture(
DragGesture().onChanged({ (val) in
// Only accept vertical drag
if abs(val.translation.height) > abs(val.translation.width) {
// Get the percentage of vertical screen space covered by drag
let percentage: CGFloat = -(val.translation.height / reader.size.height)
// Calculate new zoom factor
let calc = currentZoomFactor + percentage
// Limit zoom factor to a maximum of 5x and a minimum of 1x
let zoomFactor: CGFloat = min(max(calc, 1), 5)
// Store the newly calculated zoom factor
currentZoomFactor = zoomFactor
// Sets the zoom factor to the capture device session
model.zoom(with: zoomFactor)
}
})
)
.onAppear {
model.configure()
}
.alert(isPresented: $model.showAlertError, content: {
Alert(title: Text(model.alertError.title), message: Text(model.alertError.message), dismissButton: .default(Text(model.alertError.primaryButtonTitle), action: {
model.alertError.primaryAction?()
}))
})
.overlay(
Group {
if model.willCapturePhoto {
Color.black
}
}
)
.animation(.easeInOut)
HStack {
capturedPhotoThumbnail
Spacer()
captureButton
Spacer()
flipCameraButton
}
.padding(.horizontal, 20)
}
NavigationLink(destination: NewPost(), isActive: $showNewPost) {
}
}
}
}
}
}
struct NewPost: View {
#Environment(\.presentationMode) var present
var body: some View {
Button(action: {
print("tapped button")
present.wrappedValue.dismiss() //triggers the configuration failed
}, label: {
Text("new post").foregroundColor(Color.black)
})
}
}

Very weird bug where sheet cover is not working in Swift iOS 14.1-ios 14.4 but working for iOS 14.5 and above

this bug has been scratching my head for the past few days and I still don't know why the problem is arising and what the fix is. I have a camera screen and integrated it with the TOCropViewController (https://github.com/TimOliver/TOCropViewController) to allow a user to select a picture from their photo library and crop it to show a new post. For some reason the image picker is detecting that it should change the view to the ImagePicker from the camera view screen but it's not displaying it on ios14.4 and below but it works just fine for iOS 14.5 and above.
Here is my camera view code:
struct CameraView: View {
#StateObject var model = CameraModel()
#State var currentZoomFactor: CGFloat = 1.0
#StateObject var registerData = RegisterViewModel()
#StateObject var newPostData = NewPostModel()
enum SheetType {
case imagePick
case imageCrop
case share
}
#State private var currentSheet: SheetType = .imagePick
#State private var actionSheetIsPresented = false
#State private var sheetIsPresented = false
#State private var originalImage: UIImage?
#State private var image: UIImage?
#State private var croppingStyle = CropViewCroppingStyle.default
#State private var croppedRect = CGRect.zero
#State private var croppedAngle = 0
#StateObject var userData = UserViewModel()
var captureButton: some View {
Button(action: {
let impactMed = UIImpactFeedbackGenerator(style: .light)
impactMed.impactOccurred()
model.capturePhoto()
}, label: {
Circle()
.foregroundColor(.white)
.frame(width: 80, height: 80, alignment: .center)
.overlay(
Circle()
.stroke(Color.black.opacity(0.8), lineWidth: 2)
.frame(width: 65, height: 65, alignment: .center)
)
})
}
var capturedPhotoThumbnail: some View {
Group {
RoundedRectangle(cornerRadius: 10)
.frame(width: 55, height: 55, alignment: .center)
.foregroundColor(Color.gray.opacity(0.2))
.onTapGesture(perform: {
// newPostData.picker.toggle()
self.croppingStyle = .default
self.currentSheet = .imagePick
self.sheetIsPresented = true
print("HERE11 and \(self.currentSheet) and \(self.sheetIsPresented)")
})
.overlay(
Image("gallery")
.renderingMode(.template)
.resizable()
.frame(width: 25, height: 25)
.foregroundColor(Color("white")))
//CODE WITH BUG on ios 14.4 and below. I tried a regular sheet as well that works on another view in ios 14.4 but it doesn't work in the cameraview()
.sheet(isPresented: $sheetIsPresented) {
if (self.currentSheet == .imagePick) {
ImagePickerView(croppingStyle: self.croppingStyle, sourceType: .photoLibrary, onCanceled: {
// on cancel
}) { (image) in
guard let image = image else {
return
}
self.originalImage = image
DispatchQueue.main.async {
self.currentSheet = .imageCrop
self.sheetIsPresented = true
}
}
} else if (self.currentSheet == .imageCrop) {
ZStack {
Color("imagecropcolor").edgesIgnoringSafeArea(.all)
ImageCropView(croppingStyle: self.croppingStyle, originalImage: self.originalImage!, onCanceled: {
// on cancel
}) { (image, cropRect, angle) in
// on success
self.image = image
model.resetPhoto()
newPostData.newPost.toggle()
}
}
}
}
}
}
var flipCameraButton: some View {
Button(action: {
let impactMed = UIImpactFeedbackGenerator(style: .light)
impactMed.impactOccurred()
model.flipCamera()
}, label: {
Circle()
.foregroundColor(Color.gray.opacity(0.2))
.frame(width: 45, height: 45, alignment: .center)
.overlay(
Image(systemName: "camera.rotate.fill")
.foregroundColor(.white))
})
}
var body: some View {
GeometryReader { reader in
ZStack {
Color.black.edgesIgnoringSafeArea(.all)
VStack {
HStack{
Button(action: {
model.switchFlash()
}, label: {
Image(systemName: model.isFlashOn ? "bolt.fill" : "bolt.slash.fill")
.font(.system(size: 20, weight: .medium, design: .default))
})
.accentColor(model.isFlashOn ? .yellow : .white)
.padding(.leading, 30)
Spacer()
if model.photo != nil {
Text("taken photo").onAppear{
newPostData.newPost.toggle()
}
}
// Image(uiImage: model.photo.image!)
// .resizable()
// .aspectRatio(contentMode: .fill)
// .frame(width: 60, height: 60)
// .clipShape(RoundedRectangle(cornerRadius: 10, style: .continuous))
// .animation(.spring())
//
}
CameraPreview(session: model.session)
.gesture(
DragGesture().onChanged({ (val) in
// Only accept vertical drag
if abs(val.translation.height) > abs(val.translation.width) {
// Get the percentage of vertical screen space covered by drag
let percentage: CGFloat = -(val.translation.height / reader.size.height)
// Calculate new zoom factor
let calc = currentZoomFactor + percentage
// Limit zoom factor to a maximum of 5x and a minimum of 1x
let zoomFactor: CGFloat = min(max(calc, 1), 5)
// Store the newly calculated zoom factor
currentZoomFactor = zoomFactor
// Sets the zoom factor to the capture device session
model.zoom(with: zoomFactor)
}
})
)
.onAppear {
model.configure()
}
.alert(isPresented: $model.showAlertError, content: {
Alert(title: Text(model.alertError.title), message: Text(model.alertError.message), dismissButton: .default(Text(model.alertError.primaryButtonTitle), action: {
model.alertError.primaryAction?()
}))
})
.overlay(
Group {
if model.willCapturePhoto {
Color.black
}
}
)
.animation(.easeInOut)
HStack {
capturedPhotoThumbnail
Spacer()
captureButton
.padding(.trailing, 10)
Spacer()
flipCameraButton
}
.padding(.horizontal, 20)
.padding(.bottom, 20)
}
}.fullScreenCover(isPresented: $newPostData.newPost) {
if model.photo == nil {
NewPost(imageData: (self.image?.pngData())! )
} else {
NewPost(imageData: model.photo.originalData)
}
}
}
}
}
Here is where the CameraView() gets called from my Home Screen
import SwiftUI
import Firebase
struct Home: View {
#AppStorage("current_status") var status = false
#AppStorage("showSheet") var showSheet = false
#State var loadedPost = Post(id: 0, PostUID: "", PostName: "", selectedForPost: false, time: Date())
#State var selectedTab = "camera"
var edges = UIApplication.shared.windows.first?.safeAreaInsets
#StateObject var modelData = ModelView()
#StateObject var userData = UserViewModel()
var body: some View {
VStack(spacing: 15){
VStack (spacing: 0) {
GeometryReader{_ in
ZStack{
if selectedTab == "Post"{
Post(loadedPost: $loadedPost, selectedTab: $selectedTab)
}else if selectedTab == "camera"{
CameraView()
}else if selectedTab == "user"{
User(selectedTab: $selectedTab, loadedPost: $loadedPost)
}
}
}.onChange(of: selectedTab) { (_) in
switch(selectedTab){
case "Post": if
!modelData.isPostLoad{modelData.loadPost()}
case "camera": if
!modelData.isCameraLoad{modelData.loadCamera()}
case "user": if
!modelData.isUserLoad{modelData.loadUser()}
default: ()
}
}
//Tabview hide to show friend modal
if !showSheet{
Divider()
HStack(spacing: 0) {
Spacer(minLength: 0)
TabButton(title: "Post", selectedTab: $selectedTab)
Spacer(minLength: 0)
TabButton(title: "camera", selectedTab: $selectedTab)
.padding(.leading, 30)
.padding(.trailing, 30)
Spacer(minLength: 0)
TabButton(title: "user", selectedTab: $selectedTab)
Spacer(minLength: 0)
}
.padding(.horizontal, 30)
.padding(.bottom, edges!.bottom == 0 ? 15 : edges!.bottom)
.background(Color.black)
}
}
.ignoresSafeArea(.all, edges: .bottom)
.background(Color("Black").ignoresSafeArea(.all, edges: .all))
}
}
}
//Tab Button
struct TabButton : View {
var title: String
#Binding var selectedTab: String
var body: some View {
Button(action: {
withAnimation{selectedTab = title}
}) {
VStack(spacing: 5) {
//Top indicator
//Custom shape...
if title == "user" {
Image(title)
.renderingMode(.template)
.resizable()
.foregroundColor(selectedTab == title ? Color.white : Color("Grey"))
.frame(width: 26.5, height: 26.5)
.padding(.top, UIScreen.screenHeight < 500 ? -5 : 15)
}else if title == "camera"{
Image(title)
.renderingMode(.template)
.resizable()
.foregroundColor(selectedTab == title ? Color.white : Color("Grey"))
.frame(width: 40, height: 40)
.padding(.top, UIScreen.screenHeight < 500 ? -5 : 15)
}else{
Image(title)
.renderingMode(.template)
.resizable()
.foregroundColor(selectedTab == title ? Color.white : Color("Grey"))
.frame(width: 32.5, height: 32.5)
.padding(.top, UIScreen.screenHeight < 500 ? -5 : 15)
}
}
}
}
}
//can update with load views here
class ModelView: ObservableObject {
#Published var isPostLoad = false
#Published var isCameraLoad = false
#Published var isUserLoad = false
init() {
//load initial data
isCameraLoad = true
print("Home Data Loaded")
}
func loadPost(){
print("Post Loaded")
isPostLoad = true
}
func loadCamera(){
print("Camera Loaded")
isCameraLoad = true
}
func loadUser(){
print("User loaded")
isUserLoad = true
}
}
I would greatly appreciate any help on how to get the ImagePicker view to show up for iOS 14.1-ios 14.4 I've been scratching my head since I worked on it assuming anything that works on iOS 14.5 and above should work on below but only this specific ImagePicker is not working as intended. Thanks!

Disable scroll down to dismiss on FullScreen Cover in Swift / SwiftUI

Hi I wanted to know if its possible to disable the drag down gesture to dismiss the full screen cover in swift / swiftui.
Here is my code:
import SwiftUI
import Combine
import AVFoundation
import CropViewController
final class CameraModel: ObservableObject {
private let service = CameraService()
#Published var photo: Photo!
#Published var showAlertError = false
#Published var isFlashOn = false
#Published var willCapturePhoto = false
var alertError: AlertError!
var session: AVCaptureSession
private var subscriptions = Set<AnyCancellable>()
init() {
self.session = service.session
service.$photo.sink { [weak self] (photo) in
guard let pic = photo else { return }
self?.photo = pic
}
.store(in: &self.subscriptions)
service.$shouldShowAlertView.sink { [weak self] (val) in
self?.alertError = self?.service.alertError
self?.showAlertError = val
}
.store(in: &self.subscriptions)
service.$flashMode.sink { [weak self] (mode) in
self?.isFlashOn = mode == .on
}
.store(in: &self.subscriptions)
service.$willCapturePhoto.sink { [weak self] (val) in
self?.willCapturePhoto = val
}
.store(in: &self.subscriptions)
}
func configure() {
service.checkForPermissions()
service.configure()
//service.changeCamera()
}
func capturePhoto() {
if photo != nil {
self.photo = nil
}
service.capturePhoto()
}
func flipCamera() {
service.changeCamera()
}
func zoom(with factor: CGFloat) {
service.set(zoom: factor)
}
func switchFlash() {
service.flashMode = service.flashMode == .on ? .off : .on
}
func resetPhoto(){
if photo != nil {
self.photo = nil
}
}
}
struct CameraView: View {
#StateObject var model = CameraModel()
#State var currentZoomFactor: CGFloat = 1.0
#StateObject var registerData = RegisterViewModel()
#StateObject var newPostData = NewPostModel()
enum SheetType {
case imagePick
case imageCrop
case share
}
#State private var currentSheet: SheetType = .imagePick
#State private var actionSheetIsPresented = false
#State private var sheetIsPresented = false
#State private var originalImage: UIImage?
#State private var image: UIImage?
#State private var croppingStyle = CropViewCroppingStyle.default
#State private var croppedRect = CGRect.zero
#State private var croppedAngle = 0
var captureButton: some View {
Button(action: {
let impactMed = UIImpactFeedbackGenerator(style: .light)
impactMed.impactOccurred()
model.capturePhoto()
}, label: {
Circle()
.foregroundColor(.white)
.frame(width: 80, height: 80, alignment: .center)
.overlay(
Circle()
.stroke(Color.black.opacity(0.8), lineWidth: 2)
.frame(width: 65, height: 65, alignment: .center)
)
})
}
var capturedPhotoThumbnail: some View {
Group {
RoundedRectangle(cornerRadius: 10)
.frame(width: 55, height: 55, alignment: .center)
.foregroundColor(Color.gray.opacity(0.2))
.onTapGesture(perform: {
// newPostData.picker.toggle()
self.croppingStyle = .default
self.currentSheet = .imagePick
self.sheetIsPresented = true
})
.overlay(
Image("gallery")
.renderingMode(.template)
.resizable()
.frame(width: 25, height: 25)
.foregroundColor(Color("white")))
.sheet(isPresented: $sheetIsPresented) {
if (self.currentSheet == .imagePick) {
ImagePickerView(croppingStyle: self.croppingStyle, sourceType: .photoLibrary, onCanceled: {
// on cancel
}) { (image) in
guard let image = image else {
return
}
self.originalImage = image
DispatchQueue.main.async {
self.currentSheet = .imageCrop
self.sheetIsPresented = true
}
}
} else if (self.currentSheet == .imageCrop) {
ZStack {
Color("imagecropcolor").edgesIgnoringSafeArea(.all)
ImageCropView(croppingStyle: self.croppingStyle, originalImage: self.originalImage!, onCanceled: {
// on cancel
}) { (image, cropRect, angle) in
// on success
self.image = image
model.resetPhoto()
newPostData.newPost.toggle()
}
}
}
}
}
}
var flipCameraButton: some View {
Button(action: {
let impactMed = UIImpactFeedbackGenerator(style: .light)
impactMed.impactOccurred()
model.flipCamera()
}, label: {
Circle()
.foregroundColor(Color.gray.opacity(0.2))
.frame(width: 45, height: 45, alignment: .center)
.overlay(
Image(systemName: "camera.rotate.fill")
.foregroundColor(.white))
})
}
var body: some View {
GeometryReader { reader in
ZStack {
Color.black.edgesIgnoringSafeArea(.all)
VStack {
HStack{
Button(action: {
model.switchFlash()
}, label: {
Image(systemName: model.isFlashOn ? "bolt.fill" : "bolt.slash.fill")
.font(.system(size: 20, weight: .medium, design: .default))
})
.accentColor(model.isFlashOn ? .yellow : .white)
.padding(.leading, 30)
Spacer()
if model.photo != nil {
Text("taken photo").onAppear{
newPostData.newPost.toggle()
}
}
// Image(uiImage: model.photo.image!)
// .resizable()
// .aspectRatio(contentMode: .fill)
// .frame(width: 60, height: 60)
// .clipShape(RoundedRectangle(cornerRadius: 10, style: .continuous))
// .animation(.spring())
//
}
CameraPreview(session: model.session)
.gesture(
DragGesture().onChanged({ (val) in
// Only accept vertical drag
if abs(val.translation.height) > abs(val.translation.width) {
// Get the percentage of vertical screen space covered by drag
let percentage: CGFloat = -(val.translation.height / reader.size.height)
// Calculate new zoom factor
let calc = currentZoomFactor + percentage
// Limit zoom factor to a maximum of 5x and a minimum of 1x
let zoomFactor: CGFloat = min(max(calc, 1), 5)
// Store the newly calculated zoom factor
currentZoomFactor = zoomFactor
// Sets the zoom factor to the capture device session
model.zoom(with: zoomFactor)
}
})
)
.onAppear {
model.configure()
}
.alert(isPresented: $model.showAlertError, content: {
Alert(title: Text(model.alertError.title), message: Text(model.alertError.message), dismissButton: .default(Text(model.alertError.primaryButtonTitle), action: {
model.alertError.primaryAction?()
}))
})
.overlay(
Group {
if model.willCapturePhoto {
Color.black
}
}
)
.animation(.easeInOut)
HStack {
capturedPhotoThumbnail
Spacer()
captureButton
.padding(.trailing, 10)
Spacer()
flipCameraButton
}
.padding(.horizontal, 20)
.padding(.bottom, 20)
}
}.fullScreenCover(isPresented: $newPostData.newPost) {
if model.photo == nil {
NewPost(imageData: (self.image?.pngData())! )
} else {
NewPost(imageData: model.photo.originalData)
}
}
}
}
}
Edit: I've added my full code showing both the.fullscreencover at the bottom of the CameraView along with the .sheet for the image picker
I don't want to dismiss NewView() by dragging down from the top. Is this possible? Thanks!

Custom modal transitions in SwiftUI

I'm trying to recreate the iOS 11/12 App Store with SwiftUI.
Let's imagine the "story" is the view displayed when tapping on the card.
I've done the cards, but the problem I'm having now is how to do the animation done to display the "story".
As I'm not good at explaining, here you have a gif:
Gif 1
Gif 2
I've thought of making the whole card a PresentationLink, but the "story" is displayed as a modal, so it doesn't cover the whole screen and doesn't do the animation I want.
The most similar thing would be NavigationLink, but that then obliges me to add a NavigationView, and the card is displayed like another page.
I actually do not care whether its a PresentationLink or NavigationLink or whatever as long as it does the animation and displays the "story".
Thanks in advance.
My code:
Card.swift
struct Card: View {
var icon: UIImage = UIImage(named: "flappy")!
var cardTitle: String = "Welcome to \nCards!"
var cardSubtitle: String = ""
var itemTitle: String = "Flappy Bird"
var itemSubtitle: String = "Flap That!"
var cardCategory: String = ""
var textColor: UIColor = UIColor.white
var background: String = ""
var titleColor: Color = .black
var backgroundColor: Color = .white
var body: some View {
VStack {
if background != "" {
Image(background)
.resizable()
.frame(width: 380, height: 400)
.cornerRadius(20)
} else {
RoundedRectangle(cornerRadius: 20)
.frame(width: 400, height: 400)
.foregroundColor(backgroundColor)
}
VStack {
HStack {
VStack(alignment: .leading) {
if cardCategory != "" {
Text(verbatim: cardCategory.uppercased())
.font(.headline)
.fontWeight(.heavy)
.opacity(0.3)
.foregroundColor(titleColor)
//.opacity(1)
}
HStack {
Text(verbatim: cardTitle)
.font(.largeTitle)
.fontWeight(.heavy)
.lineLimit(3)
.foregroundColor(titleColor)
}
}
Spacer()
}.offset(y: -390)
.padding(.bottom, -390)
HStack {
if cardSubtitle != "" {
Text(verbatim: cardSubtitle)
.font(.system(size: 17))
.foregroundColor(titleColor)
}
Spacer()
}
.offset(y: -50)
.padding(.bottom, -50)
}
.padding(.leading)
}.padding(.leading).padding(.trailing)
}
}
So
Card(cardSubtitle: "Welcome to this library I made :p", cardCategory: "CONNECT", background: "flBackground", titleColor: .white)
displays:
SwiftUI doesn't do custom modal transitions right now, so we have to use a workaround.
One method that I could think of is to do the presentation yourself using a ZStack. The source frame could be obtained using a GeometryReader. Then, the destination shape could be controlled using frame and position modifiers.
In the beginning, the destination will be set to exactly match position and size of the source. Then immediately afterwards, the destination will be set to fullscreen size in an animation block.
struct ContentView: View {
#State var isPresenting = false
#State var isFullscreen = false
#State var sourceRect: CGRect? = nil
var body: some View {
ZStack {
GeometryReader { proxy in
Button(action: {
self.isFullscreen = false
self.isPresenting = true
self.sourceRect = proxy.frame(in: .global)
}) { ... }
}
if isPresenting {
GeometryReader { proxy in
ModalView()
.frame(
width: self.isFullscreen ? nil : self.sourceRect?.width ?? nil,
height: self.isFullscreen ? nil : self.sourceRect?.height ?? nil)
.position(
self.isFullscreen ? proxy.frame(in: .global).center :
self.sourceRect?.center ?? proxy.frame(in: .global).center)
.onAppear {
withAnimation {
self.isFullscreen = true
}
}
}
}
}
.edgesIgnoringSafeArea(.all)
}
}
extension CGRect {
var center : CGPoint {
return CGPoint(x:self.midX, y:self.midY)
}
}
SwiftUI in iOS/tvOS 14 and macOS 11 has matchedGeometryEffect(id:in:properties:anchor:isSource:) to animate view transitions between different hierarchies.
Link to Official Documentation
Here's a minimal example:
struct SomeView: View {
#State var isPresented = false
#Namespace var namespace
var body: some View {
VStack {
Button(action: {
withAnimation {
self.isPresented.toggle()
}
}) {
Text("Toggle")
}
SomeSourceContainer {
MatchedView()
.matchedGeometryEffect(id: "UniqueViewID", in: namespace, properties: .frame, isSource: !isPresented)
}
if isPresented {
SomeTargetContainer {
MatchedTargetView()
.matchedGeometryEffect(id: "UniqueViewID", in: namespace, properties: .frame, isSource: isPresented)
}
}
}
}
}

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