Build BigBlueButton from dockerfile - docker

I want to build BigBlueButton system from the Dockerfiles.
I have tried some times with exist Dockerfiles in source code, but it have not succeeded.
I found many BigBlueButton components in source code, but I don't know the order for building components.
This is the source link and I have listed some components that have Dockerfiles.
https://github.com/bigbluebutton/bigbluebutton/
akka-bbb-apps
akka-bbb-fsesl
bbb-common-message
bbb-common-web
bbb-fsesl-client
bbb-libreoffice
bbb-lti
bbb-webhooks
bigbluebutton-html5
bigbluebutton-web
What is the first packet had to build? And what is the next?

A good resource is the lab build for kubernettes which has a lot of information for how to build the bbb modules.
From the labs directory in the main source from makefile I would try the following order
bbb-common-message, bbb-common-web, bbb-fsesl-client, akka-bbb-apps, akka-bbb-fsesl, bigbluebutton-web, bigbluebutton-html5, bbb-webrtc-sfu, bbb-webhooks
You will need all the build dependencies to be installed like sbt for the scala modules.
If you just want to work on the html5 client or custom integrations then the docker-dev is a good option, not least as it sets up nginx with certs so you can develop locally with https.
I would suggest setting up the docker-dev to get insight on how the modules interact if you are not familiar with the bbb architecture.

Related

How do I set up a new ejabberd server?

I'm trying to figure out how to properly setup an ejabberd project that allows for easy compilation of custom beam files- so far, we've been using an existing project that is cumbersome to manage, and uses erlide as the IDE.
I would like to set up the project in a way that I can use a more helpful IDE like vscode, and somehow streamline the compiling and copying of the beam files and updating the module on the server.
Writing code in Elixir is fine as well- I just want the project to be set up in a way that is dev friendly.
Apologies if the question is too broad, but I'm not exactly sure how else to best phrase it. If you feel like I'm missing something in my current flow, please let me know, as I've basically inherited this project. If there are any clarifications required, let me know as well.
Thanks.
easy compilation of custom beam files
somehow streamline the compiling and copying of the beam files and updating the module on the server.
If the task is about compiling and loading additional modules, a running ejabberd node can compile, load and start additional modules in runtime, see
https://docs.ejabberd.im/developer/extending-ejabberd/modules/#ejabberd-contrib
Usually the modules come from
https://github.com/processone/ejabberd-contrib
but you can tell ejabberd to download other modules from other git repositories, or you can copy modules source code and tell ejabberd to install them. And those modules can be written in Erlang or Elixir. Full example: https://docs.ejabberd.im/developer/extending-ejabberd/elixir/#elixir-module-in-ejabberd-contrib
Basically:
you write the module in your development machine, test it...
when happy with the source code, copy mod_whatever.erl to the production machine, $HOME/.ejabberd-modules/sources/mod_whatever as explained in the example mentioned earlier
run ejabberdctl module_install mod_whatever
In step 2, instead of copying the source code yourself, you can have a git repository just for your module, tell ejabberd the module's git URL, similarly to https://github.com/processone/ejabberd-contrib/tree/master/extra
BTW, for step 3, starting in ejabberd 22.10, there's a page in ejabberd webadmin to install and uninstall those modules (copying the files requires manual administration of course).
I would like to set up the project in a way that I can use a more helpful IDE like vscode
What a coincidence, these days I'm playing with VSCode variants (VSCode, VSCodium, Coder's code-server and Github Codespaces) and how to develop ejabberd using them. This is useful for step 1 that I mentioned earlier (write module and test it). If you are interested in ejabberd + VSCode, tell me.

What files or directories of a release are the bare minimum to run a release?

Let's say, I have a completely new VPS server which I've just rolled out, which I haven't installed anything on yet.
And I've compiled and build a production release of Phoenix application on my local machine which is identical to a VPS server Linux distributive- and version-wise.
In the directory _build/prod/rel/my_app123 there have been generated 4 subdirectories:
bin
erts-12.3
lib
releases
Will copying the content of rel/my_app123/, that is, these 4 subdirectories, over to a VPS will be absolutely enough in order to run an application?
Or will I have install something extra as well? Elixir and Erlang?
How about production dependencies from mix.exs? Or are these have been included and compiled into into a release?
P.S. Assume that my web application has no "js", "css" and the like files, and doesn't use a database.
When you run mix release, it bundles all of your Elixir/Erlang dependencies for the MIX_ENV in question into the release directory, the erlang BEAM runtime/VM that you were using in your build, and any files that you specify in your mix project in mix.exs.
Because the BEAM runtime and code that bootstraps loading your code are included in the release, you won't need to install Elixir or Erlang on the target machine.
Things that are not included include:
any non-Elixir dependencies. For example, if you rely on openssl, you'll need to make sure you have a binary-compatible version of that installed on the machine you plan to run on (typically, the equivalent major verson release).
Portable bytecode. BEAM isn't like the Java VM. The compiled BEAM code needs to run on a substantially similar architecture. Build on an Arm64 machine for deployment on an Arm64 virtual machine, or x86 for Intel-compatible hardware, for instance. And it's probably best to use the same major OS distribution. There may be cases where "Any Linux * Same CPU architecture" is fine, but for example, building on a Windows or MacOS install of Elixir/OTP and deploying on Linux is a non-starter; you'd need to use a sufficiently similar OS.
As an example, one of my projects has its releases built on Alpine using Docker, so we only really have to worry about CPU compatibility. In our case we do need to make sure some external non-Elixir dependencies our app binds to are included on the docker image.
RUN apk add --no-cache libstdc++ openssl ncurses-libs wkhtmltopdf xvfb \
fontconfig \
freetype \
ttf-dejavu
(ignore the fact that wkhtmltopdf is kind of deprecated, we're working on it. But for now it's a non-elixir dependency we rely on).
If you're building for a, say, an EC2 instance and not using Docker, you'd just need to make sure your release is built on a similar OS to what you're using for production, and make sure the production AMI (image) has those non-Elixir dependencies on it, or will at the time of deployment, perhaps using apt or another package manager. For a VPS, the solution for non-elixir dependencies will depend on whether they have the option for customizing the base machine image (maybe with Packer or Ansible)
Since you may seem to have been a bit confused about it in the comments, yes, MIX_ENV=prod mix release will build all of your production Elixir/Erlang dependencies and include them in the /_build/prod folder.
I include the whole ./prod folder in our release, but it looks like protocol consolidation binaries and the lib folder .Beam files are all in the rel folder so that's a bit unnecessary.
If you do a default build, the target will be inside your _build directory, with sub-directories for the config environment and your application, e.g. _build/dev/rel/your_app/. That directory should contain everything you need to run your app -- the prompt after running mix release provides some clues for this when it says something like:
Release created at _build/dev/rel/your_app!
I find it more useful, however, to zip up the app into a single portable file (and yes, I agree that the details about how to do this are not necessarily the first things you see when reading about Elixir releases). The trick is to customize your mix.exs by fleshing out the releases option -- this is usually done via a dedicated private function but the organization of how you supply the options is up to you.
What I find is often useful is the generation of a single zipped .tar.gz file. This can be accomplished by specifying the include_executables_for option along with steps. It looks something like this:
# mix.exs
defmodule YourApp.MixProject do
use Mix.Project
def project do
[
# ...
releases: releases()
# ...
]
end
defp releases do
[
my_app: [
include_executables_for: [:unix],
steps: [:assemble, :tar]
]
]
end
When you configure your application this way, running mix release will generate a nice portable file containing your app with everything it needs. Unzipping this file is education for understanding everything your app needs. By default this file will be created at a location like _build/dev/yourapp-1.0.0.tar.gz. You can configure the build path by specifying a path for your app. See Mix.Release for more options.

Install libc6-dev, libgdiplus and libx11-dev using manifest.yml file on Cloud foundry

I'm trying to deploy an asp.net core 3.1 API on cloud foundry. I don't have admin rights, i just have developer rights. Is there a way to specify the URL of these libraries (libc6-dev, libgdiplus and libx11-dev) (maybe git or some official repository) so that i can execute the manifest.yml file during deployment and install these dependencies? Also to mention, i cannot turn on support for docker file on cloud foundry, as i get a message (insufficient rights)
I would suggest you give the apt-buildpack a try. You can give it additional Ubuntu package names, and it will install those for you.
You do that through an apt.yml file. Check out this post for instructions.
It's important to understand that the apt-buildpack will install these packages into a non-standard location. Since it also runs as a non-root user, it cannot install them into standard locations.
To work around this limitation, it sets variables like $PATH and $LD_LIBRARY_PATH to point to the locations where it has installed items. Most build tools will pick up these env variables and be able to locate what you install.
It's not perfect though, and some tools require additional env variables to be set. If you still get errors when building, look at your build tools and check if there are ways you can point to where apt-buildpack is installing stuff. The path it writes to can vary based on your buildpack order, but if you print out $PATH you can see the location. It's often /home/vcap/deps/0/... but the index can change based on your buildpack order.

Same VSCode-Settings for the whole crew?

We want to have the same VSCode settings for the whole crew of developers. Also it would be fine to have a oneline command to tear VSCode down and restart it from scratch with predefined settings and plugins so that you do not have to worry about trying out plugins and getting beck to the known state. Kind of Config-as-Code for VSCode.
I already found:
https://code.visualstudio.com/docs/editor/extension-gallery#_command-line-extension-management
https://github.com/microsoft/vscode-dev-containers
https://marketplace.visualstudio.com/items?itemName=Shan.code-settings-sync&ssr=false#qna
https://github.com/gantsign/ansible-role-visual-studio-code-extensions
https://code.visualstudio.com/docs/remote/containers
https://github.com/gantsign/ansible-role-visual-studio-code
But non of these provides a good solution to me
We are using Mac and Windows machines and develop most of the time locally (not remotely in the cloud or the like).
I imagine like having a script like
.... projectname up
or
.... projectname reset
(or
.... projectname down)
to receive/reset the configured settings and newest plugins that have been configured for the project.
Have any ideas or use a similar solution already?
After doing a lot of research, playing with Docker, Ansible and so on... it seems that although I excluded it at first the plugin Settings Sync Plugin from Shan Khan is the way to go. It has round about 1 million installs!
Only dependency - you need a GitHub account to host your configs. That is what held me back at first - but it should be not that much of a problem to get one for everyone in the team and connect it to like a company-github-account.
Copy the files settings.json and keybindings.json to your target machine(s) to copy the settings. You can find those files here:
Win: ~\AppData\Roaming\Code\User
Mac: ~/Library/Application Support/Code/User/
Linux: ~/.config/Code/User
You can copy extentions from ~/.vscode/extensions or C:\Users\username\.vscode\extensions from linux/mac or windows respectively.
FalcoGer's answer should explain how to copy the files in a way VS Code will pick them up. If you only need to copy the config files once, this solution would be fine.
If you need to "sync" these config files on a regular basis, I would advise to create a Git repository where all config files will be stored.
When cloning the repo to local machines, you can symlink the files to the config destinations (see FalcoGer's anwser). Then when you need to "sync", you only have to run git pull and restart VS Code to apply the changes.
For your other script-related question, you could create a CLI for this. Python would be the most friendly way to do this. You can find an example here.

Can I build a Docker image to "cache" a yocto/bitbake build?

I'm building a Yocto image for a project but it's a long process. On my powerful dev machine it takes around 3 hours and can consume up to 100 GB of space.
The thing is that the final image is not "necessarily" the end goal; it's my application that runs on top of it that is important. As such, the yocto recipes don't change much, but my application does.
I would like to run continuous integration (CI) for my app and even continuous delivery (CD). But both are quite hard for now because of the size of the yocto build.
Since the build does not change much, I though of "caching" it in some way and use it for my application's CI/CD and I though of Docker. That would be quite interesting as I could maintain that image and share it with colleagues who need to work on the project and use it in CI/CD.
Could a custom Docker image be built for that kind of use?
Would it be possible to build such an image completely offline? I don't want to have to upload the 100GB and have to re-download it on build machines...
Thanks!
1. Yes.
I've used docker to build Yocto images for many different reasons, always with positive results.
2. Yes, with some work.
You want to take advantage of the fact that Yocto caches all the stuff you need to do your build in what it calls "Shared State Cache". This is normally located in your build directory under ${BUILDDIR}/sstate-cache, and it contains exactly what you are looking for in this case. There are a couple of options for how to get these files to your build machines.
Option 1 is using sstate mirrors:
This isn't completely offline, but lets you download a much smaller cache and build from that cache, rather than from source.
Here's what's in my local.conf file:
SSTATE_MIRRORS ?= "\
file://.* http://my.shared-computer.com/some-folder/PATH"
Don't forget the PATH at the end. That is required. The build system substitutes the correct path within the directory structure.
Option 2 lets you keep a local copy of your sstate-cache and build from that locally.
In your dockerfile, create the sstate-cache directory (location isn't important here, I like /opt for my purposes):
RUN mkdir -p /opt/yocto/sstate-cache
Then be sure to bindmount these directories when you run your build in order to preserve the contents, like this:
docker run ... -v /place/to/save/cache:/opt/yocto/sstate-cache
Edit the local.conf in your build directory so that it points at these folders:
SSTATE_DIR ?= "/opt/yocto/sstate-cache"
In this way, you can get your cache onto your build machines in whatever way is best for you (scp, nfs, sneakernet).
Hope this helps!

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