Apple Reedem Code Installs Different Apps - ios

We have in-house app developed with Xamarin. Distribution of app is reedem codes via App Store. Everything is ok, we can distributed our in-house app with reedem codes generated in Apple Developer Program. When some clients enters reedem codes on App Store to install app, different app(s) which we did not develop are installed and we want to know why? I googled the problem but there was no result or solution. I just want to know the reason. If anyone faced with this problem and knows why please let me know.

This is a reedem code bug unfotunately. You just need to delete different apps. And use new one.

Related

Can I submit IOS app created on non-IOS devices (like, using VMware or any other way) or without MacBook?

I need to know if I can submit IOS app which is not built within apple device.
I'm using IOS in VMware to create IOS app. But now I heard that, In IOS 14 they are not allowed those app which aren't built within apple device. They are not allowing apps which are built with VMware.
Anyone know about this? Please help me. I got stuck at this point.
Please make this clear for me and many more developers who got confusion.
Thank you in advanced.
VMware doesn't matter as long as you are distributing your app via Xcode. Keep in mind the only way to distribute iOS application is to sign your application with Apple developer certificates with xcode and upload it via application uploader also you must have Apple developer account to generate distribution certificates.
Yes, an iOS App submission can be done without owning a MacBook; it is possible to submit an iOS app using VMware to the App Store.
Your VM should run Mac OS, and an app should be done/built in Xcode.
What is important is that Xcode will be required in order to upload a build to App Store Connect. Then you may submit to the Apple Certification Team to review.
And ofc, To submit your app to the App Store, you need to enroll in Apple Developer Program ($99/year) that should be done prior to the steps described above.

How to test updates for your own app (iOS)

I hope you are doing well during these times.
I am paying someone to develope my iOS app. Now the app is in the app store and of course I installed it on my iPhone because I want to use it.
Now I have some updates whishes and my developer did what I ask for. But how can I test my update?
When I try to install the updated app version from his link it tells me, that I have to remove the original app from the app store first.
My developer says there is no other way then to buy a second iPhone for testing.
Do you guys have any tip for me?
Thanks a lot
I don’t see why your developer ask you to buy a new iPhone, you can use your iPhone just delete the old app and you will be able to install the new updated app.
Consider using TestFlight to test your app before submitting it to the store. TestFlight when ever there's a new build you will receive a notifications and update the app from the testFlight app easily.

How to distribute app for testing without dev account?

I have recently developed an iOS app. I don't have an Apple dev account(the one which needs $99). I have been testing my app on my iPhone. Now one sponsor wants to test the app. He lives in a far away place. How can I install the app on his device?
I have heard about TestFlight and Diwai.
Please give me insight if I can distribute my app for testing to a device beyond my reach. And How?
I know this question is off topic but please help me. Once I understand the process, I will also delete the question if commenters ask for it.
-- A newbie in need of help :)
I don't believe something like this is currently possible. In order to distribute an app, you need to generate an archive (.ipa file) for it, and doing so requires a paid developer account. The closest you can currently get is send your sponsor your source code and instruct them on how to get a free developer account and use Xcode to run it on their own device

iOS Ad-Hoc Distribution

I am currently finished with making an iOS app and I would like to distribute the app amongst my co-workers using ad-hoc distribution. I have only two months experience with XCode and I am confused about everything about what materials I need to send an app out to my co-workers. I don't want to make an error that I cannot reverse.
What are the essentials I need to bundle in order to distribute an app to other people?
What is a provisioning profile and is it needed to distribute an app?
Is there a way to send people an app using ad-hoc without registering their UDID's?
Lastly, is there a recent tutorial on creating a web link to distribute an app?
Would dropbox be easier?
You will need to archive your app and then export it as Ad-Hoc. No extra work need here.
What is provisioning profile
No
Distribute ipa via web
As a matter of fact, there are a lot of more handy ways. I suggest you to look at HockeyApp or Fabric which allows you to get more than just a deployment - it allows you to gather bugreports, self-updating and many more. Of course, don't forget about Apple's TestFlight service, which seems to be greatly integrated into xcode 7.
Looks like the app has to be rebuild after one year when distributed this way to the users. Testing with Testflight is limited to 30 days. I did not find a way to make an app for a small company without paying 100$ to apple.
Let me know if i´m wrong.

Install/update app from another in iphone

I am trying to develop an application which needs to download and install other new new apps or update an existing app in iphone without closing the main app.Is that possible ?.I googled a lot for this and i didnt yet find any solution.Looking far a reply
Thanks in advance
It's not possible. Your app can open links to other apps in the store, but not install or update them.
You have more options using enterprise in-house distribution and MDM, but for app store apps, it's not possible.
For enterprise apps, this link has all the info you need: http://developer.apple.com/library/ios/#featuredarticles/FA_Wireless_Enterprise_App_Distribution/Introduction/Introduction.html%23//apple_ref/doc/uid/TP40009979

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