NSURLSession: method dataTaskWithRequest never reach completion callback on lengthy responses - ios

The following code that used to create communication session with a remote server and send/receive HTTP requests/responses.
However, when a large file is attached to the response, the callback block never reached.
Only when explicitly invoke the cancel method after some timeout from the NSURLSession task (_dataTask), this callback is being called.
notice that using tcpdump it can easily observed that the response was properly received on the client side.
NSURLSessionConfiguration* config = [NSURLSessionConfiguration defaultSessionConfiguration];
NSOperationQueue *queue = [[NSOperationQueue alloc] init];
queue.maxConcurrentOperationCount = 1;
NSURLSession* session = [NSURLSession sessionWithConfiguration:config delegate:nil delegateQueue:queue];
_dataTask = [session dataTaskWithRequest:req completionHandler:^(NSData * _Nullable data, NSURLResponse * _Nullable response, NSError * _Nullable error) {
if ([error code] == NSURLErrorCancelled) {
writeLog(LOG_ERROR, "NSURLErrorCancelled");
} else {
...
}
}];
[_dataTask resume]
// after timeout, the operation is cancelled.
sleep(100)
[_dataTask cancel];
I'd like to know if using dataTask has response length limit (because it's working for small files on response body) and if there is such a limit, so which other method should I use in order to overcome it.
I saw that there's an alternative method in NSUrlsession dedicated for downloading files called downloadTaskWithRequest but it doesn't have an async completion block.
Thanks !

When fetching large resources, you should use download task. A data task will attempt to load the entire response in a single NSData object. Loading a large asset in memory at the same time is not only inefficient, but if it is extraordinarily large, can cause problems.
A download task is well suited for these tasks, because it will stream the asset to a temporary file for you, reducing the peak memory usage. (Admittedly, you can manually achieve the same with data task with delegate pattern, but download tasks do this for you.)
You said:
I saw that there's an alternative method in NSURLSession dedicated for downloading files called downloadTaskWithRequest but it doesn't have an async completion block.
Two observations:
There is a rendition, dataTaskWithRequest:completionHandler:, that has a completion block:
NSURLSession* session = [NSURLSession sharedSession];
NSURLSessionDownloadTask *task = [session downloadTaskWithRequest:request completionHandler:^(NSURL * _Nullable location, NSURLResponse * _Nullable response, NSError * _Nullable error) {
...
}];
[task resume];
Note, I would advise using sharedSession if you are not setting a delegate, or otherwise customizing your NSURLSession. You do not want to instantiate NSURLSession objects unnecessarily. And if you really must instantiate a NSURLSession, re-use it for subsequent tasks and/or make sure to call finishTasksAndInvalidate after submitting the last task for that session, or else the NSURLSession will leak. And, if you instantiate your own NSURLSession, you do not have to instantiate your own operation queue, as it will, by default, create a serial queue for you if you do not supply an operation queue.
The rendition without a block parameter, downloadTaskWithURL:, works, too. All you need to do is to specify a delegate for your NSURLSession and then and implement URLSession:downloadTask:didFinishDownloadingToURL:.
The reason I suggest this is that, often, when we are downloading very large assets (especially over cellular), we realize that the users may want to leave our app and let the download complete in the background. In those situations, we would use a background NSURLSessionConfiguration. And when using background sessions, you must use this delegate-based approach. So, if you think you might eventually adopt background sessions for long downloads, then adopting a delegate-based approach now is not a bad idea.
For more information, see Downloading Files in the Background.

Related

Switched from sendSynchronousRequest deprecated to NSURLSession ,now app does not launch first activity

Previous code
[NSURLConnection sendSynchronousRequest:request returningResponse:&response error: NULL];
return ([response statusCode] == 200) ? YES : NO;
Code using now
+(BOOL)isConnectNetwork{
NSString *urlString = #"http://www.google.com/";
NSURL *url = [NSURL URLWithString:urlString];
NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:url];
[request setHTTPMethod:#"HEAD"];
NSHTTPURLResponse *response;
NSURLSession *session = [NSURLSession sharedSession];
NSURLSessionDataTask *task = [session dataTaskWithRequest:request completionHandler:
^(NSData *data, NSURLResponse *response, NSError *error) {
// ...
}];
[task resume];
}
i get this error
2020-11-06 13:07:36.125607+0000 App[8518:1786305] [NetworkInfo] Signal strength query returned error: Error Domain=NSPOSIXErrorDomain Code=13 "Permission denied", descriptor: <CTServiceDescriptor 0x280000600, domain=1, instance=1>
2020-11-06 13:16:03.381478+0000 App[8518:1786223] Could not load IOSurface for time string. Rendering locally instead.
Doing this sort of network check is highly discouraged, because it is error-prone. It is usually much better to just assume the network is working until a real network request (something that you actually care about) fails, and then handle that failure appropriately (error message, background color change, whatever).
The reason not to do this is that on mobile devices, networks can work one second and not work one second later. So doing unnecessary network checks like this provides no benefit, but can potentially make your app less usable (particularly if you gate any features behind that check, which again, is highly discouraged).
My advice would be to just delete this method entirely, and just pretend that it always returns YES. In the long run, you'll be much happier with that approach. Handle errors when they happen. Don't try to seek them out.
That said, if you must do this for some reason, the problem you'll face is that NSURLSession tasks are asynchronous, but you're trying to use it synchronously. So to make that work, you would need to
Wrap all of this code with a dispatch_async block onto a different dispatch queue.
Outside of that block, block the thread that the method is running on so that the method won't return. You would typically do that by waiting on a semaphore.
Inside the completion block, set the value of a __block BOOL variable based on whether the request completed successfully or failed, then post to the semaphore to make the outer code stop waiting.
But again, that's highly discouraged. I've done this as a workaround in spots where there was no other way (involving swizzling code that I didn't control), but unless there's no other way, please don't do that. :-)

still timeout after I suspend NSURLSessionDataTask in AFN3.1.0

I init NSURLSessionDataTask with follow method
- (NSURLSessionDataTask *)dataTaskWithRequest:(NSURLRequest *)request completionHandler:(nullable void (^)(NSURLResponse *response, id _Nullable responseObject, NSError * _Nullable error))completionHandler;
then call setDataTaskDidReceiveResponseBlock and setDataTaskDidReceiveDataBlock to write data to file.
and then I call suspend but the after the timeoutInterval I get completionHandler with timeout error.
the document about suspend:
/*
* Suspending a task will prevent the NSURLSession from continuing to
* load data. There may still be delegate calls made on behalf of
* this task (for instance, to report data received while suspending)
* but no further transmissions will be made on behalf of the task
* until -resume is sent. The timeout timer associated with the task
* will be disabled while a task is suspended. -suspend and -resume are
* nestable.
*/
I want to know how to suspend the task,and why I call suspend like this it does not work
It also happened to me. I did several tests, it seems that there is nothing with AFN, you can suspend a NSURLSessionDownloadTask, but not NSURLSessionDataTask. I have no idea about the reason.
Update:I found this post: NSURLSessionTask. Suspend does not work

Setting multiple key/value pairs for NSMutabledictionary in NSURLSession repsonse block

I'm using NSURLSession to make multiple asynchronous requests to my server with following code:
[[session dataTaskWithRequest:request completionHandler:^(NSData *data, NSURLResponse *response, NSError *error) {
...
[self.dict setObject:some_obj forKey:some_key];
}] resume];
Inside the response block I'm setting key/value pairs for an mutable Dictionary.
My question is:
As the requests are asynchronous, can it be, that theoretically my program tries to set key/value pairs for the dictionary at the same time? An if this is possible, what will happen?
Does the app crash?
Will be certain key/value pairs not set?
Or will it work, as one key/value setting will wait for the other to finish?
If 3. is not the case, what can I do to make 3) work?
NSMutableDictionary is not documented as thread-safe, so it almost certainly isn't.
However, the Apple docs on NSURLSession say:
The completion handler to call when the load request is complete. This handler is executed on the delegate queue.
You (may) pass the delegate queue at session creation, the docs say:
An operation queue for scheduling the delegate calls and completion handlers. The queue need not be a serial queue. If nil, the session creates a serial operation queue for performing all delegate method calls and completion handler calls.
So as far as setting the keys, if you don't explicitly create the session with a parallel queue you should be fine. If you did, then you'll need to synchronize access. The easiest way is an #synchronized block:
#synchronized (self.dict) {
self.dict[key] = value;
}
Depending on when and where you're reading the values, you may need the synchronized block anyway.

Recursive / Iterative NSURLSessionDataTask causing memory leak

I am having a problem with memory leaking in my code, I have a need to GET many URL's in quick succession, each GET is influenced by the result of the previous GET. The purpose is to look for a specific piece of content within the response.
I found the cleanest way to implement this is recursively, as I can use the same method to identify if the desired value is present in the response. Functionally it works very well, but it leaks memory as described below. I have also implemented the same functionality in an iterative fashion, and this also leaks memory.
To my mind it seems that the NSURLSession API is responsible for leaking this memory, and it only occurs when multiple calls are made in very quick succession. However, I would appreciate if anyone can point out any obvious mistakes I am making.
Update 10/09/14:
Updated to add a recursion counter, demonstrating the leak still occurs even if the code isn't executed an infinite number of times. Also tidied up the implementation slightly, re-using the NSURLSession and NSURLSessionConfiguration as properties within the view controller.
Sample Code:
- (void)performURLCallRecursive {
recursionLimiter++;
if (recursionLimiter > 10) {
[self.session finishTasksAndInvalidate];
return;
}
NSURL * checkURL = [NSURL URLWithString:#"http://www.google.com"];
__block NSMutableURLRequest * urlRequest = [[NSMutableURLRequest alloc] initWithURL:checkURL
cachePolicy:NSURLRequestReloadIgnoringLocalCacheData
timeoutInterval:0.0f];
__weak typeof(self) weakSelf = self;
NSURLSessionDataTask * task = [self.session dataTaskWithRequest:urlRequest
completionHandler:^(NSData *data, NSURLResponse *response, NSError
*error) {
NSString * body = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
NSLog(#"Body: %#", body);
[weakSelf performURLCallRecursive];
}];
[task resume];
}
#pragma mark - Getters
- (NSURLSessionConfiguration *)sessionConfiguration {
if (!_sessionConfiguration) {
_sessionConfiguration = [NSURLSessionConfiguration ephemeralSessionConfiguration];
[_sessionConfiguration setAllowsCellularAccess:NO];
[_sessionConfiguration setTimeoutIntervalForRequest:10.0f];
[_sessionConfiguration setTimeoutIntervalForResource:10.0f];
[_sessionConfiguration setURLCache:[[NSURLCache alloc] initWithMemoryCapacity:0 diskCapacity:0 diskPath:nil]];
}
return _sessionConfiguration;
}
- (NSURLSession *)session {
if (_session == nil) {
_session = [NSURLSession sessionWithConfiguration:self.sessionConfiguration
delegate:[SPRSessionDelegate new]
delegateQueue:nil];
}
return _session;
}
The memory leaks as reported by instruments. (NB: These vary slightly every time, but for the most part contain the same leaks, just more or less of the same leaks):
Further Update:
So, I actually implemented the same code iteratively, and the memory leak still occurs. For this example I included a loop limiter so it doesn't execute for ever. Can anyone help me figure out what on earth is going on here?
- (void)performURLCallIterative
{
int loopLimiter = 0;
do {
NSURLSessionConfiguration * defaultSession = [NSURLSessionConfiguration defaultSessionConfiguration];
[defaultSession setAllowsCellularAccess:NO];
[defaultSession setTimeoutIntervalForRequest:10.0f];
[defaultSession setTimeoutIntervalForResource:10.0f];
NSURLSession * session = [NSURLSession sessionWithConfiguration:defaultSession
delegate:self
delegateQueue:nil];
NSURL * checkURL = [NSURL URLWithString:#"http://google.com"];
NSMutableURLRequest * urlRequest = [[NSMutableURLRequest alloc] initWithURL:checkURL
cachePolicy:NSURLRequestReloadIgnoringLocalCacheData
timeoutInterval:0.0f];
__weak NSURLSession * weakSession = session;
dispatch_semaphore_t semaphore = dispatch_semaphore_create(0);
NSURLSessionDataTask * task = [session dataTaskWithRequest:urlRequest
completionHandler:^(NSData *data, NSURLResponse *response, NSError *error) {
NSString * body = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
NSLog(#"Body: %#", body);
dispatch_semaphore_signal(semaphore);
[weakSession invalidateAndCancel];
}];
[task resume];
dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER);
loopLimiter++;
} while (loopLimiter <= 6);
}
Update 10/09/14:
This is still occurring on iOS 8 for any Googlers who may have found their way here. As far as I am concerned this is a bug in iOS.
- Update 9/12/2014
Solution: wait for iOS8.
- Update 9/10/2014
Whoa, this is spiraling into some Nth dimension of complexity :P. I hope one way or another you get a break here quick.
I have a few other things for you to try.
1) Could you make sure NSZombies is turned off. In Xcode, Product->Scheme->Edit Scheme...->Enable Zombie Objects (NOT ticked).
2) Also try cachePolicy:NSURLCacheStorageNotAllowed for your NSMutableURLRequest.
3) Could you see if you are completing with an error? Just put this around your body string assignment...
if (error == nil)
{
//Enter data->string code here
}
4) Could you see if you are not getting status 200?
NSInteger statusCode = [(NSHTTPURLResponse *)response statusCode];
5) It is hard to picture exactly how your project is set up. I would have an NSObject type class that houses the NSURLSession methods, which is separate from the UIViewController class from which it is being called. The timer or whatever recursion method you wish to choose would then call the url session associated methods from the UIViewController.
- Update 9/9/2014
You are correct about my question (2). The data task is resumed before completion and after the data task completes the session is invalidated. I haven't seen it done this way, but it makes sense. Just tested on my end, no leaks with regards to [session invalidateAndCancel]...
Could you check that your completion handler executes? Perhaps it doesn't and the session is never cancelled before a new task is started?
I am noticing that there are a few references to HTTP Headers in the Instruments Leaks report, maybe if you are not specifying either a [urlRequest setHTTPMethod:#"GET"] the request is missing some basic headers?
(I'll edit after we find the solution, so this doesn't look like a discussion).
- Original 9/8/2014
Interesting question! I have troubleshot leaks associated with NSURLSessions. Definitely #autoreleasepool{} and others are good suggestions to try so far... But!
I am afraid the thing you asked us to look past might be the culprit here.
Just a few observations first:
1) It is not clear to me why you would need to __weak the self here. What is the retain cycle you are trying to avoid? Perhaps this is more clear in the code you are actually using aside from your "sample".
2) What is the reason for the call to invalidate the session before the data task associated with that session even has a chance to complete, let alone resume. The data task is in the suspended state until resumed.
3) If you are recursively running a method like this, then I think it is crucial to specify or at least consider what delegate queue, otherwise having it set to nil defaults it to serial operation queue. What happens when the delegate calls before the completion handler finishes, in an infinite loop - most likely a huge pile up.
--
I believe that the main issue here is that you are starting a new or canceling the NSURLSessionDataTask before it has a chance to complete. Look at +sesssionWithConfiguration:
(sorry can't include pictures yet, hopefully after this answer)
https://developer.apple.com/library/ios/documentation/Foundation/Reference/NSURLSession_class/Introduction/Introduction.html#//apple_ref/occ/clm/NSURLSession/sessionWithConfiguration:
The point is here...
Important
The session object keeps a strong reference to the delegate
until your app explicitly invalidates the session. If you do not
invalidate the session by calling the invalidateAndCancel or
resetWithCompletionHandler: method, your app leaks memory.
My suggestion to try is...
//Your code above...
[task resume];
[session finishTasksAndInvalidate];
}
In theory this should prevent any new sessions from starting before completion, according to the description, "...new tasks cannot be created in the session, but existing tasks continue until completion. After the last task finishes and the session makes the last delegate call, references to the delegate and callback objects are broken..."
I am still not sure about invalidating the session before resuming it.
I hope this helps. Good luck.
A developer support request to Apple reveals this to be a bug within iOS 7. There is no fault with the code sample posted above (Either recursively or iteratively) and it has reportedly been fixed in the iOS 8 GM release.
Update:
This is still occurring in iOS 8.1
I had a lot of problems with memory from NSURLSession and I finally fixed it by not using a new session for each request. Sessions are generally defined on Wikipedia as:
a semi-permanent interactive information interchange
As such, Apple's convenience class method [NSURLSession sharedSession] gives us a clue of how NSURLSession objects are intended to be used: as semi-permanent objects, not one-off objects created fresh for each request, like you are doing.
You are making a new session object per request for a ton of requests that, from the server's perspective, are all part of a single session with a single client.
I was doing the same thing until I realized this was the source of my woes. I did not find Apple's documentation on this very clear, but after I realized the error of my ways, it made certain things in the documentation suddenly make more sense, like why there is a sharedSession singleton convenience method of NSURLSession, why the word "tasks" is plural in finishTasksAndInvalidate, why they called it a "session", why it has a cache, etc. (If it was just for one request, why would it be a "session" and what good would a "cache" be?)
It helps to know how a browser like Safari looks at a session. A new session starts the first time you make a connection to a given server. Setting up the session involves creating a cache of SSL certificates, establishing authentication, handshaking, etc. It would be extraordinarily inefficient to do all of that every time some JavaScript on a page makes a new request to the same server, especially since modern web apps constantly make requests with callbacks etc. That is why a single session is established for a whole huge set of requests and responses -- a conversation, if you will, between the client and server. Eventually, a session expires, but usually this happens after several minutes, not after one request!
The point is, how you should be using NSURLSession objects is to make a singleton with a strongly referenced NSURLSession object as a property. Do this if you need to customize the session's configuration, (like turning caching off, etc.). However if you do not need to customize it, just use Apple's sharedSession.
If you use a singleton on a custom class, then, if you never need to set the session property to nil, then you never need to invalidateAndCancel or finishTasksAndInvalidate. Instead, just resetWithCompletionBlock or flushWithCompletionBlock to clear out connection caches periodically.
If you hate singletons you can still use a session as a property, just make sure to invalidateAndCancel or finishTasksAndInvalidate the session before its last owner gets deallocated by the ARC runtime.
Also note that setting your NSURLSession object's URLCache property to nil is the proper way to shut off caching. That's what Apple says they do for backgroundSessionConfiguration.
See my other answers on this topic here and here.
The only suggestions I have are perhaps using an #autoreleasepool{} and converting the __weak id self to __block id self. I don't think the __block vs. __weak will do anything differently, but give it a shot.
I'm not sure what one should expect with ARC when running something asynchronously AND recursively. Looking at other questions with asynchronous recursive calls and ARC, there isn't any consistent solution. Take a look here, for example.

NSURLSession - execute two requests and parse two responses, but still block main thread

I want to execute two requests to my remote server and get and parse two response asynchronously, but still block the main thread until both of two processes are done.
Here's my code in AppDelegate.m's application: didFinishLaunchingWithOptions: method:
NSURL *url1 = [NSURL URLWithString: #"url1"];
NSURL *url2 = [NSURL URLWithString:#"url2"];
NSURLSession *session = [NSURLSession sharedSession];
NSURLSessionDataTask *task1 = [session dataTaskWithURL:url1 completionHandler:^(NSData *data, NSURLResponse *response, NSError *error) {
//process1
}];
[task1 resume];
NSURLSessionDataTask *task2 = [session dataTaskWithURL:url2 completionHandler:^(NSData *data, NSURLResponse *response, NSError *error) {
//process2
}];
[task2 resume];
In this code, I want to fetch data from url1 and parse the response in process1, and also want to do the same thing to url2 and process2.
However, while I want to execute those two processes above asynchronously, I also want to wait for both to finish each work before ending AppDelegate.m's application: didLaunchingWithOptions: method, because an error happens in my first view controller (after AppDelegate.m) if it's initialized before the above two execution are done.
This is easily implemented in some languages such as Python or Go, and I think it can also be implemented in NSURLConnection in Objective-C (though I didn't try, forgive me if it's not the case). However, I want to use NSURLSession in this case, since the actual session configuration is a bit more complicated than the code above.
So is it feasible to use synchronous feature in NSURLSession?
Why would you block the main thread?? This is bad for users, and bad for you.
Change your view controller to show a progress indication instead of crash. This keeps the app active and the user informed of what is happening. If you want you can have a nice animation for the user to watch while they wait.
Its a bad idea to block application launch, it will crash the app if the app didn't launch in launchTime <=24 seconds. If your doesn't lanuch within it will kill the app. So what you should do then. Use your own loader screen that will appear till you finish with api parsing. And for api parsing you can try something like queue, so until all request finishes the loader screen will show.
I hope it will give you some idea.

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