I am trying to check repo link for my existing project already added SPM.
I want to know the repo link for github/bitbuckect etc etc.
Why i wanted to know this - I have one existing project in which lots of SPMs are there. and I want to add all that SPM in my new project but I don’t know git links for those SPM.
Is there any way to do that?
Thank you for help.
If you have a Package.swift file in the root of your repo, that should also contain the links, if not, try the below one:
On the left pane, each of the dependencies will have a .podspec file with a s.source specification. You can find the URL there.
The root source of this information can be found inside the project file (./<project_name>.xcodeproj/project.pbxproj). Just open it with text editor and search for occurrences of XCRemoteSwiftPackageReference. You should be able to find sections like this one:
/* Begin XCRemoteSwiftPackageReference section */
A1BFE4BB2779F1410015B840 /* XCRemoteSwiftPackageReference "swift-atomics" */ = {
isa = XCRemoteSwiftPackageReference;
repositoryURL = "https://github.com/apple/swift-atomics.git";
requirement = {
kind = upToNextMajorVersion;
minimumVersion = 1.0.0;
};
};
/* End XCRemoteSwiftPackageReference section */
Related
I have an issue with SPM remote package dependencies. Right now, due to proxy and VPN issues, some co-workers have to replace remote packages with local folders.
The remote packages are declared in the project file under the tab "Package Dependencies".
Example of the Xcode project file section:
/* Begin XCRemoteSwiftPackageReference section */
2C45251029658D430029D665 /* XCRemoteSwiftPackageReference "OCHamcrest" */ = {
isa = XCRemoteSwiftPackageReference;
repositoryURL = "https://github.com/hamcrest/OCHamcrest.git";
requirement = {
kind = exactVersion;
version = 9.0.1;
};
};
// other remote dependencies from Github or Bitbucket to follow in this section
My question is how can I isolate this configuration into a separate file that can be easily replaced with a local file version to avoid the constant clicks to point to local dependencies? Would an xcconfig file work for this? I haven't found any examples on the web for this case.
Any suggestions are very much appreciated.
There are 2 projects in the same solution. First project is a .NET Core project and it has all the codes(controllers, models etc.) related to packages. I need to get the information (id, name, description) of the packages and display it in the second project(.NET Core Web App with Razor). Is it possible to do it without changing the first project? I only want to show the package list on a single web page.
I tried calling the first project's controller but it didn't work. Maybe I missed a point. Any help is appreciated.
This requirement can be achieved, please see the gif image below.
Tips
If you want to call another project's controller from a project in the same solution, you need to make sure there is in HomeController in both project. I mean the name of any class should be unique in both projects.
Otherwise you will face the same issue like my homepage.
Test Code:
public List<PackageReference> GetPackageList5(string projectname)
{
List<PackageReference> list = new List<PackageReference>();
PackageReference p = null;
XDocument doc = XDocument.Load(_webHostEnvironment.ContentRootPath+ "/"+ projectname + ".csproj");
var packageReferences = doc.XPathSelectElements("//PackageReference")
.Select(pr => new PackageReference
{
Include = pr.Attribute("Include").Value,
Version = pr.Attribute("Version").Value
});
Console.WriteLine($"Project file contains {packageReferences.Count()} package references:");
foreach (var packageReference in packageReferences)
{
p = new PackageReference();
p.Version= packageReference.Version;
p.Include= packageReference.Include;
list.Add(packageReference);
//Console.WriteLine($"{packageReference.Include}, version {packageReference.Version}");
}
return list;
}
My Test Steps:
create two project, Net5MVC,Net6MVC
add project reference.
My .net6 project references a .net5 project. So in my HomeController (.net), I add below:
using Net5MVC.ForCore6;
using Net5MVC.Models;
Suggestion
When we reference the .net5 project in .net6 project, we can build success, but when we deploy it, it always failed. The reason is some file was multiple publish output files with the same relative path.
Found multiple publish output files with the same relative path:
D:\..\Net6\Net6\Net5MVC\appsettings.Development.json,
D:\..\Net6\Net6\Net6MVC\appsettings.Development.json,
D:\..\Net6\Net6\Net5MVC\appsettings.json,
D:\..\Net6\Net6\Net6MVC\appsettings.json.
And usually will add class library to current project, not add a web project.
As we know we can find packages info in .csproj file, so we need copy and paste .csproj file to publish folder.
I still recommend using the GetPackageList5 method above as an interface for your project, using HttpClient for requests.
I have an entry like this in my pbxproj file:
146833FF1AC3E56700842450 /* React.xcodeproj */ = {isa = PBXFileReference; lastKnownFileType = "wrapper.pb-project"; name = React.xcodeproj; path = "../node_modules/react-native/React/React.xcodeproj"; sourceTree = "<group>"; };
The part of it I'm interested is this line:
path = "../node_modules/react-native/React/React.xcodeproj";
Is there a way to modify this so I could get the path to the react-native folder programatically?
Like, if this were a bash script, I could use an expansion like so:
"$(run-some-script)/React/React.xcodeproj"
I could make a script that the user could run to automatically update the paths in the pbxproj whenever they change, but I am curious if I could have a way to have Xcode run a command to get the path to this React.xcodeproj file whenever it is opened.
Short answer is no, but you can place other source code or a library files inside the toplevel xcode project directory and then reference these files as relative paths. That way, you can link to the project relative files and then update them and the xcode build will just make use of them. For example, you can include source code that is under a completely different git repo in a subdirectory, then you can update that code differently that the toplevel source, and yet still build the whole combined project together.
I want to implement the card scanner from card.io SDK into Phonegap for iOS. I'm using Phonegap v2.9.0 and had went through this https://github.com/card-io/card.io-iOS-SDK-PhoneGap
I understand that it is a plugin, but I haven't created or implemented a plugin in Phonegap before. The code provided in the above link does not work for me. I don't know why, may be I am doing something wrong in the set up steps.
I want a clarification. Below are the steps given in gitHub
1) Add CardIOPGPlugin.[h|m] to your project (Plugins group).
2) Copy CardIOPGPlugin.js to your project's www folder. (If you don't have a www folder yet, run in the Simulator and follow the instructions in the build warnings.)
3) Add e.g. to your html.
See CardIOPGPlugin.js for detailed usage information.
4) Add the following to config.xml, for PhoneGap version 3.0+:
<feature name="CardIOPGPlugin"><param name="ios-package" value="CardIOPGPlugin" /></feature>
My doubts:
Which folder are they talking about in(1)? Plugins folder in Xcode? Or the Plugins folder in Project directory (directory that has config.xml). I have tried both but the sample code does not call the onCardIOCheck.
The gitHub for card.io SDK provides initial setup steps. (https://github.com/card-io/card.io-iOS-SDK)
There, in Step 2, they say "Add the CardIO directory (containing several .h files and libCardIO.a) to your Xcode project." How do I do this? Where do I copy the folder to?
And I have also done step 3 and 4 which are
3) In your project's Build Settings, add -lc++ to Other Linker Flags.
4) Add these frameworks to your project. Weak linking for iOS versions back to 5.0 is supported. (list of frameworks..)
I have done all, my onDeviceReady works, but window.plugins.card_io.canScan(onCardIOCheck); is not calling.
Please.. anyone who has done this before in PhoneGap and iOS, please provide a detailed explanation and steps to implement this in Phonegap iOS.
Providing my code: (app id is changed for question sake)
document.addEventListener("deviceready",onDeviceReady, false);
function onDeviceReady() {
alert('device ready');
var cardIOResponseFields = [
"card_type",
"redacted_card_number",
"card_number",
"expiry_month",
"expiry_year",
"cvv",
"zip"
];
var onCardIOComplete = function(response) {
alert("card.io scan complete");
for (var i = 0, len = cardIOResponseFields.length; i < len; i++) {
var field = cardIOResponseFields[i];
console.log(field + ": " + response[field]);
}
};
var onCardIOCancel = function() {
alert("card.io scan cancelled");
};
var onCardIOCheck = function (canScan) {
alert("card.io canScan? " + canScan);
var scanBtn = document.getElementById("scanBtn");
if (!canScan) {
scanBtn.innerHTML = "Manual entry";
}
scanBtn.onclick = function (e) {
window.plugins.card_io.scan(
"MYAPPIDCHANGEDFORQUESTION",
{
"collect_expiry": true,
"collect_cvv": false,
"collect_zip": false,
"shows_first_use_alert": true,
"disable_manual_entry_buttons": false
},
onCardIOComplete,
onCardIOCancel
);
}
};
window.plugins.card_io.canScan(onCardIOCheck);
}
Which folder are they talking about in(1)? Plugins folder in Xcode? Or the Plugins folder in Project directory (directory that has config.xml). I have tried both but the sample code does not call the onCardIOCheck.
the Plugins folder is the same, Xcode project just references the folder, when you copy files (depending on how you like to organize them) you would usually select copy and hence they will be places in the plugins folder, as long as the files compiled into the project it doesn't really matter.
There, in Step 2, they say "Add the CardIO directory (containing several .h files and libCardIO.a) to your Xcode project." How do I do this? Where do I copy the folder to?
It doesn't matter where you will copy the files as long as they are included in the Xcode project and compiled.
I have done all, my onDeviceReady works, but window.plugins.card_io.canScan(onCardIOCheck); is not calling.
Make sure the CardIOPGPlugin.js is loaded before the javascript files using it, it maybe undefined and hence fails.
Hope it helps.
How can I programmatically add files to a TFS project that have code behind files. I can say the following to add files. That will only add single files to a project and not the file plus the code behind file. I'm trying to add a resource file and it's code behind that were dynamically generated to a TFS project.
workspace.PendAdd(filesWithPathToEdit, true);
I had to put it in a T4 template to get access to the current Visual Studio DTE otherwise it would randomly work if I tried it outside of a t4. You can use the DTE to get a list of projects from a solution then add a ProjectItem and it contains ProjectItems so you can add your code behind there. ResxContainer is a custom class to just contain all information about my resx file i needed.
EnvDTE.DTE dte = (EnvDTE.DTE)HostServiceProvider.GetService(typeof(EnvDTE.DTE));
//dte = (EnvDTE.DTE) hostServiceProvider.GetService(typeof(EnvDTE.DTE));
//dte = (EnvDTE80.DTE2)Marshal.GetActiveObject("VisualStudio.DTE");
Projects projects = dte.Solution.Projects;
if (projects.Count > 0)
{
IEnumerator enumer = ((IEnumerable)projects).GetEnumerator();
while (enumer.MoveNext())
{
Project proj = (Project)enumer.Current;
if (proj.Name == projectName)
{
foreach (ResxContainer res in items)
{
ProjectItem item = proj.ProjectItems.AddFromFile(res.ResxPath);
item.ProjectItems.AddFromFile(res.CodeBehindPath);
}
}
}
There's no way for it to automatically know if a file depends on another. However, you can decide on your own which files will typically have a code behind file associated with them and add them yourself.
For example:
If you begin to add a file with an .aspx extension, then those files, as we know, typically have a code behind file. That code behind file, we can assume, has the same file name, with .cs appended. So, if we have "Default.aspx", then we can safely assume that there will be a "Default.aspx.cs" and that they are dependent on each other, so we should add both.
The same thing goes with .xaml and .xaml.cs files.