iOS touch event bug on ios 14.4 - ios

only on iPhone 12 Pro Max iOS 14.4
When I click the back button on navigationBar
the touch event pass to the bottom collectionView cell
Any idea can fix this question?
Here is the hitTest on UIWindow's log when click back button
2021-06-30 15:55:27.724531+0800 FOURTRY[36793:4319245] hit test view ---- <UIButton: 0x7fee71054bb0; frame = (0 44; 44 44); opaque = NO; layer = <CAGradientLayer: 0x600003fb9400>>
2021-06-30 15:55:27.724987+0800 FOURTRY[36793:4319245] hit test view ---- <UIButton: 0x7fee71054bb0; frame = (0 44; 44 44); opaque = NO; layer = <CAGradientLayer: 0x600003fb9400>>
2021-06-30 15:55:27.725386+0800 FOURTRY[36793:4319245] hit test view ---- <UIView: 0x7fee6f72d140; frame = (0 0; 213.5 343.051); gestureRecognizers = <NSArray: 0x60000306f4e0>; layer = <CAGradientLayer: 0x600003fbd540>>
2021-06-30 15:55:27.725702+0800 FOURTRY[36793:4319245] hit test view ---- <UIView: 0x7fee6f72d140; frame = (0 0; 213.5 343.051); gestureRecognizers = <NSArray: 0x60000306f4e0>; layer = <CAGradientLayer: 0x600003fbd540>>
UIView: 0x7fee6f72d140 is the collectionView cell, Why happen this?

Related

UITableViewCell.contentView reports wrong width

How is this possible?
(lldb) po contentView
<UITableViewCellContentView: 0x7fd0f3470c90; frame = (0 0; 400 699.5); opaque = NO; gestureRecognizers = <NSArray: 0x7fd0f346c980>; layer = <CALayer: 0x7fd0f3461930>>
(lldb) po UIScreen.mainScreen().bounds
origin=(x=0, y=0) size=(width=320, height=568)
Screen has 320px width but an empty custom table cell has 400.
Incase someone bumps into this, the culprit was the tableview. When I pinned it's edges to the superview, the cells started to work correctly.

Objective c - Get details with the debugger

I try to get more details about objects from the debugger
I see this object:
<UIImageView: 0x7febf0ebcd20; frame = (0 0; 320 568); autoresize = RM+BM; userInteractionEnabled = NO; layer = <CALayer: 0x7febf0ebce20>>
How can I know what UIImageView the debugger is pointing on?
How can I get more details about this object like the image itself,or if there is an image inside of it etc...?

Hierarchy is different in storyboard and when debugged while app is running

I have used auto-layout and scrollview. I have created hierarchy in storyboard which looks as shown below :
Basically view has scrollview inside it and scrollview has another subview view1 inside it. Rest of the views are under view1.
While debugging one issue I am facing I show that self.scrollView.subviews prints 3 views. Out of them 2 are ImageViews. And those are not subview of scrollview as per the hierarchy in storyboard.
(lldb) po self.scrollView.subviews
<__NSArrayM 0xb66fe80>(
<UIView: 0xb74b110; frame = (0 0; 320 3240); autoresize = RM+BM; layer = <CALayer: 0xb74b170>>,
<UIImageView: 0xb7e61c0; frame = (313 476; 7 3); alpha = 0; opaque = NO; autoresize = TM; userInteractionEnabled = NO; layer = <CALayer: 0xb7e62a0>>,
<UIImageView: 0xb7e6350; frame = (314.5 3091.5; 3.5 36); alpha = 0; opaque = NO; autoresize = LM; userInteractionEnabled = NO; layer = <CALayer: 0xb7e6430>>
)
What can be wrong here? Ask for any detail you need.
The UIView on your console is this view
the 2 UIImageView's are the scroll indicators
And one cool thing to debug view hierarchy is recursiveDescription.
po [self.view recursiveDescription]

How to access MPMediaPickerController navigationController?

I want to be able to access the navigationController of MPMediaPickerController so that I can change 'navigationController.tabBarController.selectedIndex'. However it seems like I cannot access it. In iOS 7, the default tab for a MPMediaPickerController is the Playlists tab, but I want to change it to the Songs tab. I know it's possible because I see other apps like Rise Alarm Clock have done this, but I have no clue how they do it.
Here are the subviews for MPMediaPickerController:
<UIWindow: 0x14e812a0; frame = (0 0; 320 568); gestureRecognizers = <NSArray: 0x14e81a30>; layer = <UIWindowLayer: 0x14e81a80>>
| <UIView: 0x14ed3c10; frame = (0 0; 320 568); layer = <CALayer: 0x14ee8d50>>
| | <_UISizeTrackingView: 0x14d45050; frame = (0 0; 320 568); clipsToBounds = YES; autoresize = W+H; layer = <CALayer: 0x14d44d70>>
| | | <_UIRemoteView: 0x14d446c0; frame = (0 0; 320 568); transform = [0.5, -0, 0, 0.5, -0, 0]; userInteractionEnabled = NO; layer = <CALayerHost: 0x14d44020>>
MPMediaPickerController is a subclass of UIViewController, so you can just use the standard view controller methods to access its navigation controller or bar - .navigationController and tabBarController.
If you cannot access it via those methods you should assume the class is designed to not let you have access to them. It may well be possibly to get access to the underlying tab-bar by iterating through the various sub-views of the controller, but this is unadvisable.

Frame shifted incorrectly with Autoresizing in iOS7

I'm having an issue with a view using autosizing resizing improperly in iOS7 (but fine in 6). The view initially renders as I'd expect, then I push another view onto the stack. Once I pop back to the original view, a subview that should be anchored on the right sizes itself too large and of the bounds of the superview.
It's a fairly simple view, created in a Storyboard, that includes the following hierarchy:
Scrollview -> View ->ImageView
It uses autosizing masks, which frankly was done because I had issues using autolayout inside the scrollview in this case (don't want to get into that here). The mask for the ImageView is pretty simple:
-
|
_
|-|<->|-|
-
|
-
On initial load, the X coord and width are as follows:
UIScrollView: frame = (0 64; 320 455); clipsToBounds = YES; autoresize
= W+H;
UIView: frame = (0 0; 320 568); autoresize = W+BM
UIImageView: frame = (20 110; 280 50); clipsToBounds = YES; opaque =
NO; autoresize = W;
On subsequent load, it appears as follows
UIScrollView: frame = (0 64; 320 455); clipsToBounds = YES; autoresize
= W+H
UIView: frame = (0 0; 320 568); autoresize = W+BM
UIImageView: frame = (20 160; 320 50); clipsToBounds = YES; opaque
= NO; autoresize = W
The notable difference being, as bolded, the width of the ImageView frame increases to 320, which is the size of it's bounds. Since it is still offset by 20, it ends up running off the screen. Obviously, I would expect it to stay at 280, as it does when this same thing is run in iOS6.
I don't manipulate the view in any way in code, so this should all be tied the autolayout masks. I cannot find anything about others having similar issues.
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