I developed an app for a client in React Native. I fixed it for all the versions Apple said it didn't work on, except 14.6.
Apple is saying the app doesn't work on 14.6. However, I can't find the 14.6 Simulator anywhere!
I've also tried downloading Xcode 13 beta, but the Simulator versions skip 14.6 (it goes 14.5 and then 15.0). I've also tried it on the latest 12.5 version (12.5.1). Here's an image:
Please help.
#Adrian Bartyczak Except for the new contact information after AirTag is lost, iOS14.6 does not bring other new features. Obviously, this time iOS14.6 is for iOS14.5.1 users. You are sure that you can’t complete the test on the 14.5 system.
i wish i can help you
Related
I have found similar questions in this and this articles, but neither can solve my problem.
The message given by Apple Store Connect was also "ITMS-90725: SDK Version Issue - This app was built with the iOS 14.4 SDK. All iOS apps submitted to the App Store must be built with the iOS 15 SDK or later, included in Xcode 13 or later."
However, I have checked that I am using xcode 13.2.1 which works with iOS 15.2 SDK, running on macOS Big Sur 11.6.4 (well.... a 2015 iMac, kind of old though). I believe it is capable of building a project with iOS 15.2 SDK, but I just can't find where I shall tune (if necessary) to avoid it keeping using iOS 14.4 SDK to build my project. Could you please help me solve the issue? Thank you very much!!
The figures below show the environment I mentioned above:
Looks like you have multiple Xcodes installed, please make sure you have selected the correct version for your Command Line Tools
I found that it was an embarrassing reason which caused the problem I raised above. I think I am responsible for showing what was going on to all who have read this post, and especially to those who had paused to think about this issue.
In short, Xcode 13.2.1 does build the app using iOS 15.2 SDK.
I was able to successfully archive, verify in Xcode, and uploaded the binary to app store connect. However, I was not familiar with the app store connect and did not aware that there was another binary built with iOS 14.4 SDK which was left by my predecessor.
Though I tried several times rebuild and re-upload, I kept falsely submitting the old binary to Apple's reviewer.
That's it, and no bug or secret about Xcode using older version of iOS SDK to build apps, it is just not true. Xcode does build using its latest SDK. Again my apologies to those who also worried about this issue.
When I run my app in my real device (iPhone 11 Pro, OS: IOS: 15.4) in Xcode (version: 13.3), the build is succeeded, but the app does not launch in my phone and I receive this message in Xcode:
How can I resolve this ?
Well, here is a short story that I've experienced during my casual work day.
I tried to pair new phone to XCode and it prompted exactly same error as yours.
At the end of the day it turned out that phone had an Apple Watch that is paired.
We simply disabled/unpaired the phone from Apple Watch and it worked out.
Maybe you can give it a try.
Edit: Finding the XCode version that supports iOS 15.4 may also work.
In my case the problem was that I was targeting an older version of iOS than the one present in my device. Also, XCode was not updated and didn't support my phone's version. After updating XCode, I could change the iOS target to the latest and all worked out.
I want to test my app in iOS 10, I'm just have tried the flow of add a new iOS simulator like I've made in the past, but the iOS version that I downloaded dons't appear in the list.
I'm using the Xcode 12.2
When I try to add a new simulator the iOS 10 doesn't appear in list:
The iOS target is set to 10
Deployment target:
Edit 1 - I have run this code "xcrun simctl list" in terminal, and that message appear (unavailable, The iOS 10.3 simulator runtime is not supported on hosts after macOS 10.15.99.). It's look like sadly the macOS Big Sur 11.0 doesn't support the iOS 10.3.
After a lot of research I've tried to add a simulator via terminal using "xcrun simctl list" to list the simulators available, one of the infos returned is:
iOS 10.3 (10.3.1 - 14E8301) - com.apple.CoreSimulator.SimRuntime.iOS-10-3
(unavailable The iOS 10.3 simulator runtime is not supported on hosts after macOS 10.15.99.)
It's look like sadly the macOS Big Sur 11.0 doesn't support the iOS 10.3.
I think it could be a bug and the Xcode shouldn't allow the download if this iOS version it's not supported, I found in the apple forum that in other macOS versions some thing like this error occurred, see more in the link below.
https://developer.apple.com/forums/thread/74848
Thanks #matt for the support, I really didn't know that I could answer my own question.
I’ve got some more information on this: When I right-click the devices in Window -> Devices, "Show in Run Destinations Menu" is checked on all the Simulators just like it is on my real devices, yet only the real devices show up.
Also, I just tried creating a new iOS project from scratch, but there was no option to run anything at all. I don’t even know how to set this up, though, because I use Unity for creating Xcode projects. But I can confirm that this issue shows up on all the Projects that I am working on. So it doesn’t seem to be project-specific.
Besides, when I updated to 6.2, the simulators still worked in 6.1. Only 6.2 was having this issue. Well, and then 6.3 and now 6.4.
In one of my previous posts I answered the problem has been resolved to some extent.
But ultimately I was informed everything on Xcode's side worked as expected.
The bug was Unity-related. There has never been an option to run a Unity build on both simulators and actual devices.
There was a bug showing the simulators even though they were not available.
Now everything works when building for simulators in Unity.
I just updated my iPhone to iOS 14.2.
When I want to launch an app on the device from Xcode, I now keep seeing this:
I also just updated Xcode to Version 12.1, hoping it would solve the problem, but it doesn't make any difference, I keep getting the same message.
I tried disconnecting and reconnecting the device, but to no avail.
I also removed all the data under ~/Library/Developer/Xcode/DerivedData/, but again with no effect.
It seems like some other people have had this issue before, but I didn't find any working solution for me.
I hope someone with a recent similar experience can point me in the right direction for a proper way to solve this problem.
Go to my Github repo iOS 14.2 Device Support File and download 14.2.zip file directly and after unzip it
And just copy and paste unzipped folder by path:
Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/
Restart the Xcode
That's all. You can build and go on your project.
If you need a visual solution, check out this answer: https://stackoverflow.com/a/64854525
Why we have done these steps?: Because Xcode 12.1 doesn’t include support for 14.2 so we implemented its device support files for 14.2.
https://developer.apple.com/documentation/xcode-release-notes/xcode-12_1-release-notes
Update: Xcode 12.2, with support for iOS 14.2, is now available on the AppStore. If you find this problem with a newer version of iOS and Xcode, the answer is still the same, you can (probably) download the beta for the next Xcode version from the Apple Developer website, you can wait for the AppStore version to be updated, or you can (probably) find the symbols for the new iOS version and copy them to your current Xcode installation.
Original answer. Applies to Xcode 12.1 and iOS 14.2
The latest version of Xcode in the AppStore doesn’t include support for 14.2. You can download a beta of the next version from the Apple Developer website that supports 14.2, or wait for the AppStore version to be updated.
Per the official post from Apple, devices running iOS 14.2 are only supported in Xcode 12.2 RC. (source: https://developer.apple.com/documentation/ios-ipados-release-notes/ios-ipados-14_2-release-notes)
You can download beta versions of Xcode via: https://developer.apple.com/download/
I can't figure out what the deal is with version 8.4.1
I have xCode 6.4 installed. The latest simulator versions I have are 8.4 and I don't see any option for 8.4.1
https://developer.apple.com/ios/download/
this page says its available for downloading somehow, but I don't see any link I can click on. Theres nothing in the app store about it. Xcode 6.4 doesn't explicitly say it supports 8.4.1 so I'm not sure that it does. I'm also unsure if it's pre-release software because the learn more link on this page takes me to an information page about pre-release software but it isn't tagged like the others are.
Can anyone clue me in on how to run iOS 8.4.1 in a simulator?
Go to, Xcode > preferences > downloads or if you wish to know what version your simulator is, go on the simulator hit home and then go to settings, general and then about.
Also iOS 8.4.1 is meant to fix the bugs in Apple music, so it won't really effect you.
It actually does effect my app because it is useless with iOS 8.4.1
look here for more details:
https://groups.google.com/forum/#!msg/angular/SE-JnjXwsdU/LDPtM7GSAgAJ
unfortunately I am not able to get iOS 8.4.1 on my simulator! (XCode Auto update does not update iOS simulator to 8.4.1)