I know how to preserve the action we have done on UITableView, after scrolling back and forth.
Now Iam doing a simple UITableView on MVVM
which has a Follow button . like this.
Follow button changes to Unfollow after click and resets after scrolling.
Where and How to add the code to prevent this?
Here is the tableview Code
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return Vm.personFollowingTableViewViewModel.count
}
var selectedIndexArray:[Int] = []
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
guard let cell = tableView.dequeueReusableCell(withIdentifier: FollowList_MVVM.PersonFollowingTableViewCell.identifier , for: indexPath) as? PersonFollowingTableViewCell else{
return UITableViewCell()
}
cell.configure(with: Vm.personFollowingTableViewViewModel[indexPath.row])
cell.delegate = self
return cell
}
and configure(with: ) function
#objc public func didTapButton(){
let defaultPerson = Person(name: "default", username: "default", currentFollowing: true, image: nil)
let currentFollowing = !(person?.currentFollowing ?? false)
person?.currentFollowing = currentFollowing
delegate?.PersonFollowingTableViewCell(self, didTapWith: person ?? defaultPerson )
configure(with: person ?? defaultPerson)
}
func configure(with person1 : Person){
self.person = person1
nameLabel.text = person1.name
usernameLabel.text = person1.username
userImageview.image = person1.image
if person1.currentFollowing{
//Code to change button UI
}
custom delegate of type Person is used
I guess your main issue is with Button title getting changed on scroll, so i am posting a solution for that.
Note-: Below code doesn’t follow MVVM.
Controller-:
import UIKit
class TestController: UIViewController {
#IBOutlet weak var testTableView: UITableView!
var model:[Model] = []
override func viewDidLoad() {
for i in 0..<70{
let modelObject = Model(name: "A\(i)", "Follow")
model.append(modelObject)
}
}
}
extension TestController:UITableViewDelegate,UITableViewDataSource{
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return model.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell") as! TestTableCell
cell.dataModel = model[indexPath.row]
cell.delegate = self
return cell
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 100
}
}
extension TestController:Actions{
func followButton(cell: UITableViewCell) {
let indexPath = testTableView.indexPath(for: cell)
model[indexPath!.row].buttonTitle = "Unfollow"
testTableView.reloadRows(at: [indexPath!], with: .automatic)
}
}
class Model{
var name: String?
var buttonTitle: String
init(name: String?,_ buttonTitle:String) {
self.name = name
self.buttonTitle = buttonTitle
}
}
Cell-:
import UIKit
protocol Actions:AnyObject{
func followButton(cell:UITableViewCell)
}
class TestTableCell: UITableViewCell {
#IBOutlet weak var followButtonLabel: UIButton!
#IBOutlet weak var eventLabel: UILabel!
var dataModel:Model?{
didSet{
guard let model = dataModel else{
return
}
followButtonLabel.setTitle(model.buttonTitle, for: .normal)
eventLabel.text = model.name
}
}
weak var delegate:Actions?
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
#IBAction func followAction(_ sender: Any) {
delegate?.followButton(cell:self)
}
}
To convert this into MVVM approach, there are few things you need to change and move out.
The loop I have in viewDidLoad shouldn’t be there. That will be some API call, and should be handled by viewModel, and viewModel can delegate that to other repository to handle or handle itself. Upon receiving response viewModel update its state and communicate with View (in our case tableView) to re-render itself.
Code in extension where I am updating model object shouldn’t be in controller (model[indexPath!.row].buttonTitle = "Unfollow"), that has to be done by viewModel, and once the viewModel state changes it should communicate with view to re-render.
The interaction responder (Button action) in Cell class, should delegate action to viewModel and not controller.
Model class should be in its own separate file.
In short viewModel handles the State of your View and it should be the one watching your model for updates, and upon change it should ask View to re-render.
There are more things you could do to follow strict MVVM approach and make your code more loosely coupled and testable. Above points might not be 100% correct I have just shared some basic ideas i have. You can check article online for further follow up.
The above answer works . But I have gone through what suggested by #Joakim Danielson to find what exactly happens when you are updating the View and Why it is not updating on ViewModel
So I made an update to delegate function
ViewController delegate function
func PersonFollowingTableViewCell1( _ cell: PersonFollowingTableViewCell, array : Person, tag : Int)
Here, I called the array in the Viewmodel and assigned the values of array in func argument to it.
like ViewModel().Vmarray[tag].currentFollow = array[tag].currentFollow
Related
I'm creating an app, in which one of the functions is, that the user should be able to write a person's name and an answer to a question - and then when pressing the save-button he/she should be redirected to the previous controller again, which not have created a tableViewCell with this data as title. (Later on you can ofcourse click this cell and see the data in third viewcontroller.)
My way of tackling this was to let the "save" button save the name and the answer by using NSUserDefault. Then connecting a segue to the button at the same time to make it redirect the user to the previous controller - and finally to have the tableView in the previous controller refer to the newly created NSUserDefault-key in the cell.textfield.
I have two questions.
Why does this not work? My code from both viewControllers are underneeth. I don't get why it doesn't work.
If I do get this to work: How do I implement the effect, that every time you enter the "Creating viewController", in which you can write the name and the answer - the user gets the option of saving a NEW person and adding a NEW cell, instead of overriding the old one, which I'm afraid will happen if I get the current approach to work...
Code in the "Creating viewController", where you can write the name and the answer:
class CreateNewPerson: UIViewController {
let defaults = UserDefaults.standard
#IBOutlet weak var Question: UILabel!
#IBOutlet weak var ExtraIdentifier: UILabel!
#IBOutlet weak var PersonName: UITextField!
#IBOutlet weak var PersonAnswer: UITextField!
#IBOutlet weak var PersonExtraIdentifier: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
showDiaryIdentifiers () }
func showDiaryIdentifiers () {
let DiaryQuestion = self.defaults.string(forKey: "DiaryQuestionKey")
let ExtraIdentifer = self.defaults.string(forKey: "RandomIdentifierKey")
self.Question.text = DiaryQuestion
self.ExtraIdentifier.text = ExtraIdentifer
}
#IBAction func SavePerson () {
self.defaults.setValue(self.PersonName.text, forKey: "PersonNameKey")
self.defaults.setValue(self.PersonAnswer.text, forKey: "PersonAnswerKey")
self.defaults.setValue(self.PersonExtraIdentifier.text, forKey: "PersonExtraIdentiferKey")
} }
Code in the other viewController:
class AllPersonsInYourDiary: UIViewController, UITableViewDelegate, UITableViewDataSource {
let defaults = UserDefaults.standard
#IBOutlet weak var ShowingDiaryName: UILabel!
#IBOutlet weak var ShowingDiaryQuestion: UILabel!
#IBOutlet weak var ShowingExtraIdentifer: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
showDiaryIdentifiers()
self.navigationItem.rightBarButtonItem = self.editButtonItem
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
func showDiaryIdentifiers () {
let DiaryName = self.defaults.string(forKey: "DiaryNameKey")
let DiaryQuestion = self.defaults.string(forKey: "DiaryQuestionKey")
let ExtraIdentifer = self.defaults.string(forKey: "RandomIdentifierKey")
self.ShowingDiaryName.text = DiaryName
self.ShowingDiaryQuestion.text = DiaryQuestion
self.ShowingExtraIdentifer.text = ExtraIdentifer
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 1
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "Person1", for: indexPath)
cell.textLabel?.text = self.defaults.string(forKey: "PersonNameKey")
cell.textLabel?.numberOfLines = 0
cell.textLabel?.font = UIFont.preferredFont(forTextStyle: UIFontTextStyle.headline)
return cell
}
In this code, I guess what is not working is the cellForRowAt method. What am I getting wrong? Right now it's not creating any cells at all.
Also, I know I should notr1 return 1 row and 1 section. It's just for now. I know I should in the end return Something.count - but I haven't yet figured out what this something is...
Thanks!
You already created a table view with only one row.
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 1
}
When returning to previous controller just reload tableview like(Make sure before reloading datasource have contain new data.)
tableView.reloadData()
If I understand correctly that you need the user to enter a set of values and then use these values to populate a table view in another view controller, then what you wanna do is:
1- create 2 dictionaries, an optional dictionary in AllPersonsInYourDiary that would carry the new values and one in your CreateNewPerson something like this let dic = [[String: String]]().
2- Instantiate the view controller:
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "#yourSegueIdentifier" {
let vc = segue.destination as! AllPersonsInYourDiary
vc.dic = self.dic
}
}
3- in your AllPersonsInYourDiary view controller, override the functions like this:
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return dic.count
}
and populate the cell
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "Person1", for: indexPath)
cell.textLabel?.text = dic[indexPath.row]["#whateverKeyForValue"]
cell.textLabel?.numberOfLines = 0
cell.textLabel?.font = UIFont.preferredFont(forTextStyle: UIFontTextStyle.headline)
return cell
}
No data is appearing in my Swift table. I'm fairly new to Swift and not quite sure why this or what I might be missing. I followed the guide here for the most part with some differences:
Apple Table Creation
Here's the tableView definition:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cellIdentifier = "AccountTableViewCell"
guard let cell = tableView.dequeueReusableCell(withIdentifier: cellIdentifier, for: indexPath) as? AccountTableViewCell else {
fatalError("The dequeued cell is not an instance of AccountTableViewCell.")
}
let item = userDataSource[indexPath.row]
// Dummy values just to test this out
cell.leftLabel.text = "test1";
cell.rightLabel.text = "test2";
return cell
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1;
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) ->Int {
return userDataSource.count;
// This should be an array value, but I have also tried passing a static int here as well to test
}
Here is my class definition with the implemented procotols:
class AccountViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
And here is my table cell definition:
class AccountTableViewCell: UITableViewCell {
//MARK: Properties
#IBOutlet weak var leftLabel: UILabel!
#IBOutlet weak var rightLabel: UILabel!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
I've got both rightLabel and leftLabel setup in the Storyboard.
I can go to the account page represented by this view controller and a table display does come up - it just has absolutely no data in it.
What am I missing?
It is not sufficient to simply add a UITableView to your view controller scene. You must set the tableview's dataSource property to your view controller instance in the Storyboard connections inspector for the tableview.
I have a problem and can't seem to fix it after looking at tutorials online and other SO questions with a similar problem, which leaves me to think I've done something wrong/bad practice related in my code.
I have 2 table view controllers.
The first TableViewController is populated from a database, all this works fine. When I click one of the cells it segues to a second TableViewController which also should be populated from a database (depending on what you select in the first VC).
Currently if I click a cell in TVC1 it goes to TVC2 and it's empty, then it I click back within my navigation controller and select something else, it goes back to TVC2 and shows me my first selection. This indicates that TVC2 is being loaded before the network has returned its data from the database.... so, I tried using tableView.reloadData() in various places like viewDidLoad and viewDidAppear, but i just can't seem to get it to work.
Below is both TVC's. I've stuck with MVC design pattern and haven't included the model and severConnection code for each TVC because I don't want to over complicate the post, however if you'd like to see either I will update.
Thanks in advance for any help.
TableViewController1
class MenuTypeTableViewController: UITableViewController, MenuTypeServerProtocol {
//Properties
var cellItems: NSArray = NSArray()
var selectedItem = String()
override func viewDidLoad() {
super.viewDidLoad()
let menuTypeServer = MenuTypeServer()
menuTypeServer.delegate = self
menuTypeServer.downloadItems()
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cellIdentifier: String = "cellType"
let myCell: UITableViewCell = tableView.dequeueReusableCell(withIdentifier: cellIdentifier)!
let item: MenuTypeModel = cellItems[indexPath.row] as! MenuTypeModel
myCell.textLabel?.text = item.type
return myCell
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let selectedCell = tableView.cellForRow(at: indexPath)
selectedItem = (selectedCell?.textLabel?.text)!
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "typeItems" {
let destinationVC = segue.destination as? TypeItemsTableViewController
destinationVC?.selectedItem = self.selectedItem
}
}
}
TableViewController2:
class TypeItemsTableViewController: UITableViewController, TypeItemsServerProtocol {
//Properties
var cellItems: NSArray = NSArray()
var selectedItem: String = String()
let typeItemsServer = TypeItemsServer()
override func viewDidLoad() {
super.viewDidLoad()
typeItemsServer.delegate = self
self.typeItemsServer.foodType = self.selectedItem
self.typeItemsServer.downloadItems()
self.tableView.reloadData()
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return cellItems.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cellIdentifier: String = "cellTypeItem"
let myCell: UITableViewCell = tableView.dequeueReusableCell(withIdentifier: cellIdentifier)!
let item: TypeItemsModel = cellItems[indexPath.row] as! TypeItemsModel
myCell.textLabel?.text = item.name!
return myCell
}
}
Try adding this to TypeItemsTableViewController
override func viewDidLoad() {
super.viewDidLoad()
cellItems = NSArray()//make sure you have the empty array at the start
typeItemsServer.delegate = self
self.typeItemsServer.foodType = self.selectedItem
self.typeItemsServer.downloadItems()
self.tableView.reloadData()
}
and
override func viewDidDisappear(_ animated: Bool) {
super.viewDidDisappear(animated)
typeItemsServer.delegate = nil
}
Add this at the top
var cellItems: NSArray = NSArray() {
didSet {
tableview.reloadData()
}
}
Now you can remove other tableview.reloadData() calls since it will automatically be called once cellItems are set...
I think you have a timing problem. You're reloading right after your async data call. You reload but your data isn't in place at that time. Try using functions with escaping or use "didSet" on your data like:
var dataArray: [type] {
didSet {
tableview.reloadData()
}
}
I am trying to access each value of a text field in a prototype cell within a UITableView on Submit. I know I should be doing this in a better way (model) but for now, I just need to access these fields and cannot find a way to do this in Swift 3/4. Would anyone be able to assist?
Code:
import UIKit
import Firebase
class FormTableViewController: UITableViewController {
var formLabels = [String]()
var formPlaceholders = [String]()
override func viewDidLoad() {
super.viewDidLoad()
FirebaseApp.configure()
formLabels = ["Name","Email","Password", "Phone"]
formPlaceholders = ["John Smith","example#email.com","Enter Password", "8585551234"]
tableView.estimatedRowHeight = 30
}
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return formLabels.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = self.tableView.dequeueReusableCell(withIdentifier:
"FormTableCell", for: indexPath)
as! FormTableViewCell
let row = indexPath.row
cell.formLabel.font =
UIFont.preferredFont(forTextStyle: UIFontTextStyle.headline)
cell.formLabel.text = formLabels[row]
cell.formTextField.placeholder = formPlaceholders[row]
return cell
}
#IBAction func submitButtonPressed(_ sender: Any) {
// Need to do something with the Name, Email, Phone and Password fields here
}
}
You seem to acknowledge that updating the model directly probably makes sense. So why not do that? Just:
Have model collection for the responses;
Set up delegate for the text field in the cell;
Have cellForRowAt set that delegate; and
Make the table view controller conform to that class.
So, something quick and dirty, set up the cell to hook up editChanged event from the text field and set up protocol to inform the view controller:
protocol FormTableViewCellDelegate: class {
func fieldValueChanged(cell: UITableViewCell, textField: UITextField)
}
class FormTableViewCell: UITableViewCell {
weak var delegate: FormTableViewCellDelegate?
#IBOutlet weak var formLabel: UILabel!
#IBOutlet weak var formTextField: UITextField!
#IBAction func editingChanged(_ sender: UITextField) {
delegate?.fieldValueChanged(cell: self, textField: sender)
}
}
And then have the view controller set up model object and conform to your new protocol:
class FormTableViewController: UITableViewController {
var formLabels = [String]()
var formPlaceholders = [String]()
var values = [String?]()
override func viewDidLoad() {
super.viewDidLoad()
...
formLabels = ["Name","Email","Password", "Phone"]
formPlaceholders = ["John Smith","example#email.com","Enter Password", "8585551234"]
values = [nil, nil, nil, nil]
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "FormTableCell", for: indexPath) as! FormTableViewCell
let row = indexPath.row
cell.formLabel.font = .preferredFont(forTextStyle: .headline)
cell.formLabel.text = formLabels[row]
cell.formTextField.placeholder = formPlaceholders[row]
cell.formTextField.text = values[row]
cell.delegate = self // set the delegate, too
return cell
}
#IBAction func submitButtonPressed(_ sender: Any) {
print(#function, values)
}
}
// delegate protocol to update model as text fields change
extension FormTableViewController: FormTableViewCellDelegate {
func fieldValueChanged(cell: UITableViewCell, textField: UITextField) {
guard let indexPath = tableView.indexPath(for: cell) else { return }
values[indexPath.row] = textField.text
}
}
Then that's it, your model is updated as the text fields are updated. Plus this has the advantage that it now supports cell reuse, conforms to MVC patterns, etc.
If you want to just loop through cells, you can create an array of ‘IndexPath’.
let array = (0..<formLabels.count).map { IndexPath(row: $0, section:0) }
After that you can loop over this array and access individual cell using tableview method:- tableView.cellForIndexPath
Hope this helps. (Not on my laptop, so didn’t test the syntax)
After a few hours of trying to figure out why my customs cells aren't showing, I have hit a bit of a bump. Using the MVC pattern:
Model.swift
struct studentProperties {
var _title : String!
var _forename : String!
var _surname : String!
}
class MainModel {
// Singleton instances
static let modelInstance = MainModel()
static var structInstance = studentProperties()
// Array of structs
var studentArray: [studentProperties] = []
// MARK: - Initialization
private init() {}
func studentInput(title: String, forename: String, surname: String) {
MainModel.structInstance._title = title
MainModel.structInstance._forename = forename
MainModel.structInstance._surname = surname
}
}
CreateStudentController.swift
I won't show the whole file, but this code is inside of a save button - user inputs data, and that data gets append to the array in model
#IBAction private func saveNewStudentButton(_ sender: UIBarButtonItem) {
// Put student data into the struct properties in model
MainModel.modelInstance.studentInput(title: studentTitle.text!, forename: studentForename.text!, surname: studentSurname.text!)
// Append the user input
MainModel.modelInstance.studentArray.append(MainModel.structInstance)
dismiss(animated: true, completion: nil)
performSegue(withIdentifier: "returnToStudentsList", sender: sender)
}
MainStudentController.swift
class MainStudentController: UIViewController, UITableViewDelegate, UITableViewDataSource {
//MARK: - #IBOutlets
#IBOutlet weak var myTableView: UITableView!
//MARK: - #IBActions
#IBAction func addStudentButton(_ sender: UIBarButtonItem) {
dismiss(animated: true, completion: nil)
performSegue(withIdentifier: "createStudentSegue", sender: sender)
}
override func viewDidLoad() {
super.viewDidLoad()
myTableView.delegate = self
myTableView.dataSource = self
myTableView.reloadData()
}
// MARK: - Table view data source
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
print(MainModel.modelInstance.studentArray.count)
return MainModel.modelInstance.studentArray.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell: MainCell = self.myTableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! MainCell
cell.studentTitle?.text = MainModel.modelInstance.studentArray[0]._title
cell.studentForename?.text = MainModel.modelInstance.studentArray[0]._forename
cell.studentSurname?.text = MainModel.modelInstance.studentArray[0]._surname
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
myTableView.deselectRow(at: indexPath, animated: true)
}
}
There is another file - which is of UITableViewCell, but it literally only has the outlets for my custom cell.
Issue
The issue I am currently experiencing is (I think) around this method?:
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
print(MainModel.modelInstance.studentArray.count)
return MainModel.modelInstance.studentArray.count
}
User inputs data -> it gets append to that array -> thus now I am using those elements from the array to represent the amount of rows there will be.
Sadly, it currently isn't showing any rows? I could add multiple elements and it still wouldn't show any rows. Yet, when I print that same line out, it shows that there are elements inside(dependant on how many times I add new data). I'm a little confused as to why this isn't adding rows?
I'm not sure if it's something I am missing or isn't correct in code. I would appreciate if anyone could see where I have gone wrong?
Hopefully that explains my situation.
Thanks
According to this code, your problem is just that the table view itself is not getting reloaded. Your only reload call is in viewDidLoad, so it only gets loaded when your view loads the first time (that method only gets called once). You can fix this easily by moving myTableView.reloadData() from viewDidLoad into viewWillAppear or viewDidAppear. That should be all you need to do.
Something like this:
override func viewWillAppear() {
super.viewWillAppear()
myTableView.reloadData()
}