We have a project where we create slots for the live stream. Project has been created on the Google cloud platform, implemented the oauth2.0 connection. It worked well at first, but we wanted to switch from testing mode to production. We have not received stream keys back since then, so we cannot use our tool. According to the dashboard the tool connects to the project. We tried to get back from production to test mode but it did not help. We started the process from the scratch, but the result is the same: no stream keys (we get back an empty string). Any advice? Maybe due to the change to the production mode, do we have to go through the verification procedure to get stream key? Thank you in advance!
Indeed, you need to get your application audited and approved by Google.
Fill in this form; then wait for their response.
Be aware that, according to the experience of users of this forum, Google's answer does not come shortly.
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I'm new to mobile app development, I've been tasked with making an app and so I'm now starting my voyage of discovery. I am coding the app in Visual Studio 2015 with Xamarin using a Mac Book Pro as the client for testing, all our data is stored in a database in our Azure portal. The app I am making is for iOS.
I've read the documentation but I'm getting stuck in certain areas and I think it's down to not understanding what is needed based on conflicting documentation or my own failure to grasp the concepts outlined.
All I am looking to do at the moment is have my app grab data from my azure database and display it in a list/table.
The steps I have taken so far are:
I have created a very basic app within visual studio with a
storyboard and a navigation item that points to a table view(where I'd like my data to be shown).
I created a Mobile App in my Azure account(as per documentation).
I have set the above mentioned mobile app to use my current existing database and supplied it with the username and password which all seems to be ok.
I am now at the point I need to get my app to talk to this mobile app and grab some data from my database. The todo example is ok but it's not quite enough to get me up and running or more specifically it's not in quite the right context for my setup and I think it's causing confusion.
There seems to be a few ways to set the project up for data access but I'm not sure what would be best.
Can anyone assist?
You are nearly there.
Instead of connecting directly to your database, you connect to your mobile apps API which then connects to your database, handles your request, and sends the data back to your app. You need to code this backend first so it is able to handle your requests. Take a look at this tutorial, it is really good :
https://learn.microsoft.com/en-us/azure/app-service-mobile/app-service-mobile-dotnet-backend-how-to-use-server-sdk
You will access your Azure Mobile App with the Azure Mobile Client SDK nuget package.
A complete guide to do this can be found here: https://developer.xamarin.com/guides/xamarin-forms/web-services/consuming/azure/
There is also this podcast: https://blog.xamarin.com/podcast-building-connected-apps-with-azure-mobile-apps/
I have an iOS App on the App Store, and it connects to Google Drive. In the past week or so, I've noticed two new problems in my live app.
The App suddenly stopped logging in. I would get a 401 - invalid_client. I found a lot of questions/answers for this problem, but they were all for people who couldn't get it working. Mine was working for about two years and then stopped working a couple of days ago. After trying a lot of things, I found that I was using <id>#developer.gserviceaccount.com as my Client ID, and when I changed it to <id>.apps.googleusercontent.com it worked again. I don't know why this change fixed it, and even knowing that this fixes it, I can't find if this is the correct/appropriate solution.
I explain my second problem, which is very specific here, but skip to the next paragraph to get to the point. The second issue is a a result of Google changing the way their API calls respond, and this is why this wasn't an issue when we submitted the latest version of the App to the App Store. Google has changed the way the explicitlyTrashed property of their GTLDriveFile class. Per their spec, this property should be either an NSNumber containing Yes, or null. They have recently changed it so that it is always an NSNumber set to either Yes or No. This is what's breaking our functionality.
Anyway, these are two changes Google has made on their end recently that currently has my customers on hold since I have to fix this and push it out. My question is if there's a place to keep up with these changes that Google is making recently. Also, if someone knows or can point me to why the first issue is happening, I would greatly appreciate it.
For the first issue, the reason why it got resolved by using [id].apps.googleusercontext.com is because it it requesting an authorization token from an app to the server, as opposed to a Server to Server transaction using impersonation ([id]#developer.gserviceaccount.com). This is the right solution for both android and IOS apps requesting a token.
As for your second question, the best way to keep up to date with the latest changes is through their official blog: http://googleappsdeveloper.blogspot.com/
Another resource is the G+ Google Drive Developer community: https://plus.google.com/communities/107264319205603895037
I'm trying to setup a test iOS app to see what I can do with the Razer Nabu but I'm struggling with the patchy documentation. The example for authentication only mentions a 'fitness' scope and with that I don't seem to be able to send a notification to the band (the main thing I'd like to try).
When I try and send a notification I get Operation 36 returned and no notification on the band so I assume that means it failed (return codes from the SDK aren't documented it seems).
Does anyone know if there is a different scope for notifications? I tried 'notification' and 'notifications' but they resulted in failure to authorise in the Nabu Utility app.
Any help or pointers to documentation/samples/guides I might have missed would be very helpful!
NB I managed to get authorised with the 'fitness' scope and read some fitness data so everything's working except for the notifications!
Having got in touch with the Razer support guys and talking to this lovely chap called Brandon the issue was that I had the Nabu Utility app from the App Store and the version from the developer site was actually more up to date in this respect, so getting that one installed (and uninstalling the App Store version) made everything work correctly!
Our iOS app successfully implemented APNS. Sometimes its not getting received but almost 90% of time its ok.
Now we are required to migrate the whole server-side (which is written in PHP) codes.
After few hours, everything was done and thought migration was completed (all webview was correctly shown, user's data etc.). However, when my colleague try to send push notification to my iOS app, it failed to receive. The server log stating that the APNS was successfully sent and no errors. Interestingly, when he try to send APNS through web browser (hit the URL to send the command), it's successfully received.
Now we don't know where to go from here and don't know what to do. Are we missing some process required in the case like this? For example, should we re-create Certification files for APNS if we want to migrate the whole system? Is there any iOS code at all to modify when the server was migrated? (Other than referral to the server URL. We have already checked that)
I know that the question is too vague but it's just happened and we really can't think of any reason. If there's any guidance for server migration for APNS, it would totally appreciated.
Thanks in advance.
You're right, way too many unknowns to give you a straight-forward answer :)
But, if I understand correctly, when you trigger the PHP from a web browser, the push works. When it's triggered via command line, it doesn't.
Make sure that the user who is executing your script via command line belongs to a group that has enough rights to execute all the statements in your PHP script. For example, if you're using the fwrite command, the user executing the script must belong to a group that has access to the file system.
I am working with a calendar and scheduling application. The requirements are to work in Notes and on Blackberry devices. Currently when I do a send using a NotesDocument, it works fine for the first meeting send on all. However, if you update the meeting, it only sends a correct message to the Notes client. The Blackberry will receive a rich text only e-mail. All MIMEs are correct in sending as well.
Changing this to send using NotesUIDocument will work fine for all instances on the Blackberry but, in Notes gives the error:
Part or all of this meeting is already on your calendar. You must decline those entries first before processing this notice.
I'm kind of at a loss here because what works in one won't work in the other. I am using Notes 8.5.1 and BES 5.0.2. Any help is really appreciated.
Have you considered using a MailOptions field (computed to itself and set via code) to control a send on UI save? That's how mailing works reliably with web apps -- it seems to invoke some voodoo to which I am not privy to add all of the jots and tittles to the right messages to the right parts of the system.